Mirage Source

Free ORPG making software.
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 Forum: Mirage Source 3.x.x, MSx   Topic: Old Bug

 Post subject: Old Bug
Posted: Fri Dec 29, 2006 6:59 pm 

Replies: 8
Views: 8718


Quote:
' Characters (we use 0 to prevent a crash that still needs to be figured out)
Char(0 To MAX_CHARS) As PlayerRec

Found in the account rec. I wonder if this is anything major.

Has anyone looked into this? Has anyone noticed it?

 Forum: General   Topic: vbNullString

Posted: Fri Dec 29, 2006 6:53 pm 

Replies: 445
Views: 40482


How much faster is vbNullString? Is there any way to test it?

 Forum: Resources   Topic: Visual Basic Programs

Posted: Fri Dec 29, 2006 7:44 am 

Replies: 19
Views: 9866


I can't really think of any reason that downloads wouldn't fit in the Knowledge Base forum, unless the download wasn't MS or VB6 related, in which case it wouldn't belong on these forums at all.

 Forum: Mirage Source 3.x.x, MSx   Topic: Development Log

Posted: Sat Dec 23, 2006 3:54 am 

Replies: 130
Views: 108917


Yeah, I think MSE should be all about optimization. There's an easy to follow tut about IOCP somewhere around here.

Surfaces, binary files, etc.

 Forum: Resources   Topic: stuff to do with magic and magic editor.

Posted: Fri Dec 22, 2006 2:44 am 

Replies: 38
Views: 21029


Yes, William know's Mirage Better than anyone except Shannara because HE'S Been here longer than ALL of us, and he's the new owner of Mirage Source site and MSE Build 1. Not to mention, they're also "to a better standing point" (whatever that means), and let's not forget that they're perfe...

 Forum: General   Topic: Spawn NPC Tiles

 Post subject: Spawn NPC Tiles
Posted: Fri Dec 22, 2006 2:34 am 

Replies: 306
Views: 25429


I made a new tile type called TILE_TYPE_SCRIPT This doesn't acutally load any kind of script, I just called it script cuz it can serve multiple purposes. Anyways, .Data3 carried by TILE_TYPE_SCRIPT gets saved and loaded properly (Data2 doesn't have a purpose until I get weather implimented into my g...

 Forum: Resources   Topic: 96x96 visual spells

Posted: Wed Dec 20, 2006 11:33 pm 

Replies: 36
Views: 23456


As it stands, there isn't even a tutorial for 32x32 spells out.

 Forum: General   Topic: Does anyone know where I can find

Posted: Wed Dec 20, 2006 7:52 pm 

Replies: 51
Views: 10140


wtf lol. I swear I looked through the temp archive a dozen times. :?

Thanks fellas

 Forum: Show Off   Topic: M:RPGe 2

Posted: Wed Dec 20, 2006 7:50 pm 

Replies: 23
Views: 13447


Ingame GUI is very nice :) I'm a fan of menus to the left of the game screen (I assume yours show up on the picScreen) but it does look very good. Map looks good too :)

 Forum: General   Topic: Does anyone know where I can find

Posted: Wed Dec 20, 2006 7:46 pm 

Replies: 51
Views: 10140


Verrigans Packet Buffer tutorial?
The search button doesn't work on the backup database, and I couldn't find it.

 Forum: Resources   Topic: Saving players

Posted: Mon Dec 18, 2006 7:14 am 

Replies: 19
Views: 7490


Do you get the RTE 9 using your code, or the code I gave you to use?

 Forum: Resources   Topic: Saving players

Posted: Mon Dec 18, 2006 5:11 am 

Replies: 19
Views: 7490


Seems like playerI doesn't have any reference

Code:
Dim I As Long

For I = 0 To MAX_PLAYERS
    Call SavePlayer(I)
Next I


I think that's all you'd really need to save all the players.
Does it just not work, or do you get an error of some sort?

 Forum: General   Topic: Max Tile Height

 Post subject: Max Tile Height
Posted: Mon Dec 18, 2006 1:21 am 

Replies: 23
Views: 5566


Does anyone know off the top of their head how big (in heighth) a tileset can be before it would cause a run time error on windows 98?

I know once a tileset gets too big, 98 wont recognize it as a .bmp and people with windows 98 will get a File Not Found error.

 Forum: Resources   Topic: Updating a Website with Server Information

Posted: Fri Dec 15, 2006 11:22 pm 

Replies: 47
Views: 20216


I'm sure it'd be just as easy to write a seperate program that does this. I guess it'd be more work, but oviously less server stress.

 Forum: General   Topic: GUI Help

 Post subject: GUI Help
Posted: Fri Dec 15, 2006 7:50 pm 

Replies: 13
Views: 3269


I'm wondering if anyone would be interested in submitting some button designs for midgard. GUI isn't really my area, but I like the basic layout I've made. Screen Shot Reference: http://ms.shannaracorp.com/forums/viewtopic.php?t=806 My plan is to use "text" buttons for inventory, spells, e...

 Forum: Resources   Topic: Walking Frame Additions

Posted: Tue Dec 12, 2006 11:29 pm 

Replies: 15
Views: 4796


I'm at work, so i don't have any real references, but this is what I think this line does (Any one correct me if I'm wrong).

This sets which animation to use while the player is walking between tiles.

Notice PIC_Y / 2
.

 Forum: General   Topic: Shape up.

Posted: Tue Dec 12, 2006 10:23 pm 

Replies: 22
Views: 7882


It's not really a threat. This community has been loaded with useless posts that basically say nothing more than "I'm better than you". I'm tired of seeing general posts that oviously wont be any help. When some one says "Why does stuff fall?" You don't just say "Gravity&quo...

 Forum: Resources   Topic: Dave's Binary tutorial

Posted: Tue Dec 12, 2006 9:48 pm 

Replies: 26
Views: 9559


Dave, I added the binary accounts the other day. (Well, I've tried to add it multiple times the over the past few days, finally got it to work right yesterday) Anyways, I started working on the account editor, and realized that I have no idea how to get anything passed the first characters name to s...

 Forum: Show Off   Topic: .hack//SIC GFX

Posted: Mon Dec 11, 2006 4:11 pm 

Replies: 25
Views: 14397


Pando, he didn't pixel, someone on his forums did. And for future references, posts that don't have constructive criticism will be deleted . Back to the topic now: Clu, like other's I'm assuming these items are for paperdoll but I'm a bit puzzled. They seem to only support "Left" and "...

 Forum: Resources   Topic: Dead Bodies

Posted: Mon Dec 11, 2006 6:44 am 

Replies: 21
Views: 9826


It's missing a couple subs.

PlayerDBody
SendPDeadBodyToMap
SendNDeadBodyToMap

I could be wrong. I didn't try hardly any debugging.

 Forum: Resources   Topic: Making Sprites 32/64

Posted: Sun Dec 10, 2006 10:21 pm 

Replies: 50
Views: 35534


That's just the way the tut works. It's not like only 50% of your 32x64 NPCs work. They all work, you've just gotta odd numbers only.

 Forum: Resources   Topic: Updating a Website with Server Information

Posted: Fri Dec 08, 2006 5:32 pm 

Replies: 47
Views: 20216


Yeah.. its close to what Im doing. Thanks for releasing a unique feature :P This is not the first time that exact code surfaced on these forums. Obsidian put "Original Author: Unknown". I remember this tut because through out the whole thing "Status" is spelled as "Statis&q...

 Forum: Resources   Topic: Make Item Command - Client Command

Posted: Wed Dec 06, 2006 5:37 pm 

Replies: 19
Views: 7323


To make it spawn straight into the inventory just do this: Server side, find this line 'Call SpawnItem(Val(Parse(2)), Val(Parse(3)), Val(Parse(4)), Val(Parse(5)), Val(Parse(6))) I'll give you a hint, that code is...

 Forum: General   Topic: MS Game

Posted: Wed Dec 06, 2006 7:23 am 

Replies: 21
Views: 7655


Well, if you really care, ask Kite how he feels about it. In the end though, nothing he can really do about it. It's up to you!

Personally, I do'nt go for fan games thouhg. I mean, I'm a fan of macaroni and cheese, you know, the kind that comes in the blue box. But I haven't made a game about it!

 Forum: General   Topic: Question about Timers

Posted: Wed Dec 06, 2006 5:30 am 

Replies: 16
Views: 4916


Yes, but there's no need for the comma.
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