Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: ok a second attempt - and third and fourth and...

 Post subject: Re: ok a second attempt
Posted: Sun May 04, 2008 1:10 am 

Replies: 325
Views: 58503


looks pretty decent i agree change the green..
their monitors may not be as bright as yours..

 Forum: General   Topic: LocalPlayerID function problems.. [FIXED]

Posted: Sat May 03, 2008 10:21 pm 

Replies: 16
Views: 4838


don't you need a SEP_CHAR seperating your packet title and the END_CHAR

 Forum: General   Topic: So I said I was finished with my quest system...

Posted: Wed Apr 16, 2008 2:33 pm 

Replies: 15
Views: 4295


well as far as having an npc show up on a specific map after a certain set of requirements is possible.. using the old source code i released a long time ago in that one i had npcs that only showed up at night time.. that system could easily be adapted to show any specific npc once a certain conditi...

 Forum: General   Topic: My npcs don't like dying

Posted: Wed Apr 09, 2008 3:10 pm 

Replies: 14
Views: 4092


you may want to double check your
IfNpcIsDead code
sounds like the server is actually killing the npcs.. off

 Forum: General   Topic: Sprites

 Post subject: Re: Sprites
Posted: Tue Apr 01, 2008 1:11 pm 

Replies: 29
Views: 16408


there was a sprite converter around here some place
made specifically for converting those to mirage format

 Forum: General   Topic: Map editor problems

 Post subject: Re: Map editor problems
Posted: Wed Mar 05, 2008 6:36 am 

Replies: 18
Views: 6105


did you miss some instances of 7
that concerns the map editor

 Forum: General   Topic: Map editor problems

 Post subject: Re: Map editor problems
Posted: Tue Mar 04, 2008 5:40 am 

Replies: 18
Views: 6105


have you counted how many tiles wide it is?
and tried using that number - 1
i think that is how it works since the first one is at 0 not 1

 Forum: General   Topic: Optimizing drag function

Posted: Mon Mar 03, 2008 3:54 am 

Replies: 18
Views: 6006


basically yes..

 Forum: General   Topic: Optimizing drag function

Posted: Mon Mar 03, 2008 3:04 am 

Replies: 18
Views: 6006


simply yes
in stead of evaluating/reading the <whatever> part multiple times
it reads With <whatever> once and reuses what it read the first time

 Forum: General   Topic: Not on for a few days

 Post subject: Re: Not on for a few days
Posted: Thu Feb 21, 2008 7:56 pm 

Replies: 30
Views: 11938


wow gone for almost 1 day
we missed you so...
(hmm maybe not)
lol

 Forum: General   Topic: 2 Quick Nub Questions

 Post subject: Re: 2 Quick Nub Questions
Posted: Mon Feb 18, 2008 4:30 pm 

Replies: 27
Views: 13694


like this
when you dim your maps
just use
public Map() as maprec
then later on use
redim Map(1 to MAX_MAPS) as maprec

the simple act of redim-ing it seems to resolve this problem

 Forum: General   Topic: 2 Quick Nub Questions

 Post subject: Re: 2 Quick Nub Questions
Posted: Thu Feb 14, 2008 12:37 pm 

Replies: 27
Views: 13694


I think he means the separate windows that pop-up things like:
trade window
train window
ect..

the only way to make them all appear in one task bar button
would be to combine them all into the main client window
as far as i know
unless you move everything over to an MDI form (could work for your)

 Forum: General   Topic: A few questons...

 Post subject: Re: A few questons...
Posted: Sun Feb 10, 2008 12:12 am 

Replies: 21
Views: 8344


1- all engines like mirage source were probably based off of mirage source and thus they all use direct X 2- mirage source does work with vista however the people at Microsoft have plans of totally dropping support for vb6 in the next version of windows after vista (ie: vb6 programs will never work ...

 Forum: General   Topic: A few questons...

 Post subject: Re: A few questons...
Posted: Sat Feb 09, 2008 8:36 pm 

Replies: 21
Views: 8344


keys yes everything else needs to be added
there are however
tutorials floating around here for most(if not all) of them

 Forum: Old Competitions   Topic: New contest?

 Post subject: Re: New contest?
Posted: Wed Jan 16, 2008 9:32 pm 

Replies: 24
Views: 17633


or she attempted to do it and failed miserably

 Forum: General   Topic: frmWarp

 Post subject: Re: frmWarp
Posted: Wed Jan 16, 2008 9:27 pm 

Replies: 78
Views: 31133


Here's an easy fix. In the client, go to the code. Search for where it says... Sub WarpTo(ByVal MapNum As Long) Dim Packet As String Packet = "WARPTO" & SEP_CHAR & MapNum & SEP_CHAR & END_CHAR Call SendData(Packet) End Sub Add this one Sub WarpTo2(ByVal MapNum As Long, x A...

 Forum: General   Topic: frmWarp

 Post subject: Re: frmWarp
Posted: Wed Jan 16, 2008 8:16 pm 

Replies: 78
Views: 31133


not exactly
you must change this
Code:
  If LCase(Parse(0)) = "warpto2" Then

to this
Code:
  Case "warpto2"

and remove the last
end if

 Forum: General   Topic: frmWarp

 Post subject: Re: frmWarp
Posted: Wed Jan 16, 2008 4:48 pm 

Replies: 78
Views: 31133


he could also use
Code:
Select Case SelectWarp.Text
Case "Castle"
    Call WarpTo2(m,x,y)
Case Else
    Call AddText("no such destination", BrightRed)
End Select

just an idea..

 Forum: General   Topic: Tile and Sprite Sizes.

 Post subject: Re: Tile and Sprite Sizes.
Posted: Wed Jan 02, 2008 7:30 pm 

Replies: 19
Views: 6935


32x32 because its classic as is the 2D style rpgs made with the mirage source
and all the other sprouts from the mirage base

 Forum: General   Topic: Working with .INI files....

Posted: Mon Oct 15, 2007 7:16 pm 

Replies: 268
Views: 24154


you could also load in the entire PKlist removing any player names that = 0
I would recommend not adding the player to the list until they have their first kill

 Forum: General   Topic: Tileset file format

Posted: Tue Nov 07, 2006 5:18 am 

Replies: 28
Views: 15416


okay
just curious..

 Forum: General   Topic: Tileset file format

Posted: Tue Nov 07, 2006 4:15 am 

Replies: 28
Views: 15416


I will be looking into it soon .. I may be able to offer some ideas for this.. edit: hmm looks pretty decent so far question about using multiple sheets for graphics how big would each sheet be? you would then have to identify which sheet each tile came from as far as the animations I would say if t...

 Forum: General   Topic: Genders

Posted: Thu Oct 26, 2006 11:04 pm 

Replies: 21
Views: 8799


this is almost too easy..
Code:
Class(i).MaleSprite = GetVar(FileName, "CLASS", "MaleSprite")

should be
Code:
Class(i).MaleSprite = GetVar(FileName, "CLASS" & i, "MaleSprite")

 Forum: Resources   Topic: Reboot Your Server Remotely - Source

Posted: Thu Oct 26, 2006 10:53 pm 

Replies: 28
Views: 13119


i only suggested integrating the two clients not the servers..
but hey no worries..

 Forum: Resources   Topic: Achilles System (Item Required To Kill NPC)

Posted: Wed Oct 25, 2006 1:12 pm 

Replies: 21
Views: 11978


small note if you are selecting a weapon to to be mroeeffective against annpc shouldn't you only list the weapons? it can be simply handled by adding a small if then statment inside the for next loop If item(i).type = 1 then 'continue with the loop Else 'this is a place holder so that only t...
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