Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Wireless router help?

 Post subject: Re: Wireless router help?
Posted: Wed Feb 27, 2008 1:58 am 

Replies: 15
Views: 3449


I filled in the last number that's set to my PC, and set the port to 6000(game port) for all 4 of the settings, and clicked enable, but it didn't work. Yet when I plug my PC up to the modem directly without the router, it works....

 Forum: General   Topic: Wireless router help?

 Post subject: Wireless router help?
Posted: Mon Feb 25, 2008 8:14 pm 

Replies: 15
Views: 3449


Wow I haven't been here in a while, and I've got NO idea if I'm even posting in the right place, so a mod can feel free to move this if it's wrong. But how in the world do you open a port on a wireless router? I have a Belkin WIreless G+ MIMO router, and I've tried a few things, including looking th...

 Forum: Show Off   Topic: Worldmap

Posted: Wed Jan 24, 2007 12:12 am 

Replies: 22
Views: 10972


Vans wrote:
that map is horrible

lmao xD

Thanks for stating the obvious ;)


And thanks grim, I'll give that a try...see what I can come up with ^_^

 Forum: Show Off   Topic: Worldmap

Posted: Tue Jan 23, 2007 10:02 pm 

Replies: 22
Views: 10972


Yeah...I'm not that good at programming xD

I mean if I got some tips on how to start a program like that I might be able to...but not without a little push in the right direction...>.>;;

 Forum: Show Off   Topic: Worldmap

Posted: Tue Jan 23, 2007 7:57 pm 

Replies: 22
Views: 10972


Ouch, that isn't so nice. Sorry to say that. Some tips: 1. The water for sure looks like a pattern, the colors doesn't really match so you could think it's another planet with other colors on the water. You should try and make it blend more smoothly. 2. The whole land part is kinda strange too. The...

 Forum: Show Off   Topic: Worldmap

Posted: Tue Jan 23, 2007 11:54 am 

Replies: 22
Views: 10972


Yeah, sorry, I just have it as a bmp for my game and forgot to change it. ^_^;

 Forum: Show Off   Topic: Worldmap

 Post subject: Worldmap
Posted: Tue Jan 23, 2007 12:17 am 

Replies: 22
Views: 10972


I've got a world map done...and it's...pretty bad, I'm not really good with photoshop. I was wondering if someone could spruce it up for me if they get bored or something? lol here's the original. http://www.eocrpg.com/World%2DMap.JPG Here's the photoshop file too, if ya need it. xD http://www.eocrp...

 Forum: Resources   Topic: /save

Posted: Thu Jan 11, 2007 8:28 pm 

Replies: 29
Views: 12880


Ack, yeah sorry about that. I deleted some extra code I had there that isn't in any version of MS. I'll fix that. Thanks for pointing it out.

 Forum: Resources   Topic: /save

 Post subject: /save
Posted: Thu Jan 11, 2007 7:57 pm 

Replies: 29
Views: 12880


Well...I've never really done a tutorial before. So I figured I'd do something simple that I'm using, so, who knows someone else might find it useful too. Client Side: In modGameLogic under: If LCase(Mid(MyText, 1, 5)) = "/help" Then Call AddText("Social Commands:&...

 Forum: General   Topic: Help me decide...

Posted: Tue Jan 09, 2007 11:56 am 

Replies: 825
Views: 49944


Well...a lot of the errors on Elysium are quick fixes by just using On Error Resume Next. Sloppy way to fix it, I know, but it works, doesn't cause any errors with anything (at least it hasn't with me) and gets rid of the runtime errors ;)

 Forum: General   Topic: I'm back! Tacos.

Posted: Tue Jan 09, 2007 11:44 am 

Replies: 714
Views: 44914


I remember ya a bit...Though I doubt you remember me. xP

 Forum: Resources   Topic: Loading player data

Posted: Sat Dec 30, 2006 3:20 pm 

Replies: 21
Views: 11726


I've already made it so it DOESN'T update the account at any time except when a player types /save.


What's your msn? It's easier to talk there than here. Mine's mailto:Jobs248@hotmail.com

 Forum: Resources   Topic: Loading player data

Posted: Fri Dec 29, 2006 11:55 pm 

Replies: 21
Views: 11726


Copy it? Sorry..but why would I need to copy that? I've already got the player datasaving just fine...

What I want is for it to LOAD their saved data when they die.

 Forum: Resources   Topic: Loading player data

Posted: Fri Dec 29, 2006 11:47 pm 

Replies: 21
Views: 11726


No, no.... I've got it so they warp to their last save point. I want it to load ALL of their saved data. Stats, exp, level, that kinda thing. I've got a special thing set up for the inventory already so they can't dupe. But, I want everything else to load from their last save point...not just their ...

 Forum: Resources   Topic: Loading player data

 Post subject: Loading player data
Posted: Fri Dec 29, 2006 10:53 pm 

Replies: 21
Views: 11726


This is...more of an 'I need help' thing rather than a tutorial request... First off, I AM using elysium d-bugged...(though the name was a lie...I had a LOT of debugging to do xD) But I've gotten rid of the server saving players(as my other post here stated) But, what I want is that a player can onl...

 Forum: Resources   Topic: Saving players

Posted: Mon Dec 18, 2006 4:04 pm 

Replies: 19
Views: 7390


The whole problem was the server lagged like crazy when a person logged off. So I had to get rid of it there, and I got a RTE with your code, mine just didn't work. Edit: Wow...I feel stupid, I didn't realise there was a saveallplayers thing, all I had to do was put Call SaveAllPlayersOnline and it ...

 Forum: Resources   Topic: Saving players

Posted: Mon Dec 18, 2006 6:18 am 

Replies: 19
Views: 7390


rte 9

Code:
FileName = App.Path & "\accounts\" & Trim(Player(index).Login) & ".ini"


in here

Code:
Sub SavePlayer(ByVal index As Long)

 Forum: Resources   Topic: Saving players

 Post subject: Saving players
Posted: Mon Dec 18, 2006 4:00 am 

Replies: 19
Views: 7390


Well...I've gotten rid of the server saving players (just comment stuff out) and made it so players have to save themselves...but some of them go afk, and I wanna restart the server, but I don't want them to lose their data.. So I added a button to the server to save the players when I press it, but...

 Forum: General   Topic: What Port?

Posted: Tue Nov 21, 2006 1:26 am 

Replies: 28
Views: 12415


or... if your game is open, a program that is trying to use that port won't be able to connect to whatever... common ports... 21 - FTP (which i incorrectly stated earlier... whoops :roll: ) 22 - SSH 23 - Telnet 80/8080 - Internet There are a lot more, those are just the ones i can think of off of t...

 Forum: General   Topic: What Port?

Posted: Sun Nov 19, 2006 6:26 pm 

Replies: 28
Views: 12415


Heh, why not just go with 21 then? Most people would have a pretty hard time noticing what was going on... then as soon as they tried to FTP it wouldn't work... and they'd probably try to spend a good amount of time trying to fix it. (Until they quit out of the game...) Hehe...that's true...xD Man ...

 Forum: General   Topic: What Port?

Posted: Sun Nov 19, 2006 6:08 pm 

Replies: 28
Views: 12415


You should go with port 80...just to mess with people...>.>;

Or port 110..that'd be a fun one to mess with too...

I'm feeling evil today, sorry o.o;

Yay evil! ^_^ :twisted:

 Forum: Resources   Topic: the old seamless map code...

Posted: Sat Oct 14, 2006 1:59 am 

Replies: 38
Views: 18045


Glad you found what you were looking for.. and anyone can rip anything they want out of the mirage folder of my website, though it may not be there long, cause I am restructuring how I am doing my website... (Though it is taking some time with work and all..) Thanks, Verrigan, I'll probably take a ...

 Forum: Resources   Topic: the old seamless map code...

Posted: Sat Oct 14, 2006 1:42 am 

Replies: 38
Views: 18045


That's it DarkX! Thanks, and thank you too Verrigan. ^_^

 Forum: Resources   Topic: the old seamless map code...

Posted: Sat Oct 14, 2006 1:39 am 

Replies: 38
Views: 18045


Thanks! Can rip from there if needed (and if you allow of course, not sure where you stand on that one) But wasn't there a tutorial for it a while back? Since the server/client I'm tryin to use this on has been changed a LOT and don't want to have to redo everything into the blank source. So either ...

 Forum: Resources   Topic: the old seamless map code...

Posted: Sat Oct 14, 2006 1:00 am 

Replies: 38
Views: 18045


Just wondering if anyone still has that, sorry if it's on the forum backup, but I couldn't find it. Anywho, if someone's got it backed up could they post it here or post/pm sayin they've got it and send it to me? Would be greatly appreciated. Thanks in advance! ^_^
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