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Free ORPG making software.
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 Forum: General   Topic: On Error On 1 Line of Code?

Posted: Sun Oct 14, 2007 8:11 pm 

Replies: 22
Views: 8193


On Error Resume Next actually isn't too bad. Its kinda like a simplified, unstructured version of Try/Catch blocks.

 Forum: General   Topic: On Error On 1 Line of Code?

Posted: Sun Oct 14, 2007 6:24 pm 

Replies: 22
Views: 8193


Code:
Dim SuxArray() As Long

On Error Resume Next
   MsgBox Ubound(SuxArray)
On Error Goto 0

 Forum: General   Topic: Name Length in Binary

 Post subject: Re: Name Length in Binary
Posted: Sat Oct 13, 2007 8:18 pm 

Replies: 22
Views: 6148


Yeah, so that should work fine with variable-length strings.

 Forum: General   Topic: Name Length in Binary

 Post subject: Re: Name Length in Binary
Posted: Sat Oct 13, 2007 7:01 pm 

Replies: 22
Views: 6148


Most any language that can perform file I/O can create null-terminated strings. :wink: I prefer string size headers myself, since you can define the length then grab the whole string at once instead of this "one byte at a time" stuff. What Robin said, though, would be the easiest approach....

 Forum: General   Topic: [Solved]Code question (involves MySQL sorta)

Posted: Fri Oct 12, 2007 7:47 am 

Replies: 19
Views: 8375


If it did become a problem, say like a year down the line and your numbers were in the millions, you could easily write a script that will find all the unused numbers, and move the highest indexes down into those unused slots. It'll require just turning down the server for a minute or two, running t...

 Forum: Old Competitions   Topic: VB Mario Contest

 Post subject: Re: VB Mario Contest
Posted: Thu Oct 11, 2007 10:30 pm 

Replies: 62
Views: 30742


About 60 hours or so thus far.

 Forum: Old Competitions   Topic: VB Mario Contest

 Post subject: Re: VB Mario Contest
Posted: Thu Oct 11, 2007 10:05 pm 

Replies: 62
Views: 30742


Same rate I charge for everything else - $15/hr. :wink:

 Forum: General   Topic: Old MS Screenshots

 Post subject: Re: Old MS Screenshots
Posted: Thu Oct 11, 2007 9:07 pm 

Replies: 24
Views: 8593


Is that a fat guy with a cow bell around his neck in the first one? If so, very delicious.

 Forum: Old Competitions   Topic: VB Mario Contest

 Post subject: Re: VB Mario Contest
Posted: Thu Oct 11, 2007 8:43 pm 

Replies: 62
Views: 30742


I'm getting paid to make it, so its all of my time. :wink:

 Forum: Old Competitions   Topic: VB Mario Contest

 Post subject: Re: VB Mario Contest
Posted: Thu Oct 11, 2007 6:07 pm 

Replies: 62
Views: 30742


Yup, its all multiplayer. The server keeps track of every client/NPC's movement, and they stay in sync with some Dead Reckoning algorithms along with just using the same physics. And yup, theres a map editor. :wink:

 Forum: Old Competitions   Topic: VB Mario Contest

 Post subject: Re: VB Mario Contest
Posted: Thu Oct 11, 2007 3:45 am 

Replies: 62
Views: 30742


Heres what I got so far: http://www.vbgore.com/temp/platformer.wmv Just did the NPCs today/yesterday. They randomly spawn on the yellow attribute tiles (spawn tiles). Have yet to add a place to define what NPCs spawn and how much per map, though. This is just 1000 randomly-moving/jumping NPCs. There...

 Forum: General   Topic: DirectX 8

 Post subject: Re: DirectX 8
Posted: Mon Oct 08, 2007 5:25 pm 

Replies: 36
Views: 14729


Not sure whats wrong with DirectX 8. DirectX 9 is very similar to DirectX 8, far more than 7 and 8 or 9 and 10, and it does offer more than DirectX 8, but DX8 has plenty for a 2d game, unless you want to make an incredibly graphic-overkill "2d" game that is basically a 3d game with a stati...

 Forum: Old Competitions   Topic: VB Mario Contest

 Post subject: Re: VB Mario Contest
Posted: Mon Oct 08, 2007 5:22 pm 

Replies: 62
Views: 30742


Well what you can do is run a loop through every pixel he moves through instead of just moving one pixel at a time. For instance: Dim StartX as long Dim ToX as long Dim i as long 'Move right for i = StartX to X if GetPixel(i, UserY) = RGB(0,0,0) Then 'The user stops here ToX = i Exit For end if next...

 Forum: General   Topic: DirectX 8

 Post subject: Re: DirectX 8
Posted: Sun Oct 07, 2007 10:30 pm 

Replies: 36
Views: 14729


Sorry to bump, but did you ever figure it out? I'm curious as to what the problem was.

 Forum: Old Competitions   Topic: VB Mario Contest

 Post subject: Re: VB Mario Contest
Posted: Sun Oct 07, 2007 10:18 pm 

Replies: 62
Views: 30742


Funny, I actually just started a project that is a side-scroller like this. I don't have to release the source or anything, do I? :wink: Hopefully by then I'll have NPCs done and a very simplistic stat system.

Does MMO support give me bonus points? :lol:

 Forum: Resources   Topic: DX8+

Posted: Mon May 07, 2007 10:40 pm 

Replies: 66
Views: 36230


Just thinking about what it would require to get it to work gives me a headache. I haven't done a DX7 to DX8 conversion in ages, and I am proud of it - its a horrible process full of crashes, bugs and problem solving. :wink: First thing you would have to do is convert your tiles from one huge graphi...

 Forum: Show Off   Topic: Offering my abilities as fanart drawing maker

Posted: Mon May 07, 2007 3:10 pm 

Replies: 42
Views: 17054


Vans wrote:
hehe, i made it for the fanart contest. do you play goonzu? im Vanx, a lvl 86 gunner, contact me ingame if u play :P


You realize who you just said that to, right? :lol:

 Forum: Show Off   Topic: Offering my abilities as fanart drawing maker

Posted: Sun May 06, 2007 11:56 pm 

Replies: 42
Views: 17054


Damn... very nice.

 Forum: Resources   Topic: DX8+

Posted: Fri May 04, 2007 2:47 pm 

Replies: 66
Views: 36230


Well you can probably create a DLL to wrap the DirectX calls in another language, then call that from VB, but I see absolutely no point in doing that. It'd just be a waste of time. If you want to use a tool that doesn't work with your language, learn a new one. :wink:

 Forum: Resources   Topic: DX8+

Posted: Thu May 03, 2007 6:19 pm 

Replies: 66
Views: 36230


I personally find Direct3D faster than DirectDraw, too. It may just be since I was more noob using DirectDraw, but you can take the 3d optimizations to a ridiculous level of obfuscation for power. Cards these days just support 3d better than native 2d (the straight copy of one surface to another). S...

 Forum: Resources   Topic: Alternative to GetTickCount

Posted: Thu May 03, 2007 3:45 am 

Replies: 76
Views: 54796


Okay, I don't know why the hell I didn't think of this earlier. It just randomly came to me a while ago. Hope you like it, Verrigan. :wink: Basically, this wrapper will take all the pros of this system and eliminate most all of the cons (adds slight overhead, but hardly anything to worry about). Wha...

 Forum: Show Off   Topic: Pixel Art

Posted: Wed May 02, 2007 5:00 am 

Replies: 276
Views: 30586


Mithlomion wrote:
Looks like you used my tutorials..


*bows*

We're not worthy! We're not worthy! We're scum! We suck!

 Forum: Show Off   Topic: Gui

Posted: Mon Apr 30, 2007 11:20 pm 

Replies: 43
Views: 18261


Only thing I don't like is the abbreviations - did you seriously abbreviate "help" as "hel" and "exit" as "exi"? :wink: Also, theres too much wasted space at the top. By wasted, I mean those bars are quite huge, and can easily be shrunken down. The target also...

 Forum: General   Topic: Classes vs Types

Posted: Mon Apr 30, 2007 4:32 pm 

Replies: 17
Views: 4580


I would say a collection of classes would be faster than an array of UDT's, and the classes allow infinitly more possibilities to what you can do. It's a more "professional" way to do things, and also more modern.. It's also abstract, and hard to do. I am almost positive classes would be ...

 Forum: General   Topic: DX7 vs. winAPI - The showdown

Posted: Sun Apr 29, 2007 11:34 pm 

Replies: 14
Views: 3592


DirectX, DirectDraw7 to be precise.
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