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Free ORPG making software.
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 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Sat Apr 18, 2009 7:38 am 

Replies: 326
Views: 65279


I think it's great. I love your GFX work. Thank you very much :) I think you should work on it a bit more. It's the same with me. Soon as my eyes focus on them, it just doesn't look right. Dunno what it is about it though.. Agreed. I did some re-blending on the dirt tile and whipped up this quick m...

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Fri Apr 17, 2009 7:28 am 

Replies: 326
Views: 65279


Alright, back to work then! Today I was in the mood to finally tackle dirt. Creating a proper dirt tile that blends well, uses good color and has that recognizable dirt feel is something I've always struggled with for some reason. Here is the current stage of the dirt tile I began today. I'm aware t...

 Forum: Visual Basic 6   Topic: VB6 - Transparent Picture Box - How?

Posted: Tue Apr 07, 2009 9:03 pm 

Replies: 4
Views: 5349


In a previous post I was trying to figure out how to display a picture box as transparent. Several of you shared a few ideas with me (thank you very much) though I'm still trying to make it work. In game, I have a picture box window that contains some command buttons and I would like to make the pic...

 Forum: General   Topic: ?Basic? VB6 UI Edit

 Post subject: Re: ?Basic? VB6 UI Edit
Posted: Sun Apr 05, 2009 10:09 pm 

Replies: 20
Views: 7040


Simply use a picture box instead of a command button. Other then Private Sub Command1_Click() MsgBox "Woo" End Sub Use Private Sub Picture1_Click() MsgBox "Woo" End Sub Woot, that was very simple! Thank you :D Now if I can just figure out how to make the main box transparent. Th...

 Forum: General   Topic: ?Basic? VB6 UI Edit

 Post subject: Re: ?Basic? VB6 UI Edit
Posted: Sun Apr 05, 2009 9:28 pm 

Replies: 20
Views: 7040


There's code that will remove any pixel matching a certain color from a picbox. You could simply do this and set the picbox's color to the one you set to be removed. This might do the trick, I'll do some looking around and see how I can manage this. Meanwhile, I have another issue (being that I'm s...

 Forum: General   Topic: ?Basic? VB6 UI Edit

 Post subject: ?Basic? VB6 UI Edit
Posted: Sun Apr 05, 2009 7:42 pm 

Replies: 20
Views: 7040


Using the Cerberus Engine as an example, is it possible and if so - how can I go about doing this? http://img401.imageshack.us/img401/3129/keyzzzzr.png Above is a basic VB window in game. I would like to be able to turn the background (A) invisible while keeping the buttons (B) visible, making the w...

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Thu Jan 29, 2009 7:47 am 

Replies: 326
Views: 65279


They look awesome! I think it needs more windows. And hookers. Another vote for me :D! I do plan on carefully placing mild sexual content / references. Nothing obscene or highly offense - however I am gearing this game towards a mature audience. Taking in consideration that the world is not 'perfec...

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Mon Jan 26, 2009 11:35 am 

Replies: 326
Views: 65279


I think it looks great, i like the "not so colourfull" style :). Keep it up! Hit the nail on the head with that one, awesome :3 Thank you both very much! Your feedback is highly appreciated. Now that my eyes are so blurry that I cannot pixel straight, I believe its time for me to go to sl...

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Sun Jan 25, 2009 11:09 pm 

Replies: 326
Views: 65279


Here is the corrected version of the house, pre-shade & shadow:
Image

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Wed Jan 21, 2009 2:23 am 

Replies: 326
Views: 65279


Matt wrote:
Second one is much better.


Thank you Matt.

Also, looking at the wooden support beams on the upper half of the building, in comparison to the lower half. Do they seem to look as if they need 'slimmed' at all? I can't decide if there is an imbalance of thickness.

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Wed Jan 21, 2009 12:15 am 

Replies: 326
Views: 65279


Everything will have shading once I complete the base design(s). Right now I'm just working on foundations before I polish them. Before I shade, I'm still trying to figure out how I want to shadow. Whether it be a 'leaning shadow' or 'under foot shadow', I need to come up with something so that my s...

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Tue Jan 20, 2009 11:21 pm 

Replies: 326
Views: 65279


Alright then! Here is my current re-design. I decided to lean back towards my original house models however I think this is a substantial improvement.

What are your thoughts?
Image

 Forum: Show Off   Topic: awesomeness inside

 Post subject: Re: awesomeness inside
Posted: Tue Jan 20, 2009 8:55 pm 

Replies: 23
Views: 11205


Matt wrote:
Vortigem wrote:
Haha well, I got a good laugh out of it.

(Serenity is an awesome movie btw)


You mean Superbad.



Nope, I mean Nathan Fillion (Mal) in his avatar :)

 Forum: Show Off   Topic: awesomeness inside

 Post subject: Re: awesomeness inside
Posted: Tue Jan 20, 2009 8:23 am 

Replies: 23
Views: 11205


Haha well, I got a good laugh out of it.

(Serenity is an awesome movie btw)

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Thu Jan 15, 2009 7:30 am 

Replies: 326
Views: 65279


Hmmm I see what you mean. Thank you both.

Oye, back to the drawing board then ^_^

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Wed Jan 14, 2009 10:12 pm 

Replies: 326
Views: 65279


Well, I've been working on houses lately while I continue to decide how I want to redraw the large tree's leaves.

What are your thoughts on how I can improve the new house tiles?

(SIMPLE HOUSE & NO SHADING:)
Image

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Mon Jan 12, 2009 12:12 pm 

Replies: 326
Views: 65279


Will you be adding a forums anytime soon? I would like to, however I believe DoL is in too early of a stage to draw that much attention upon itself. When I finally find a programmer who shares my vision to develop the game and begin working on an engine for Dawn of Light to thrive on, I will start ...

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Sun Jan 11, 2009 7:14 am 

Replies: 326
Views: 65279


Thank you very much Proxy :)

The text isn't centered on my website because it has room on the right side for images which i took down to replace with new.

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Fri Jan 02, 2009 10:25 pm 

Replies: 326
Views: 65279


It was mentioned that trunk of the tree was odd looking, so I redrew it:
Image

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Fri Jan 02, 2009 11:10 am 

Replies: 326
Views: 65279


TonyNooblet wrote:
Everything's nice.

Although the Tree's trunk could be a bit more visible.


Extended the trunks
Image




***UPDATE***

Finished an alpha Large Tree:
Image

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Fri Jan 02, 2009 10:49 am 

Replies: 326
Views: 65279


TonyNooblet wrote:
Quite decent.

Are those paperdoll items?


Thank you. Do you notice anything I should change relating to the trees or thick grass?

The sprite's equipment is indeed PD.

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Thu Jan 01, 2009 11:14 pm 

Replies: 326
Views: 65279


While I work a bit more on sprite animations, I'd like to share how far the 'new' DOL tiles are coming along. Below is the new 'Thick' grass, along with the new tree designs. Please keep in mind that the new trees are shrub based, most likely to be placed in and around a major city or entrances. Nex...

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Fri Dec 26, 2008 5:33 am 

Replies: 326
Views: 65279


Fox wrote:
Mate, would you like the code for better movement? It has standing in all directions, 2 walking frames up and down, one walking frame left and right, and one attack frame for every direction. A massive improvement over MS's evil base walking code of doom.


:o Would I!? Absolutely!

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Sun Dec 14, 2008 9:43 pm 

Replies: 326
Views: 65279


Very well then, thank you Tony. So, I took a break from PDing because I think it would be best to consider the minor animations I would like in Dawn of Light so that I can complete the PD's without having to go back and make additions for those animations. Here is 'Sitting': http://img228.imageshack...

 Forum: Show Off   Topic: Vortigem Interactive - Dawn of Light Graphic Development

Posted: Sun Dec 14, 2008 3:04 am 

Replies: 326
Views: 65279


timster0 wrote:
It looks really good.


Thank you timster.

More specifically however, I'm looking for ways to improve my sprites as I develop them so that they are as clean & polished as possible.


**spelling edit**
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