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Forum: General Topic: GameAI Timer |
Obsidian |
Posted: Wed Sep 26, 2007 4:14 am
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Replies: 19 Views: 6162
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I'm fairly certain spodi knows of one or has one, try contacting him. |
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Forum: General Topic: Account Editor Binary |
Obsidian |
Posted: Tue Sep 25, 2007 11:29 pm
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Replies: 15 Views: 4952
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It should be fairly simple to make i would think... just look at how it loads a player. Then how it saves a player... open it, move the stuff that's in memory into text boxes (or whatever)... edit them... and then just save them again into the player file. |
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Forum: General Topic: All Fixed for Vista? |
Obsidian |
Posted: Tue Sep 25, 2007 11:24 pm
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Replies: 271 Views: 21302
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I tried dual-booting with Vista Ultimate x64, and i used it for about 2 weeks before i got so pissed that it didn't support a lot of 32-bit programs that i finally dropped it. After i got my iPhone and iTunes wouldn't install, i just went back to running XP virtually on occasion. |
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Forum: General Topic: Hm.. |
Obsidian |
Posted: Tue Sep 25, 2007 11:22 pm
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Replies: 14 Views: 3645
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Forum: General Topic: GameAI Timer |
Obsidian |
Posted: Tue Sep 25, 2007 11:21 pm
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Replies: 19 Views: 6162
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Because its constantly spamming everything to bits >.< What he said. If i remember correctly, the AI loops through every .5 seconds for the NPCs. Basically it runs through all of the stupid sub routines every half a second... and it uses a ton of loops. It's a really bad way of doing it though. Tha... |
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Forum: Show Off Topic: Pixel Art |
Obsidian |
Posted: Mon May 07, 2007 2:19 am
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Replies: 276 Views: 29995
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png at 100%?
gif at 100%? |
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Forum: Resources Topic: DX8+ |
Obsidian |
Posted: Fri May 04, 2007 5:13 am
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Replies: 66 Views: 36081
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Actually i think you can use DX9 with VB6... i think there was an SDK developed to allow it to be used... but i have been wrong before. I think shan was actually working on a VB6 project using DX9 at one point... |
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Forum: Show Off Topic: Pixel Art |
Obsidian |
Posted: Wed May 02, 2007 1:38 pm
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Replies: 276 Views: 29995
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Looks like you used my tutorials.. *bows* W e're not w orthy! W e're not w orthy! W e're scum! W e suck! You're worthy, you're worthy... get up. I like them... they need some shading though. Do you have the 'wear' actually affect what the item looks like (e.g., Square shield drops below 40% durabil... |
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Forum: General Topic: Menu Question... |
Obsidian |
Posted: Mon Apr 30, 2007 9:00 pm
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Replies: 17 Views: 6198
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No... because it was a question about the IDE... not how to program... |
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Forum: General Topic: Menu Question... |
Obsidian |
Posted: Mon Apr 30, 2007 7:39 pm
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Replies: 17 Views: 6198
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you can also right click (as long as you don't click a control) and hit Menu Editor |
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Forum: Resources Topic: Blt Item Name |
Obsidian |
Posted: Thu Apr 26, 2007 7:32 pm
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Replies: 21 Views: 8400
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Oh yeah.... whoops .
Anyways, my point is... just loop through a check for all the items on a map, and then just blt their names. It's really simple to do. |
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Forum: Resources Topic: Blt Item Name |
Obsidian |
Posted: Thu Apr 26, 2007 5:31 am
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Replies: 21 Views: 8400
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should be a really easy code... in gameloop... something like... for i = 1 to max_map_items if map.item(i).spawned = true then Call BltItemName(i) end if next i Sub BltItemName(ByVal ItemNum as Byte) ' THen in here, just do a Blt like you would with the NPCNames or whatever, ... |
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Forum: Show Off Topic: MSE++ |
Obsidian |
Posted: Wed Apr 25, 2007 1:02 am
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Replies: 18 Views: 6792
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Really... once you understand 'programming' in general... it doesn't matter what language you use... the syntaxs are more or less the same, you just have to figure out how the different variables and stuff are used... there's usually not a huge difference. Anyways, nicely done grim. I hope you can g... |
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Forum: Resources Topic: Need This Tut |
Obsidian |
Posted: Wed Apr 25, 2007 12:57 am
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Replies: 16 Views: 5733
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Depending on what you're doing... it's much easier and faster (to implement) the revised binary tutorials that i posted... |
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Forum: General Topic: RTE 9 |
Obsidian |
Posted: Fri Apr 13, 2007 8:28 pm
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Replies: 18 Views: 6197
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something may be incorrectly saved or loaded, and when it's sent to the client, it's out of range... check and make sure that everything that is stored in the players inventory is stored the way it should be (itemnum, val, etc). |
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Forum: General Topic: Question :] |
Obsidian |
Posted: Thu Apr 12, 2007 6:47 am
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Replies: 261 Views: 23072
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they no longer support anything pre-vb.net
and yes... you can do it... although i wouldn't recommend it |
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Forum: Resources Topic: Undropable Items |
Obsidian |
Posted: Wed Apr 11, 2007 12:29 am
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Replies: 17 Views: 5939
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isn't 'not droppable from inventory or enemy' rather self defeating? If you don't want an NPC to drop the item... don't assign it to them...?
and if it can't be dropped from inventory (the #1), then an enemy combatant shouldn't drop it anyways. |
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Forum: Resources Topic: Key Open / Key Tile : Make Door Dissapear While Open |
Obsidian |
Posted: Mon Apr 09, 2007 1:39 am
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Replies: 17 Views: 5752
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I think this was already included in MSE1... the difference was, that when you used the key it made the 'mask' layer disappear. I think what Joke is going for, is if you want to make something other than just Mask disappear (if you've added more layers, or if you want to use Fringe, that kind of thi... |
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Forum: General Topic: DirectDraw <> Vista |
Obsidian |
Posted: Mon Apr 09, 2007 1:37 am
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Replies: 29 Views: 15293
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I've heard people say that they had to go to the compiled exe, and right click on it, go to properties, and then under the compatibility tab, set 'run for compatibility for WinXP', or something like that. I remember you could do that on Xp for 95/98 only programs. Try that and see what happens. |
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Forum: Resources Topic: frmMapeditor |
Obsidian |
Posted: Sat Apr 07, 2007 4:13 pm
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Replies: 44 Views: 17084
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i guess i wasn't trying rip stuff as easy as the map editor. here's a basic rundown of what you need to do. basically move the entire picMapEditor to a new form that you create. Then everywhere in the code, change the frmMirage.picMapEditor, to frmMapEditor (.visible, etc.)... it really is quite sim... |
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Forum: Resources Topic: frmMapeditor |
Obsidian |
Posted: Sat Apr 07, 2007 8:17 am
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Replies: 44 Views: 17084
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It's actually a pretty good way to learn to rip from source codes. As long as you give proper credit, who cares anyways?
When i went to MS from Konfuze, i tried ripping a bunch of Konfuze's features, it helped me to learn a lot. |
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Forum: Resources Topic: How to make the players screen bigger |
Obsidian |
Posted: Tue Apr 03, 2007 10:55 pm
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Replies: 24 Views: 11321
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Go into the maps folder on both the client and server (make sure that you are NOT logged in, and that the server is NOT active), and delete the "maps" folders. Then boot the server back up and try it again. Should be working fine at that point. |
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Forum: General Topic: Which GUI do you like better? |
Obsidian |
Posted: Sat Mar 31, 2007 11:15 pm
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Replies: 15 Views: 4870
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Oh, i thought they'd ended up releasing it, i guess not. |
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Forum: General Topic: Which GUI do you like better? |
Obsidian |
Posted: Sat Mar 31, 2007 9:20 pm
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Replies: 15 Views: 4870
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Alright, i'm working with some stuff... and i was wondering how you guys felt about these GUIs... and i mean only for the menus, not the ingame stuff. The Original (the one that is included with MSE1 and everything before it) The New One William Made (The one that was featured with MSE2, although i'... |
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Forum: General Topic: Platform Development |
Obsidian |
Posted: Mon Mar 26, 2007 4:19 pm
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Replies: 427 Views: 35303
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Grim and i got into this before, WINE is a wrapper, not an emulator... it uses the windows API. (Check the wiki http://en.wikipedia.org/wiki/Wine_%28software%29) Anyways, as far as possible future client development goes, do you have an SDK in mind for the graphical part (and i'm going to assume tha... |
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