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Forum: Show Off Topic: My First Character Template |
Stomach Pulser |
Posted: Tue Dec 23, 2008 1:32 am
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Replies: 42 Views: 21195
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Targeting System |
Stomach Pulser |
Posted: Sun Oct 19, 2008 6:55 pm
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Replies: 2 Views: 3306
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You can use parts of tutorials here to build virtually anything you could want. |
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Forum: Help Wanted Topic: Recruitment for Dawn of Zypherious *MMORPG* |
Stomach Pulser |
Posted: Thu Oct 09, 2008 10:58 pm
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Replies: 19 Views: 8230
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1. No one knows him. No posts. he just appeared and asked for help, not even paying whom he hires. 2. See one. |
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Forum: Help Wanted Topic: Recruitment for Dawn of Zypherious *MMORPG* |
Stomach Pulser |
Posted: Thu Oct 09, 2008 3:31 am
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Replies: 19 Views: 8230
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I think you know why this won't work out very well... |
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Forum: Tutorials Topic: [Feature] Display Sprite on Character Creation |
Stomach Pulser |
Posted: Wed Oct 08, 2008 9:41 pm
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Replies: 1688 Views: 129944
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Nice tut, and
FoxIt Reader is better than Adobe... IMHO |
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Forum: Resources Topic: Converrt an Old Tut? |
Stomach Pulser |
Posted: Sat Oct 04, 2008 4:23 pm
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Replies: 14 Views: 4308
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Have you tried doing it yourself?
If not, then do so. If yes, then have you tried examining tutorials and figuring it out? |
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Forum: Related Products Topic: Kolosos |
Stomach Pulser |
Posted: Tue Sep 16, 2008 3:11 am
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Replies: 353 Views: 88066
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well done. actually completed a good bit. |
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Forum: Show Off Topic: Practicing Photoshop... |
Stomach Pulser |
Posted: Fri Sep 05, 2008 1:34 am
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Replies: 22 Views: 9003
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Nice stuff. Better than I could do. But I don't understand the art stlye your going for...
Seriously though, don't quote someone pictures when you are posting right below them. It is rather annyoing.) |
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Forum: Help Wanted Topic: Can someone do a quick edit |
Stomach Pulser |
Posted: Thu Sep 04, 2008 1:09 am
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Replies: 28 Views: 12960
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It is simple to do, even without a tutorial...
just cover all the packets as they go between the client and server and c + p the old layers with maybe one or two words to change for the bliting. |
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Forum: Unrelated Products Topic: The Mind Game: Addition and Multiplication Edition |
Stomach Pulser |
Posted: Thu Aug 28, 2008 1:26 am
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Replies: 29 Views: 14628
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Again,
Number 1 is always 1 + 1 (answer: 2) Number 2 is always 2 + 2 (answer: 4) Number 3 is always 4 + 3 (answer: 7) number 4 is always 7 + 4 (answer: 11) number 5 is always 11 + 5 (answer: 16) number 6 is always 16 + 6 (answer: 22) etc.
... |
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Forum: Unrelated Products Topic: The Mind Game: Addition and Multiplication Edition |
Stomach Pulser |
Posted: Wed Aug 27, 2008 10:23 pm
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Replies: 29 Views: 14628
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Every stage in the round has the same answers 1.1's answer = 2 1.2's answer = 4 1.3's answer = 7 1.4's answer = 11 1.5's answer = 16 1.6's answer = 22 1.7's answer = 29 1.8's answer = 37 1.9's answer = 46 1.10's answer = 56 and so on...
Those are not randomized at all... |
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Forum: Unrelated Products Topic: The Mind Game: Addition and Multiplication Edition |
Stomach Pulser |
Posted: Wed Aug 27, 2008 8:43 pm
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Replies: 29 Views: 14628
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Yes they are. Since I haven't bothered with the code...
In the addition the answers go up: 2, 4, 7, 11, 16, 22, 29, 37, 46, 56, and I forget from there...(but they are always the same...) |
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Forum: Unrelated Products Topic: The Mind Game: Addition and Multiplication Edition |
Stomach Pulser |
Posted: Tue Aug 26, 2008 3:27 am
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Replies: 29 Views: 14628
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Um, all the answers are the same.../randomize questions pl0x? |
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Forum: Related Products Topic: Playia |
Stomach Pulser |
Posted: Fri Aug 15, 2008 1:51 am
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Replies: 29 Views: 15326
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On the Noobish map is that a river, or wtf? I can't tell... |
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Forum: Show Off Topic: Proof I can't pixel. >.> |
Stomach Pulser |
Posted: Wed Jul 02, 2008 2:31 am
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Replies: 21 Views: 7663
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Forum: General Topic: ComboBox.additem, error? |
Stomach Pulser |
Posted: Sun Jun 15, 2008 10:08 pm
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Replies: 19 Views: 6144
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It says it is an optional thing. |
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Forum: General Topic: ComboBox.additem, error? |
Stomach Pulser |
Posted: Sun Jun 15, 2008 8:57 pm
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Replies: 19 Views: 6144
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even just putting a number (such as 0, 1, 17, 69) in there gives an error |
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Forum: Related Products Topic: Elmysia |
Stomach Pulser |
Posted: Sun Jun 15, 2008 8:57 pm
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Replies: 48 Views: 23021
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Yep, it is a screenshot from Guild Wars:Prophecies |
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Forum: Related Products Topic: Elmysia |
Stomach Pulser |
Posted: Sun Jun 15, 2008 7:52 pm
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Replies: 48 Views: 23021
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I spy Guild Wars in your GUI! |
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Forum: Help Wanted Topic: MS Communitie QuadChat Server |
Stomach Pulser |
Posted: Thu Jun 12, 2008 3:16 pm
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Replies: 270 Views: 27175
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Well, since the US dollar sucks, 10£ is equivalent to $20 (last I checked) |
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Forum: General Topic: GetPlayerClass(MyIndex) in a label. |
Stomach Pulser |
Posted: Wed Jun 11, 2008 5:49 pm
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Replies: 22 Views: 9634
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Forum: General Topic: GetPlayerClass(MyIndex) in a label. |
Stomach Pulser |
Posted: Wed Jun 11, 2008 2:07 pm
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Replies: 22 Views: 9634
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It looks fine to me, just indent... |
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Forum: General Topic: ComboBox.additem, error? |
Stomach Pulser |
Posted: Wed Jun 11, 2008 2:52 am
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Replies: 19 Views: 6144
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I am using code such as the following (all variables and such are declared) frmBla.cmbBlarghh.AddItem(Index & ": " & bala & " " & bala2) and I get no error. However, when I add the optional index, frmBla.cmbBlarghh.AddItem(Index & ": " & bala &am... |
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Forum: General Topic: GetPlayerClass(MyIndex) in a label. |
Stomach Pulser |
Posted: Wed Jun 11, 2008 2:00 am
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Replies: 22 Views: 9634
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Forum: General Topic: GetPlayerClass(MyIndex) in a label. |
Stomach Pulser |
Posted: Tue Jun 10, 2008 11:36 pm
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Replies: 22 Views: 9634
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You need to convert the number to text, for example (not complete at all, just an example): .caption = ConvertToText(GetPlayerClass(Index), CTT_CLASS) Function ConvertToText(value, type) As String If type = CTT_CLASS Then select case value case 0 ConvertToText = "warrior" case 1 ConvertToT... |
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