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Forum: General Topic: A GFX tutorial? |
Rian |
Posted: Sun Sep 17, 2006 5:28 pm
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Replies: 17 Views: 5851
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graphics tuts would most appropriately fit the graphics forum for now. |
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Forum: General Topic: Questions |
Rian |
Posted: Thu Sep 14, 2006 4:25 pm
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Replies: 26 Views: 9797
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You hate FLStudio? I loved that program when I used to have it. I thought it was great once I learned how to use it. I downloaded the demo last night (obviously I don't have a full version anymore). I can't remember how to do hardly anything! I'm thinking about buying the cheap version. |
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Forum: Show Off Topic: Sprites try |
Rian |
Posted: Wed Sep 13, 2006 7:30 pm
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Replies: 44 Views: 24554
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I think that you either should remove the black border from the sprite, or ad one to the sword |
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Forum: General Topic: Continuous Animation |
Rian |
Posted: Wed Sep 13, 2006 4:25 pm
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Replies: 19 Views: 5679
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I was thinking it'd be neat to have a "Continuous Animation" option on NPCs. For example, you want to make a bird npc. Check a "Check Box" on the npc editor, and the birds animation continues to run even when he isn't switch tiles. That way we don't have birds flying around that ... |
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Forum: Show Off Topic: Sprites try |
Rian |
Posted: Wed Sep 13, 2006 3:33 pm
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Replies: 44 Views: 24554
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I hope you don't mind me playing with your sprite, but when you posted the sad looking one (right above this post) I kinda had an idea. Here's the one I edited very slightly the eyes only. I hope it helps you!
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Forum: General Topic: Who is Actually Making a Game? |
Rian |
Posted: Mon Sep 11, 2006 7:57 pm
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Replies: 53 Views: 24951
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I vote yes, but I don't know if it's a game that I'll actually release. I'm really just working on my programming in general, trying to gain more knowledge, but I'm doing so with mirage source, and I COULD turn it into a game if I chose to. |
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Forum: General Topic: Proposal @ Shan, banner |
Rian |
Posted: Thu Sep 07, 2006 5:27 am
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Replies: 22 Views: 6318
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Or we could use my version! |
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Forum: Show Off Topic: Mirage Realms (chapter I) landscape |
Rian |
Posted: Wed Sep 06, 2006 3:36 pm
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Replies: 55 Views: 34511
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Forum: Show Off Topic: Mirage Realms (chapter I) landscape |
Rian |
Posted: Wed Sep 06, 2006 3:25 pm
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Replies: 55 Views: 34511
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-raises hand-
I'll volunteer for one of the newer chapters.
You guys have a pretty neat idea. Please finish this game. plz... |
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Forum: General Topic: TREKZ IS BACK! |
Rian |
Posted: Sun Aug 20, 2006 1:46 am
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Replies: 284 Views: 37224
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Chew some gum. Or, start smoking! |
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Forum: General Topic: TREKZ IS BACK! |
Rian |
Posted: Sat Aug 19, 2006 4:30 am
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Replies: 284 Views: 37224
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I think he got sucked back in...No replies yet...No posts anywhere else either... |
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Forum: General Topic: TREKZ IS BACK! |
Rian |
Posted: Fri Aug 18, 2006 5:24 am
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Replies: 284 Views: 37224
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I remember you. Welcome back. Seriously, don't go back to WoW! This is where you belong |
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Forum: Resources Topic: Beginner's Guide To Mirage Source |
Rian |
Posted: Tue Aug 08, 2006 2:06 am
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Replies: 33 Views: 27837
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Firstly, what is Mirage Source? Mirage Source is a ORPG Engine programmed in Visual Basic 6.0. In order to make best use of Mirage Source, you'll need a copy of Microsoft Visual Basic 6.0, here after referred to as "VB6". VB6 will allow you to edit the source code, and compile it into a .e... |
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Forum: Show Off Topic: House - Rate Please |
Rian |
Posted: Sun Aug 06, 2006 8:04 pm
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Replies: 285 Views: 31724
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i like the first one better. Looks more realistic with the angle. The second one looks like a frontal view of the house, that for some reason extends up. the first looks like a top view. The top of the house is closer, making it seem wider. And toward the ground it gets more narrow. eh, the first lo... |
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Forum: General Topic: Mapeditor where does this is |
Rian |
Posted: Mon Jul 24, 2006 6:04 pm
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Replies: 42 Views: 11558
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There probably is a workaround, but big tilesets make every so S L O W |
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Forum: General Topic: Mapeditor where does this is |
Rian |
Posted: Mon Jul 24, 2006 4:07 am
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Replies: 42 Views: 11558
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Ah, okay, this is a case of the tiles stopping vertically, not horizontally. There is only so big that a picture box can reach in VB, and you've reach it length-wise. The only solution is to cut the length of the tileset right there, and make it even wider. Though, if you wanna keep load speeds opti... |
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Forum: General Topic: Mapeditor where does this is |
Rian |
Posted: Sat Jul 22, 2006 8:42 pm
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Replies: 42 Views: 11558
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In modGameLogic you're gonna need to change a lot of 7s to whatever number wide your tileset is. Not ALL 7s, just the ones that deal with blting tiles (which is almost all of them, aside from 1 or 2) |
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Forum: General Topic: Question about attacking |
Rian |
Posted: Tue Jul 18, 2006 7:45 pm
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Replies: 27 Views: 10799
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Search the server side code for this:
Your target is now
and that should find you the right stuff. You'll then need to send a packet to the client to bring the form up |
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Forum: Show Off Topic: Animated sig |
Rian |
Posted: Mon Jul 17, 2006 9:28 pm
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Replies: 18 Views: 7368
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looks like it says "Wicked Clam" but I had to take a screen shot, and still couldn't quite read it. |
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Forum: Show Off Topic: codex gui |
Rian |
Posted: Mon Jul 17, 2006 9:27 pm
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Replies: 23 Views: 9828
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I agree with Adv, and I also think the buttons should all be one color, but not red or blue. Maybe a purple or gray. |
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Forum: Resources Topic: Overhead Damage |
Rian |
Posted: Sun Jul 09, 2006 5:59 am
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Replies: 53 Views: 35199
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I don't have a project open, but this is how I would go about doing it...
Find the sub the tell the NPC to drop the goods when they die, and have the exp sent then, and then have that packet call sub blt_exp |
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Forum: General Topic: Runtime Error '2005532202 (887601d6)' 2 |
Rian |
Posted: Sun Jul 09, 2006 12:21 am
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Replies: 25 Views: 9304
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If you're gonna use video memory, you should perform checks to see if maybe it should use system memory instead. Unfortunately, I'm not sure how those checks would work, but using only video memory isn't very good for people that have on board video only. |
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Forum: Resources Topic: Making Sprites 32/64 |
Rian |
Posted: Fri Jul 07, 2006 8:05 pm
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Replies: 50 Views: 36037
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Completely possible, but would require adding a couple more variables to the NPCs and adding some options to the npc editor |
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Forum: Resources Topic: Making Sprites 32/64 |
Rian |
Posted: Fri Jul 07, 2006 7:54 pm
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Replies: 50 Views: 36037
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Forum: General Topic: Mirage Source Project Report |
Rian |
Posted: Fri Jun 16, 2006 5:11 am
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Replies: 12 Views: 3806
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This is a project report that I compiled using a code I found on PSCode. This is NOT the guide I had planned on writing. This is just something that I thought maybe could be useful some how.
http://www.freewebs.com/msebuild1/index.htm |
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