Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Updated Party/Group

 Post subject: Re: Updated Party/Group
Posted: Tue Oct 07, 2008 8:30 pm 

Replies: 57
Views: 38885


So that's it? Is it all completed?

 Forum: General   Topic: Code Help

 Post subject: Re: Code Help
Posted: Tue Oct 07, 2008 4:50 pm 

Replies: 20
Views: 7252


Post your code, I'm curious how you got the party system to work.

 Forum: General   Topic: Spell property

 Post subject: Re: Spell property
Posted: Wed Oct 01, 2008 11:31 pm 

Replies: 18
Views: 4772


My mistake Robin, I see how it works. Is the rest of the code syntaxed correctly?

 Forum: General   Topic: Spell property

 Post subject: Re: Spell property
Posted: Tue Sep 30, 2008 2:54 am 

Replies: 18
Views: 4772


Except I wanted it to load the picture from the data that I saved. I might have forgot to include that. Let me look and I'll edit.

Quote:
his is in modGameEditor:

frmSpellEditor.Hscroll1.value = Spell.SpellIcon


see? So I need to load picture for this?

 Forum: General   Topic: Spell property

 Post subject: Spell property
Posted: Sun Sep 28, 2008 11:43 pm 

Replies: 18
Views: 4772


I didn't know if I should combine the topic I posted about earlier, but at any rate here goes. I'm updating my spells list, so when you click on a spell, you get the corresponding icon you saved with it. I can do the calling of the icon, but its the saving of the icon data that gets me. So: Here's t...

 Forum: General   Topic: picScreen

 Post subject: picScreen
Posted: Sun Sep 28, 2008 10:37 pm 

Replies: 14
Views: 2756


How can I resize the main screen? (picScreen) Every time I do, it only plays in the same rectangle it was before, and the rest of the increased size is black.

 Forum: Resources   Topic: Updated Party/Group

 Post subject: Re: Updated Party/Group
Posted: Sat Sep 27, 2008 5:47 pm 

Replies: 57
Views: 38885


So are people still developing this, or did the project just die out?

 Forum: Resources   Topic: Updated Party/Group

 Post subject: Re: Updated Party/Group
Posted: Fri Sep 26, 2008 2:52 pm 

Replies: 57
Views: 38885


So, what works, and what doesn't? I'm trying to figure out the portions of the code I should be using, but its a pretty big confusing mess, and further to that, what parts work, and what doesn't?

 Forum: General   Topic: How to use TCP.

 Post subject: Re: How to use TCP.
Posted: Thu Sep 25, 2008 1:50 pm 

Replies: 15
Views: 3660


Thanks! It's weird: I've learned more about the whole game-making process from non-game projects than I have from the game I'm creating.

 Forum: General   Topic: How to use TCP.

 Post subject: How to use TCP.
Posted: Thu Sep 25, 2008 2:55 am 

Replies: 15
Views: 3660


Well, I'm looking to make certain edits that require the sending of data from client to server (eg. a new item/weapon type.) I know it has to do with TCP, but I have no clue how TCP functions exactly. Can somone give me a basic tutorial?

 Forum: General   Topic: Custom Character File issues -_-

Posted: Thu Sep 25, 2008 1:52 am 

Replies: 23
Views: 8522


Amazingly, somone at eclipse suggested a fix: searching the entire code for the bmp files. It works now. I'm really beginning to hate the eclipse forums, but I like 2.7 a lot, so I'm just going to come here from now on because you all are geared toward source editing, and that's what I'm focusing on...

 Forum: General   Topic: Custom Character File issues -_-

Posted: Sat Sep 20, 2008 6:43 am 

Replies: 23
Views: 8522


Well I edited out those 2 lines, and it still loaded only the Male set (Heads,Bodies,Legs). Also, the data was never transfered. It still used the stock heads, etc. Its like the picture was changed, but beyond that, nothing happened, the originals are still in place. (That's bad, btw.) This whole if...

 Forum: General   Topic: Custom Character File issues -_-

Posted: Sat Sep 20, 2008 6:02 am 

Replies: 23
Views: 8522


Whee! First Post ^^;; Ok so, my head developer hands me the source, and I open it, start learning things... ok going well so far. First Assignment: Separate Male/ Female Sheets for custom characters. Alright, load up modHandledata to find this: If FileExists("GFX\Heads.bmp") Then frmNewCha...
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