Mirage Source

Free ORPG making software.
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 Forum: Announcements   Topic: Overhaul

 Post subject: Re: Overhaul
Posted: Mon Nov 02, 2009 11:41 am 

Replies: 68
Views: 64047


Proof or it didn't happen. Let me phrase this in different terms since you obviously know what I meant, but chose to ignore it. How can you say this place is better off if you have no PROOF. AKA, what is your proof this place is better? Considering I made 3 different replies was I suppose to instan...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MirageSource.Net

 Post subject: Re: MirageSource.Net
Posted: Mon Apr 20, 2009 12:31 pm 

Replies: 58
Views: 30894


That's like saying stick with vb6 because people are used to it I say do dx8 or dx9 Vast, vast, vast difference. I believe that Microsoft has ended support for VB6. On the other hand, we have VB.NET which will be supported for many years to come. I don't think the people behind this project are stu...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MirageSource.Net

 Post subject: Re: MirageSource.Net
Posted: Mon Apr 20, 2009 4:15 am 

Replies: 58
Views: 30894


Yes you can use DX7 in VB.NET (I'm assuming, since more people would be familiar with that). I would actually recommend it since that's what everyone is familiar with on these boards.

 Forum: General   Topic: FreeBASIC

 Post subject: Re: FreeBASIC
Posted: Fri Apr 17, 2009 12:16 am 

Replies: 8
Views: 7163


Awesome? It looks like every other BASIC syntax. :D

 Forum: General   Topic: Teh Calc C++

 Post subject: Re: Teh Calc C++
Posted: Fri Apr 17, 2009 12:12 am 

Replies: 11
Views: 8711


Very basic. It does what it needs to, though.

 Forum: Unrelated Products   Topic: The 4th Coming

 Post subject: Re: The 4th Coming
Posted: Wed Aug 13, 2008 3:13 pm 

Replies: 29
Views: 14541


Screens Plz. http://t4c.4genet.com/screenshots.php Wow was it that hard to browse around his site to find em >.> Anyways Kenko is that some kind of private server or did you make that game? The site looks cool btw. We are a licensed Dialsoft (owners of the game) server. http://the4thcoming.com/inde...

 Forum: Unrelated Products   Topic: The 4th Coming

 Post subject: Re: The 4th Coming
Posted: Wed Aug 13, 2008 2:05 am 

Replies: 29
Views: 14541


Nobody was running after you trying to kill you. Those are monsters that are a part of the Crimsonscale quest (t4cbible.com) which are killable, but will not automatically attack unless provoked. If you read the instructions, you are supposed to look for the little red guy near the temple for your n...

 Forum: Unrelated Products   Topic: The 4th Coming

 Post subject: The 4th Coming
Posted: Tue Aug 12, 2008 10:50 pm 

Replies: 29
Views: 14541


http://img143.imageshack.us/img143/5413/t4csigne2.gif Official 4GE Net Web site: http://www.4genet.com/ The 4th Coming: http://t4c.4genet.com/ Staff: Sono MGM Kenko HGM Unofficial game information Web site: http://www.t4cbible.com/ (T4CBible) There was a time long ago when Elves wandered the world ...

 Forum: General   Topic: Jobs and Skills: A Mirage Source Revamp

Posted: Tue Aug 12, 2008 10:46 pm 

Replies: 35
Views: 13048


I'm not too fond of any of the ideas here. :S

 Forum: Help Wanted   Topic: Looking for experienced and talented mappers

Posted: Sun Jun 29, 2008 5:26 am 

Replies: 35
Views: 21144


Found another mapper. Still looking for a few more talented individuals! :D Mapping should be ready any time soon.

 Forum: General   Topic: Converter from old maps to new

Posted: Sat Jun 28, 2008 5:35 pm 

Replies: 19
Views: 5676


There is no way that the binary file would be any different if you wrote it using the same "Old Map" structure. Check to ensure that your "Old Map" structure has the same variables in your new client as your older client. If necessary, debug to ensure that the correct values are ...

 Forum: Help Wanted   Topic: ...

Posted: Thu Jun 12, 2008 10:28 am 

Replies: 23
Views: 9555


Dont go with x10hosting man they suspended me for no reason and having to go to there forums every week is a pain Use http://www.websitesnetwork.net its basiclly the same with no strings Also good luck I gave a try at a vb.net engine I messed up lol Server not found 'http://www.websitesnetwork.net/...

 Forum: Help Wanted   Topic: Looking for experienced and talented mappers

Posted: Mon Jun 09, 2008 2:24 pm 

Replies: 35
Views: 21144


You need them too :) If the building is 5 tiles long on top, they need to be five tiles long on bottom, too. The houses you have behind the front ones make the front ones have huge, angled back walls... totally not natural. The middle one is way off :D There's something else about the map that I ju...

 Forum: Help Wanted   Topic: Looking for experienced and talented mappers

Posted: Mon Jun 09, 2008 2:07 pm 

Replies: 35
Views: 21144


Thrones of War is still looking for mappers~

 Forum: Help Wanted   Topic: Looking for experienced and talented mappers

Posted: Sat Jun 07, 2008 5:52 am 

Replies: 35
Views: 21144


James wrote:
I'm a pretty good mapper! ;D


Added you to MSN and awaiting examples.

 Forum: Help Wanted   Topic: Looking for experienced and talented mappers

Posted: Fri Jun 06, 2008 11:45 pm 

Replies: 35
Views: 21144


Makeshift wrote:
i have some rather decent mapping skills


Contact me on MSN with examples on-hand. darryl.abe@gmail.com

 Forum: Help Wanted   Topic: Looking for experienced and talented mappers

Posted: Fri Jun 06, 2008 3:08 pm 

Replies: 35
Views: 21144


Robin wrote:
I can see why you need mappers :lol:


Pfft! It's a test map! XD

 Forum: Help Wanted   Topic: Looking for experienced and talented mappers

Posted: Fri Jun 06, 2008 6:49 am 

Replies: 35
Views: 21144


Just to prove that ToW has made progress for anyone that is skeptical. I refuse to change programming languages at this point! lol

 Forum: Show Off   Topic: Trying a new GUI for Athrandir

Posted: Wed Jun 04, 2008 7:04 am 

Replies: 21
Views: 8381


the buttons were made from an online editor called cooltext.com. I'm sick of trying to get someone to make a GUI for me and getting stood up, even when I offer to pay. so if I have to make my own GUI so be it, and it won't look nearly as good as anyone else's because image editing is not my strong ...

 Forum: Show Off   Topic: Trying a new GUI for Athrandir

Posted: Tue Jun 03, 2008 9:50 am 

Replies: 21
Views: 8381


A plain form with normal buttons and text boxes would look better than that. The background is just black and white pixels. The buttons are generic and were probably made in Jasc Paintshop. I would suggest either:
A) Finding someone who will make you a GUI.
B) Stick with normal form controls.

 Forum: Help Wanted   Topic: Looking for experienced and talented mappers

Posted: Tue Jun 03, 2008 8:08 am 

Replies: 35
Views: 21144


I am currently looking for talented mappers for my game, Thrones of War. The engine it uses has been coded from scratch in another programming language besides VB6. The maps can be very large, but I've decided to put a temporary limit of 500 x 500 on them to ensure that they will not greatly affect ...

 Forum: General   Topic: DirectX8 + Alpha Channels

Posted: Sun Jan 27, 2008 7:00 am 

Replies: 39
Views: 16151


Looking good so far! I apologize for some of my sloppy coding. Make sure you don't release the source -- for obvious reasons. Other than that, keep up the awesome work, Robin! :wink:

 Forum: Resources   Topic: Reduce amount of string comparisons for handling packets

Posted: Tue Dec 25, 2007 2:28 pm 

Replies: 27
Views: 11115


With the most optimized code, you may take it from really slow to really slow - 1. You can't speed up something just by cleaning up the code around it. Simple file I/O like string reading along with variable-location I/O like the INI reading is very slow. Period. It has nothing to do with the code ...

 Forum: Show Off   Topic: Some PdoA Screenshots.

 Post subject: Re: Some PdoA Screenshots.
Posted: Tue Dec 25, 2007 2:19 pm 

Replies: 86
Views: 42050


The GUI is absolutely atrocious. :o

 Forum: General   Topic: Visual Stat Next lvl

 Post subject: Re: Visual Stat Next lvl
Posted: Sun Nov 05, 2006 5:38 am 

Replies: 15
Views: 4428


Call SetPlayerNextLevel(MyIndex, Val(Parse(5)))
frmMirage.lblNextLvl.CAPTION = GetPlayerNextLevel(MyIndex)
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