Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Index?

 Post subject: Re: Index?
Posted: Sun Apr 27, 2008 6:45 pm 

Replies: 18
Views: 5138


Server doesn't have an index.

I think it does start at 1, I really can't remember, there's rarely any reason you'd need to know the number itself, everything is in context.

 Forum: General   Topic: Index?

 Post subject: Re: Index?
Posted: Sun Apr 27, 2008 6:30 pm 

Replies: 18
Views: 5138


It's the number of the player in use.

 Forum: General   Topic: rte 429 with vista

 Post subject: Re: rte 429 with vista
Posted: Sun Apr 27, 2008 2:53 am 

Replies: 19
Views: 6108


He also needs to have DX7 installed, which he says he can't do.

But I did, and others have, so I'm not sure why.

 Forum: General   Topic: rte 429 with vista

 Post subject: Re: rte 429 with vista
Posted: Sun Apr 27, 2008 2:34 am 

Replies: 19
Views: 6108


Yeah, but I meant it's not an unsupported control or anything, all he has to do is register it.

 Forum: General   Topic: rte 429 with vista

 Post subject: Re: rte 429 with vista
Posted: Sat Apr 26, 2008 9:55 pm 

Replies: 19
Views: 6108


Dave wrote:
If Robin has used any controls that are no longer supported in Vista (or you are missing the DLL/OCX for any of said controlls) you will get that error because, as the error states, ActiveX can not create the object.


DX7 causes it if it's not registered.

 Forum: Mirage Source 3.x.x, MSx   Topic: where to get VB6

 Post subject: Re: where to get VB6
Posted: Sat Apr 26, 2008 9:54 pm 

Replies: 6
Views: 7604


Am I the only one that owns a physical VB6 CD?
:oops:

 Forum: General   Topic: Another Question

 Post subject: Re: Another Question
Posted: Sat Apr 26, 2008 12:08 am 

Replies: 15
Views: 3145


Use Labels with no caption.

There are no transparent buttons, unless you find a user control.

 Forum: Related Products   Topic: Megaliths < First Page Updated!!

Posted: Tue Apr 22, 2008 7:07 pm 

Replies: 168
Views: 99681


Mithlomion wrote:
Games released for 1-2 days now..
Go play.


I only saw that, I usually relate Released to Finished.

=/

 Forum: Help Wanted   Topic: Sprite design needed (well paid)

Posted: Tue Apr 22, 2008 7:05 pm 

Replies: 21
Views: 11054


It's Kuja.

 Forum: Related Products   Topic: Megaliths < First Page Updated!!

Posted: Mon Apr 21, 2008 11:54 pm 

Replies: 168
Views: 99681


True, but he didn't state it was testing, he said "the game is out, go play."

 Forum: Related Products   Topic: Megaliths < First Page Updated!!

Posted: Sun Apr 20, 2008 10:12 pm 

Replies: 168
Views: 99681


I was going to, but I don't have permissions to see the link.

 Forum: General   Topic: [Completed] Hair

 Post subject: Re: Hair
Posted: Sun Apr 20, 2008 8:08 pm 

Replies: 15
Views: 4798


That's how I do it, I send the player().Hair along with the sprite data, then blit it immediately after the sprite is drawn.

 Forum: General   Topic: Gameloop optimizing

 Post subject: Re: Gameloop optimizing
Posted: Fri Apr 18, 2008 5:56 pm 

Replies: 51
Views: 23229


I win because I cap my fps at 18.

Ftw.

 Forum: General   Topic: Gameloop optimizing

 Post subject: Re: Gameloop optimizing
Posted: Fri Apr 18, 2008 5:47 pm 

Replies: 51
Views: 23229


But.. why would your AI be controlled Client side?

-.^;

 Forum: General   Topic: Gameloop optimizing

 Post subject: Re: Gameloop optimizing
Posted: Fri Apr 18, 2008 5:43 pm 

Replies: 51
Views: 23229


I personally don't bother optimizing the client. I use 2% - 4% CPU roughly, if someone has an issue running that, that's their problem, the majority of the world should be fine.

 Forum: General   Topic: Im loling at this.

 Post subject: Re: Im loling at this.
Posted: Fri Apr 18, 2008 5:31 pm 

Replies: 19
Views: 6231


viewtopic.php?f=27&t=1979

 Forum: General   Topic: Im loling at this.

 Post subject: Re: Im loling at this.
Posted: Fri Apr 18, 2008 4:51 pm 

Replies: 19
Views: 6231


Yeah.. that's just how silverdale looked.

 Forum: General   Topic: Saving in Binary

 Post subject: Re: Saving in Binary
Posted: Thu Apr 17, 2008 3:01 am 

Replies: 16
Views: 3730


Makes sense, I still don't see why it's that big of a deal though.
It can't use up very much filesize.

>.>

 Forum: General   Topic: Saving in Binary

 Post subject: Re: Saving in Binary
Posted: Thu Apr 17, 2008 2:43 am 

Replies: 16
Views: 3730


Don't you HAVE to use fixed length strings in Binary?

I don't see why it's a problem anyways.
=/

 Forum: Related Products   Topic: Megaliths < First Page Updated!!

Posted: Wed Apr 16, 2008 11:22 pm 

Replies: 168
Views: 99681


Why do you have 2 targets?

 Forum: Related Products   Topic: Winds Whisper Release!

 Post subject: Re: Winds Whisper - WIP
Posted: Wed Apr 16, 2008 6:54 pm 

Replies: 455
Views: 142348


Mabinogi has a spell casting animation!

Joor Copiers.

 Forum: Resources   Topic: Tidying up your Client Folder

Posted: Tue Apr 15, 2008 6:46 pm 

Replies: 16
Views: 5423


http://web.miragesource.com/old-tutoria ... lient.html

 Forum: Related Products   Topic: Megaliths < First Page Updated!!

Posted: Mon Apr 14, 2008 7:06 pm 

Replies: 168
Views: 99681


Never.

I've noticed Mith does animations last, so give it time.

 Forum: General   Topic: 16x16 tiles(32x32 sprites)

Posted: Mon Apr 14, 2008 12:54 am 

Replies: 25
Views: 9824


Don't you just change Pic_X/Y to 16?

I mean that'll get the core graphic stuff done doesn't it?

 Forum: General   Topic: Instance Maps?

 Post subject: Re: Instance Maps?
Posted: Sun Apr 13, 2008 8:17 pm 

Replies: 22
Views: 6083


Well for mine that doesn't work, since I don't deal with instances, mine's for plain map generation, I jsut figured it's the same idea.

XD
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