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Forum: General Topic: About Map data. |
Sh4rk |
Posted: Mon Oct 05, 2009 3:53 pm
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Replies: 14 Views: 12085
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Hey, i'm Sh4rk, older moderator on Imaginary world creator (not fake). IWC is a closed source engine, don't use this engine, and the base of IWC is Konfuze And the engine not very advanced, if you are french, use a English engine, it's much better, and translated him to french, it's better |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Whats going on with MS4? |
Sh4rk |
Posted: Wed Apr 15, 2009 4:57 pm
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Replies: 1 Views: 2716
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Why you doesn't make the do list online ? You put this in a section in the forum and everybody can search for debug / optimise and not just 1.. |
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Forum: Bugs Reports Topic: HUGE optimization |
Sh4rk |
Posted: Mon Apr 06, 2009 8:24 pm
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Replies: 930 Views: 59837
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Ok, it's okay for FPS, i up to 800/900 but i have the same bug with no refresh of ground 0 ...
Test to apply a blank tile or go on map 1 and warp on map 3, you will see what i mean...
(sry for my bad english, i'm french ^^') |
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Forum: Bugs Reports Topic: HUGE optimization |
Sh4rk |
Posted: Mon Apr 06, 2009 7:30 pm
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Replies: 930 Views: 59837
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Hey, I have searched : rec.Top = (.Ground \ TILESHEET_WIDTH) * PIC_Y rec.Bottom = rec.Top + PIC_Y rec.Left = (.Ground Mod TILESHEET_WIDTH) * PIC_X rec.Right = rec.Left + PIC_X DDS_BackBuffer.BltFast X * PIC_X, Y * PIC_Y, DDS_Tile, rec, DDBLTFAST_WAIT But I have found nothing, except : MapTilePositio... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: [Download] MS4 MySQL [Updated] |
Sh4rk |
Posted: Mon Apr 06, 2009 4:50 pm
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Replies: 20 Views: 14490
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Yes ! It's very nice :O You have do a good job |
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Forum: Unrelated Products Topic: Zelda: A Link to the Past Mock-up |
Sh4rk |
Posted: Mon Mar 23, 2009 4:21 pm
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Replies: 22 Views: 15272
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Pixel movement is beautiful You have make a good job =) |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Sh4rk |
Posted: Wed Feb 25, 2009 12:41 am
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Replies: 1592 Views: 335094
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In the release pack, the changelog is updated |
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Forum: General Topic: MS4 Seamless Maps |
Sh4rk |
Posted: Sun Jan 18, 2009 6:35 pm
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Replies: 40 Views: 13585
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Sh4rk |
Posted: Sun Jan 18, 2009 6:14 pm
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Replies: 1592 Views: 335094
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A new version is coming or can i use this version for create my game ? |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Sh4rk |
Posted: Fri Oct 03, 2008 1:25 pm
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Replies: 1592 Views: 335094
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Oh shit... Sorry :/ You don't have wrong, it's me ^^' |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Sh4rk |
Posted: Thu Oct 02, 2008 8:42 pm
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Replies: 1592 Views: 335094
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You are maybe not using "Sub MapMSG" but this function maybe useful to other people, imo this is why DFA is not deleting it.
Example of usage: Send a message from the server to a precise map |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Sh4rk |
Posted: Thu Oct 02, 2008 7:35 pm
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Replies: 1592 Views: 335094
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Sub MapMsg is not used for you, but we can make something with this.
Ex: MapMsg from the server ... Or other stuff ... It's the same for getplayerXXX, you understand ?
Sorry for my bad english, i'm french ^^' |
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Forum: Show Off Topic: Dragon Ball GX - GUI |
Sh4rk |
Posted: Fri Feb 01, 2008 9:27 pm
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Replies: 16 Views: 5712
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Thanks, it's the first version, i remake this more ... beautiful |
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Forum: Show Off Topic: Dragon Ball GX - GUI |
Sh4rk |
Posted: Fri Feb 01, 2008 7:48 pm
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Replies: 16 Views: 5712
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Hi,
Rate my MainMenu version 1.0 please!
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Forum: General Topic: Arrows > Kamehameha |
Sh4rk |
Posted: Tue Jul 24, 2007 6:35 pm
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Replies: 26 Views: 8025
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Rezeyu wrote: ...ã‹ã‚ã¯ã‚ã¯?
What ? --'
I will be tested it tomorrow, thx robin And for the continued arrow? ... |
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Forum: General Topic: Arrows > Kamehameha |
Sh4rk |
Posted: Tue Jul 24, 2007 5:46 pm
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Replies: 26 Views: 8025
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Hey all, Sry for my very bad english... Well I want to create a arrow durability! I have copy/paste bltArrow and i have change it to : bltArrowCorp and bltArrowTete! I have change all code, and now I have got 2 arrow! But i want this : -> --> ---> ----> Etc... > Is the Head and - is the base! What I... |
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