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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 with DirectX8 |
Mozza |
Posted: Sun Jun 19, 2011 5:39 pm
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Replies: 1 Views: 5741
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Forum: Unrelated Products Topic: RPGCreation - Open Source DirectX8 Engine |
Mozza |
Posted: Sat Jun 18, 2011 11:12 pm
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Replies: 14 Views: 13755
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http://www.rpgcreation.com/images/tutorials/downloadheader.png Source Information Information, License and any other documentation are included in the download. Please read the General License before downloading. Site Info Website: Link Forum: Link [center] Engine Features DirectX 8 Engine http://w... |
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Forum: Help Wanted Topic: Silent Stone - Elements of Life (Coder Needed) *Paid Job* |
Mozza |
Posted: Sat Sep 05, 2009 8:05 pm
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Replies: 15 Views: 8064
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In need of a coder, someone who can add a few things for me, Not really looking for a full time coder just somone who knows what there are doing.
Heres how it will work, i ask of you a feature you give me a price, i pay, you do it
anyone interested PM me. Thanks for your time |
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Forum: Bugs Reports Topic: [MS4] DX8 Error |
Mozza |
Posted: Sat Sep 05, 2009 1:15 pm
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Replies: 1383 Views: 78635
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Error when i try and run the Client. Error message Byref Argument type mismatch Highlights Set Sound(SoundIndex).DSBuffer = DS.CreateSoundBufferFromFile(App.Path & SOUND_PATH & Sound(SoundIndex).DSSourceName,DSBufferDescription, DSFormat) It highlights within that line of code DSBufferDescri... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Windows 7 |
Mozza |
Posted: Wed Jul 29, 2009 5:35 pm
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Replies: 25 Views: 26578
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Yer i have it working now, thanks to Matt. Was easy when i thought about it, just love XP to much. |
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Forum: .NET Topic: Mirage Converted to VB.NET 2008 |
Mozza |
Posted: Wed Jul 29, 2009 5:34 pm
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Replies: 24 Views: 30414
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Why drop the project? Sounds pretty good to me, upgrading Mirage to VB.NET, maybe setting muliforum support for both versions. Well if you dont mind i would still like to see it thats if you dont mind of course, I'm planning to make client side DX9 so if the project does ever get up again message me... |
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Forum: .NET Topic: Mirage Converted to VB.NET 2008 |
Mozza |
Posted: Wed Jul 29, 2009 5:26 pm
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Replies: 24 Views: 30414
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Yer, i realised i was not running regsvr32 in admin, so it was not registering the files. Thanks for your help it's working now. Still will be good to see this VB.net server maybe i could fix the problem your having, if you do need a bit of help PM me |
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Forum: .NET Topic: Mirage Converted to VB.NET 2008 |
Mozza |
Posted: Wed Jul 29, 2009 2:59 pm
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Replies: 24 Views: 30414
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Do anyone know a source that uses VB.NET instead of VB6. I Love VB6 and all but Future windows dont work with it :( also DirectX8 doesnt work with Windows 7 7 works with Windows 7 so I'm sure 8 does as well. VB6 is not fully supported, but it does have legacy support for the next 10 years. Meaning,... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Windows 7 |
Mozza |
Posted: Wed Jul 29, 2009 6:24 am
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Replies: 25 Views: 26578
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Any got Mirage Working on Windows 7? i have tried to register DX7VB in system32 but it won't have it !! |
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Forum: .NET Topic: Mirage Converted to VB.NET 2008 |
Mozza |
Posted: Wed Jul 29, 2009 5:55 am
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Replies: 24 Views: 30414
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Do anyone know a source that uses VB.NET instead of VB6. I Love VB6 and all but Future windows dont work with it also DirectX8 doesnt work with Windows 7 |
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Forum: Tutorials Topic: [Feature] Y-based sprite rendering! |
Mozza |
Posted: Tue Jul 28, 2009 6:48 pm
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Replies: 1695 Views: 79416
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Yer I've stopped it from being checked over and over and only setting it where needed so thats saved alot of stress looping over and over. |
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Forum: .NET Topic: Mirage Converted to VB.NET 2008 |
Mozza |
Posted: Tue Jul 28, 2009 6:46 pm
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Replies: 24 Views: 30414
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Mirage Converted to VB.NET 2008 I done a conversion(Server Side to start with) i manage to fix over 120 Errors but im struggleing with Winsock. The designer must create an instance of type 'Microsoft.VisualBasic.Compatibility.VB6.BaseOcxArray' but it cannot because the type is declared as abstract.... |
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Forum: Tutorials Topic: [Feature] Y-based sprite rendering! |
Mozza |
Posted: Thu Jul 23, 2009 5:23 pm
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Replies: 1695 Views: 79416
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old memories |
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Forum: Tutorials Topic: [Feature] Y-based sprite rendering! |
Mozza |
Posted: Wed Jul 22, 2009 9:01 pm
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Replies: 1695 Views: 79416
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if i was you i would remove PlayersOnMapHighIndex, put it this way. Your index = 2. Your the only one on the map so PlayersOnMapHighIndex = 1, the loop will only draw index 1 so you will not draw. Well thats what from veiwing the code in mirage. If im wrong let me know EDIT ok i just seen the player... |
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Forum: Unrelated Products Topic: Online Dragonball |
Mozza |
Posted: Sun Nov 30, 2008 1:25 pm
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Replies: 16 Views: 8110
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Online Dragonball Introduction Online Dragonball started around 2 years ago, using the original Elysium Source, The game was very basic and had little features. Around 6 months decided to start major work on the game so i closed it and redone the code, Now its a DX8 Engine with stunning custom feat... |
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Forum: Resources Topic: Simple DirectX MIDI's |
Mozza |
Posted: Tue Jul 22, 2008 11:35 am
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Replies: 19 Views: 7442
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Forum: Resources Topic: Dead Bodies |
Mozza |
Posted: Mon Apr 28, 2008 3:29 pm
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Replies: 21 Views: 9827
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Missing Sub
Code: SendNDeadBodyTo |
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Forum: Resources Topic: Socket for Movement - Completed |
Mozza |
Posted: Sun Apr 20, 2008 4:43 am
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Replies: 58 Views: 27308
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I Currently have this setup in my Genesis Source : Socket 1. Main Data Socket (Loging into server ingame data & text) - No Buffer Socket 2. Movement Data Socket (Player & NPC Movement) - With Player buffer & disabled Winsock nag Socket 3. Admin Editor (Used for NPC Editor, Map Editor, Sp... |
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Forum: Cerberus Engine Topic: Cerberus Version2 Source release |
Mozza |
Posted: Sat Apr 19, 2008 2:45 pm
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Replies: 31 Views: 25055
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This post was eaten by Robin!
*munch* *munch* *munch* |
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Forum: Resources Topic: Optimized Surfaces |
Mozza |
Posted: Tue Mar 25, 2008 11:22 pm
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Replies: 84 Views: 51175
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This toturial is fine, apart from the map animation. If the map animation stay in the lower and upper buffer, they will not work as you would have to clear the upper & lower buffer every animation frame. If you use the Middle buffer they will work, but you will be able to walk over the fringe an... |
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