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Forum: General Topic: Simple question... prob for most of you. |
Kenko |
Posted: Thu Sep 28, 2006 11:10 am
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Replies: 22 Views: 6773
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Under your Pokemon type or class, add more variables for whatever you want. Like: Type Pokemon Name as String EvolutionPercent as Byte End Type That would be for both server-side and client-side. Send the data using winsock with SendData. When it reaches the server, save it to the file or database, ... |
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Forum: General Topic: bltPlayer & bltPlayerTop |
Kenko |
Posted: Sun Sep 24, 2006 12:40 am
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Replies: 25 Views: 9196
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Because, if the player is big enough, his head will be under the npc. |
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Forum: Resources Topic: animate spells? |
Kenko |
Posted: Fri Sep 01, 2006 12:25 am
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Replies: 21 Views: 9525
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I'm pretty sure there's a few tutorials around.
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Forum: Resources Topic: animate spells? |
Kenko |
Posted: Thu Aug 31, 2006 2:23 pm
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Replies: 21 Views: 9525
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Well, with a name like that, hell, I'd give you my wallet! As if that username hadn't already reached a high level of stupidity with "Not2BeTrusted" without adding a "2" on the end as if someone else had snatched away the first. It's just such a popular username, I guess. Anyways... |
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Forum: General Topic: ..wow. A /lot/ of new faces around here. |
Kenko |
Posted: Wed Aug 16, 2006 10:06 am
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Replies: 15 Views: 5270
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A lot of people I think went missing because they kept having to re-register, the site kept going down, switching software every 5 days, even when no hacking happened. Not only that, but everything is being handed to newbies these days on a silver platter. I think the biggest knock to this community... |
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Forum: General Topic: rte 9? wth? |
Kenko |
Posted: Sun Aug 06, 2006 11:50 pm
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Replies: 20 Views: 5949
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If maps are an array on the client-side now, you'll need to state which map you're blting.
Map(MAPNUMBER).Tile(X,Y) etc. |
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Forum: General Topic: rte 9? wth? |
Kenko |
Posted: Sun Aug 06, 2006 9:40 pm
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Replies: 20 Views: 5949
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Hover over RealX and RealY - they are more then likely out of the array's bounds (ie = 0). In other words, you are not getting the right values. Just a guess - never used Mirage myself, but know plenty about debugging. :wink: Coordinates: 0, 0 exist. The RealX and RealY have to be lower than 0, or ... |
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Forum: General Topic: MS 3.0.7 (MYSQL version) |
Kenko |
Posted: Fri Jul 14, 2006 4:42 am
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Replies: 22 Views: 7839
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grimsk8ter11 wrote:
I don't know.. I'm pretty sure Shanarra has clearly stated that it shouldn't be distributed anymore, and that MSE should be the only one you can download. Just because you found the link doesn't mean it's allowed. |
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Forum: General Topic: MS 3.0.7 (MYSQL version) |
Kenko |
Posted: Fri Jul 14, 2006 3:47 am
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Replies: 22 Views: 7839
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The base version isn't allowed to be distributed anymore. Feel free to use the Thrones of War source which was based off of 3.0.7. |
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Forum: General Topic: MS Game List |
Kenko |
Posted: Fri Jun 23, 2006 7:25 pm
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Replies: 25 Views: 8847
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Dude, Kenko, I made an account on your site, if it works for your site, and not the game, then that stuff don't work. Also, I don't know if you have any screens or a forum up, but those don't work either. That's your login to the game. It should work, otherwise contact me at mi.amor@gmail.com on MSN. |
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Forum: General Topic: MS Game List |
Kenko |
Posted: Fri Jun 23, 2006 6:56 pm
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Replies: 25 Views: 8847
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Forum: Resources Topic: My Quest System |
Kenko |
Posted: Wed Jun 21, 2006 9:26 pm
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Replies: 26 Views: 14129
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Had something similar to this on my game for a year, but more advanced. Pretty nice base, though. |
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Forum: Resources Topic: Friend List |
Kenko |
Posted: Thu Jun 15, 2006 9:03 pm
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Replies: 16 Views: 4869
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Or you could just save it to the server, and load it from the server and send it to the client. That way, even if you switched PCs, your friend list would stay intact and it'd save client space (even if by a bit) |
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