Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Tue Nov 04, 2008 2:02 am 

Replies: 351
Views: 108496


I like what your doing with the engine, why did you decide to make it closed source? And how long did it take you 3 to get that system working?
But it looks great, I like how you made it full 800x600 screen and everything is blitted into the screen

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Fri Oct 24, 2008 5:11 pm 

Replies: 351
Views: 108496


So Korrey pulling in help for your engine? so are you going to stick with this one or move back to your CPP project?

 Forum: General   Topic: Item Type Issue

 Post subject: Re: Item Type Issue
Posted: Sun Oct 19, 2008 11:18 pm 

Replies: 266
Views: 18009


I just tried that Dark and it does not work.

 Forum: General   Topic: Item Type Issue

 Post subject: Re: Item Type Issue
Posted: Sun Oct 19, 2008 11:07 pm 

Replies: 266
Views: 18009


I tried that it did not work.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sun Oct 19, 2008 10:55 pm 

Replies: 351
Views: 108496


Dude you got it working, I thought you said the bank system did not work on MSE? Well anyway I like it.

 Forum: General   Topic: Item Type Issue

 Post subject: Re: Item Type Issue
Posted: Sun Oct 19, 2008 10:53 pm 

Replies: 266
Views: 18009


I tried that, and I tried rebooting the server, that did not work either...

 Forum: General   Topic: Item Type Issue

 Post subject: Item Type Issue
Posted: Sun Oct 19, 2008 10:45 pm 

Replies: 266
Views: 18009


Ok I noticed a issue with a part of MS3.0.3 and MSE(the one I use) It's that when you click optItem, it does not actually set a item on the ground, can't pick it up and can't see it. Any suggestions? No I have not edited my item types or anything.

 Forum: General   Topic: Quest Issue

 Post subject: Re: Quest Issue
Posted: Tue Sep 23, 2008 12:08 am 

Replies: 22
Views: 7715


Ok, I have been working on converting M:Rpge's quest system to MS3.0.3 and I have it all working, but I can't seem to get the NPC's to give the player a quest when I click CTRL or Enter, I was wondering if someone could help me figure out this issue.

 Forum: General   Topic: Bank

 Post subject: Re: Bank
Posted: Sat Sep 06, 2008 1:33 am 

Replies: 263
Views: 13974


So did any of you figure out the code he was making, just checking

 Forum: Help Wanted   Topic: Coding help

 Post subject: Re: Coding help
Posted: Sat Aug 30, 2008 6:06 pm 

Replies: 17
Views: 6498


Yeah because he is helping me with learning Mirage Source, but none the less I was asking you all for help since he will not give me any idea's on how to work out some of the things I am working on.

 Forum: Help Wanted   Topic: Coding help

 Post subject: Re: Coding help
Posted: Sat Aug 30, 2008 6:02 pm 

Replies: 17
Views: 6498


Robin I was legitimately asking for help.

 Forum: Help Wanted   Topic: Coding help

 Post subject: Coding help
Posted: Sat Aug 30, 2008 5:22 pm 

Replies: 17
Views: 6498


I know that I am not to knowledgeable when it comes to VB but could someone help me atleast catch up to DarkX's coding, he has left me quite far behind in the past couple of weeks... and I am lost with this source of code.
Thanks, Eric.

 Forum: General   Topic: 2 bugs for my XP

 Post subject: Re: 2 bugs for my XP
Posted: Fri Aug 29, 2008 2:23 am 

Replies: 19
Views: 6882


Well I have it down by heart and the files saved to 3 different jump drives

 Forum: General   Topic: 2 bugs for my XP

 Post subject: Re: 2 bugs for my XP
Posted: Fri Aug 29, 2008 1:33 am 

Replies: 19
Views: 6882


I remember the file from Elysium but, could not find my files and I was being to lazy to dowload ES again. DarkX tried sending them to me but my computer glitched and would not recieve the file.

 Forum: General   Topic: 2 bugs for my XP

 Post subject: Re: 2 bugs for my XP
Posted: Thu Aug 28, 2008 7:51 pm 

Replies: 19
Views: 6882


Ok Perfekt yours worked for me, now I can run my server and all on this computer thanks... by the way the other one that Nean posted was ineffective and made absolutely no changes to my .ocx's thanks Perfekt

 Forum: General   Topic: 2 bugs for my XP

 Post subject: 2 bugs for my XP
Posted: Thu Aug 28, 2008 12:04 am 

Replies: 19
Views: 6882


Ok I have a Dell Ispiron b130 and my computer keeps giving me errors for both client and server server side is Run-timie error '339' Component 'MSWISCK.OCX' or one of it's dependencies not correctly registered: a file is missing or invalid and client side Run-timie error '339' Component 'RICHTX32.OC...

 Forum: General   Topic: A Little Help with News

 Post subject: Re: A Little Help with News
Posted: Tue Aug 26, 2008 5:39 pm 

Replies: 20
Views: 5816


so a Lcase(Parse(0)) has to be all the same size for it to correctly work, is that what your saying? Dark didn't you tell me something like that a while ago?

 Forum: General   Topic: Access Level

 Post subject: Re: Access Level
Posted: Thu Aug 21, 2008 9:39 pm 

Replies: 23
Views: 8621


Will that actually work?

 Forum: General   Topic: Access Level

 Post subject: Re: Access Level
Posted: Thu Aug 21, 2008 9:20 pm 

Replies: 23
Views: 8621


I'm not sure do you think there would actually make a diffrence if I changed the sendplayerdata, and what would I change on it? just add something like
Code:
SEP_CHAR & SetPlayerAccess & SEP_CHAR & END_CHAR

 Forum: General   Topic: Access Level

 Post subject: Re: Access Level
Posted: Thu Aug 21, 2008 9:07 pm 

Replies: 23
Views: 8621


Well, all that I saw in the CLS's was the same thing as in the regular folders so I don't even know why they were added, and why would it be in sub main, or serverinit? I tried searching for Getaccess and SetAccess but they didn't work because they are the same in MS as they are in ES. And no I didn...

 Forum: General   Topic: Access Level

 Post subject: Access Level
Posted: Thu Aug 21, 2008 7:54 pm 

Replies: 23
Views: 8621


Ok I added the helpful code for changing the access of a player on the client admin panel, but it doesn't work... Now the one thing that I found is there is nothing changed on the Elysium source(Where I took it from) but it won't operate the same, any suggestions?

 Forum: Resources   Topic: Folder Saving

 Post subject: Re: Folder Saving
Posted: Sun Aug 17, 2008 7:55 pm 

Replies: 21
Views: 9444


Sorry to necro post, but I was wondering if anyone has fixed this tutorial. Since DarkX did awhile ago but lost his source code with some incident with his computer. Could anyone post the code if they figured it out or could help me understand it since DarkX will NOT tell me how to do it... Since he...

 Forum: General   Topic: I need some help

 Post subject: I need some help
Posted: Mon Aug 11, 2008 10:31 pm 

Replies: 12
Views: 2207


Hey guys I decided to try and make DarkX's code that he posted a while back, actually complete but I can't seem to get it to even make the file it just saves but the file does not show up. And I can't get it to load or save any of the files I need it to load Sub SavePlayer(ByVal Index As Long) Dim F...

 Forum: General   Topic: Questions

 Post subject: Re: Questions
Posted: Thu Aug 07, 2008 6:38 pm 

Replies: 18
Views: 4941


See Robin that is what I wanted though I like your coding makes for a great addition, but yeah Dark is right, thanks for the pointers, your awesome.

 Forum: General   Topic: Questions

 Post subject: Re: Questions
Posted: Thu Aug 07, 2008 5:11 pm 

Replies: 18
Views: 4941


Ok I have an idea, but I'm not home to try it. I'm using a majority of the NPC sub; which will be the sprite section the sprite selector section, and it will be attached to a modified version of the spell editor, and the spell subs will be modified to support the images. and the editor is going to b...
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