Mirage Source

Free ORPG making software.
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 Forum: General Talk   Topic: Didn't last long.

 Post subject: Re: Didn't last long.
Posted: Sun Jul 01, 2012 5:04 am 

Replies: 24
Views: 22439


I doubt much of you remember me, but I still pop on to look at these forums every once in awhile, and the posts do help, so even there isn't alot of new chatting content, I still personally like the info on these forums, helps if I ever feel like dicking around with a source code again in my spare t...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4

 Post subject: Re: MS4
Posted: Wed Jul 01, 2009 5:11 pm 

Replies: 68
Views: 46734


Im trying to used to the byte arrays, does anybody know any good sites, or any tips they can give me on what to read/do to get accustomed to them?

 Forum: Tutorials   Topic: [Feature] HP Bars for NPC

Posted: Sun Jun 28, 2009 7:50 pm 

Replies: 1730
Views: 55163


I having a little trouble getting this over to MS4, solely because ive been programming for over 12 hours on it lol, can anyone give me a hand by letting me know how i can get an NPC max health, on the client side? or do I have to make another packet? any help would be absolutely fantastic.

 Forum: Tutorials   Topic: [Feature] HP/MP/SP bars (for players)

Posted: Sun Jun 28, 2009 7:32 pm 

Replies: 1271
Views: 69627


If you want a player HP/MP bar just for your own player, you can solely put this in, inside your bltplayer sub If Player(Index).Vital(HP) = 0 Then Exit Sub Call DDS_BackBuffer.SetFillColor(RGB(255, 0, 0)) Call DDS_BackBuffer.DrawBox(X, Y + 32, X + 32, Y + 36) Call DDS_BackBuffer.SetFillColor(RGB(0, ...

 Forum: Game Sign up   Topic: Werewolf sign up!

 Post subject: Re: Werewolf sign up!
Posted: Sun Jun 28, 2009 7:30 pm 

Replies: 22
Views: 16814


Im in

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4

 Post subject: Re: MS4
Posted: Sat Jun 27, 2009 7:05 pm 

Replies: 68
Views: 46734


Is this the latest version of Mirage with the most optimizations or is that in the 3.78 topic?

 Forum: Tutorials   Topic: [Feature] Open/Close ChatBox

Posted: Mon Sep 22, 2008 8:11 pm 

Replies: 1398
Views: 54588


wouldnt this interfere with enter to pick up items? (assuming enter is pick up items)

 Forum: Resources   Topic: MS4 Tuts

 Post subject: Re: MS4 Tuts
Posted: Mon Sep 15, 2008 12:07 pm 

Replies: 27
Views: 11654


I dont wanna seem like a douchebag... but clearly the solution your searching for is learn to program? kidding. I'd suggest trying some simple adjustments to the code, visual basicis pretty relative, simple, extremely logical, tell the community what the errors are and what you believe might be the ...

 Forum: Related Products   Topic: .hack//SIC (Made for fun, based off MS 3.49)

Posted: Sun Sep 14, 2008 2:53 pm 

Replies: 18
Views: 7786


Yeah i definitely agree, plus the lil guide you inserted made it even easier, i was a lil rusty after not programming for like.. 6 months or so, and it was still relatively easy, and thanks, i think ms4 is a great improvement

 Forum: Related Products   Topic: .hack//SIC (Made for fun, based off MS 3.49)

Posted: Sat Sep 13, 2008 7:15 pm 

Replies: 18
Views: 7786


As far as i know you dont have to sign up.. i mean im not logged in and i can view the forum fine =p

 Forum: Related Products   Topic: .hack//SIC (Made for fun, based off MS 3.49)

Posted: Fri Sep 12, 2008 4:10 am 

Replies: 18
Views: 7786


Thanks man, lol, I already have an alpha test up, just to stress test and test for some errors, run-times etc.

 Forum: Related Products   Topic: .hack//SIC (Made for fun, based off MS 3.49)

Posted: Fri Sep 12, 2008 3:29 am 

Replies: 18
Views: 7786


.hack//SIC{work in progress} Story: A simple, fan-made version of the popular The World, from the .hack series. Screenshots:(the maps are for testing purposes only, not the finished product) http://img395.imageshack.us/img395/5642/mainmenuaq2.th.png http://img355.imageshack.us/img355/1617/charcustom...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Mon Aug 25, 2008 6:33 pm 

Replies: 1591
Views: 333679


Touche, I didnt realise i wasx so out of it i didnt think of Google T.T, thanks i can find out what i need to know from that, thanks for the help :D

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Mon Aug 25, 2008 6:13 pm 

Replies: 1591
Views: 333679


I realised that lol, but honestly it's an amazingly assload giant pain in the ass to remove all those plusses and minuses while doing it, which i really have no problem with if i have to, i just have no clue what subversion thing is, so i figured if there's an easier way, why waste such time doing a...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Mon Aug 25, 2008 5:58 pm 

Replies: 1591
Views: 333679


Hey Dave, uhm, im trying to implement your little scrolling map transition into my source of MSE3.4 whatever xD, and im not exactly sure how to use your patch thing, i got the code by opening it as a txt, but im smart enough to realise thats not the intended purpose, is there any chat i could add yo...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Mon Aug 25, 2008 3:40 am 

Replies: 1591
Views: 333679


No, i didnt word that correctly lol, its disconcerting, only when you havent gotten to getting good tilesets done, it works and i do agree is actually really nice, the only problem is when you havent gotten to getting them done, because it recquires planning i didnt expect, but in the long run, i ca...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sun Aug 24, 2008 11:37 pm 

Replies: 1591
Views: 333679


Yeah im loving this source, its really good and clean, once i get out of my im restarting and im retarded funk, i might actually be able to use it effectively, though ive noticed you cant use multiple tilesets on the same map, which is kind of disconcerting lol

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sun Aug 24, 2008 8:50 pm 

Replies: 1591
Views: 333679


i just downloaded this and uhh, when i try to map, if i go up to the higher layers, well the layers work, but the invisible color doesnt, like it just copies black onto the overtiling, so basically you cant map 0.0, or is the invisible color not black and some other colour? [edit: im a giant tool, a...

 Forum: Resources   Topic: text bar?

Posted: Sun Dec 10, 2006 5:51 pm 

Replies: 15
Views: 4274


ok thx man

 Forum: Resources   Topic: text bar?

 Post subject: text bar?
Posted: Sun Dec 10, 2006 5:28 pm 

Replies: 15
Views: 4274


I didnt notice any tutorials for this on the forum, but what i want is what you type, to go in a special textbar, instead of appear on the gamescreen, if any could tell me, or post a link, that would be a lifesaver thx.

 Forum: Show Off   Topic: .hack//SIC GFX

 Post subject: .hack//SIC GFX
Posted: Sun Dec 10, 2006 5:21 pm 

Replies: 25
Views: 14240


this is some of our new weapons done by someone on our forums, please rate thanks Staff: http://img99.imageshack.us/img99/2939/tsusme3.png ® Sword: http://img96.imageshack.us/img96/8110/crystalswordui9.png ® Hand-Blades: http://img146.imageshack.us/img146/6527/dualbladefj9.png ® Axe: http://img88...

 Forum: Resources   Topic: timers

Posted: Wed Nov 15, 2006 11:35 pm 

Replies: 15
Views: 4786


sorry man >.>, as i said in my post ive never used timers before and i havwe no idea how they work, i found some info on it, so they hit intervals ok, i have mine hitting 30000 milliseconds[30 secs] and then the SP should drop but it just doesnt do anything. my code is this If GetPlayerSp(myinde...

 Forum: Resources   Topic: timers

 Post subject: timers
Posted: Wed Nov 15, 2006 10:50 pm 

Replies: 15
Views: 4786


i need help with timers, i tried doing it but ive never used em before and i have no idea how the work, how would you make it run code when the tiemr hits zero then reset?

 Forum: Resources   Topic: Data Types - Visual Basic 6 and C++

Posted: Wed Nov 08, 2006 12:07 am 

Replies: 17
Views: 6944


cool, thx obs, I hadnt heard of Currency, or Date ones lol

 Forum: Resources   Topic: bigger gamescreen

 Post subject: bigger gamescreen
Posted: Fri Oct 27, 2006 8:53 pm 

Replies: 12
Views: 4013


uhh, im not exactly sure what command you use to make like.., more tiles in the map, like i increase the size of the black game screen, and the tiles increase as well?[not size, amount]
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