Mirage Source

Free ORPG making software.
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 Forum: General   Topic: rte 429 with vista

 Post subject: rte 429 with vista
Posted: Sat Apr 26, 2008 5:41 pm 

Replies: 19
Views: 6016


Ok i get this while using vista, its rte 429 active x cannot create component, i bealive its because i need to get direct x 7 which i can seem to do because when i download it it says my windows version is not compaitable with the setup package, so i cant really win either way, iv tried getting DX7V...

 Forum: Show Off   Topic: Xeph-a almost pixel artist

Posted: Sun Nov 11, 2007 2:33 am 

Replies: 42
Views: 16762


lol they look like them stands the warhammer figures stand on

 Forum: Show Off   Topic: My new GFX

 Post subject: Re: My new GFX
Posted: Mon Oct 29, 2007 1:17 am 

Replies: 30
Views: 14231


arms look a litttle short to me

 Forum: Show Off   Topic: Insomnia Mockup

 Post subject: Re: Insomnia Mockup
Posted: Wed Sep 26, 2007 5:32 pm 

Replies: 273
Views: 22938


niceeeeeeeee

i hope them green barrels animate like its bubbleing or something :P

 Forum: General   Topic: text chat input

 Post subject: text chat input
Posted: Tue Sep 18, 2007 6:56 pm 

Replies: 13
Views: 3146


how do i make it so i can type into a text box and it appears in the rich textbox what is allready in ms.

basically whats in elysium but it doesent seem to be in ms

 Forum: Show Off   Topic: First Serious Attempt on InGame GUI

Posted: Sun Sep 16, 2007 10:27 pm 

Replies: 28
Views: 10041


seriously, use the first 1 its awesome.

The 2nd and 3rd look like a picscreen has just been slaped on some sort of graphics. (Which it is :P)

 Forum: Show Off   Topic: Some graphics and the revised interface

Posted: Tue Sep 11, 2007 10:33 pm 

Replies: 41
Views: 12947


Quote:
random.. muck about.. map.. xP

and the only place it 'shouldnt' be is the sand.


so grass is suppose to go on walls ?

 Forum: Show Off   Topic: Boost Spells

 Post subject: Re: Boost Spells
Posted: Sat Sep 08, 2007 1:33 am 

Replies: 23
Views: 7498


maybe an option to switch between :P

 Forum: Show Off   Topic: Guis..

 Post subject: Re: Guis..
Posted: Sat Sep 08, 2007 1:32 am 

Replies: 18
Views: 5830


nah green and brown look nice togeather personally

 Forum: Show Off   Topic: Guis..

 Post subject: Re: Guis..
Posted: Fri Sep 07, 2007 10:54 pm 

Replies: 18
Views: 5830


maybe incorporate the green on the top of the menu's with the GUI more

 Forum: Show Off   Topic: Guis..

 Post subject: Re: Guis..
Posted: Fri Sep 07, 2007 9:43 pm 

Replies: 18
Views: 5830


im not sure if it will look better but i think it woudl look better the opposite way around. (dark on outer adn iner menu's lighter)

 Forum: Show Off   Topic: Font

 Post subject: Re: Font
Posted: Fri Sep 07, 2007 9:42 pm 

Replies: 29
Views: 11716


oh awesome, i gotat add that then :) thanks alot

 Forum: Show Off   Topic: Font

 Post subject: Re: Font
Posted: Fri Sep 07, 2007 7:30 pm 

Replies: 29
Views: 11716


but how do you get teh black outlien aroudn the text ?

 Forum: Show Off   Topic: Font

 Post subject: Re: Font
Posted: Fri Sep 07, 2007 6:07 pm 

Replies: 29
Views: 11716


i like it:), how do you make it look like that ?

 Forum: Show Off   Topic: Font

 Post subject: Re: Font
Posted: Fri Sep 07, 2007 11:54 am 

Replies: 29
Views: 11716


you taking about the font in the rich text box? or teh text above players heads etc?

 Forum: General   Topic: just a small question

 Post subject: Re: just a small question
Posted: Fri Sep 07, 2007 1:27 am 

Replies: 17
Views: 5266


is it faster or slower to have png then :)

if slower i wont bother

 Forum: General   Topic: just a small question

 Post subject: just a small question
Posted: Thu Sep 06, 2007 11:19 pm 

Replies: 17
Views: 5266


why do all the engines use bmp files ? wouldent it be better to use png as they are good quality but at a smaller file size ?

just wanted to no befor i atempted to chaneg the engine to use png :)

 Forum: Show Off   Topic: Custom Tiles for my WIP game

Posted: Tue Sep 04, 2007 6:58 pm 

Replies: 26
Views: 9169


Iv now finished some more tiles for other environments,

C&C and rate please.

Image

 Forum: General   Topic: huge noob problem

 Post subject: Re: huge noob problem
Posted: Tue Sep 04, 2007 4:33 pm 

Replies: 18
Views: 6320


well i used a different tut, but this 1 seems better thanks :)


edit-

Well it works thanks :)

 Forum: General   Topic: huge noob problem

 Post subject: Re: huge noob problem
Posted: Tue Sep 04, 2007 4:22 pm 

Replies: 18
Views: 6320


i tried to rip teh code, didnt work to well lol ill go check teh tutorial right now

edit-

Not sure what iv done wrong but teh picturebox disapears as i got to drag it, could this be because of the properties of teh picturebox ?

 Forum: General   Topic: huge noob problem

 Post subject: Re: huge noob problem
Posted: Tue Sep 04, 2007 4:19 pm 

Replies: 18
Views: 6320


drag and move it, for example dragging the inventory to get it out of your way

 Forum: General   Topic: huge noob problem

 Post subject: huge noob problem
Posted: Tue Sep 04, 2007 4:16 pm 

Replies: 18
Views: 6320


i got a problem, im trying to make it so i can move a picture box in game, i know its in elysium but i just cant seem to get it to work.

Any help will be appreciated

 Forum: Show Off   Topic: Some basic shots

 Post subject: Re: Some basic shots
Posted: Tue Sep 04, 2007 2:15 pm 

Replies: 23
Views: 7762


i suppose light nearer the top, but might be a bit more tricky, but i just think tehy shoudl have the blue ness :P of the surroundings aswell.

If ya get what i mean :)

 Forum: Show Off   Topic: Some basic shots

 Post subject: Re: Some basic shots
Posted: Tue Sep 04, 2007 2:10 pm 

Replies: 23
Views: 7762


stairs on SS 2 looks weird, maybe make some seperate steps what are dark like there surroundings

 Forum: Show Off   Topic: Custom Tiles for my WIP game

Posted: Mon Sep 03, 2007 1:54 pm 

Replies: 26
Views: 9169


yer the house does seem slightly alien compared to the rest, ill see what i can do thanks for help :)
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