Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 4 (Visual Basic 6)   Topic: anything AT ALL?

 Post subject: Re: anything AT ALL?
Posted: Tue Dec 09, 2008 12:05 am 

Replies: 38
Views: 23760


Ok, now I've really found an error: It seems the latest version doesn't want to use all my tileset, and cuts my so I only see half of my tiles for use in the MapEditor. Something in the code must not be set right...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: anything AT ALL?

 Post subject: Re: anything AT ALL?
Posted: Mon Dec 08, 2008 10:39 pm 

Replies: 38
Views: 23760


genusis wrote:
what version of ms4 are you currently using? try restarting the client and server see if that help too. if not post again and i will look into it ^^.


I called the ServerLog in FormLoad and it works <_< I don't why it wouldn't work if I just checked/unchecked the box, but its all good now...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: anything AT ALL?

 Post subject: Re: anything AT ALL?
Posted: Mon Dec 08, 2008 12:01 am 

Replies: 38
Views: 23760


Labmonkey wrote:
In the server, the 3rd tab has a checkbox for logs. Turn it on.


I did, but reguardless it still doesn't work <_< It must be me...or something...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: anything AT ALL?

 Post subject: Re: anything AT ALL?
Posted: Sun Dec 07, 2008 9:57 pm 

Replies: 38
Views: 23760


I know's its probaly just me and my lack of knowledge, but I can't seem to get the logs to actually log anything on either side (Client/Server). Any help here?

 Forum: Resources   Topic: Ip Config (for engines)

 Post subject: Re: Ip Config (for engines)
Posted: Fri Aug 03, 2007 3:31 am 

Replies: 25
Views: 10591


Still not working :( Anyone else want to give it a shot. This is the only feature I need added in to my code, before I send it over to my game's temp. game server host, while myself and other's build in-game stuff.

 Forum: Resources   Topic: Ip Config (for engines)

 Post subject: Re: Ip Config (for engines)
Posted: Fri Aug 03, 2007 3:11 am 

Replies: 25
Views: 10591


Private Sub picConfirm_Click() Dim IP, Port As String Dim fErr As Integer Dim Texto As String IP = txtIP Port = Val(txtPort) fErr = 0 If fErr = 0 And Len(Trim(IP)) = 0 Then fErr = 1 Call MsgBox("Inform a correct IP.", vbCritical, GAME_NAME) Exit Sub End If If fErr = 0 And Port <= 0 Then f...

 Forum: Resources   Topic: Ip Config (for engines)

 Post subject: Re: Ip Config (for engines)
Posted: Fri Aug 03, 2007 2:47 am 

Replies: 25
Views: 10591


I even did this entire Tut. on a blank copy of MSE1, and after replacing all the ReadINI and WriteINI with GetVar and PutVar, it still isn't making the file, loading the value's up, or saving the vaule's of the IP/Port. Unless this code is revelant to the The GetVar/PutVar: Public Declare Function G...

 Forum: Resources   Topic: Ip Config (for engines)

 Post subject: Re: Ip Config (for engines)
Posted: Fri Aug 03, 2007 2:06 am 

Replies: 25
Views: 10591


Bah, noob. He needs the ReadINI and WriteINI functions for this tutorial. Though using getVar and PutVar is easier, since it is already in the server. Dude, I know. But getvar and putvar are easier to use for several reasons. You add the subs, and I think 2 lines declaring the file used for them. T...

 Forum: Resources   Topic: Ip Config (for engines)

 Post subject: Re: Ip Config (for engines)
Posted: Fri Aug 03, 2007 1:48 am 

Replies: 25
Views: 10591


O.k, so I get rid of that Error, after making those two sub's ReadINI and WriteINI ... but, now its work's fine, but doesn't write the variable's, and still is using the IP and Port set in VB6....

 Forum: Resources   Topic: Ip Config (for engines)

 Post subject: Re: Ip Config (for engines)
Posted: Fri Aug 03, 2007 12:58 am 

Replies: 25
Views: 10591


Got an Error: using MSE1

In modClientTCP, under the TcpInit Sub, The 'ReadINI' function isn't recognised

Help?

-Tay

 Forum: Resources   Topic: Set IP of Game using Text File

Posted: Fri Aug 03, 2007 12:32 am 

Replies: 13
Views: 3743


Yea, I did a search for both 'IP address', and 'Set IP' :( Nothing...

Thanks Magnus

-Tay

 Forum: Resources   Topic: Set IP of Game using Text File

Posted: Fri Aug 03, 2007 12:04 am 

Replies: 13
Views: 3743


ello I'm looking for a Tut, that you can simply use to set the IP, (not the Port, although that would be a bonus), using a text file, instaed of setting it in VB6. I don't need a GUI Menu for it. I's just for those you need to use there own computer IP to play, like myself, when hosting a server, as...

 Forum: General   Topic: Port Forwarding....

 Post subject: Port Forwarding....
Posted: Sat Jun 23, 2007 4:18 am 

Replies: 18
Views: 6317


I don't know what's going on. But for the last 3 day;s, I've been trying to Port Forward my Main Computer, that has a Router and Modem behind it/ I've followed all the Gudie's step-by-step on the PorForward.com site for my router, and I'm using a No-I{ in my Cliet, with the No-IP application working...

 Forum: General   Topic: Using VB.net to make an engine...

Posted: Fri Jun 22, 2007 2:23 am 

Replies: 23
Views: 8247


As a Computer Science major and having programmed in many languages, I honestly see nothing wrong with .Net applications. As a matter of fact a lot of business are hiring programmers who have experience in .Net programming these days. I cant imagine Microsoft releasing a product that is worse in qu...

 Forum: General   Topic: Server Log not fully working....

Posted: Thu Jun 21, 2007 10:12 pm 

Replies: 20
Views: 6191


It was before, logging all the chat and stuff that was done in game...but now, it only records the last line of chat, or whatevr, and thats it in the log's. the last thing done...what's going one?

 Forum: General   Topic: Using VB.net to make an engine...

Posted: Thu Jun 21, 2007 9:29 pm 

Replies: 23
Views: 8247


If we're gonna convert the engine, we might as well convert it to a language which is more useful and would help the engine become better. vb6 may be outdated, but it is still the language with the most amount of source and lines of code on the internet. Can you give us a list of advantages for con...

 Forum: General   Topic: Using VB.net to make an engine...

Posted: Thu Jun 21, 2007 11:23 am 

Replies: 23
Views: 8247


Kuja wrote:
Idiot, cause MS is coded in vb6. Why don't you try finding a game source community about vb.net?


Besides that stinking fact.....or is that the only reason why it hasn't been converted over? MS was build off VB6, and no-one has been bothered to convert it over....

 Forum: General   Topic: Using VB.net to make an engine...

Posted: Thu Jun 21, 2007 10:55 am 

Replies: 23
Views: 8247


As I've already said, I'm taking a (crash) course in VB.net at school, for Computer Studies. The assignment is to make a game using VB.net code, but seeing as its not due til November, and I could program the engine both at home and school, is it worth it. Should I attempt to make a really basic eng...

 Forum: General   Topic: Where are they now?

 Post subject: Re: Where are they now?
Posted: Thu Jun 21, 2007 2:15 am 

Replies: 54
Views: 14815


lol, I just read the story, it sounds like a soap opera. I googled Uber RPG and other names in there but I could not find anything relevant. Looks like Mirage Source has been around for a while now. What other Online RPG Game Makers are out there right now besides VBGore? Heh…there are quite a fe...

 Forum: General   Topic: Where are they now?

 Post subject: Re: Where are they now?
Posted: Thu Jun 21, 2007 12:07 am 

Replies: 54
Views: 14815


Perfekt wrote:
It's on the actual site. http://www.miragesource.com


I'v seen that story. But I want to know what happend AFTER that....espically to them ;)

 Forum: General   Topic: Where are they now?

 Post subject: Re: Where are they now?
Posted: Wed Jun 20, 2007 9:47 pm 

Replies: 54
Views: 14815


Quote:
Well, after the source was bought (and stolen) they kinda disappeared as criminals :)

Quote:
Consty was around. I've chatted with him. He's doing other things, and doesn't really care about Mirage stuff anymore.


Figure's ;)

 Forum: General   Topic: Music...

 Post subject: Re: Music...
Posted: Wed Jun 20, 2007 9:42 pm 

Replies: 20
Views: 6222


Robin wrote:
There is a bug with the default music playing code in MSE1. I posted a bug fix somewhere.


O.k ;) Thanks Kite

 Forum: Resources   Topic: Where is it...

 Post subject: Re: Where is it...
Posted: Wed Jun 20, 2007 9:39 pm 

Replies: 20
Views: 7858


Thanks for reminding bout that archive Perfekt. *Ingore's Robin Flamy Post* Kuja, me still learning....so just give me a few month's ;)

 Forum: Resources   Topic: Where is it...

 Post subject: Where is it...
Posted: Wed Jun 20, 2007 3:19 am 

Replies: 20
Views: 7858


I seen the Tut before, but can't seeem to find it here. where is the tut, where it show's you show you can change the code so that you can have more than 255 NPC's, Map's, Speel's, ect.

Anyone have a lik to that tut? Or can someone give me a copy? Please?

 Forum: General   Topic: Music...

 Post subject: Music...
Posted: Wed Jun 20, 2007 3:13 am 

Replies: 20
Views: 6222


...and is it me, or don't I know something? The music won't play in my client for some odd reason. The msuc file have been called 'Music1', 'Musci2', ect., just like the default file was in the Music folder. it is supposed to be something else, or is something wrong with the music...
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