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Forum: Resources Topic: Optimized Surfaces |
BigRed |
Posted: Fri Oct 27, 2006 11:21 pm
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Replies: 86 Views: 56073
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Tutorial Difficulty 3/5: Intermediate First and foremost. If you are just learning to program, please do not try to attempt this. You can RIP it from the code download, but do me a favor, and do not ask me questions. I am not here to teach you the basics. This requires you to have a good knowledge ... |
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Forum: Resources Topic: Optimizing Graphic Output (Finished) |
BigRed |
Posted: Thu Oct 26, 2006 2:05 am
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Replies: 28 Views: 24678
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Hey william, I created a text tutorial for what I was talking about (very little code), would you care to test the tutorial for me? It makes sense to me, but just wanted to make sure it makes sense to everyone else. If so, contact me on any of my instant messengers below, or GTalk (same as my MSN). |
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Forum: Resources Topic: Optimizing Graphic Output (Finished) |
BigRed |
Posted: Thu Oct 12, 2006 3:33 pm
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Replies: 28 Views: 24678
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Verrigan, I currently use the same system you stated in a project of mine. I did this just for the simplicity of having the entire map drawing routines in one sub. I have LowerBuffer which would hold the mirage ground & mask, a Middlebuffer which would hold mirages items, players, & npcs, an... |
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Forum: Resources Topic: More Editor Optimization |
BigRed |
Posted: Tue Sep 05, 2006 12:37 am
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Replies: 20 Views: 13492
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Oop sorry about that. Somehow I screwed up on the copy & pasting. Anyway, there's only one small change you need to make. It's edited in the first post but here's the change: In EditorChooseTile: Find: DD_TileSurf.BltToDC frmMirage.picBack.hdc, rec_pos, rec and change to DD_TileSurf.BltToDC frmM... |
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Forum: General Topic: A Challenge! |
BigRed |
Posted: Wed Aug 30, 2006 6:19 pm
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Replies: 326 Views: 76515
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You, you're the one who mentioned the bug in mine..
[Edit]Then you most likely did unless you deleted/renamed the song. I imagine that bug has something to do with the music. It is something I worried about when adding it, since the game seems to freeze for a second when loading it the first time.. |
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Forum: General Topic: A Challenge! |
BigRed |
Posted: Wed Aug 30, 2006 6:06 pm
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Replies: 326 Views: 76515
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Uh, yea ....that's an easteregg!
Congrats!
Haha, you're the first person to encounter that bug. Did you have the music playing? |
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Forum: General Topic: A Challenge! |
BigRed |
Posted: Tue Aug 29, 2006 12:01 pm
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Replies: 326 Views: 76515
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Ok.....Done! Same link. Leveling increases speed by 20 ticks each time. You level every 10000 points. I can lower that upon request... [Edit] Slight fix on 2 things. I stopped the speed increase for after level 25. Your level will continue to rise, but the speed will stay the same as it was on level... |
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Forum: General Topic: A Challenge! |
BigRed |
Posted: Tue Aug 29, 2006 3:27 am
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Replies: 326 Views: 76515
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Well, better late than never. I actually started this tetris clone a few months ago and gave up after I got bored with it. No leveling yet. Hope Mith doesn't mind, but I used his graphics with a slight modification. And thanks Misunderstood for the wikipedia link on the scoring. [Edit]Forgot to ment... |
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Forum: General Topic: hmm, chat related question (neatness related) |
BigRed |
Posted: Mon Aug 21, 2006 12:49 am
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Replies: 21 Views: 6761
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Client-side:
Open modText and goto Sub AddText
Change:
s = vbNewLine & Msg
to:
s = Msg & vbNewLine
I think this is what you're referring to.. |
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Forum: General Topic: Runtime Error '2005532202 (887601d6)' 2 |
BigRed |
Posted: Sun Jul 09, 2006 3:42 am
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Replies: 25 Views: 9816
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Find all instances of
Code: .ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN Or DDSCAPS_VIDEOMEMORY and replace with
Code: .ddsCaps.lCaps = DDSCAPS_OFFSCREENPLAIN Or DDSCAPS_SYSTEMMEMORY |
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Forum: Resources Topic: Using OnError |
BigRed |
Posted: Wed Jul 05, 2006 3:09 pm
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Replies: 16 Views: 8150
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Also keep in mind, On Error GoTo 0, is useful for stopping all error handling routines in the current procedure. |
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Forum: Resources Topic: Show Sever Icon By Clock? |
BigRed |
Posted: Mon Jul 03, 2006 1:05 am
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Replies: 24 Views: 11492
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3.0.3 & .7 had it. MSE Build 1 doesn't have it. |
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Forum: General Topic: Using Picboxes instead of files (graphics) |
BigRed |
Posted: Tue Jun 20, 2006 12:18 am
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Replies: 21 Views: 8199
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Now that I'm home I can actually test this. Hm, yea, it doesn't seem to work as is for me either. Gimme a few minutes and I'll figure it out. [edit] Ok, updated the first post with changes. There was a small error in the code, and I forgot the colorkey, if it's used...Anyway, check right under where... |
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Forum: General Topic: Using Picboxes instead of files (graphics) |
BigRed |
Posted: Mon Jun 19, 2006 4:16 pm
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Replies: 21 Views: 8199
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No, the way it is currently setup, it does not place the data from memory to a picturebox. Just a little information, this will greatly increase your executable size. If you don't care just keep reading. Add this sub to your project. Public Sub LoadFromPictureBox(DDSURF As DirectDrawSurface7, pB... |
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Forum: Resources Topic: Optimizing and Coding Standards |
BigRed |
Posted: Sat Jun 17, 2006 2:19 pm
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Replies: 22 Views: 10798
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Heh, I missed a lot. But then again, many of those are very unlikely to be used. Oh well, just in case right?
Oh and funky, great find! Wish I could edit my post to add this stuff, but looks like grim needs to do it. |
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Forum: General Topic: Simple hacks (with proof) |
BigRed |
Posted: Mon Jun 12, 2006 9:38 pm
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Replies: 259 Views: 27456
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Are you sure even an admin can move if they just take away the blocks on their map without sending? I am pretty sure that is not true. Since both the client and server check for blocks, however only the client checsk if the players/npcs are in the way, that is a problem, but its not much of a hack.... |
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Forum: General Topic: Simple hacks (with proof) |
BigRed |
Posted: Mon Jun 12, 2006 5:45 pm
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Replies: 259 Views: 27456
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Haha, that last post ended up with arguments, but this one is to show you exactly how a few things can be done with packet sniffers. Thus giving you the proof you said we need to have before making a claim about something. Ok, I believe this works on all versions of MS including playerworlds, assumi... |
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Forum: Resources Topic: More Editor Optimization |
BigRed |
Posted: Wed Jun 07, 2006 10:31 pm
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Replies: 20 Views: 13492
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Opp, kept thinking I was leaving one out. Edited tutorial above.. |
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Forum: General Topic: Computer won't boot |
BigRed |
Posted: Wed Jun 07, 2006 5:19 pm
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Replies: 707 Views: 50763
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Actually, my computer was doing this a couple of months ago. Exact same problem minus the water spillage. Mine was a few weeks before, my power supply overheated so I replaced it temporarily with an older one in one of my older computers. It seems this older one didn't put out enough voltage. So I w... |
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Forum: Show Off Topic: K2H - Winter |
BigRed |
Posted: Tue Jun 06, 2006 6:58 pm
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Replies: 23 Views: 14147
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Haha, I thought the snow was very detailed, until I wiped the dust off my monitor..Lol |
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Forum: Show Off Topic: Tiles V.5. Shitty Looking Cliffs to be Fixed |
BigRed |
Posted: Tue Jun 06, 2006 1:20 pm
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Replies: 66 Views: 55421
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Most of the tiles look awesome. Just one thing bugs me. The dirt tile. I can easily see the repeating pattern in it. It kind of sticks out in the 2 screens. |
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Forum: General Topic: Registering .dll and .ocx |
BigRed |
Posted: Mon Jun 05, 2006 4:09 am
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Replies: 622 Views: 46335
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Heh, I made it myself. Nothing shady about it. Scan it with a virus scanner if you want. Here's the exact description of it: Register Files.exe is a program that will register all active x objects in the folder the program is placed in. For example, you put the program into My Documents, and you hav... |
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Forum: General Topic: Registering .dll and .ocx |
BigRed |
Posted: Mon Jun 05, 2006 3:09 am
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Replies: 622 Views: 46335
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Or you can include this program with your executable |
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Forum: Resources Topic: More Editor Optimization |
BigRed |
Posted: Sun Jun 04, 2006 3:48 am
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Replies: 20 Views: 13492
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To be honest. I don't use mirage at all. I just hang around to see if anything good comes up out of it. So, in answer to your question, I've never seen the bug before. |
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Forum: General Topic: Too many local, nonstatic variables |
BigRed |
Posted: Sat Jun 03, 2006 4:29 pm
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Replies: 197 Views: 20824
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Make them dynamic by changing anything like this:
Tile(0 to x, 0 to x) as ...
to
Tile() as ...
then redim it somewhere, perhaps the load map or something like that.
Redim Preserve Map(x).Tile(0 to x, 0 to x)
In client, you don't need Preserve.
Make since? |
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