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Forum: General Topic: Guard Behavior |
Bradyok |
Posted: Wed Dec 26, 2007 4:14 am
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Replies: 13 Views: 2831
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Was looking through the code today, and I noticed the guard code, In modGameLogic, Sub AttackNpc: ' Now check for guard ai and if so have all onmap guards come after'm If Npc(MapNpc(MapNum, MapNpcNum).Num).Behavior = NPC_BEHAVIOR_GUARD Then For i = 1 To MAX_MAP_NPCS If MapNpc(MapNum, i).Num = MapNpc... |
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Forum: Resources Topic: Server Sends Check To Client Tutorial |
Bradyok |
Posted: Tue Sep 25, 2007 5:06 am
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Replies: 29 Views: 18050
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Yeah, I'm saying it's a randomized packet.. Not just the same packet every couple seconds, so they couldn't do it unless they had your encryption key. Might also want to block WPE Pro so they don't modify existing packets, and compress your game so that it can't be decompiled and modified. |
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Forum: General Topic: My Server... |
Bradyok |
Posted: Tue Sep 25, 2007 5:02 am
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Replies: 23 Views: 9020
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Sorry, kinda old thread, but I wanted to talk about my VPS. I don't currently charge people, I just ask that they have a good game, and that it runs XW. However, if you really need hosting and don't meet the requirements you can always pay a small monthly fee. Also Rezeyu, XW now is a lot different ... |
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Forum: General Topic: All Fixed for Vista? |
Bradyok |
Posted: Fri Sep 21, 2007 3:35 am
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Replies: 270 Views: 18423
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Pretty much the only thing you have to do to make mirage-based games work is disabling the UAC then registering the .dll/.ocx files. |
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Forum: Resources Topic: Server Sends Check To Client Tutorial |
Bradyok |
Posted: Thu Aug 02, 2007 8:10 pm
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Replies: 29 Views: 18050
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Best way is to have the server randomize numbers/letters, save it to the playerrec, and make the client encrypt it back. I'll maybe post a tutorial on this if someone wants it. |
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Forum: Old Competitions Topic: Tutorial - Finished |
Bradyok |
Posted: Thu Aug 02, 2007 8:02 pm
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Replies: 8 Views: 6481
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Sorry, slightly old topic, but heres my verification code that works a bit better: Public Function ValidateEmail(ByRef sEmail As String) As Boolean Dim bValid As Boolean ' Is email valid? Dim bFlag As Boolean ' Multipurpose boolean value Dim vntEmail As Variant ' Splitted Email Dim vntDomain As Vari... |
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Forum: Old Competitions Topic: Tutorial - Vote! |
Bradyok |
Posted: Thu Aug 02, 2007 7:59 pm
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Replies: 3 Views: 4020
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Dragoons tutorial was amazing, and you didn't even add the ability to vote for you William. |
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Forum: Resources Topic: [Summer Competition] My AI! |
Bradyok |
Posted: Mon Jul 30, 2007 6:31 pm
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Replies: 48 Views: 29133
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GREAT tutorial, a bit over my head, but it's really useful. Just a quick note for the tile detection thing, npcs can only walk on item attributes, so the check if the door is open is useless. Also, for some reason only like 1 of the attack on sight npcs goes after me, even with multiple routes open ... |
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Forum: Resources Topic: Optimized Surfaces |
Bradyok |
Posted: Thu Feb 15, 2007 2:04 am
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Replies: 84 Views: 47373
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Was bored, and wanted to see how well this worked and well... It doesn't make the key tiles invisible when you open them...
Edit: Simple fix, just add BltMap to the keyopen packet. But, does that pretty much make this tutorial useless? |
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Forum: Resources Topic: Improve Server Saving |
Bradyok |
Posted: Wed Feb 14, 2007 7:41 pm
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Replies: 15 Views: 5320
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I know this is a somewhat old topic, but instead of
Code: For i = 1 To MAX_CHARS If Player(Index).CharNum = i Then
You could just do
Code: i = Player(Index).CharNum |
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Forum: Resources Topic: A little something about timers |
Bradyok |
Posted: Tue Jan 16, 2007 1:22 am
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Replies: 18 Views: 5562
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Thanks man, this is a great way to download porn! |
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Forum: Resources Topic: Optimize MAX_ Looping |
Bradyok |
Posted: Mon Jan 15, 2007 5:50 pm
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Replies: 19 Views: 7554
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In most games i've seen, if they have say 1000 maps, and only use 50 of them, they still usually put a map at #1000, thus rendering this useless. Reguardless, this is a still a good tutorial. |
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Forum: General Topic: XML Data Storage |
Bradyok |
Posted: Sat Aug 19, 2006 1:53 pm
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Replies: 15 Views: 3931
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Not sure of all the benefits of doing this, but I know it would be easy to integrate with websites. Anyone ever thought of this? |
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Forum: Resources Topic: Using OnError |
Bradyok |
Posted: Wed Jul 05, 2006 3:54 pm
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Replies: 16 Views: 6930
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Forum: Resources Topic: Using OnError |
Bradyok |
Posted: Tue Jul 04, 2006 10:02 pm
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Replies: 16 Views: 6930
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In my serverside HandleData i've tried to set up an error handling system. For every packet being recieved it sets CurrRunning to the packet name. Now what i want is for when it finds an error, to write it in the log. I'm not sure exactly how OnError works, just OnError Resume Next, but i'm sure som... |
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Forum: Resources Topic: My Quest System |
Bradyok |
Posted: Sat Jun 24, 2006 8:22 pm
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Replies: 26 Views: 13080
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Woah this is really cool. While i'm not going to actually use any code, the whole flag idea seems pretty cool, and would greatly improve my quest system. Nice job on this. =x |
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Forum: Show Off Topic: Some Graphics for Drasil |
Bradyok |
Posted: Wed Jun 14, 2006 11:14 pm
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Replies: 20 Views: 9865
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Those look really nice. Good job with them. |
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Forum: Resources Topic: Chat Swear Filter |
Bradyok |
Posted: Wed Jun 14, 2006 11:09 pm
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Replies: 20 Views: 8786
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Thanks for sharing it and damn.. I was looking for the command to split a bunch of stuff divided by ,'s so this also helped me with that. |
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Forum: Show Off Topic: Evelyin Worldmap |
Bradyok |
Posted: Wed Jun 07, 2006 11:10 am
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Replies: 46 Views: 20126
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Eh, how did you make that worldmap? I was messing with photoshop and found out I have no idea how to do it.. Do I start with a big square and like hit clear layer alot to shape it or what? |
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Forum: Resources Topic: Don't load the map twice |
Bradyok |
Posted: Mon Jun 05, 2006 2:55 am
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Replies: 22 Views: 9535
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I would say that is a bug fix. |
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Forum: Resources Topic: More Editor Optimization |
Bradyok |
Posted: Sun Jun 04, 2006 1:57 am
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Replies: 20 Views: 11818
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Thanks alot for posting this, it's pretty useful. Also, any idea if this will prevent the error "Cannot create auto redraw image" that some users get? |
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Forum: Show Off Topic: K2H - Full Preview |
Bradyok |
Posted: Mon May 29, 2006 5:50 pm
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Replies: 56 Views: 42019
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Dude, that is just amazing. I think that's really cool and might base my gui off of that. |
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