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Forum: General Topic: Index? |
Rezeyu |
Posted: Sun Apr 27, 2008 6:45 pm
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Replies: 18 Views: 5138
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Server doesn't have an index.
I think it does start at 1, I really can't remember, there's rarely any reason you'd need to know the number itself, everything is in context. |
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Forum: General Topic: Index? |
Rezeyu |
Posted: Sun Apr 27, 2008 6:30 pm
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Replies: 18 Views: 5138
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It's the number of the player in use. |
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Forum: General Topic: rte 429 with vista |
Rezeyu |
Posted: Sun Apr 27, 2008 2:53 am
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Replies: 19 Views: 6108
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He also needs to have DX7 installed, which he says he can't do.
But I did, and others have, so I'm not sure why. |
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Forum: General Topic: rte 429 with vista |
Rezeyu |
Posted: Sun Apr 27, 2008 2:34 am
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Replies: 19 Views: 6108
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Yeah, but I meant it's not an unsupported control or anything, all he has to do is register it. |
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Forum: General Topic: rte 429 with vista |
Rezeyu |
Posted: Sat Apr 26, 2008 9:55 pm
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Replies: 19 Views: 6108
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Dave wrote: If Robin has used any controls that are no longer supported in Vista (or you are missing the DLL/OCX for any of said controlls) you will get that error because, as the error states, ActiveX can not create the object.
DX7 causes it if it's not registered. |
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Forum: Mirage Source 3.x.x, MSx Topic: where to get VB6 |
Rezeyu |
Posted: Sat Apr 26, 2008 9:54 pm
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Replies: 6 Views: 7604
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Am I the only one that owns a physical VB6 CD? |
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Forum: General Topic: Another Question |
Rezeyu |
Posted: Sat Apr 26, 2008 12:08 am
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Replies: 15 Views: 3145
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Use Labels with no caption.
There are no transparent buttons, unless you find a user control. |
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Forum: Related Products Topic: Megaliths < First Page Updated!! |
Rezeyu |
Posted: Tue Apr 22, 2008 7:07 pm
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Replies: 168 Views: 99681
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Mithlomion wrote: Games released for 1-2 days now.. Go play.
I only saw that, I usually relate Released to Finished.
=/ |
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Forum: Help Wanted Topic: Sprite design needed (well paid) |
Rezeyu |
Posted: Tue Apr 22, 2008 7:05 pm
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Replies: 21 Views: 11054
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Forum: Related Products Topic: Megaliths < First Page Updated!! |
Rezeyu |
Posted: Mon Apr 21, 2008 11:54 pm
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Replies: 168 Views: 99681
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True, but he didn't state it was testing, he said "the game is out, go play." |
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Forum: Related Products Topic: Megaliths < First Page Updated!! |
Rezeyu |
Posted: Sun Apr 20, 2008 10:12 pm
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Replies: 168 Views: 99681
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I was going to, but I don't have permissions to see the link. |
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Forum: General Topic: [Completed] Hair |
Rezeyu |
Posted: Sun Apr 20, 2008 8:08 pm
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Replies: 15 Views: 4798
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That's how I do it, I send the player().Hair along with the sprite data, then blit it immediately after the sprite is drawn. |
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Forum: General Topic: Gameloop optimizing |
Rezeyu |
Posted: Fri Apr 18, 2008 5:56 pm
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Replies: 51 Views: 23229
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I win because I cap my fps at 18.
Ftw. |
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Forum: General Topic: Gameloop optimizing |
Rezeyu |
Posted: Fri Apr 18, 2008 5:47 pm
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Replies: 51 Views: 23229
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But.. why would your AI be controlled Client side?
-.^; |
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Forum: General Topic: Gameloop optimizing |
Rezeyu |
Posted: Fri Apr 18, 2008 5:43 pm
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Replies: 51 Views: 23229
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I personally don't bother optimizing the client. I use 2% - 4% CPU roughly, if someone has an issue running that, that's their problem, the majority of the world should be fine. |
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Forum: General Topic: Im loling at this. |
Rezeyu |
Posted: Fri Apr 18, 2008 5:31 pm
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Replies: 19 Views: 6231
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Forum: General Topic: Im loling at this. |
Rezeyu |
Posted: Fri Apr 18, 2008 4:51 pm
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Replies: 19 Views: 6231
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Yeah.. that's just how silverdale looked. |
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Forum: General Topic: Saving in Binary |
Rezeyu |
Posted: Thu Apr 17, 2008 3:01 am
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Replies: 16 Views: 3730
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Makes sense, I still don't see why it's that big of a deal though. It can't use up very much filesize.
>.> |
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Forum: General Topic: Saving in Binary |
Rezeyu |
Posted: Thu Apr 17, 2008 2:43 am
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Replies: 16 Views: 3730
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Don't you HAVE to use fixed length strings in Binary?
I don't see why it's a problem anyways. =/ |
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Forum: Related Products Topic: Megaliths < First Page Updated!! |
Rezeyu |
Posted: Wed Apr 16, 2008 11:22 pm
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Replies: 168 Views: 99681
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Why do you have 2 targets? |
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Forum: Related Products Topic: Winds Whisper Release! |
Rezeyu |
Posted: Wed Apr 16, 2008 6:54 pm
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Replies: 455 Views: 142348
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Mabinogi has a spell casting animation!
Joor Copiers. |
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Forum: Resources Topic: Tidying up your Client Folder |
Rezeyu |
Posted: Tue Apr 15, 2008 6:46 pm
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Replies: 16 Views: 5423
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Forum: Related Products Topic: Megaliths < First Page Updated!! |
Rezeyu |
Posted: Mon Apr 14, 2008 7:06 pm
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Replies: 168 Views: 99681
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Never.
I've noticed Mith does animations last, so give it time. |
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Forum: General Topic: 16x16 tiles(32x32 sprites) |
Rezeyu |
Posted: Mon Apr 14, 2008 12:54 am
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Replies: 25 Views: 9824
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Don't you just change Pic_X/Y to 16?
I mean that'll get the core graphic stuff done doesn't it? |
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Forum: General Topic: Instance Maps? |
Rezeyu |
Posted: Sun Apr 13, 2008 8:17 pm
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Replies: 22 Views: 6083
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Well for mine that doesn't work, since I don't deal with instances, mine's for plain map generation, I jsut figured it's the same idea.
XD |
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