Mirage Source

Free ORPG making software.
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 Forum: General   Topic: About Map data.

 Post subject: Re: About Map data.
Posted: Mon Oct 05, 2009 3:53 pm 

Replies: 14
Views: 12085


Hey, i'm Sh4rk, older moderator on Imaginary world creator (not fake). IWC is a closed source engine, don't use this engine, and the base of IWC is Konfuze ;) And the engine not very advanced, if you are french, use a English engine, it's much better, and translated him to french, it's better ;)

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Whats going on with MS4?

Posted: Wed Apr 15, 2009 4:57 pm 

Replies: 1
Views: 2716


Why you doesn't make the do list online ? You put this in a section in the forum and everybody can search for debug / optimise and not just 1..

 Forum: Bugs Reports   Topic: HUGE optimization

 Post subject: Re: HUGE optimization
Posted: Mon Apr 06, 2009 8:24 pm 

Replies: 930
Views: 59837


Ok, it's okay for FPS, i up to 800/900 but i have the same bug with no refresh of ground 0 ...

Test to apply a blank tile or go on map 1 and warp on map 3, you will see what i mean...

(sry for my bad english, i'm french ^^')

 Forum: Bugs Reports   Topic: HUGE optimization

 Post subject: Re: HUGE optimization
Posted: Mon Apr 06, 2009 7:30 pm 

Replies: 930
Views: 59837


Hey, I have searched : rec.Top = (.Ground \ TILESHEET_WIDTH) * PIC_Y rec.Bottom = rec.Top + PIC_Y rec.Left = (.Ground Mod TILESHEET_WIDTH) * PIC_X rec.Right = rec.Left + PIC_X DDS_BackBuffer.BltFast X * PIC_X, Y * PIC_Y, DDS_Tile, rec, DDBLTFAST_WAIT But I have found nothing, except : MapTilePositio...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Download] MS4 MySQL [Updated]

 Post subject: Re: [Download] MS4 MySQL ;P
Posted: Mon Apr 06, 2009 4:50 pm 

Replies: 20
Views: 14490


Yes ! It's very nice :O You have do a good job

 Forum: Unrelated Products   Topic: Zelda: A Link to the Past Mock-up

Posted: Mon Mar 23, 2009 4:21 pm 

Replies: 22
Views: 15272


Pixel movement is beautiful :) You have make a good job =)

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Wed Feb 25, 2009 12:41 am 

Replies: 1592
Views: 335094


In the release pack, the changelog is updated ;)

 Forum: General   Topic: MS4 Seamless Maps

 Post subject: Re: MS4 Seamless Maps
Posted: Sun Jan 18, 2009 6:35 pm 

Replies: 40
Views: 13585


Someone finish it ?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sun Jan 18, 2009 6:14 pm 

Replies: 1592
Views: 335094


A new version is coming or can i use this version for create my game ?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Oct 03, 2008 1:25 pm 

Replies: 1592
Views: 335094


Oh shit... Sorry :/
You don't have wrong, it's me ^^'

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Thu Oct 02, 2008 8:42 pm 

Replies: 1592
Views: 335094


You are maybe not using "Sub MapMSG" but this function maybe useful to other people, imo this is why DFA is not deleting it.

Example of usage: Send a message from the server to a precise map

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Thu Oct 02, 2008 7:35 pm 

Replies: 1592
Views: 335094


Sub MapMsg is not used for you, but we can make something with this.

Ex: MapMsg from the server ... Or other stuff ... It's the same for getplayerXXX, you understand ?

Sorry for my bad english, i'm french ^^'

 Forum: Show Off   Topic: Dragon Ball GX - GUI

 Post subject: Re: Dragon Ball GX - GUI
Posted: Fri Feb 01, 2008 9:27 pm 

Replies: 16
Views: 5712


Thanks, it's the first version, i remake this more ... beautiful :D

 Forum: Show Off   Topic: Dragon Ball GX - GUI

 Post subject: Dragon Ball GX - GUI
Posted: Fri Feb 01, 2008 7:48 pm 

Replies: 16
Views: 5712


Hi,

Rate my MainMenu version 1.0 please!
Image

 Forum: General   Topic: Arrows > Kamehameha

 Post subject: Re: Arrows > Kamehameha
Posted: Tue Jul 24, 2007 6:35 pm 

Replies: 26
Views: 8025


Rezeyu wrote:
...かめはめは?


What ? --'

I will be tested it tomorrow, thx robin :) And for the continued arrow? ...

 Forum: General   Topic: Arrows > Kamehameha

 Post subject: Arrows > Kamehameha
Posted: Tue Jul 24, 2007 5:46 pm 

Replies: 26
Views: 8025


Hey all, Sry for my very bad english... Well I want to create a arrow durability! I have copy/paste bltArrow and i have change it to : bltArrowCorp and bltArrowTete! I have change all code, and now I have got 2 arrow! But i want this : -> --> ---> ----> Etc... > Is the Head and - is the base! What I...
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