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Forum: Cerberus Engine Topic: CerberusV2 Archive - Screenshots |
| Da Undead |
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Posted: Mon Jul 02, 2007 9:38 pm
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Replies: 7 Views: 8979
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| I don't like the way the its setup. It would be better if it was blt'ed in screen so it doesn't get in way. |
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Forum: Resources Topic: Transparent Rich Text Box |
| Da Undead |
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Posted: Mon Jun 25, 2007 6:49 pm
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Replies: 69 Views: 45366
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Wat I was just thinking.
Its making result variable equal something, now don't you have to call that? |
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Forum: Resources Topic: Transparent Rich Text Box |
| Da Undead |
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Posted: Sun Jun 24, 2007 12:03 am
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Replies: 69 Views: 45366
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| I mean like should it be like Public Sub cuz i never learned wat difference was between Private and Public heh.. |
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Forum: Resources Topic: Transparent Rich Text Box |
| Da Undead |
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Posted: Sat Jun 23, 2007 9:28 pm
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Replies: 69 Views: 45366
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No, but it should work because its not using variables from elysium....
Could it have to do with the name of it?
Private Sub Form_Load()
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Forum: Resources Topic: Transparent Rich Text Box |
| Da Undead |
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Posted: Sat Jun 23, 2007 2:34 am
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Replies: 69 Views: 45366
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| Im trying to get it transparent over the GUI picture =\. |
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Forum: Resources Topic: Transparent Rich Text Box |
| Da Undead |
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Posted: Fri Jun 22, 2007 11:54 pm
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Replies: 69 Views: 45366
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| I put this on top of frmMirage code Private Declare Function SetWindowLong Lib "user32" Alias "SetWindowLongA" (ByVal hwnd As Long, ByVal nIndex As Long, ByVal dwNewLong As Long) As Long Const GWL_EXSTYLE = (-20) Const WS_EX_TRANSPARENT = &H20& And here my form_load sub..... |
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Forum: Resources Topic: Map Sharding |
| Da Undead |
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Posted: Mon Jun 18, 2007 1:16 am
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Replies: 25 Views: 12557
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| Its loading the tile from the server when ur about 5-tiles away or so... So its no lag on loading that whole map =D. |
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Forum: Resources Topic: Map Sharding |
| Da Undead |
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Posted: Sun Jun 17, 2007 11:23 pm
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Replies: 25 Views: 12557
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ya that was the 1, but i was told it had alot of bugs and it was ashamed that he never finished it =\.
So im guessing it had bugs or it didnt work to its full potential. |
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Forum: Resources Topic: Map Sharding |
| Da Undead |
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Posted: Sun Jun 17, 2007 9:51 pm
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Replies: 25 Views: 12557
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| Ya, I remember someone telling me that there was an source or engine out there that had it, but it was really buggy. Im looking for an good one, it'd be very nice. And don't think of it as a request from me, im sure theres many who would like this. |
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Forum: Resources Topic: Map Sharding |
| Da Undead |
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Posted: Sun Jun 17, 2007 7:08 pm
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Replies: 25 Views: 12557
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Anyone mind doing a tut for Map Sharding, so we can have 1 seemless map. But 1 with not much lag would be great. Hope someone can do this, it might be even good for competition ehh  |
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Forum: Old Competitions Topic: Programming - Almost Finished |
| Da Undead |
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Posted: Thu Jun 07, 2007 7:12 pm
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Replies: 7 Views: 6320
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Forum: Old Competitions Topic: Story - WIP |
| Da Undead |
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Posted: Tue Jun 05, 2007 4:29 am
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Replies: 5 Views: 5523
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| To tell u truth i based it off Delrith.com 's story but its really not same. Just gave me an idea on how to make it. |
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Forum: Old Competitions Topic: Story - WIP |
| Da Undead |
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Posted: Mon Jun 04, 2007 5:13 pm
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Replies: 5 Views: 5523
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Forum: Old Competitions Topic: Story - WIP |
| Da Undead |
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Posted: Mon Jun 04, 2007 4:41 pm
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Replies: 5 Views: 5523
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| Its been a while since peace. When trees were green, grass roaming the plains...Until 1 dark evil leader showed up. Everything was gone, the birds, the cats, the dogs, all! But 1 town. That town was known as the Key 2 Heaven, for it was the only town left. With the evil leader of the world in 1 side... |
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Forum: Show Off Topic: First NPC Pixel Art |
| Da Undead |
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Posted: Mon Jun 04, 2007 7:16 am
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Replies: 15 Views: 5658
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lol i wanna name it!
It's name is "IT"  |
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Forum: Resources Topic: Pokemon Sprites |
| Da Undead |
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Posted: Sat May 26, 2007 10:14 pm
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Replies: 22 Views: 10158
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Forum: General Topic: NPC's stop responding. |
| Da Undead |
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Posted: Sat May 26, 2007 4:55 am
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Replies: 48 Views: 17257
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nice fix  |
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Forum: General Topic: NPC's stop responding. |
| Da Undead |
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Posted: Sat May 26, 2007 4:34 am
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Replies: 48 Views: 17257
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Is that because it counts as 0 then 1?
Like ADMIN_MONITOR is 1 and member is 0 |
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Forum: General Topic: NPC's stop responding. |
| Da Undead |
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Posted: Fri May 25, 2007 11:33 pm
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Replies: 48 Views: 17257
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| He has MSN but hes not on alot :p |
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Forum: General Topic: NPC's stop responding. |
| Da Undead |
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Posted: Fri May 25, 2007 4:03 pm
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Replies: 48 Views: 17257
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| If it's happening every time, you've changed something. I always thought it was more an issue of processor speed than anything else. It usually doesn't happen when running it on a good computer when you're not busy. Nemesis computer specs are amazing. I highly doubt its lag because I've been on his... |
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Forum: Resources Topic: 2 Spell Additions |
| Da Undead |
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Posted: Sun May 20, 2007 8:45 pm
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Replies: 25 Views: 13941
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Oh nice catch, updated . |
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Forum: Show Off Topic: Shade Wood Tree |
| Da Undead |
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Posted: Sun May 20, 2007 4:45 am
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Replies: 277 Views: 39123
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Forum: Mirage Source 3.x.x, MSx Topic: Whats going on? |
| Da Undead |
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Posted: Sat May 19, 2007 5:08 pm
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Replies: 18 Views: 18135
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| Ya i understand. But you know, just something to make Mirage stand out, otherwise people are going to use Spodi's :p. |
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Forum: Resources Topic: Transparent Rich Text Box |
| Da Undead |
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Posted: Fri May 18, 2007 12:33 am
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Replies: 69 Views: 45366
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Well doesn't work for me :\
Could be fact that im using elysium debugged tho.. heh |
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Forum: Resources Topic: Transparent Rich Text Box |
| Da Undead |
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Posted: Thu May 17, 2007 11:39 pm
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Replies: 69 Views: 45366
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well when i put the chatbox over the game screen and tested it, it only show up when i say something and it'll be on for like .5 seconds... and it wasn't transparent.  |
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