Mirage Source

Free ORPG making software.
It is currently Mon Apr 29, 2024 1:35 am

All times are UTC


Search found 36 matches
Search these results:

Author Message

 Forum: Resources   Topic: Combo box: select other tileset.

Posted: Sat Sep 08, 2007 11:19 am 

Replies: 35
Views: 13341


EDIT: My code: frmMirage.ListBox.ListIndex = 0 frmMirage.picMapEditor.Visible = True With frmMirage.picBackSelect .Width = 7 * PIC_X .Height = 255 * PIC_Y .Picture = LoadPicture(App.Path + GFX_PATH + frmMirage.ListBox + GFX_EXT) As soon as I select a different tilesheet it just scrolls back to the d...

 Forum: Resources   Topic: Combo box: select other tileset.

Posted: Sat Sep 08, 2007 11:01 am 

Replies: 35
Views: 13341


EDIT: Figured it out I believe... or maybe not.

 Forum: Resources   Topic: Combo box: select other tileset.

Posted: Sat Sep 08, 2007 10:40 am 

Replies: 35
Views: 13341


I haven't got any clue how this combo box works, I don't know how to make it select multiple options.

 Forum: Resources   Topic: Combo box: select other tileset.

Posted: Sat Sep 08, 2007 8:50 am 

Replies: 35
Views: 13341


Could anyone make a tut on how to add a Combo box to the MapEditor
in wich i'm able to choose like Tiles1.bmp, Tiles2.bmp etc.
untill Tiles14.bmp, I've tried without success.

 Forum: General   Topic: Mapping offset incorrect.

Posted: Thu Sep 06, 2007 6:57 pm 

Replies: 15
Views: 3417


I found out it's in sub EditorMouseDown but I can't find the correct x1 and y1 currently using: x1 = Int(x / PIC_X) + (Player(MyIndex).x - Int(MAX_MAPX / 2)) y1 = Int(y / PIC_Y) + (Player(MyIndex).y - Int(MAX_MAPY / 2)) it works for y 6 and up, but when I walk below Y 6 it just messes it up again. E...

 Forum: General   Topic: Mapping offset incorrect.

 Post subject: Mapping offset incorrect.
Posted: Thu Sep 06, 2007 6:19 pm 

Replies: 15
Views: 3417


I just added the seamless scrolling maps, I have to be in the center of the map in order to place the tiles on the spots I click, if I stand on a other spot and click on the place I want the tile, it will appear on a different spot.

How do I fix this offset?

 Forum: Resources   Topic: Working Seamless Scrolling Maps.

Posted: Thu Sep 06, 2007 6:11 pm 

Replies: 18
Views: 7783


Omg, I actually got Misunderstoods version to work!
I fixed it somehow, but I don't remember what I've done :S

Atleast I saved it!

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Thu Sep 06, 2007 6:10 pm 

Replies: 124
Views: 24918


ffs, I fixed it. and I don't remember how.
atleast I saved it and it works now!

1 more question.
When I walk down on a map, it blits the tiles in the line above them for a sec. as if the char jumps up when he goes to the next map.

 Forum: Resources   Topic: Working Seamless Scrolling Maps.

Posted: Thu Sep 06, 2007 5:43 pm 

Replies: 18
Views: 7783


Not everyone is as smart as you Robin, would u mind helping me then?

 Forum: Resources   Topic: Working Seamless Scrolling Maps.

Posted: Thu Sep 06, 2007 3:33 pm 

Replies: 18
Views: 7783


I'm not insulting them, their just not completed, and there's no one that would help me out, those who tried didn't manage to get it working either.

 Forum: Resources   Topic: Working Seamless Scrolling Maps.

Posted: Thu Sep 06, 2007 3:11 pm 

Replies: 18
Views: 7783


Title says it, all tutorials posted do not work, I'd like to see one that does work.

Working Seamless Scrolling Maps.

Blits either the full maps surrounding or just the tiles that can be seen.

 Forum: General   Topic: err pokemon battle system code.

Posted: Thu Sep 06, 2007 3:09 pm 

Replies: 23
Views: 9925


It's not VB6.

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Wed Sep 05, 2007 6:41 am 

Replies: 124
Views: 24918


RTE9: Subscript out of Range:

Highlights Fringe = SMaps(MapNum).Tile(RealX, RealY).Fringe
in Sub BltFringeTile

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Tue Sep 04, 2007 9:53 pm 

Replies: 124
Views: 24918


Quited this project since I can't handle it on my own and there's no one available to help.

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Tue Sep 04, 2007 8:07 pm 

Replies: 124
Views: 24918


Well you see that's the problem, I can't find any other SMaps wich is Dimed or ReDimed: The things I could find with SMaps in it ' Public structure variables Public Map As MapRec Public SMaps() As MapRec S ub Main() Call MultiClient Dim i As Long Dim a As Long ReDim SMaps(7) For a = 0 To 7 ReDim SMa...

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Tue Sep 04, 2007 5:56 pm 

Replies: 124
Views: 24918


I commented that out, but like I stated before.

ReDim SMaps(a).Tile(0 To MAX_MAPX, 0 To

Already dimensioned...

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Tue Sep 04, 2007 4:42 pm 

Replies: 124
Views: 24918


Call CheckFile

sub or function not defined.


I believe that when u give me ur Sub CheckFile it will still be messed up.

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Tue Sep 04, 2007 2:03 pm 

Replies: 124
Views: 24918


Anyone? :cry:

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Mon Sep 03, 2007 4:13 pm 

Replies: 124
Views: 24918


Array already dimension in: Sub LoadSurroundingMaps() Dim MapNum As Long Dim BlankMap As MapRec Dim i As Byte Dim a As Variant ReDim SMaps(7) For a = 0 To 7 ReDim SMaps(a).Tile(0 To MAX_MAPX, 0 To MAX_MAPY) Next a ReDim Map.Tile(0 To MAX_MAPX, 0 To MAX_MAPY) ReDim SMaps(a).Tile(0 To MAX_MAPX, 0 To i...

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Mon Sep 03, 2007 3:46 pm 

Replies: 124
Views: 24918


Variable not defined: For a = 0 To 7 The a is highlighted. and: ReDim BlankMap.Tile(0 To MAX_MAPX, 0 To MAX_MAPY) Array already dimensioned? Sub LoadSurroundingMaps() Dim MapNum As Long Dim BlankMap As MapRec Dim i As Byte ReDim SMaps(7) ReDim BlankMap.Tile(0 To MAX_MAPX, 0 To MAX_MAPY) MapNum = Map...

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Sun Sep 02, 2007 10:35 pm 

Replies: 124
Views: 24918


Now that I FINALLY tought I had it running by just adding: ReDim SMaps(7)
It doesn't Blit the damn surrounding maps, yes it does scroll, my player bars were fucked but I fixed the offsets, but still it Doesn't blit the damn surroundng maps.

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Sun Sep 02, 2007 11:26 am 

Replies: 124
Views: 24918


Added you ;)

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Sat Sep 01, 2007 9:16 am 

Replies: 124
Views: 24918


I tried that, but Seamless Scrolling didn't work out for me, so I went to Paperdolling wich didn't work out for me either.

 Forum: General   Topic: Seamless Scrolling Maps & Paperdolling.

Posted: Fri Aug 31, 2007 4:41 pm 

Replies: 124
Views: 24918


For the past couple of days I've tried to add Seamless Scrolling Maps (in wich it blits surrounding tiles, not the full map) Link: http://www.key2heaven.net/ms/BackupCode/Temporary_Archive/Seamless%20Scrolling%20Maps.html It has been tested on Mirage Source Ver 3.0.3 although I'm using MSE 1, I can'...

 Forum: General   Topic: Scrolling Maps Tut Error.

 Post subject: Scrolling Maps Tut Error.
Posted: Thu Aug 30, 2007 11:09 pm 

Replies: 12
Views: 2134


I've added it correctly as the tutorial said and i've read it line by line. it highlights the following line: With SMaps(MapNum).Tile(RealX, RealY) in: If MapNum = -1 Then With Map.Tile(RealX, RealY) Ground = .Ground Anim1 = .Mask Anim2 = .Anim End With Else With SMaps(MapNum).Tile(RealX, RealY) Gro...
Sort by:  
Page 1 of 2 [ Search found 36 matches ]


All times are UTC


Jump to:  
Powered by phpBB® Forum Software © phpBB Group