Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: My First Character Template

Posted: Tue Dec 23, 2008 1:32 am 

Replies: 42
Views: 21195


fags?

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Targeting System

 Post subject: Re: Targeting System
Posted: Sun Oct 19, 2008 6:55 pm 

Replies: 2
Views: 3306


You can use parts of tutorials here to build virtually anything you could want.

 Forum: Help Wanted   Topic: Recruitment for Dawn of Zypherious *MMORPG*

Posted: Thu Oct 09, 2008 10:58 pm 

Replies: 19
Views: 8230


1. No one knows him. No posts. he just appeared and asked for help, not even paying whom he hires.
2. See one.

 Forum: Help Wanted   Topic: Recruitment for Dawn of Zypherious *MMORPG*

Posted: Thu Oct 09, 2008 3:31 am 

Replies: 19
Views: 8230


I think you know why this won't work out very well...

 Forum: Tutorials   Topic: [Feature] Display Sprite on Character Creation

Posted: Wed Oct 08, 2008 9:41 pm 

Replies: 1688
Views: 129944


Nice tut, and

FoxIt Reader is better than Adobe... IMHO

 Forum: Resources   Topic: Converrt an Old Tut?

 Post subject: Re: Converrt an Old Tut?
Posted: Sat Oct 04, 2008 4:23 pm 

Replies: 14
Views: 4308


Have you tried doing it yourself?

If not, then do so.
If yes, then have you tried examining tutorials and figuring it out?

 Forum: Related Products   Topic: Kolosos

 Post subject: Re: Kolosos
Posted: Tue Sep 16, 2008 3:11 am 

Replies: 353
Views: 88066


well done. actually completed a good bit.

 Forum: Show Off   Topic: Practicing Photoshop...

 Post subject: Re: Practicing Photoshop...
Posted: Fri Sep 05, 2008 1:34 am 

Replies: 22
Views: 9003


Nice stuff. Better than I could do. But I don't understand the art stlye your going for...

Seriously though, don't quote someone pictures when you are posting right below them. It is rather annyoing.)

 Forum: Help Wanted   Topic: Can someone do a quick edit

Posted: Thu Sep 04, 2008 1:09 am 

Replies: 28
Views: 12960


It is simple to do, even without a tutorial...

just cover all the packets as they go between the client and server and c + p the old layers with maybe one or two words to change for the bliting.

 Forum: Unrelated Products   Topic: The Mind Game: Addition and Multiplication Edition

Posted: Thu Aug 28, 2008 1:26 am 

Replies: 29
Views: 14628


Again,

Number 1 is always 1 + 1 (answer: 2)
Number 2 is always 2 + 2 (answer: 4)
Number 3 is always 4 + 3 (answer: 7)
number 4 is always 7 + 4 (answer: 11)
number 5 is always 11 + 5 (answer: 16)
number 6 is always 16 + 6 (answer: 22)
etc.

...

 Forum: Unrelated Products   Topic: The Mind Game: Addition and Multiplication Edition

Posted: Wed Aug 27, 2008 10:23 pm 

Replies: 29
Views: 14628


Every stage in the round has the same answers
1.1's answer = 2
1.2's answer = 4
1.3's answer = 7
1.4's answer = 11
1.5's answer = 16
1.6's answer = 22
1.7's answer = 29
1.8's answer = 37
1.9's answer = 46
1.10's answer = 56
and so on...

Those are not randomized at all...

 Forum: Unrelated Products   Topic: The Mind Game: Addition and Multiplication Edition

Posted: Wed Aug 27, 2008 8:43 pm 

Replies: 29
Views: 14628


Yes they are. Since I haven't bothered with the code...

In the addition the answers go up:
2, 4, 7, 11, 16, 22, 29, 37, 46, 56, and I forget from there...(but they are always the same...)

 Forum: Unrelated Products   Topic: The Mind Game: Addition and Multiplication Edition

Posted: Tue Aug 26, 2008 3:27 am 

Replies: 29
Views: 14628


Um, all the answers are the same.../randomize questions pl0x?

 Forum: Related Products   Topic: Playia

 Post subject: Re: Playia
Posted: Fri Aug 15, 2008 1:51 am 

Replies: 29
Views: 15326


On the Noobish map is that a river, or wtf? I can't tell...

 Forum: Show Off   Topic: Proof I can't pixel. >.>

Posted: Wed Jul 02, 2008 2:31 am 

Replies: 21
Views: 7663


I think it's shmexy!

 Forum: General   Topic: ComboBox.additem, error?

Posted: Sun Jun 15, 2008 10:08 pm 

Replies: 19
Views: 6144


It says it is an optional thing.

 Forum: General   Topic: ComboBox.additem, error?

Posted: Sun Jun 15, 2008 8:57 pm 

Replies: 19
Views: 6144


even just putting a number (such as 0, 1, 17, 69) in there gives an error

 Forum: Related Products   Topic: Elmysia

 Post subject: Re: Elmysia
Posted: Sun Jun 15, 2008 8:57 pm 

Replies: 48
Views: 23021


Yep, it is a screenshot from Guild Wars:Prophecies

 Forum: Related Products   Topic: Elmysia

 Post subject: Re: Elmysia
Posted: Sun Jun 15, 2008 7:52 pm 

Replies: 48
Views: 23021


I spy Guild Wars in your GUI!

 Forum: Help Wanted   Topic: MS Communitie QuadChat Server

Posted: Thu Jun 12, 2008 3:16 pm 

Replies: 270
Views: 27175


Well, since the US dollar sucks, 10£ is equivalent to $20 (last I checked)

 Forum: General   Topic: GetPlayerClass(MyIndex) in a label.

Posted: Wed Jun 11, 2008 5:49 pm 

Replies: 22
Views: 9634


It isn't complicated...

 Forum: General   Topic: GetPlayerClass(MyIndex) in a label.

Posted: Wed Jun 11, 2008 2:07 pm 

Replies: 22
Views: 9634


It looks fine to me, just indent...

 Forum: General   Topic: ComboBox.additem, error?

 Post subject: ComboBox.additem, error?
Posted: Wed Jun 11, 2008 2:52 am 

Replies: 19
Views: 6144


I am using code such as the following (all variables and such are declared) frmBla.cmbBlarghh.AddItem(Index & ": " & bala & " " & bala2) and I get no error. However, when I add the optional index, frmBla.cmbBlarghh.AddItem(Index & ": " & bala &am...

 Forum: General   Topic: GetPlayerClass(MyIndex) in a label.

Posted: Wed Jun 11, 2008 2:00 am 

Replies: 22
Views: 9634


I make things general XD

 Forum: General   Topic: GetPlayerClass(MyIndex) in a label.

Posted: Tue Jun 10, 2008 11:36 pm 

Replies: 22
Views: 9634


You need to convert the number to text, for example (not complete at all, just an example): .caption = ConvertToText(GetPlayerClass(Index), CTT_CLASS) Function ConvertToText(value, type) As String If type = CTT_CLASS Then select case value case 0 ConvertToText = "warrior" case 1 ConvertToT...
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