Mirage Source

Free ORPG making software.
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 Forum: Cerberus Engine   Topic: CerberusV2 Archive - Screenshots

 Post subject: Re: Screenshots
Posted: Mon Jul 02, 2007 9:38 pm 

Replies: 7
Views: 8979


I don't like the way the its setup. It would be better if it was blt'ed in screen so it doesn't get in way.

 Forum: Resources   Topic: Transparent Rich Text Box

Posted: Mon Jun 25, 2007 6:49 pm 

Replies: 69
Views: 45366


Wat I was just thinking.

Its making result variable equal something, now don't you have to call that?

 Forum: Resources   Topic: Transparent Rich Text Box

Posted: Sun Jun 24, 2007 12:03 am 

Replies: 69
Views: 45366


I mean like should it be like Public Sub cuz i never learned wat difference was between Private and Public heh..

 Forum: Resources   Topic: Transparent Rich Text Box

Posted: Sat Jun 23, 2007 9:28 pm 

Replies: 69
Views: 45366


No, but it should work because its not using variables from elysium....

Could it have to do with the name of it?

Private Sub Form_Load()

?

 Forum: Resources   Topic: Transparent Rich Text Box

Posted: Sat Jun 23, 2007 2:34 am 

Replies: 69
Views: 45366


Im trying to get it transparent over the GUI picture =\.

 Forum: Resources   Topic: Transparent Rich Text Box

Posted: Fri Jun 22, 2007 11:54 pm 

Replies: 69
Views: 45366


I put this on top of frmMirage code Private Declare Function SetWindowLong Lib "user32" Alias "SetWindowLongA" (ByVal hwnd As Long, ByVal nIndex As Long, ByVal dwNewLong As Long) As Long Const GWL_EXSTYLE = (-20) Const WS_EX_TRANSPARENT = &H20& And here my form_load sub.....

 Forum: Resources   Topic: Map Sharding

 Post subject: Re: Map Sharding
Posted: Mon Jun 18, 2007 1:16 am 

Replies: 25
Views: 12557


Its loading the tile from the server when ur about 5-tiles away or so... So its no lag on loading that whole map =D.

 Forum: Resources   Topic: Map Sharding

 Post subject: Re: Map Sharding
Posted: Sun Jun 17, 2007 11:23 pm 

Replies: 25
Views: 12557


ya that was the 1, but i was told it had alot of bugs and it was ashamed that he never finished it =\.

So im guessing it had bugs or it didnt work to its full potential.

 Forum: Resources   Topic: Map Sharding

 Post subject: Re: Map Sharding
Posted: Sun Jun 17, 2007 9:51 pm 

Replies: 25
Views: 12557


Ya, I remember someone telling me that there was an source or engine out there that had it, but it was really buggy. Im looking for an good one, it'd be very nice. And don't think of it as a request from me, im sure theres many who would like this.

 Forum: Resources   Topic: Map Sharding

 Post subject: Map Sharding
Posted: Sun Jun 17, 2007 7:08 pm 

Replies: 25
Views: 12557


Anyone mind doing a tut for Map Sharding, so we can have 1 seemless map. But 1 with not much lag would be great.
Hope someone can do this, it might be even good for competition ehh ;)

 Forum: Old Competitions   Topic: Programming - Almost Finished

Posted: Thu Jun 07, 2007 7:12 pm 

Replies: 7
Views: 6320


very nice.

 Forum: Old Competitions   Topic: Story - WIP

 Post subject: Re: Story - WIP
Posted: Tue Jun 05, 2007 4:29 am 

Replies: 5
Views: 5523


To tell u truth i based it off Delrith.com 's story but its really not same. Just gave me an idea on how to make it.

 Forum: Old Competitions   Topic: Story - WIP

 Post subject: Re: Story - WIP
Posted: Mon Jun 04, 2007 5:13 pm 

Replies: 5
Views: 5523


lol idk, i was bored :\

 Forum: Old Competitions   Topic: Story - WIP

 Post subject: Re: Story - WIP
Posted: Mon Jun 04, 2007 4:41 pm 

Replies: 5
Views: 5523


Its been a while since peace. When trees were green, grass roaming the plains...Until 1 dark evil leader showed up. Everything was gone, the birds, the cats, the dogs, all! But 1 town. That town was known as the Key 2 Heaven, for it was the only town left. With the evil leader of the world in 1 side...

 Forum: Show Off   Topic: First NPC Pixel Art

 Post subject: Re: First NPC Pixel Art
Posted: Mon Jun 04, 2007 7:16 am 

Replies: 15
Views: 5658


lol i wanna name it!

It's name is "IT" :D

 Forum: Resources   Topic: Pokemon Sprites

Posted: Sat May 26, 2007 10:14 pm 

Replies: 22
Views: 10158


heh long loading time ;(

 Forum: General   Topic: NPC's stop responding.

Posted: Sat May 26, 2007 4:55 am 

Replies: 48
Views: 17257


nice fix :D

 Forum: General   Topic: NPC's stop responding.

Posted: Sat May 26, 2007 4:34 am 

Replies: 48
Views: 17257


Is that because it counts as 0 then 1?

Like ADMIN_MONITOR is 1 and member is 0

 Forum: General   Topic: NPC's stop responding.

Posted: Fri May 25, 2007 11:33 pm 

Replies: 48
Views: 17257


He has MSN but hes not on alot :p

 Forum: General   Topic: NPC's stop responding.

Posted: Fri May 25, 2007 4:03 pm 

Replies: 48
Views: 17257


If it's happening every time, you've changed something. I always thought it was more an issue of processor speed than anything else. It usually doesn't happen when running it on a good computer when you're not busy. Nemesis computer specs are amazing. I highly doubt its lag because I've been on his...

 Forum: Resources   Topic: 2 Spell Additions

Posted: Sun May 20, 2007 8:45 pm 

Replies: 25
Views: 13941


Oh nice catch, updated :).

 Forum: Show Off   Topic: Shade Wood Tree

Posted: Sun May 20, 2007 4:45 am 

Replies: 277
Views: 39123


Nice, 7.5/10

 Forum: Mirage Source 3.x.x, MSx   Topic: Whats going on?

Posted: Sat May 19, 2007 5:08 pm 

Replies: 18
Views: 18135


Ya i understand. But you know, just something to make Mirage stand out, otherwise people are going to use Spodi's :p.

 Forum: Resources   Topic: Transparent Rich Text Box

Posted: Fri May 18, 2007 12:33 am 

Replies: 69
Views: 45366


Well doesn't work for me :\

Could be fact that im using elysium debugged tho.. heh

 Forum: Resources   Topic: Transparent Rich Text Box

Posted: Thu May 17, 2007 11:39 pm 

Replies: 69
Views: 45366


well when i put the chatbox over the game screen and tested it, it only show up when i say something and it'll be on for like .5 seconds... and it wasn't transparent. :(
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