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Forum: Resources Topic: Combo box: select other tileset. |
JohnY |
Posted: Sat Sep 08, 2007 11:19 am
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Replies: 35 Views: 13341
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EDIT: My code: frmMirage.ListBox.ListIndex = 0 frmMirage.picMapEditor.Visible = True With frmMirage.picBackSelect .Width = 7 * PIC_X .Height = 255 * PIC_Y .Picture = LoadPicture(App.Path + GFX_PATH + frmMirage.ListBox + GFX_EXT) As soon as I select a different tilesheet it just scrolls back to the d... |
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Forum: Resources Topic: Combo box: select other tileset. |
JohnY |
Posted: Sat Sep 08, 2007 11:01 am
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Replies: 35 Views: 13341
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EDIT: Figured it out I believe... or maybe not. |
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Forum: Resources Topic: Combo box: select other tileset. |
JohnY |
Posted: Sat Sep 08, 2007 10:40 am
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Replies: 35 Views: 13341
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I haven't got any clue how this combo box works, I don't know how to make it select multiple options. |
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Forum: Resources Topic: Combo box: select other tileset. |
JohnY |
Posted: Sat Sep 08, 2007 8:50 am
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Replies: 35 Views: 13341
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Could anyone make a tut on how to add a Combo box to the MapEditor in wich i'm able to choose like Tiles1.bmp, Tiles2.bmp etc. untill Tiles14.bmp, I've tried without success. |
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Forum: General Topic: Mapping offset incorrect. |
JohnY |
Posted: Thu Sep 06, 2007 6:57 pm
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Replies: 15 Views: 3417
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I found out it's in sub EditorMouseDown but I can't find the correct x1 and y1 currently using: x1 = Int(x / PIC_X) + (Player(MyIndex).x - Int(MAX_MAPX / 2)) y1 = Int(y / PIC_Y) + (Player(MyIndex).y - Int(MAX_MAPY / 2)) it works for y 6 and up, but when I walk below Y 6 it just messes it up again. E... |
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Forum: General Topic: Mapping offset incorrect. |
JohnY |
Posted: Thu Sep 06, 2007 6:19 pm
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Replies: 15 Views: 3417
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I just added the seamless scrolling maps, I have to be in the center of the map in order to place the tiles on the spots I click, if I stand on a other spot and click on the place I want the tile, it will appear on a different spot.
How do I fix this offset? |
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Forum: Resources Topic: Working Seamless Scrolling Maps. |
JohnY |
Posted: Thu Sep 06, 2007 6:11 pm
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Replies: 18 Views: 7783
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Omg, I actually got Misunderstoods version to work! I fixed it somehow, but I don't remember what I've done :S
Atleast I saved it! |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Thu Sep 06, 2007 6:10 pm
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Replies: 124 Views: 24918
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ffs, I fixed it. and I don't remember how. atleast I saved it and it works now!
1 more question. When I walk down on a map, it blits the tiles in the line above them for a sec. as if the char jumps up when he goes to the next map. |
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Forum: Resources Topic: Working Seamless Scrolling Maps. |
JohnY |
Posted: Thu Sep 06, 2007 5:43 pm
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Replies: 18 Views: 7783
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Not everyone is as smart as you Robin, would u mind helping me then? |
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Forum: Resources Topic: Working Seamless Scrolling Maps. |
JohnY |
Posted: Thu Sep 06, 2007 3:33 pm
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Replies: 18 Views: 7783
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I'm not insulting them, their just not completed, and there's no one that would help me out, those who tried didn't manage to get it working either. |
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Forum: Resources Topic: Working Seamless Scrolling Maps. |
JohnY |
Posted: Thu Sep 06, 2007 3:11 pm
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Replies: 18 Views: 7783
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Title says it, all tutorials posted do not work, I'd like to see one that does work.
Working Seamless Scrolling Maps.
Blits either the full maps surrounding or just the tiles that can be seen. |
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Forum: General Topic: err pokemon battle system code. |
JohnY |
Posted: Thu Sep 06, 2007 3:09 pm
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Replies: 23 Views: 9925
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Wed Sep 05, 2007 6:41 am
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Replies: 124 Views: 24918
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RTE9: Subscript out of Range:
Highlights Fringe = SMaps(MapNum).Tile(RealX, RealY).Fringe in Sub BltFringeTile |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Tue Sep 04, 2007 9:53 pm
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Replies: 124 Views: 24918
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Quited this project since I can't handle it on my own and there's no one available to help. |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Tue Sep 04, 2007 8:07 pm
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Replies: 124 Views: 24918
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Well you see that's the problem, I can't find any other SMaps wich is Dimed or ReDimed: The things I could find with SMaps in it ' Public structure variables Public Map As MapRec Public SMaps() As MapRec S ub Main() Call MultiClient Dim i As Long Dim a As Long ReDim SMaps(7) For a = 0 To 7 ReDim SMa... |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Tue Sep 04, 2007 5:56 pm
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Replies: 124 Views: 24918
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I commented that out, but like I stated before.
ReDim SMaps(a).Tile(0 To MAX_MAPX, 0 To
Already dimensioned... |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Tue Sep 04, 2007 4:42 pm
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Replies: 124 Views: 24918
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Call CheckFile
sub or function not defined.
I believe that when u give me ur Sub CheckFile it will still be messed up. |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Tue Sep 04, 2007 2:03 pm
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Replies: 124 Views: 24918
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Anyone? |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Mon Sep 03, 2007 4:13 pm
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Replies: 124 Views: 24918
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Array already dimension in: Sub LoadSurroundingMaps() Dim MapNum As Long Dim BlankMap As MapRec Dim i As Byte Dim a As Variant ReDim SMaps(7) For a = 0 To 7 ReDim SMaps(a).Tile(0 To MAX_MAPX, 0 To MAX_MAPY) Next a ReDim Map.Tile(0 To MAX_MAPX, 0 To MAX_MAPY) ReDim SMaps(a).Tile(0 To MAX_MAPX, 0 To i... |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Mon Sep 03, 2007 3:46 pm
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Replies: 124 Views: 24918
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Variable not defined: For a = 0 To 7 The a is highlighted. and: ReDim BlankMap.Tile(0 To MAX_MAPX, 0 To MAX_MAPY) Array already dimensioned? Sub LoadSurroundingMaps() Dim MapNum As Long Dim BlankMap As MapRec Dim i As Byte ReDim SMaps(7) ReDim BlankMap.Tile(0 To MAX_MAPX, 0 To MAX_MAPY) MapNum = Map... |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Sun Sep 02, 2007 10:35 pm
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Replies: 124 Views: 24918
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Now that I FINALLY tought I had it running by just adding: ReDim SMaps(7) It doesn't Blit the damn surrounding maps, yes it does scroll, my player bars were fucked but I fixed the offsets, but still it Doesn't blit the damn surroundng maps. |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Sun Sep 02, 2007 11:26 am
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Replies: 124 Views: 24918
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Added you |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Sat Sep 01, 2007 9:16 am
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Replies: 124 Views: 24918
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I tried that, but Seamless Scrolling didn't work out for me, so I went to Paperdolling wich didn't work out for me either. |
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Forum: General Topic: Seamless Scrolling Maps & Paperdolling. |
JohnY |
Posted: Fri Aug 31, 2007 4:41 pm
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Replies: 124 Views: 24918
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For the past couple of days I've tried to add Seamless Scrolling Maps (in wich it blits surrounding tiles, not the full map) Link: http://www.key2heaven.net/ms/BackupCode/Temporary_Archive/Seamless%20Scrolling%20Maps.html It has been tested on Mirage Source Ver 3.0.3 although I'm using MSE 1, I can'... |
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Forum: General Topic: Scrolling Maps Tut Error. |
JohnY |
Posted: Thu Aug 30, 2007 11:09 pm
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Replies: 12 Views: 2134
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I've added it correctly as the tutorial said and i've read it line by line. it highlights the following line: With SMaps(MapNum).Tile(RealX, RealY) in: If MapNum = -1 Then With Map.Tile(RealX, RealY) Ground = .Ground Anim1 = .Mask Anim2 = .Anim End With Else With SMaps(MapNum).Tile(RealX, RealY) Gro... |
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