Mirage Source

Free ORPG making software.
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 Forum: Unrelated Products   Topic: Everlong Online

 Post subject: Re: Everlong Online
Posted: Mon Jun 29, 2009 9:26 pm 

Replies: 85
Views: 51717


Oh and with regards to the topic, http://www.mirage-realms.com/oldside/ demonstrates how to use a graphically heavy layout efficiently, as well as how to create a dynamic content height and expanding layout and use php include in such a way so you only have one 'template' to edit when you are updati...

 Forum: Unrelated Products   Topic: Everlong Online

 Post subject: Re: Everlong Online
Posted: Mon Jun 29, 2009 9:20 pm 

Replies: 85
Views: 51717


Overhead on objectstreams? Sure, in comparison to datastreams which are essentially just byte arrays, but use of multiple sockets per client and gzip compression streams means your packets are still tiny, and it allows you to implement a fantastically secure and structured object oriented code desig...

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Mon Jun 29, 2009 3:34 pm 

Replies: 283
Views: 54334


I've actually just managed to integrate some phpbb3 forums into Joomla, using one user registration table thanks to an evil mod.

Thats pretty nifty.

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Mon Jun 29, 2009 1:13 am 

Replies: 283
Views: 54334


Perhaps if I can unite all of the noobs under one banner, so many wrongs may be undone.

Or, I'll destroy the last fading hope we have of MS ever being a respectable game development platform....

Only time will tell :D

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Mon Jun 29, 2009 12:35 am 

Replies: 283
Views: 54334


www.mirage-realms.com

Tadaa >.>

 Forum: Unrelated Products   Topic: Everlong Online

 Post subject: Re: Everlong Online
Posted: Sun Jun 28, 2009 11:28 pm 

Replies: 85
Views: 51717


Are you using object streams for socket communication?

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Sun Jun 28, 2009 1:53 am 

Replies: 283
Views: 54334


Alrighty, http://www.mirage-realms.com . The layout has a lot of good CSS in there for use with content pages, which is primarily why I chose it as I'm aiming to have a lot of content supporting the product. Will be changing the logo as soon as photoshop downl... arrives magically on my PC. Happy da...

 Forum: Show Off   Topic: POST YOUR GUI!!

 Post subject: Re: POST YOUR GUI!!
Posted: Sat Jun 27, 2009 10:18 pm 

Replies: 354
Views: 121675


Donk wrote:
Robin wrote:
Fox wrote:
W00t.


Actually, I still might have the original Konfuze copy downstairs :O

I'll check tomorrow and get a screencap if I can.

Good memories xD


Omg! Cokes Konfuze?


Just to set the record straight for the millionth time, I am Coke ._.

 Forum: Related Products   Topic: Mirage Realms going Open Source [Merged]

Posted: Sat Jun 27, 2009 10:11 pm 

Replies: 283
Views: 54334


Watch this space, arsing around with Joomla.

 Forum: General   Topic: Is C only coded in notepad?

Posted: Thu Jun 18, 2009 11:56 pm 

Replies: 12
Views: 11104


neatbeans *spits*


CODE YER GUIS!!! Bloody heathens :P

 Forum: General   Topic: Is C only coded in notepad?

Posted: Wed Jun 17, 2009 11:26 pm 

Replies: 12
Views: 11104


I recommend eclipse, best darn IDE evarrrr

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Why your game isn't released.

Posted: Wed Jun 17, 2009 10:48 am 

Replies: 14
Views: 11664


The beta we ran on Mirage Realms for almost a year on and off seemed to go down quite well, though the reason we decided not to finish the project and release something is simply the language its coded in. I think an extended beta test is definitely a requirement having worked with this project for ...

 Forum: .NET   Topic: C# Project (1)

 Post subject: Re: C# Project (1)
Posted: Thu Jun 04, 2009 11:31 am 

Replies: 9
Views: 9248


Do you mind if I do it in Java?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Why your game isn't released.

Posted: Sun May 31, 2009 5:18 pm 

Replies: 14
Views: 11664


Robin wrote:
It's all Liam's fault.


:cry:

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Tue May 26, 2009 11:02 pm 

Replies: 352
Views: 113922


Thats a pretty crap PC these days *no offence*, 303 is believable, I've had nearly 2k on my old machine on one of Robin's crazy fooking tests.

 Forum: Show Off   Topic: POST YOUR GUI!!

 Post subject: Re: POST YOUR GUI!!
Posted: Wed May 20, 2009 9:57 pm 

Replies: 354
Views: 121675


Nope, that GUI there was the first game I ever tried putting together, and Magnus helped me and put in some features when I still didn't know the difference between an event procedure and the circumference of a moose :3 I remember he made the gui for me and put it in all the forms all nicely, and ad...

 Forum: Bugs Reports   Topic: Hard Drive based banning system?

Posted: Wed May 20, 2009 12:45 pm 

Replies: 1710
Views: 86621


unknown wrote:
Microsoft uses one to, in order to detect if you can activate windows on your computer or not.. That doesn't mean it's fullproof


I never said it would be fullproof.

 Forum: Bugs Reports   Topic: Hard Drive based banning system?

Posted: Wed May 20, 2009 9:40 am 

Replies: 1710
Views: 86621


Is a fullproof hardware ban really even possible? I don't think so... You're always going to be sending somthing over the net inorder to ban, and whatever you send can be changed. The random registry key thing works but not being able to play on other computers makes it not worth it. The only 'full...

 Forum: Show Off   Topic: POST YOUR GUI!!

 Post subject: Re: POST YOUR GUI!!
Posted: Wed May 20, 2009 8:16 am 

Replies: 354
Views: 121675


yay for the original Konfuze GUI xD

Pity you don't have my micro playerworlds GUI, if I remember that was quite cute ;<

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS.NET: VB.NET or C#

 Post subject: Re: MS.NET: VB.NET or C#
Posted: Sun May 17, 2009 7:51 pm 

Replies: 34
Views: 23213


C# will FORCE people to learn a language that matters, so C# all the way.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MirageSource.Net

 Post subject: Re: MirageSource.Net
Posted: Thu May 07, 2009 10:00 pm 

Replies: 58
Views: 35900


May I take a look at the source please? Not for any real purpose other than general interest~

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MirageSource.Net

 Post subject: Re: MirageSource.Net
Posted: Thu May 07, 2009 9:40 pm 

Replies: 58
Views: 35900


I did a lot of coding in vb.net today, in some ways it reminds me of my kiddie days and is oh so basic, but in others it is a bit of a mare. Its when they leave out certain aspects of OOP that are genuinely useful and include bits that buttfuck you sideways. Meh. I'm quite fond of .net, but the free...

 Forum: Help Wanted   Topic: Merrimint

 Post subject: Re: Merrimint
Posted: Thu May 07, 2009 9:35 pm 

Replies: 272
Views: 30572


That's a good point actually, where the fuck is Lea?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Problems over Windows Server 2008

Posted: Thu May 07, 2009 8:08 am 

Replies: 18
Views: 11135


Do that.

 Forum: Show Off   Topic: PB's Random Bits of Art

 Post subject: Re: PB's Random Bits of Art
Posted: Thu May 07, 2009 1:01 am 

Replies: 106
Views: 78795


The three grass tiles to the right just look like Pokemon tiles recolored. Lol. Having edited some old Zelda tiles back in the day, I can pretty much guarantee he used Zelda grass tiles as reference. Not that that's bad! I like how you are mixing the kinda zelda style simple grass tufts with the So...
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