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Forum: Bugs Reports Topic: Render_Graphics clean-up |
doomJoost1 |
Posted: Tue Apr 07, 2009 8:38 pm
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Replies: 1189 Views: 39076
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Both are valid points . |
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Forum: Tutorials Topic: Config File |
doomJoost1 |
Posted: Tue Apr 07, 2009 6:27 pm
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Replies: 1379 Views: 63311
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It may be cuter to encrypt p/w's before storing them in a .txt file. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Feature-Rich Version |
doomJoost1 |
Posted: Tue Apr 07, 2009 5:00 pm
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Replies: 82 Views: 72624
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Your thing would provide an excellent base, because you're quite a decent coder, as far as I know. Still, I hope every addition will be discussed before added, to make sure it's working perfect. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Feature-Rich Version |
doomJoost1 |
Posted: Tue Apr 07, 2009 4:21 pm
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Replies: 82 Views: 72624
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If Dugor lets me do things my way here, I'll post a list of features, and allow users to "vote" on what they think is good for a solid basis. Until then, please don't discuss it - we don't want genusis adding in ranged weapons :p. |
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Forum: Tutorials Topic: Putting Map Editor in a Different Form |
doomJoost1 |
Posted: Tue Apr 07, 2009 3:20 pm
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Replies: 2036 Views: 63866
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Hehe, totally correct, I can't take into account people's preferences ;p. If you prefer having it in an independant form, this is the way to go. |
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Forum: Tutorials Topic: Putting Map Editor in a Different Form |
doomJoost1 |
Posted: Tue Apr 07, 2009 2:59 pm
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Replies: 2036 Views: 63866
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That''d be a very good thing, in my opinion. In my own ooold engine, I moved all editors in one form as well, it decreases file size, time it takes to compile, load, and probably some other things. Oh, about your disclaimer, I don't think ANYONE has a problem with someone posting a tut. But, accepti... |
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Forum: Announcements Topic: First Official Post |
doomJoost1 |
Posted: Tue Apr 07, 2009 2:47 pm
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Replies: 23 Views: 19361
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I'm sure we can all pitch in a bit on MSE4, already told you the way I would like to see, and judging from your post, you're definatly going that direction. |
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Forum: Tutorials Topic: Putting Map Editor in a Different Form |
doomJoost1 |
Posted: Tue Apr 07, 2009 2:43 pm
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Replies: 2036 Views: 63866
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Most programmers here will try to keep amound of forms used to a mimumen.
On the other hand, in a proper client, admin stuff should be taken out anyawy, in the rare event someone hacks admin access. |
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Forum: Bugs Reports Topic: HUGE optimization |
doomJoost1 |
Posted: Tue Apr 07, 2009 2:42 pm
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Replies: 930 Views: 60497
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Aka, the first 2/260's second you see the map try out both options and see what gives high FPS. |
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Forum: Bugs Reports Topic: HUGE optimization |
doomJoost1 |
Posted: Tue Apr 07, 2009 6:32 am
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Replies: 930 Views: 60497
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But when all ground tiles are filled, like in most maps, the only effect is adding MAX_Y*MAX_X If statements, actually decreasing FPS. The more tiles you use, the less this works, and eventually this'll give a negative effect, with all ground tiles used. So I stand by original opinion, not huge ;p. |
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Forum: Bugs Reports Topic: HUGE optimization |
doomJoost1 |
Posted: Mon Apr 06, 2009 10:06 pm
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Replies: 930 Views: 60497
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Is this being done for fringe/mas as well?
I guess the reason for this is that in most games, all floor tiles are covered, your huge FPS jump must've been an empty map. A good optimization, no doubt, but a huge one? |
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Forum: Tutorials Topic: String Checks |
doomJoost1 |
Posted: Sun Apr 05, 2009 4:01 pm
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Replies: 1309 Views: 52907
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Small addon
IF IsNumeric(String) = True Then Oh, its not true, cause its a string, not a number. End If
To prevent players sending a string instead of a number which can lead to server crash. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 testing Online client. |
doomJoost1 |
Posted: Sun Apr 05, 2009 3:50 pm
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Replies: 6 Views: 5587
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Not a bad idea, +1 for you, but next time edit as little as possible. Messing around with things may cause errors that aren't in the real MSE4 version. |
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Forum: Bugs Reports Topic: 5 minutes of looking at the client only |
doomJoost1 |
Posted: Sun Apr 05, 2009 10:32 am
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Replies: 742 Views: 47664
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Some of these are not useless. Well, one I seen. Lol. Some of these are just basic security checks. Such as the one checking to make sure you're not higher than the max_items. A good packet hacker could get higher than that, in an attempt to crash the server. Which, he would crash the server, were ... |
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