Mirage Source

Free ORPG making software.
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 Forum: General   Topic: A GFX tutorial?

Posted: Sun Sep 17, 2006 5:28 pm 

Replies: 17
Views: 5851


graphics tuts would most appropriately fit the graphics forum for now.

 Forum: General   Topic: Questions

Posted: Thu Sep 14, 2006 4:25 pm 

Replies: 26
Views: 9797


You hate FLStudio? I loved that program when I used to have it. I thought it was great once I learned how to use it. I downloaded the demo last night (obviously I don't have a full version anymore). I can't remember how to do hardly anything! I'm thinking about buying the cheap version.

 Forum: Show Off   Topic: Sprites try

Posted: Wed Sep 13, 2006 7:30 pm 

Replies: 44
Views: 24554


I think that you either should remove the black border from the sprite, or ad one to the sword

 Forum: General   Topic: Continuous Animation

 Post subject: Continuous Animation
Posted: Wed Sep 13, 2006 4:25 pm 

Replies: 19
Views: 5679


I was thinking it'd be neat to have a "Continuous Animation" option on NPCs. For example, you want to make a bird npc. Check a "Check Box" on the npc editor, and the birds animation continues to run even when he isn't switch tiles. That way we don't have birds flying around that ...

 Forum: Show Off   Topic: Sprites try

Posted: Wed Sep 13, 2006 3:33 pm 

Replies: 44
Views: 24554


I hope you don't mind me playing with your sprite, but when you posted the sad looking one (right above this post) I kinda had an idea. Here's the one I edited very slightly the eyes only. I hope it helps you!

Image

 Forum: General   Topic: Who is Actually Making a Game?

Posted: Mon Sep 11, 2006 7:57 pm 

Replies: 53
Views: 24951


I vote yes, but I don't know if it's a game that I'll actually release. I'm really just working on my programming in general, trying to gain more knowledge, but I'm doing so with mirage source, and I COULD turn it into a game if I chose to.

 Forum: General   Topic: Proposal @ Shan, banner

Posted: Thu Sep 07, 2006 5:27 am 

Replies: 22
Views: 6318


Image

Or we could use my version!

 Forum: Show Off   Topic: Mirage Realms (chapter I) landscape

Posted: Wed Sep 06, 2006 3:36 pm 

Replies: 55
Views: 34511


<<<

 Forum: Show Off   Topic: Mirage Realms (chapter I) landscape

Posted: Wed Sep 06, 2006 3:25 pm 

Replies: 55
Views: 34511


-raises hand-
I'll volunteer for one of the newer chapters.

You guys have a pretty neat idea. Please finish this game. plz...

 Forum: General   Topic: TREKZ IS BACK!

Posted: Sun Aug 20, 2006 1:46 am 

Replies: 284
Views: 37224


Chew some gum. Or, start smoking!

 Forum: General   Topic: TREKZ IS BACK!

Posted: Sat Aug 19, 2006 4:30 am 

Replies: 284
Views: 37224


I think he got sucked back in...No replies yet...No posts anywhere else either...

 Forum: General   Topic: TREKZ IS BACK!

Posted: Fri Aug 18, 2006 5:24 am 

Replies: 284
Views: 37224


I remember you. Welcome back. Seriously, don't go back to WoW! This is where you belong 8)

 Forum: Resources   Topic: Beginner's Guide To Mirage Source

Posted: Tue Aug 08, 2006 2:06 am 

Replies: 33
Views: 27837


Firstly, what is Mirage Source? Mirage Source is a ORPG Engine programmed in Visual Basic 6.0. In order to make best use of Mirage Source, you'll need a copy of Microsoft Visual Basic 6.0, here after referred to as "VB6". VB6 will allow you to edit the source code, and compile it into a .e...

 Forum: Show Off   Topic: House - Rate Please

Posted: Sun Aug 06, 2006 8:04 pm 

Replies: 285
Views: 31724


i like the first one better. Looks more realistic with the angle. The second one looks like a frontal view of the house, that for some reason extends up. the first looks like a top view. The top of the house is closer, making it seem wider. And toward the ground it gets more narrow. eh, the first lo...

 Forum: General   Topic: Mapeditor where does this is

Posted: Mon Jul 24, 2006 6:04 pm 

Replies: 42
Views: 11558


There probably is a workaround, but big tilesets make every so S L O W

 Forum: General   Topic: Mapeditor where does this is

Posted: Mon Jul 24, 2006 4:07 am 

Replies: 42
Views: 11558


Ah, okay, this is a case of the tiles stopping vertically, not horizontally. There is only so big that a picture box can reach in VB, and you've reach it length-wise. The only solution is to cut the length of the tileset right there, and make it even wider. Though, if you wanna keep load speeds opti...

 Forum: General   Topic: Mapeditor where does this is

Posted: Sat Jul 22, 2006 8:42 pm 

Replies: 42
Views: 11558


In modGameLogic you're gonna need to change a lot of 7s to whatever number wide your tileset is. Not ALL 7s, just the ones that deal with blting tiles (which is almost all of them, aside from 1 or 2)

 Forum: General   Topic: Question about attacking

Posted: Tue Jul 18, 2006 7:45 pm 

Replies: 27
Views: 10799


Search the server side code for this:

Your target is now

and that should find you the right stuff. You'll then need to send a packet to the client to bring the form up

 Forum: Show Off   Topic: Animated sig

Posted: Mon Jul 17, 2006 9:28 pm 

Replies: 18
Views: 7368


looks like it says "Wicked Clam" but I had to take a screen shot, and still couldn't quite read it.

 Forum: Show Off   Topic: codex gui

Posted: Mon Jul 17, 2006 9:27 pm 

Replies: 23
Views: 9828


I agree with Adv, and I also think the buttons should all be one color, but not red or blue. Maybe a purple or gray.

 Forum: Resources   Topic: Overhead Damage

Posted: Sun Jul 09, 2006 5:59 am 

Replies: 53
Views: 35199


I don't have a project open, but this is how I would go about doing it...

Find the sub the tell the NPC to drop the goods when they die, and have the exp sent then, and then have that packet call sub blt_exp

 Forum: General   Topic: Runtime Error '2005532202 (887601d6)' 2

Posted: Sun Jul 09, 2006 12:21 am 

Replies: 25
Views: 9304


If you're gonna use video memory, you should perform checks to see if maybe it should use system memory instead. Unfortunately, I'm not sure how those checks would work, but using only video memory isn't very good for people that have on board video only.

 Forum: Resources   Topic: Making Sprites 32/64

Posted: Fri Jul 07, 2006 8:05 pm 

Replies: 50
Views: 36037


Completely possible, but would require adding a couple more variables to the NPCs and adding some options to the npc editor

 Forum: Resources   Topic: Making Sprites 32/64

Posted: Fri Jul 07, 2006 7:54 pm 

Replies: 50
Views: 36037


This cover players only.

 Forum: General   Topic: Mirage Source Project Report

Posted: Fri Jun 16, 2006 5:11 am 

Replies: 12
Views: 3806


This is a project report that I compiled using a code I found on PSCode. This is NOT the guide I had planned on writing. This is just something that I thought maybe could be useful some how.

http://www.freewebs.com/msebuild1/index.htm
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