Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: The Cola Engine

 Post subject: Re: The Cola Engine
Posted: Sun Nov 02, 2008 7:57 pm 

Replies: 46
Views: 26417


hmm hints or links of where i can get this?
couldnt find it on goodle -.-

 Forum: Related Products   Topic: The Cola Engine

 Post subject: Re: The Cola Engine
Posted: Sun Nov 02, 2008 7:07 pm 

Replies: 46
Views: 26417


Magdreamer wrote:
With GUI Maker Suite, I presume.

where can you get gui maker suite?

 Forum: General   Topic: Accounts

 Post subject: Accounts
Posted: Sun Nov 02, 2008 3:47 pm 

Replies: 13
Views: 2930


How do you edit the accounts, like turn them to admin or change the stats?

 Forum: General   Topic: How do i make the chat box transparent

Posted: Wed Oct 15, 2008 5:23 am 

Replies: 24
Views: 7694


Thanks , i searched first but i only got 2 results, maybe i made a spelling mistake.
I was looking for one i could put over the game screen, i think this one works so you can see the picture under it, it doesnt work over the game screen.
I should be more specific, sorry

 Forum: General   Topic: How do i make the chat box transparent

Posted: Wed Oct 15, 2008 3:24 am 

Replies: 24
Views: 7694


For my game i wish to make the Chatbox transparernt, is this possible?

 Forum: General   Topic: Compile error

 Post subject: Re: Compile error
Posted: Sun Sep 07, 2008 3:56 am 

Replies: 14
Views: 3001


bump

 Forum: General   Topic: Compile error

 Post subject: Compile error
Posted: Sun Aug 31, 2008 6:09 pm 

Replies: 14
Views: 3001


when i try to compile it says

Run Time Error "429"

License for this component not found. You do not have a appropriate license to use this functionality in the design
environment

then it high lights this code

Code:
    frmMirage.Socket.RemoteHost = GAME_IP

 Forum: General   Topic: editing

 Post subject: Re: editing
Posted: Sun Aug 31, 2008 3:59 pm 

Replies: 14
Views: 3185


Thanks!

 Forum: General   Topic: editing

 Post subject: editing
Posted: Sun Aug 31, 2008 3:48 pm 

Replies: 14
Views: 3185


After editing the code do i have to re-compile the client?

 Forum: General   Topic: Attributes

 Post subject: Re: Attributes
Posted: Sat Aug 30, 2008 11:45 pm 

Replies: 19
Views: 6298


in frmMapeditor im want to edit the attribute options.
to edit do i have to enter the attribute layer? if so, how?

 Forum: General   Topic: Attributes

 Post subject: Re: Attributes
Posted: Sat Aug 30, 2008 11:31 pm 

Replies: 19
Views: 6298


do i just put the option on?do i have to open attribute layer to make it work?


when i rename the option it doesnt work, any help?

 Forum: General   Topic: Attributes

 Post subject: Re: Attributes
Posted: Sat Aug 30, 2008 11:06 pm 

Replies: 19
Views: 6298


ehh. do i just throw it on top?

 Forum: General   Topic: Attributes

 Post subject: Attributes
Posted: Sat Aug 30, 2008 9:45 pm 

Replies: 19
Views: 6298


In frmmapeditor how do i edit the attribute later?
how do i add new opts?

 Forum: Show Off   Topic: Xephs GFX gallery

 Post subject: Re: Xephs GFX gallery
Posted: Sun Aug 17, 2008 4:23 pm 

Replies: 21
Views: 9103


where can i get a warmer palette? and how do i insert it to graphics gale.

added battle mage and beginner clothing.

 Forum: Show Off   Topic: Xephs GFX gallery

 Post subject: Re: Xephs GFX gallery
Posted: Wed Aug 13, 2008 6:02 pm 

Replies: 21
Views: 9103


i added 3 new sprites

an archer
a Tamer
And a sorry excuse of a thief

:lol:

 Forum: Show Off   Topic: Xephs GFX gallery

 Post subject: Xephs GFX gallery
Posted: Sun Aug 10, 2008 4:33 am 

Replies: 21
Views: 9103


Xephs sprite v.1 http://img178.imageshack.us/img178/3900/previewxd2.png http://img183.imageshack.us/img183/6866/armoredpreviewrg8.png yes i know its small XD Xephs sprites v.2 http://img168.imageshack.us/img168/3536/tallerspritepj0ni5.png Thanks to blodyavenger it looks 2 times better Xephs tilesets...

 Forum: Show Off   Topic: My games GFX compilation preview

Posted: Sun Nov 18, 2007 7:42 pm 

Replies: 266
Views: 19554


ya my template going to good use

 Forum: Show Off   Topic: New GFX Updated - Old

 Post subject: Re: New GFX Updated - Old
Posted: Sat Nov 17, 2007 3:28 am 

Replies: 30
Views: 23508


can i use ur old one and credit you?
if you have seen my sprites you
would know why im not using them

 Forum: Show Off   Topic: Xeph-a almost pixel artist

Posted: Mon Nov 12, 2007 7:39 pm 

Replies: 43
Views: 17209


Darkmacer wrote:



thanks that helped posting new sprites soon ill remember to save in png

 Forum: Show Off   Topic: Xeph-a almost pixel artist

Posted: Sun Nov 11, 2007 3:12 am 

Replies: 43
Views: 17209


ahh i see but dont you have to paint your charectors for that game?
maybe i should delete the shadows

 Forum: General   Topic: help

 Post subject: Re: help
Posted: Sun Nov 11, 2007 3:02 am 

Replies: 54
Views: 21258


huh?
im trying again to see if thats true
[edit]
maybe its just me but its not correcting
[edit]
nvm i got the first part of code right

 Forum: Show Off   Topic: Xeph-a almost pixel artist

Posted: Sun Nov 11, 2007 2:54 am 

Replies: 43
Views: 17209


i dont get it...

 Forum: Show Off   Topic: Xeph-a almost pixel artist

Posted: Sun Nov 11, 2007 1:34 am 

Replies: 43
Views: 17209


yeah there shadows

 Forum: Show Off   Topic: Xeph-a almost pixel artist

Posted: Sat Nov 10, 2007 9:57 pm 

Replies: 43
Views: 17209


oops didnt see the blank space

 Forum: Show Off   Topic: My games GFX compilation preview

Posted: Sat Nov 10, 2007 6:18 pm 

Replies: 266
Views: 19554


can i help with the sprites i think i can do somthing well um...
nice??
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