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Forum: Show Off Topic: ok a second attempt - and third and fourth and... |
Dr. Spoon |
Posted: Sun May 04, 2008 1:10 am
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Replies: 94 Views: 48846
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looks pretty decent i agree change the green.. their monitors may not be as bright as yours.. |
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Forum: General Topic: LocalPlayerID function problems.. [FIXED] |
Dr. Spoon |
Posted: Sat May 03, 2008 10:21 pm
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Replies: 16 Views: 4025
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don't you need a SEP_CHAR seperating your packet title and the END_CHAR |
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Forum: General Topic: So I said I was finished with my quest system... |
Dr. Spoon |
Posted: Wed Apr 16, 2008 2:33 pm
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Replies: 15 Views: 3522
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well as far as having an npc show up on a specific map after a certain set of requirements is possible.. using the old source code i released a long time ago in that one i had npcs that only showed up at night time.. that system could easily be adapted to show any specific npc once a certain conditi... |
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Forum: General Topic: My npcs don't like dying |
Dr. Spoon |
Posted: Wed Apr 09, 2008 3:10 pm
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Replies: 14 Views: 3363
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you may want to double check your IfNpcIsDead code sounds like the server is actually killing the npcs.. off |
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Forum: General Topic: Sprites |
Dr. Spoon |
Posted: Tue Apr 01, 2008 1:11 pm
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Replies: 29 Views: 14191
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there was a sprite converter around here some place made specifically for converting those to mirage format |
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Forum: General Topic: Map editor problems |
Dr. Spoon |
Posted: Wed Mar 05, 2008 6:36 am
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Replies: 18 Views: 5087
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did you miss some instances of 7 that concerns the map editor |
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Forum: General Topic: Map editor problems |
Dr. Spoon |
Posted: Tue Mar 04, 2008 5:40 am
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Replies: 18 Views: 5087
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have you counted how many tiles wide it is? and tried using that number - 1 i think that is how it works since the first one is at 0 not 1 |
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Forum: General Topic: Optimizing drag function |
Dr. Spoon |
Posted: Mon Mar 03, 2008 3:54 am
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Replies: 18 Views: 4987
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Forum: General Topic: Optimizing drag function |
Dr. Spoon |
Posted: Mon Mar 03, 2008 3:04 am
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Replies: 18 Views: 4987
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simply yes in stead of evaluating/reading the <whatever> part multiple times it reads With <whatever> once and reuses what it read the first time |
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Forum: General Topic: Not on for a few days |
Dr. Spoon |
Posted: Thu Feb 21, 2008 7:56 pm
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Replies: 30 Views: 10159
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wow gone for almost 1 day we missed you so... (hmm maybe not) lol |
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Forum: General Topic: 2 Quick Nub Questions |
Dr. Spoon |
Posted: Mon Feb 18, 2008 4:30 pm
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Replies: 27 Views: 11678
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like this when you dim your maps just use public Map() as maprec then later on use redim Map(1 to MAX_MAPS) as maprec
the simple act of redim-ing it seems to resolve this problem |
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Forum: General Topic: 2 Quick Nub Questions |
Dr. Spoon |
Posted: Thu Feb 14, 2008 12:37 pm
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Replies: 27 Views: 11678
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I think he means the separate windows that pop-up things like: trade window train window ect..
the only way to make them all appear in one task bar button would be to combine them all into the main client window as far as i know unless you move everything over to an MDI form (could work for your) |
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Forum: General Topic: A few questons... |
Dr. Spoon |
Posted: Sun Feb 10, 2008 12:12 am
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Replies: 21 Views: 7074
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1- all engines like mirage source were probably based off of mirage source and thus they all use direct X 2- mirage source does work with vista however the people at Microsoft have plans of totally dropping support for vb6 in the next version of windows after vista (ie: vb6 programs will never work ... |
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Forum: General Topic: A few questons... |
Dr. Spoon |
Posted: Sat Feb 09, 2008 8:36 pm
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Replies: 21 Views: 7074
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keys yes everything else needs to be added there are however tutorials floating around here for most(if not all) of them |
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Forum: Old Competitions Topic: New contest? |
Dr. Spoon |
Posted: Wed Jan 16, 2008 9:32 pm
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Replies: 24 Views: 15798
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or she attempted to do it and failed miserably |
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Forum: General Topic: frmWarp |
Dr. Spoon |
Posted: Wed Jan 16, 2008 9:27 pm
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Replies: 55 Views: 25935
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Here's an easy fix. In the client, go to the code. Search for where it says... Sub WarpTo(ByVal MapNum As Long) Dim Packet As String Packet = "WARPTO" & SEP_CHAR & MapNum & SEP_CHAR & END_CHAR Call SendData(Packet) End Sub Add this one Sub WarpTo2(ByVal MapNum As Long, x A... |
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Forum: General Topic: frmWarp |
Dr. Spoon |
Posted: Wed Jan 16, 2008 8:16 pm
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Replies: 55 Views: 25935
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not exactly you must change this
Code: If LCase(Parse(0)) = "warpto2" Then
to this
Code: Case "warpto2"
and remove the last end if |
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Forum: General Topic: frmWarp |
Dr. Spoon |
Posted: Wed Jan 16, 2008 4:48 pm
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Replies: 55 Views: 25935
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he could also use
Code: Select Case SelectWarp.Text Case "Castle" Call WarpTo2(m,x,y) Case Else Call AddText("no such destination", BrightRed) End Select
just an idea.. |
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Forum: General Topic: Tile and Sprite Sizes. |
Dr. Spoon |
Posted: Wed Jan 02, 2008 7:30 pm
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Replies: 19 Views: 5717
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32x32 because its classic as is the 2D style rpgs made with the mirage source and all the other sprouts from the mirage base |
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Forum: General Topic: Working with .INI files.... |
Dr. Spoon |
Posted: Mon Oct 15, 2007 7:16 pm
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Replies: 38 Views: 15967
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you could also load in the entire PKlist removing any player names that = 0 I would recommend not adding the player to the list until they have their first kill |
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Forum: General Topic: Tileset file format |
Dr. Spoon |
Posted: Tue Nov 07, 2006 5:18 am
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Replies: 28 Views: 12840
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Forum: General Topic: Tileset file format |
Dr. Spoon |
Posted: Tue Nov 07, 2006 4:15 am
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Replies: 28 Views: 12840
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I will be looking into it soon .. I may be able to offer some ideas for this.. edit: hmm looks pretty decent so far question about using multiple sheets for graphics how big would each sheet be? you would then have to identify which sheet each tile came from as far as the animations I would say if t... |
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Forum: General Topic: Genders |
Dr. Spoon |
Posted: Thu Oct 26, 2006 11:04 pm
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Replies: 21 Views: 7562
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this is almost too easy..
Code: Class(i).MaleSprite = GetVar(FileName, "CLASS", "MaleSprite")
should be
Code: Class(i).MaleSprite = GetVar(FileName, "CLASS" & i, "MaleSprite")
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Forum: Resources Topic: Reboot Your Server Remotely - Source |
Dr. Spoon |
Posted: Thu Oct 26, 2006 10:53 pm
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Replies: 27 Views: 10322
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i only suggested integrating the two clients not the servers..
but hey no worries.. |
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Forum: Resources Topic: Achilles System (Item Required To Kill NPC) |
Dr. Spoon |
Posted: Wed Oct 25, 2006 1:12 pm
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Replies: 21 Views: 10553
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small note if you are selecting a weapon to to be mroeeffective against annpc shouldn't you only list the weapons? it can be simply handled by adding a small if then statment inside the for next loop If item(i).type = 1 then 'continue with the loop Else 'this is a place holder so that only t... |
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