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Forum: Resources Topic: NPC Movement Frequency |
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Posted: Sat Mar 15, 2008 2:45 am
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Replies: 15 Views: 5309
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any max for the scroll bar ? and can you define frequency ? |
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Forum: Mirage Source 3.x.x, MSx Topic: Download MSE2 |
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Posted: Wed Mar 12, 2008 6:34 pm
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Replies: 20 Views: 18312
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so what makes this perform faster ? it actually seems slower than the first. the direct x is the same, the layers havent changed, packets are the same, could ya tell us the difference between this and the 1st version ? |
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Forum: General Topic: Blting Something to the GameScreen |
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Posted: Fri Feb 29, 2008 6:48 pm
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Replies: 12 Views: 3046
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im trying to blt a graphic to a certain part of the gamescreen any idea how ? im not wanting it to follow the player, i just want it to be fixed at the location that the player was in. This is the code that is not working. rec.Top = 0 rec.Bottom = 64 rec.Left = 0 rec.Right = 32 Call AddText("Su... |
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Forum: Show Off Topic: Chest |
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Posted: Mon Feb 18, 2008 5:50 pm
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Replies: 23 Views: 10652
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be cool if you could do it by map x & y for barrels. |
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Forum: Show Off Topic: Chest |
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Posted: Sat Feb 09, 2008 6:02 pm
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Replies: 23 Views: 10652
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theres pros and cons really to the whole chest idea. you can either do it by the map, which is pretty lazy and means only 1 chest per map, or you can make them based on an x and y position so you could have all sorts of containers on one map, for instance. Your in a weapons shop and there is 3 barre... |
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Forum: Resources Topic: Optimized Surfaces |
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Posted: Tue Feb 05, 2008 10:05 pm
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Replies: 84 Views: 51855
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this tutorial is to easy, i dont see why you people have so much trouble with it i could add it to a blank mirage in 10 mins |
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Forum: Show Off Topic: Chest |
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Posted: Tue Feb 05, 2008 1:28 am
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Replies: 23 Views: 10652
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so how many different chests can you have on one map and how do you open a chest ? |
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Forum: General Topic: MP3's for Map Music |
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Posted: Thu Jan 24, 2008 1:52 am
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Replies: 15 Views: 3581
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I have mp3 capability in my mirage and my question was, how can i make the mp3 start over once its done for the map music ? thanks. |
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Forum: General Topic: ms gfx bug, vista |
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Posted: Sun Dec 16, 2007 8:55 pm
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Replies: 21 Views: 6567
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i have more layers and high fps, but on vista, the middle layer and the upper layer wont set the color key for some odd reason, so you end up with like say a tree being non transparent and a huge block around it. is this because of direct x 10 ? |
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Forum: General Topic: vista premium and vb6 |
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Posted: Thu Dec 13, 2007 8:58 pm
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Replies: 16 Views: 5781
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when im installing vb6 it warns that it does not work. is there anyway for it to work or are vista users stuck waiting for the next vb ? i heard the new version is on visual studio 2008 |
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Forum: General Topic: 07.16.2005 - Mirage Source Engine - Build 1 |
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Posted: Sat Oct 20, 2007 11:16 pm
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Replies: 22 Views: 9239
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yep, ports are open and forwarding. a 2nd player just cant connect :S |
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Forum: General Topic: 07.16.2005 - Mirage Source Engine - Build 1 |
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Posted: Sat Oct 20, 2007 10:14 pm
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Replies: 22 Views: 9239
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nope, it hasnt worked since i downloaded it. everyone gets stuck at the recieving game if 1 person is already online.
I started with Big Reds Optimized Version. |
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Forum: General Topic: 07.16.2005 - Mirage Source Engine - Build 1 |
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Posted: Sat Oct 20, 2007 10:06 pm
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Replies: 22 Views: 9239
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why would binary npcs,spells,items etc kill it ? that has nothing to do with the connection system. |
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Forum: General Topic: 07.16.2005 - Mirage Source Engine - Build 1 |
Becoming |
Posted: Sat Oct 20, 2007 7:27 pm
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Replies: 22 Views: 9239
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im using this version. 07.16.2005 - Mirage Source Engine - Build 1 Fixes/Additions: 001. NOTE. First public release! when a second player trys to connect he gets stuck at the sending data, this is an issue if there is 1 player connected to the server. was there a bug in this version ? ive though abo... |
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