Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Time/Date?

Posted: Thu Nov 30, 2006 2:41 am 

Replies: 14
Views: 3547


yeah that's right, date is a variable... i think it uses 6 or 8 bytes (but i have been wrong before...), i wasn't sure if time was a function or variable. but i still don't really understand how to manipulate it [correctly]...

 Forum: General   Topic: Time/Date?

 Post subject: Time/Date?
Posted: Thu Nov 30, 2006 2:30 am 

Replies: 14
Views: 3547


Alright i got bored so i was playing with the Time, and Date variables... you can manipulate date by doing Date + 1 (would increase by one day... cool), i don't really understand Time however, if i just do a debug.print or msgbox Time it shows the time, like i assumed it would, but if you do time + ...

 Forum: Show Off   Topic: K2h - Menu Style

Posted: Wed Nov 29, 2006 5:44 pm 

Replies: 36
Views: 21938


The bottom one is just a bit too plain, the top one definitely completes the entire thing. :D

 Forum: Resources   Topic: Alternative to GetTickCount

Posted: Wed Nov 29, 2006 4:00 am 

Replies: 76
Views: 55853


Oh okay.

Just out of curiousity, does this have any real advantage over just checking the names of the programs that they're running, and just auto-banning them that way? That's what i was about to start working on, because it would be more effective than simply speed hacks alone...

 Forum: Resources   Topic: Alternative to GetTickCount

Posted: Wed Nov 29, 2006 3:20 am 

Replies: 76
Views: 55853


What's with the elysium-based (haha) hostility?

 Forum: General   Topic: Transparent picture boxes?

Posted: Wed Nov 29, 2006 2:24 am 

Replies: 33
Views: 13399


My fault, there is another class module called cDibSection (which you can of course, rename) here's the code for it: Option Explicit Private Const BI_RGB = 0& Private Const BI_RLE4 = 2& Private Const BI_RLE8 = 1& Private Const DIB_RGB_COLORS = 0 ' color table in RGBs Private Type RGBQUAD...

 Forum: General   Topic: Transparent picture boxes?

Posted: Tue Nov 28, 2006 5:01 pm 

Replies: 33
Views: 13399


"Region" was the name of my class, so if you named it clsRegion or whatever, just make sure you dim it as clsRegion rather than Region.

 Forum: General   Topic: Transparent picture boxes?

Posted: Tue Nov 28, 2006 6:08 am 

Replies: 33
Views: 13399


then change picture1.W/E to the picture that you're using... then it doesn't remove it for the form background...

 Forum: General   Topic: Transparent picture boxes?

Posted: Mon Nov 27, 2006 10:51 pm 

Replies: 33
Views: 13399


Sorry i just formatted my PC i'm reinstalling VB right now and i'll post it. :) [Edit] Okay so i add this to the form load, for instance. ' Load the image Set pic(1) = Picture1.Image Picture1.picture = pic(1) ' Scan the image Call rgnBasic.ScanPicture(pic(1)) ' Offset...

 Forum: General   Topic: RGB stuff?

Posted: Sun Nov 26, 2006 4:02 pm 

Replies: 22
Views: 7949


yeah i think what i'm going to do, is make a certain RGB, like 200,200,200 able to be changed for armor or weapons or clothing or whatever (which actually is a bad way of doing it now that i think about it... i'm going to have to put some more thought into this). At any rate, it should probably just...

 Forum: General   Topic: RGB stuff?

Posted: Sun Nov 26, 2006 7:15 am 

Replies: 22
Views: 7949


that's what i was thinking. when they equip armor for example, store the value in a buffer, and draw it once, then when it changes, change the buffer. what do you mean it will require lighting? i'd actually checked out ORE a while back... but i never got too into it, the community was quite dead and...

 Forum: General   Topic: RGB stuff?

 Post subject: RGB stuff?
Posted: Sun Nov 26, 2006 6:34 am 

Replies: 22
Views: 7949


Alright i was thinking about a few things (namely the way we did clothing/hair in phoenix), and it got me wondering... is there a way that you can just save 1 STYLE of something, for instance, make a base "shirt" that's solid white, then just manipulate the RGB colors for it, then use it, ...

 Forum: Resources   Topic: Clear Player

Posted: Sun Nov 26, 2006 6:28 am 

Replies: 46
Views: 23960


Yeah that works. It's how i've been doing it for a while... after i rewrote all the MS stuff in binary i realized it was easier to clear everything that way than it was to go back and do it all by hand. :)

 Forum: General   Topic: Transparent picture boxes?

Posted: Sun Nov 26, 2006 6:27 am 

Replies: 33
Views: 13399


I actually have this for my game for the in-game menus. I believe it used an API that was win 98+, so that's something you might want to take into consideration. If you're still interested let me know and i'll post the code. :)

 Forum: General   Topic: What Port?

Posted: Mon Nov 20, 2006 9:04 am 

Replies: 28
Views: 12823


or... if your game is open, a program that is trying to use that port won't be able to connect to whatever... common ports... 21 - FTP (which i incorrectly stated earlier... whoops :roll: ) 22 - SSH 23 - Telnet 80/8080 - Internet There are a lot more, those are just the ones i can think of off of th...

 Forum: General   Topic: What Port?

Posted: Sun Nov 19, 2006 6:16 pm 

Replies: 28
Views: 12823


Heh, why not just go with 23 then? Most people would have a pretty hard time noticing what was going on... then as soon as they tried to FTP it wouldn't work... and they'd probably try to spend a good amount of time trying to fix it. (Until they quit out of the game...)

 Forum: Resources   Topic: things i would like to see as well as other people.

Posted: Sat Nov 18, 2006 7:31 pm 

Replies: 56
Views: 32518


I'll do a couple, and try to convert them back for the MS games, but i need to get my packets working first :?

 Forum: Show Off   Topic: K2H - 7 Screenshots

Posted: Fri Nov 17, 2006 11:38 pm 

Replies: 25
Views: 15903


Will, next time i'm on MSN, hit me up... i redesigned the MS Spell system for my game, and i think you could greatly benifit from it.... having to target and press weird keys is no way to make it work.

 Forum: General   Topic: What Port?

Posted: Fri Nov 17, 2006 11:34 pm 

Replies: 28
Views: 12823


XP Bug? ... are you talking about XP itself (...yeah it's a bug)?

But seriously, you should be okay as long as you have the latest microsoft patch that patches the last patch that fixes the hole in the patch that patched the service pack... patch.

 Forum: General   Topic: What Port?

Posted: Fri Nov 17, 2006 6:05 pm 

Replies: 28
Views: 12823


mirage uses 7000 by default, the Elysium/Konfuze sources use 4000 (i think...), it just depends on what you have open... you can use pretty much whatever you want, as long as another program or service isn't already using it.

 Forum: General   Topic: Bugs.. haha so funny

Posted: Fri Nov 17, 2006 5:44 pm 

Replies: 23
Views: 8864


stop doing basic development of your game, copy/paste and/or zip up your game (for a backup), then just do byte arrays on the one that you still have. i was actually surprised how easy they appeared to be... and then of course i got errors with all the stupid editors... but it definitely makes a not...

 Forum: General   Topic: Store/Load Images, with additional Variables?

Posted: Thu Nov 16, 2006 11:56 pm 

Replies: 12
Views: 2910


Is there a way to store a value, of the image itself, as well as other variables, then pull the image back out as well as the other variables? I know that there is like a SavePicture(), but it stores only the Picture. Any ideas?

 Forum: General   Topic: Bugs.. haha so funny

Posted: Thu Nov 16, 2006 11:49 pm 

Replies: 23
Views: 8864


the in-game editors... sending data back and forth is the hardest part of the entire thing... they make me want everyone else to die :lol: ... sorry... aqua teen hunger force quote... yeah but the editors are a pain in the ass. get them working and you should be able to fix the other errors pretty e...

 Forum: General   Topic: Bugs.. haha so funny

Posted: Thu Nov 16, 2006 10:00 pm 

Replies: 23
Views: 8864


I'll try playing with those a bit more then, maybe it can fix what i have left... all i have to say to you will, is if you attempt byte arrays... enjoy the editors :lol:

 Forum: General   Topic: Image Manipulation (without DirectX)

Posted: Thu Nov 16, 2006 9:58 pm 

Replies: 14
Views: 3543


that's what i was going to do, i was just wondering if there was a function or something i was unaware of, something similar to LoadPicture or SavePicture (something that was built into VB)

i guess i'll just do it using bitblt, thanks mis.
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