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Forum: Related Products Topic: hey |
Gilgamesch |
Posted: Sat Nov 08, 2008 2:01 pm
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Replies: 27 Views: 15849
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Andrew wrote: oh herro
what do you mean? ^^
@robin,no i dont o.O |
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Forum: Unrelated Products Topic: The 4th Coming |
Gilgamesch |
Posted: Sun Nov 02, 2008 12:32 am
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Replies: 262 Views: 34017
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Excuse me but i got to make the following statement: Worst graphics ever. wtf is wrong with you guys o.O how about being a little nicer and not such assholes, and why dont you wrap up your "statement" a little bit less provocing. seems like this forum didnt get any friendlier during the l... |
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Forum: Unrelated Products Topic: Realm Crossing |
Gilgamesch |
Posted: Sun Nov 02, 2008 12:28 am
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Replies: 16 Views: 8995
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link down ^^, i wanted to try it xD |
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Forum: Related Products Topic: hey |
Gilgamesch |
Posted: Fri Oct 31, 2008 1:11 pm
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Replies: 27 Views: 15849
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Dragoons Master wrote: Gilgaaaaaaaaaaa What's up??? Welcome back ^^
hehe thanks everyone ^^, makes me happy that it seems like most people still remember me |
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Forum: Related Products Topic: hey |
Gilgamesch |
Posted: Thu Oct 30, 2008 9:36 pm
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Replies: 27 Views: 15849
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Sonire wrote: Welcome back man
hehe lol thanks dude |
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Forum: Related Products Topic: hey |
Gilgamesch |
Posted: Thu Oct 30, 2008 8:56 pm
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Replies: 27 Views: 15849
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Lea wrote: 2nd hint: Don't start from Mirage, the structure of a single player and multiplayer game is inherently entirely different, so start from scratch and use pieces of Mirage as necessary.
hmm alright
thanks good ol'dave |
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Forum: Related Products Topic: hey |
Gilgamesch |
Posted: Thu Oct 30, 2008 7:37 pm
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Replies: 27 Views: 15849
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hello guys, its me again, long time i havent been around here xD anyway, i wanted to start coding again, but no mmorpg, so i thought about a normal single player rpg based on miragesource, but i need some help and hints here and there where to start and so on, so i d appreciate it if someone wants t... |
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Forum: General Topic: zlib for vista |
Gilgamesch |
Posted: Fri Jul 06, 2007 11:58 am
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Replies: 20 Views: 7834
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hey,
i ve been using vista lately and everything worked fine so far, but today i implented the zlib tutorial for the pics and stuff, so the problem is that i cant register the DLL in vista, does anyone know where i can get the same dll but for vista?
thanks |
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Forum: General Topic: probably a simple question... |
Gilgamesch |
Posted: Fri Jun 29, 2007 5:11 pm
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Replies: 16 Views: 6320
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okey thanks, doevents was the one, but now, how come Form_MouseDown works, but Form_KeyDown doesnt? |
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Forum: General Topic: probably a simple question... |
Gilgamesch |
Posted: Fri Jun 29, 2007 12:14 am
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Replies: 16 Views: 6320
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soo, its a general question about the mirage client, you know the gameloop is being called all he time over and over, so it wont actually notice anything when you press a button or something while being in frmmirage and ingame, except if you put something somewhere to handle this stuff, and i cant f... |
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Forum: General Topic: DirectDraw <> Vista |
Gilgamesch |
Posted: Thu Apr 12, 2007 1:24 pm
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Replies: 29 Views: 16524
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Kuja wrote: Do you see WHAT I mean?
no not really o.O, seriously, what are u talking about? |
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Forum: General Topic: DirectDraw <> Vista |
Gilgamesch |
Posted: Tue Apr 10, 2007 7:03 pm
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Replies: 29 Views: 16524
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wtf??? who deleted my post? wtf is wrong here! ?! |
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Forum: General Topic: Vista.... |
Gilgamesch |
Posted: Mon Apr 09, 2007 1:18 pm
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Replies: 17 Views: 7087
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no..i have vista and my game works 100% correctly, you just have to install the directx7 dll manually, i did that and now it works. So, before i got the same 429 error.
hope that helps, if you need the dll tell me and i ll give it to you |
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Forum: General Topic: My Fomula |
Gilgamesch |
Posted: Tue Mar 20, 2007 9:28 pm
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Replies: 26 Views: 12545
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@spodi or someone who can answere that question
i never get your tests xD, so is multiplication faster? and, what do the numbers in the row for lets say test number 1 mean? (4,5,4,5....) the ms it took to do this?
thanks |
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Forum: General Topic: hmpf..third time i am asking this ^^ |
Gilgamesch |
Posted: Sun Mar 04, 2007 2:25 pm
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Replies: 255 Views: 16898
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An example from my frmLogin. Private Sub txtName_KeyPress(KeyAscii As Integer) If KeyAscii = 13 Then Call picConnect_Click KeyAscii = 0 End If End Sub KeyAscii = 0 before the sub ends, and there will be no beep. alright, thanks man :) EDIT: hm...i can remove it for pressing enter and so on?... |
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Forum: General Topic: hmpf..third time i am asking this ^^ |
Gilgamesch |
Posted: Sun Mar 04, 2007 1:09 pm
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Replies: 255 Views: 16898
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hey
ok, its pretty easy...how can i remove this sound when you attack or press enter or do anything..this windows sound that alwasy maks: "ding"
hmpf, i wasnt able to find it o.O
thanks! |
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Forum: Show Off Topic: Some sprites |
Gilgamesch |
Posted: Sun Feb 25, 2007 8:58 pm
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Replies: 20 Views: 9015
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kakashi looks really nice
but somehow i dont like the others |
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Forum: Show Off Topic: Map |
Gilgamesch |
Posted: Sat Feb 17, 2007 10:26 pm
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Replies: 27 Views: 15370
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it looks nice, but nothing special...and what is Xywinzir? man, think of a better name lol |
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Forum: General Topic: Help with Grey ZOne |
Gilgamesch |
Posted: Sun Feb 04, 2007 7:29 pm
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Replies: 369 Views: 32737
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heh, you need the sub: playerattackplayer (or something like that) and not npcattackplayer |
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Forum: Show Off Topic: william sites new look. |
Gilgamesch |
Posted: Sun Feb 04, 2007 10:38 am
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Replies: 278 Views: 32676
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Kuja wrote: Its not fancy, its ugly, PERIOD.
yeah, seriously...there are some people who actually feel how it has to be, and unfortunately for you, you are not one of them :/ |
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Forum: Resources Topic: Zlib Packet Compression |
Gilgamesch |
Posted: Wed Jan 31, 2007 4:35 pm
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Replies: 25 Views: 15230
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well uhm...its not williams tutorial, it was verrigans or grimskaters, but anyway, really helpful
EDIT: somehow my server starts sucking...sometimes it doesnt connect, sometimes some data isnt beging send o.O |
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Forum: General Topic: Npc Chat Interface with Quests. |
Gilgamesch |
Posted: Sun Jan 28, 2007 10:02 pm
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Replies: 289 Views: 22923
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hey
this looks way too complicated ^^...everything is all over the place..looks strange but still a good idea..i have something similar too that in my game... |
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Forum: General Topic: Byte Array: Map Problem |
Gilgamesch |
Posted: Sat Jan 20, 2007 3:50 pm
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Replies: 487 Views: 33068
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@ Dave
i didnt find a valkoria version with byte array packets o.O |
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Forum: General Topic: Byte Array: Map Problem |
Gilgamesch |
Posted: Sat Jan 20, 2007 10:03 am
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Replies: 487 Views: 33068
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Dave wrote: I remember having a particularily hard time getting maps to send correctly. Look in the Valkoria source for something to help, maybe.
the version of valkoria i have doesnt have byte arrays o.O, its the normal one downloaded from your site callled valkoria_src |
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Forum: General Topic: Why are we using/wasting so many loops? |
Gilgamesch |
Posted: Sat Jan 13, 2007 11:50 pm
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Replies: 715 Views: 63744
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William wrote: totalonlineplayers is the same as high_index.
so then there is no reason for adding high_index o.O |
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