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Forum: Resources Topic: Updated Party/Group |
JadeCurt1ss |
Posted: Tue Oct 07, 2008 8:30 pm
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Replies: 57 Views: 38885
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So that's it? Is it all completed? |
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Forum: General Topic: Code Help |
JadeCurt1ss |
Posted: Tue Oct 07, 2008 4:50 pm
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Replies: 20 Views: 7252
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Post your code, I'm curious how you got the party system to work. |
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Forum: General Topic: Spell property |
JadeCurt1ss |
Posted: Wed Oct 01, 2008 11:31 pm
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Replies: 18 Views: 4772
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My mistake Robin, I see how it works. Is the rest of the code syntaxed correctly? |
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Forum: General Topic: Spell property |
JadeCurt1ss |
Posted: Tue Sep 30, 2008 2:54 am
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Replies: 18 Views: 4772
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Except I wanted it to load the picture from the data that I saved. I might have forgot to include that. Let me look and I'll edit.
Quote: his is in modGameEditor:
frmSpellEditor.Hscroll1.value = Spell.SpellIcon
see? So I need to load picture for this? |
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Forum: General Topic: Spell property |
JadeCurt1ss |
Posted: Sun Sep 28, 2008 11:43 pm
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Replies: 18 Views: 4772
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I didn't know if I should combine the topic I posted about earlier, but at any rate here goes. I'm updating my spells list, so when you click on a spell, you get the corresponding icon you saved with it. I can do the calling of the icon, but its the saving of the icon data that gets me. So: Here's t... |
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Forum: General Topic: picScreen |
JadeCurt1ss |
Posted: Sun Sep 28, 2008 10:37 pm
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Replies: 14 Views: 2756
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How can I resize the main screen? (picScreen) Every time I do, it only plays in the same rectangle it was before, and the rest of the increased size is black. |
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Forum: Resources Topic: Updated Party/Group |
JadeCurt1ss |
Posted: Sat Sep 27, 2008 5:47 pm
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Replies: 57 Views: 38885
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So are people still developing this, or did the project just die out? |
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Forum: Resources Topic: Updated Party/Group |
JadeCurt1ss |
Posted: Fri Sep 26, 2008 2:52 pm
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Replies: 57 Views: 38885
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So, what works, and what doesn't? I'm trying to figure out the portions of the code I should be using, but its a pretty big confusing mess, and further to that, what parts work, and what doesn't? |
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Forum: General Topic: How to use TCP. |
JadeCurt1ss |
Posted: Thu Sep 25, 2008 1:50 pm
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Replies: 15 Views: 3660
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Thanks! It's weird: I've learned more about the whole game-making process from non-game projects than I have from the game I'm creating. |
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Forum: General Topic: How to use TCP. |
JadeCurt1ss |
Posted: Thu Sep 25, 2008 2:55 am
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Replies: 15 Views: 3660
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Well, I'm looking to make certain edits that require the sending of data from client to server (eg. a new item/weapon type.) I know it has to do with TCP, but I have no clue how TCP functions exactly. Can somone give me a basic tutorial? |
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Forum: General Topic: Custom Character File issues -_- |
JadeCurt1ss |
Posted: Thu Sep 25, 2008 1:52 am
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Replies: 23 Views: 8522
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Amazingly, somone at eclipse suggested a fix: searching the entire code for the bmp files. It works now. I'm really beginning to hate the eclipse forums, but I like 2.7 a lot, so I'm just going to come here from now on because you all are geared toward source editing, and that's what I'm focusing on... |
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Forum: General Topic: Custom Character File issues -_- |
JadeCurt1ss |
Posted: Sat Sep 20, 2008 6:43 am
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Replies: 23 Views: 8522
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Well I edited out those 2 lines, and it still loaded only the Male set (Heads,Bodies,Legs). Also, the data was never transfered. It still used the stock heads, etc. Its like the picture was changed, but beyond that, nothing happened, the originals are still in place. (That's bad, btw.) This whole if... |
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Forum: General Topic: Custom Character File issues -_- |
JadeCurt1ss |
Posted: Sat Sep 20, 2008 6:02 am
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Replies: 23 Views: 8522
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Whee! First Post ^^;; Ok so, my head developer hands me the source, and I open it, start learning things... ok going well so far. First Assignment: Separate Male/ Female Sheets for custom characters. Alright, load up modHandledata to find this: If FileExists("GFX\Heads.bmp") Then frmNewCha... |
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