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Forum: Mirage Source 3.x.x, MSx Topic: Old Bug |
Rian |
Posted: Fri Dec 29, 2006 6:59 pm
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Replies: 8 Views: 8718
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Quote: ' Characters (we use 0 to prevent a crash that still needs to be figured out) Char(0 To MAX_CHARS) As PlayerRec
Found in the account rec. I wonder if this is anything major.
Has anyone looked into this? Has anyone noticed it? |
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Forum: General Topic: vbNullString |
Rian |
Posted: Fri Dec 29, 2006 6:53 pm
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Replies: 445 Views: 40482
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How much faster is vbNullString? Is there any way to test it? |
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Forum: Resources Topic: Visual Basic Programs |
Rian |
Posted: Fri Dec 29, 2006 7:44 am
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Replies: 19 Views: 9866
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I can't really think of any reason that downloads wouldn't fit in the Knowledge Base forum, unless the download wasn't MS or VB6 related, in which case it wouldn't belong on these forums at all. |
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Forum: Mirage Source 3.x.x, MSx Topic: Development Log |
Rian |
Posted: Sat Dec 23, 2006 3:54 am
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Replies: 130 Views: 108917
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Yeah, I think MSE should be all about optimization. There's an easy to follow tut about IOCP somewhere around here.
Surfaces, binary files, etc. |
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Forum: Resources Topic: stuff to do with magic and magic editor. |
Rian |
Posted: Fri Dec 22, 2006 2:44 am
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Replies: 38 Views: 21029
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Yes, William know's Mirage Better than anyone except Shannara because HE'S Been here longer than ALL of us, and he's the new owner of Mirage Source site and MSE Build 1. Not to mention, they're also "to a better standing point" (whatever that means), and let's not forget that they're perfe... |
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Forum: General Topic: Spawn NPC Tiles |
Rian |
Posted: Fri Dec 22, 2006 2:34 am
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Replies: 306 Views: 25429
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I made a new tile type called TILE_TYPE_SCRIPT This doesn't acutally load any kind of script, I just called it script cuz it can serve multiple purposes. Anyways, .Data3 carried by TILE_TYPE_SCRIPT gets saved and loaded properly (Data2 doesn't have a purpose until I get weather implimented into my g... |
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Forum: Resources Topic: 96x96 visual spells |
Rian |
Posted: Wed Dec 20, 2006 11:33 pm
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Replies: 36 Views: 23456
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As it stands, there isn't even a tutorial for 32x32 spells out. |
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Forum: General Topic: Does anyone know where I can find |
Rian |
Posted: Wed Dec 20, 2006 7:52 pm
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Replies: 51 Views: 10140
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wtf lol. I swear I looked through the temp archive a dozen times.
Thanks fellas |
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Forum: Show Off Topic: M:RPGe 2 |
Rian |
Posted: Wed Dec 20, 2006 7:50 pm
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Replies: 23 Views: 13447
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Ingame GUI is very nice I'm a fan of menus to the left of the game screen (I assume yours show up on the picScreen) but it does look very good. Map looks good too |
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Forum: General Topic: Does anyone know where I can find |
Rian |
Posted: Wed Dec 20, 2006 7:46 pm
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Replies: 51 Views: 10140
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Verrigans Packet Buffer tutorial?
The search button doesn't work on the backup database, and I couldn't find it. |
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Forum: Resources Topic: Saving players |
Rian |
Posted: Mon Dec 18, 2006 7:14 am
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Replies: 19 Views: 7490
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Do you get the RTE 9 using your code, or the code I gave you to use? |
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Forum: Resources Topic: Saving players |
Rian |
Posted: Mon Dec 18, 2006 5:11 am
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Replies: 19 Views: 7490
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Seems like playerI doesn't have any reference
Code: Dim I As Long
For I = 0 To MAX_PLAYERS Call SavePlayer(I) Next I
I think that's all you'd really need to save all the players.
Does it just not work, or do you get an error of some sort? |
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Forum: General Topic: Max Tile Height |
Rian |
Posted: Mon Dec 18, 2006 1:21 am
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Replies: 23 Views: 5566
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Does anyone know off the top of their head how big (in heighth) a tileset can be before it would cause a run time error on windows 98?
I know once a tileset gets too big, 98 wont recognize it as a .bmp and people with windows 98 will get a File Not Found error. |
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Forum: Resources Topic: Updating a Website with Server Information |
Rian |
Posted: Fri Dec 15, 2006 11:22 pm
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Replies: 47 Views: 20216
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I'm sure it'd be just as easy to write a seperate program that does this. I guess it'd be more work, but oviously less server stress. |
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Forum: General Topic: GUI Help |
Rian |
Posted: Fri Dec 15, 2006 7:50 pm
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Replies: 13 Views: 3269
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I'm wondering if anyone would be interested in submitting some button designs for midgard. GUI isn't really my area, but I like the basic layout I've made. Screen Shot Reference: http://ms.shannaracorp.com/forums/viewtopic.php?t=806 My plan is to use "text" buttons for inventory, spells, e... |
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Forum: Resources Topic: Walking Frame Additions |
Rian |
Posted: Tue Dec 12, 2006 11:29 pm
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Replies: 15 Views: 4796
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I'm at work, so i don't have any real references, but this is what I think this line does (Any one correct me if I'm wrong).
This sets which animation to use while the player is walking between tiles.
Notice PIC_Y / 2
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Forum: General Topic: Shape up. |
Rian |
Posted: Tue Dec 12, 2006 10:23 pm
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Replies: 22 Views: 7882
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It's not really a threat. This community has been loaded with useless posts that basically say nothing more than "I'm better than you". I'm tired of seeing general posts that oviously wont be any help. When some one says "Why does stuff fall?" You don't just say "Gravity&quo... |
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Forum: Resources Topic: Dave's Binary tutorial |
Rian |
Posted: Tue Dec 12, 2006 9:48 pm
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Replies: 26 Views: 9559
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Dave, I added the binary accounts the other day. (Well, I've tried to add it multiple times the over the past few days, finally got it to work right yesterday) Anyways, I started working on the account editor, and realized that I have no idea how to get anything passed the first characters name to s... |
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Forum: Show Off Topic: .hack//SIC GFX |
Rian |
Posted: Mon Dec 11, 2006 4:11 pm
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Replies: 25 Views: 14397
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Pando, he didn't pixel, someone on his forums did. And for future references, posts that don't have constructive criticism will be deleted . Back to the topic now: Clu, like other's I'm assuming these items are for paperdoll but I'm a bit puzzled. They seem to only support "Left" and "... |
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Forum: Resources Topic: Dead Bodies |
Rian |
Posted: Mon Dec 11, 2006 6:44 am
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Replies: 21 Views: 9826
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It's missing a couple subs.
PlayerDBody
SendPDeadBodyToMap
SendNDeadBodyToMap
I could be wrong. I didn't try hardly any debugging. |
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Forum: Resources Topic: Making Sprites 32/64 |
Rian |
Posted: Sun Dec 10, 2006 10:21 pm
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Replies: 50 Views: 35534
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That's just the way the tut works. It's not like only 50% of your 32x64 NPCs work. They all work, you've just gotta odd numbers only. |
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Forum: Resources Topic: Updating a Website with Server Information |
Rian |
Posted: Fri Dec 08, 2006 5:32 pm
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Replies: 47 Views: 20216
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Yeah.. its close to what Im doing. Thanks for releasing a unique feature :P This is not the first time that exact code surfaced on these forums. Obsidian put "Original Author: Unknown". I remember this tut because through out the whole thing "Status" is spelled as "Statis&q... |
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Forum: Resources Topic: Make Item Command - Client Command |
Rian |
Posted: Wed Dec 06, 2006 5:37 pm
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Replies: 19 Views: 7323
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To make it spawn straight into the inventory just do this: Server side, find this line 'Call SpawnItem(Val(Parse(2)), Val(Parse(3)), Val(Parse(4)), Val(Parse(5)), Val(Parse(6))) I'll give you a hint, that code is... |
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Forum: General Topic: MS Game |
Rian |
Posted: Wed Dec 06, 2006 7:23 am
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Replies: 21 Views: 7655
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Well, if you really care, ask Kite how he feels about it. In the end though, nothing he can really do about it. It's up to you!
Personally, I do'nt go for fan games thouhg. I mean, I'm a fan of macaroni and cheese, you know, the kind that comes in the blue box. But I haven't made a game about it! |
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Forum: General Topic: Question about Timers |
Rian |
Posted: Wed Dec 06, 2006 5:30 am
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Replies: 16 Views: 4916
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Yes, but there's no need for the comma. |
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