Mirage Source

Free ORPG making software.
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 Forum: Related Products   Topic: hey

 Post subject: Re: hey
Posted: Sat Nov 08, 2008 2:01 pm 

Replies: 27
Views: 14133


Andrew wrote:
oh herro



what do you mean? ^^


@robin,no i dont o.O

 Forum: Unrelated Products   Topic: The 4th Coming

 Post subject: Re: The 4th Coming
Posted: Sun Nov 02, 2008 12:32 am 

Replies: 259
Views: 22386


Excuse me but i got to make the following statement: Worst graphics ever. wtf is wrong with you guys o.O how about being a little nicer and not such assholes, and why dont you wrap up your "statement" a little bit less provocing. seems like this forum didnt get any friendlier during the l...

 Forum: Unrelated Products   Topic: Realm Crossing

 Post subject: Re: Realm Crossing
Posted: Sun Nov 02, 2008 12:28 am 

Replies: 16
Views: 7710


link down ^^, i wanted to try it xD

 Forum: Related Products   Topic: hey

 Post subject: Re: hey
Posted: Fri Oct 31, 2008 1:11 pm 

Replies: 27
Views: 14133


Dragoons Master wrote:
Gilgaaaaaaaaaaa
What's up???
:D
Welcome back ^^




hehe thanks everyone ^^, makes me happy that it seems like most people still remember me :)

 Forum: Related Products   Topic: hey

 Post subject: Re: hey
Posted: Thu Oct 30, 2008 9:36 pm 

Replies: 27
Views: 14133


Sonire wrote:
Welcome back man :)



hehe lol thanks dude :)

 Forum: Related Products   Topic: hey

 Post subject: Re: hey
Posted: Thu Oct 30, 2008 8:56 pm 

Replies: 27
Views: 14133


Lea wrote:
2nd hint: Don't start from Mirage, the structure of a single player and multiplayer game is inherently entirely different, so start from scratch and use pieces of Mirage as necessary.




hmm alright


thanks good ol'dave :D

 Forum: Related Products   Topic: hey

 Post subject: hey
Posted: Thu Oct 30, 2008 7:37 pm 

Replies: 27
Views: 14133


hello guys, its me again, long time i havent been around here xD anyway, i wanted to start coding again, but no mmorpg, so i thought about a normal single player rpg based on miragesource, but i need some help and hints here and there where to start and so on, so i d appreciate it if someone wants t...

 Forum: General   Topic: zlib for vista

 Post subject: zlib for vista
Posted: Fri Jul 06, 2007 11:58 am 

Replies: 20
Views: 7049


hey,

i ve been using vista lately and everything worked fine so far, but today i implented the zlib tutorial for the pics and stuff, so the problem is that i cant register the DLL in vista, does anyone know where i can get the same dll but for vista?


thanks

 Forum: General   Topic: probably a simple question...

Posted: Fri Jun 29, 2007 5:11 pm 

Replies: 16
Views: 5401


okey thanks, doevents was the one, but now, how come Form_MouseDown works, but Form_KeyDown doesnt?

 Forum: General   Topic: probably a simple question...

Posted: Fri Jun 29, 2007 12:14 am 

Replies: 16
Views: 5401


soo, its a general question about the mirage client, you know the gameloop is being called all he time over and over, so it wont actually notice anything when you press a button or something while being in frmmirage and ingame, except if you put something somewhere to handle this stuff, and i cant f...

 Forum: General   Topic: DirectDraw <> Vista

Posted: Thu Apr 12, 2007 1:24 pm 

Replies: 29
Views: 14776


Kuja wrote:
Do you see WHAT I mean?


no not really o.O, seriously, what are u talking about?

 Forum: General   Topic: DirectDraw <> Vista

Posted: Tue Apr 10, 2007 7:03 pm 

Replies: 29
Views: 14776


wtf??? who deleted my post? wtf is wrong here! ?!

 Forum: General   Topic: Vista....

Posted: Mon Apr 09, 2007 1:18 pm 

Replies: 17
Views: 6251


no..i have vista and my game works 100% correctly, you just have to install the directx7 dll manually, i did that and now it works. So, before i got the same 429 error.

hope that helps, if you need the dll tell me and i ll give it to you

 Forum: General   Topic: My Fomula

Posted: Tue Mar 20, 2007 9:28 pm 

Replies: 26
Views: 11091


@spodi or someone who can answere that question


i never get your tests xD, so is multiplication faster? and, what do the numbers in the row for lets say test number 1 mean? (4,5,4,5....) the ms it took to do this?


thanks :)

 Forum: General   Topic: hmpf..third time i am asking this ^^

Posted: Sun Mar 04, 2007 2:25 pm 

Replies: 251
Views: 10861


An example from my frmLogin. Private Sub txtName_KeyPress(KeyAscii As Integer) If KeyAscii = 13 Then Call picConnect_Click KeyAscii = 0 End If End Sub KeyAscii = 0 before the sub ends, and there will be no beep. alright, thanks man :) EDIT: hm...i can remove it for pressing enter and so on?...

 Forum: General   Topic: hmpf..third time i am asking this ^^

Posted: Sun Mar 04, 2007 1:09 pm 

Replies: 251
Views: 10861


hey

ok, its pretty easy...how can i remove this sound when you attack or press enter or do anything..this windows sound that alwasy maks: "ding"


hmpf, i wasnt able to find it o.O


thanks!

 Forum: Show Off   Topic: Some sprites

Posted: Sun Feb 25, 2007 8:58 pm 

Replies: 20
Views: 7948


kakashi looks really nice :)

but somehow i dont like the others

 Forum: Show Off   Topic: Map

Posted: Sat Feb 17, 2007 10:26 pm 

Replies: 27
Views: 13573


it looks nice, but nothing special...and what is Xywinzir? man, think of a better name lol

 Forum: General   Topic: Help with Grey ZOne

Posted: Sun Feb 04, 2007 7:29 pm 

Replies: 365
Views: 25134


heh, you need the sub: playerattackplayer (or something like that) and not npcattackplayer

 Forum: Show Off   Topic: william sites new look.

Posted: Sun Feb 04, 2007 10:38 am 

Replies: 273
Views: 25641


Kuja wrote:
Its not fancy, its ugly, PERIOD.



yeah, seriously...there are some people who actually feel how it has to be, and unfortunately for you, you are not one of them :/

 Forum: Resources   Topic: Zlib Packet Compression

Posted: Wed Jan 31, 2007 4:35 pm 

Replies: 25
Views: 13652


well uhm...its not williams tutorial, it was verrigans or grimskaters, but anyway, really helpful :)


EDIT: somehow my server starts sucking...sometimes it doesnt connect, sometimes some data isnt beging send o.O

 Forum: General   Topic: Npc Chat Interface with Quests.

Posted: Sun Jan 28, 2007 10:02 pm 

Replies: 286
Views: 16757


hey


this looks way too complicated ^^...everything is all over the place..looks strange but still a good idea..i have something similar too that in my game...

 Forum: General   Topic: Byte Array: Map Problem

Posted: Sat Jan 20, 2007 3:50 pm 

Replies: 483
Views: 23933


@ Dave


i didnt find a valkoria version with byte array packets o.O

 Forum: General   Topic: Byte Array: Map Problem

Posted: Sat Jan 20, 2007 10:03 am 

Replies: 483
Views: 23933


Dave wrote:
I remember having a particularily hard time getting maps to send correctly. Look in the Valkoria source for something to help, maybe.



the version of valkoria i have doesnt have byte arrays o.O, its the normal one downloaded from your site callled valkoria_src

 Forum: General   Topic: Why are we using/wasting so many loops?

Posted: Sat Jan 13, 2007 11:50 pm 

Replies: 711
Views: 43416


William wrote:
totalonlineplayers is the same as high_index.



so then there is no reason for adding high_index o.O
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