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 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Tue Aug 12, 2008 3:56 pm 

Replies: 270
Views: 30784


How quickly would your character become hungry? I haven't actually decided yet. Since I have not decided how fast day will turn into night and night turn into day. But.. You will have to a minimun have to eat at least once a day to not reach very hungry. As I mentioned only Very hungry and Starving...

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Tue Aug 12, 2008 2:03 pm 

Replies: 270
Views: 30784


:) My game won't be aimed for roleplayers in general. I myself don't like roleplaying, but I like making a game where you may if you so want. And if you do not wish to roleplay that will fit in. Hunger system forces role play. No. That is like saying: having a HP system forces roleplaying. In my ga...

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Tue Aug 12, 2008 1:53 pm 

Replies: 270
Views: 30784


:)

My game won't be aimed for roleplayers in general. I myself don't like roleplaying, but I like making a game where you may if you so want. And if you do not wish to roleplay that works fine as well.

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Tue Aug 12, 2008 1:37 pm 

Replies: 270
Views: 30784


Oops.. I didn't mean enforce. I can't find the word at the moment. But I meant something like: strengthen roleplaying possibilites. It's not like clicking on a food enfore roleplaying.

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Tue Aug 12, 2008 1:25 pm 

Replies: 270
Views: 30784


Out of random curiosity, in what ways do you think your hunger system enhance the gameplay experience? All I see is a means of pissing people off lol. I am giving the game something that adds to roleplaying, and something that adds more challange. By actually having to do something else then just k...

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Mon Aug 11, 2008 7:40 pm 

Replies: 270
Views: 30784


Robin wrote:
DirectDraw is just like copy&pasting.

You set the left, right, width and height of the piece of the picture you want to 'copy', then the left, right, width and height of where you want to 'paste' it on your game screen.


Makes sense. Thanks :)
Would it be too much to ask for an example? :?

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Mon Aug 11, 2008 6:44 pm 

Replies: 270
Views: 30784


Learn to program yourself. It's not hard, and you already have a good grasp on the VBScript, so taking that "step up" should be easy. I am learning. But having someone to help me with some code if I get stuck would be very nice. For the moment I am stuck trying to understand directdraw an...

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Mon Aug 11, 2008 5:21 pm 

Replies: 270
Views: 30784


And yeah it'll look bad even if you get it right. (agrees with Perfekt) Alright alright. I might not go that road ;) But it doesn't harm to test around. right? I updated the first post some: Some of the old features from Avisaria will stay, such as a Skill system "A way to improve your charact...

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Re: Avisaria Online
Posted: Mon Aug 11, 2008 4:39 pm 

Replies: 270
Views: 30784


The mapping is alright. I don't like the roads in the first one. One HUGE thing I really did learn from Mith, and no, not his tutorial, he got on my game and showed me personally, lol, is that roads are not normally like that, unless man made. And, those are dirt roads, not man made stone. Lol. I a...

 Forum: Help Wanted   Topic: Avisaria Online

 Post subject: Avisaria Online
Posted: Mon Aug 11, 2008 3:38 pm 

Replies: 270
Views: 30784


Hello everyone, I am Satyricon. For some time now I've been working on a game called Avisaria. It has been in development for about a year and uses the engine called Xtremeworlds, which to me, at that time, was the perfect engine, since it had many nice features such as, burn spells, poison spells, ...
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