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Forum: Resources Topic: Mapreport Upgrade |
Sh4d0ws |
Posted: Sun Jul 13, 2008 8:14 pm
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Replies: 18 Views: 7704
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Little old I guess... but oh well. In one of your packet's it did not have "z" as a variable. It gave me an error on the line, "z = val(parse(1))". Not sure if this matters, but this is how I managed to easily fix it (assuming it works). I'm using the newest version of MS out rig... |
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Forum: Resources Topic: Set NPC HP/EXP |
Sh4d0ws |
Posted: Fri Oct 19, 2007 8:31 pm
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Replies: 21 Views: 13063
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In one of the packets on the client, your SEP_CHAR is missing an _ |
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Forum: General Topic: Working with .INI files.... |
Sh4d0ws |
Posted: Fri Oct 19, 2007 1:49 am
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Replies: 267 Views: 21377
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Its late at night and my mind is just not functioning... If that is it, wonderful, I'll try it... If not, this is basically what I need...
Array(0) = FirstCharNameValue (Which will be like, Sh4d0ws = 0) Array(1) = SecondCharName (etc...) |
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Forum: General Topic: Working with .INI files.... |
Sh4d0ws |
Posted: Thu Oct 18, 2007 12:36 am
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Replies: 267 Views: 21377
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Apart from my way of comparing levels is not yet completed (more or less, what I thought would work dose not), I have just one more task because I can set up the packet. I am not sure how to get all of the information on the text file stored in an array... Like, I can get an individual one, with a s... |
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Forum: General Topic: Working with .INI files.... |
Sh4d0ws |
Posted: Wed Oct 17, 2007 7:20 pm
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Replies: 267 Views: 21377
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What I am going to do, every time there is a change to the .ini file, then it will send that value to the clients. I have absoultly no idea how to do this. Any ideas people? |
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Forum: General Topic: Working with .INI files.... |
Sh4d0ws |
Posted: Tue Oct 16, 2007 3:40 pm
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Replies: 267 Views: 21377
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So you suggest placing it on the Server? That wouldn't be much more trouble... Every couple mins it sends a packet to update the leaderboard... |
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Forum: General Topic: Working with .INI files.... |
Sh4d0ws |
Posted: Mon Oct 15, 2007 10:39 pm
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Replies: 267 Views: 21377
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Thats a possibility, and would incorperate a sort of, "This is the highest killer ever..." kind of thing.. Not sure were I would place this though. |
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Forum: General Topic: Working with .INI files.... |
Sh4d0ws |
Posted: Mon Oct 15, 2007 3:15 pm
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Replies: 267 Views: 21377
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Well yes, but to the player, you are deleting your char and cannot use it anymore (its name disappears from the list so to speak), And when that happens to them, then I want it to disappear from the .ini file for the leaderboard. The best I can see currently is setting it to zero, then perhaps I cou... |
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Forum: General Topic: Working with .INI files.... |
Sh4d0ws |
Posted: Mon Oct 15, 2007 3:06 pm
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Replies: 267 Views: 21377
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Currently, I am working with some code that hopefully when finished will accomplish the fallowing task. What I want is so that every time there is a player killer event, it increases your score based on the level difference (Less then, Equal, or greater then). However, I don't know how to use MySQL ... |
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Forum: Resources Topic: Player/Friend list |
Sh4d0ws |
Posted: Wed Aug 29, 2007 4:07 am
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Replies: 20 Views: 8566
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I just re-did the entire tutorial. No change. As far as i can tell, i did everything like you recommended. I'll talk to you on MSN/AIM whenever your online hopefully and we can get this fixed. |
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Forum: Resources Topic: Overhead Damage |
Sh4d0ws |
Posted: Wed Aug 29, 2007 1:11 am
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Replies: 53 Views: 33556
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Thank you for the tutorial. If you ever want to improve it, might i suggest...
- If the creature has a instant re spawn time, then the damage can still be seen when they re spawn. - Damage should start a little closer to the creatures... Not so far up. |
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Forum: Resources Topic: Player/Friend list |
Sh4d0ws |
Posted: Thu Aug 23, 2007 9:24 pm
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Replies: 20 Views: 8566
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If someone could, i tried to use this Tutorial and it did not work. When i tried to add the fallowing to the Type.bas file, it gave me an error on both the client and the server. 'Friends Friend(1 To MAX_FRIENDS) As String --- The error message was this: Compile Error: Only valid in object module I ... |
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