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Forum: General Topic: Game Name in .ini? |
DarkX |
Posted: Thu Dec 25, 2008 7:53 pm
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Replies: 17 Views: 4058
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np and thanks for loging into ToA. |
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Forum: General Topic: Game Name in .ini? |
DarkX |
Posted: Thu Dec 25, 2008 7:49 pm
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Replies: 17 Views: 4058
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in form_load on whatever form you want add Dim FileName As String FileName = App.Path & "\config.ini" lblw/e = GetVar(FileName, "CONFIG", "GAME_NAME") then make the lblname what ever you want and change it there. then make a config .ini and it will get [config] game... |
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Forum: General Topic: Issue with hosting |
DarkX |
Posted: Thu Dec 25, 2008 2:23 am
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Replies: 23 Views: 7453
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This is my login packet... please let me know if there is something screwed here. ' :::::::::::::::::: ' :: Login packet :: ' :::::::::::::::::: If LCase(Parse(0)) = "login" Then If Not IsPlaying(index) And Not IsLoggedIn(index) Then ' Get the data Name = Parse(1) Password = Parse(2) ' Che... |
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Forum: General Topic: Issue with hosting |
DarkX |
Posted: Thu Dec 25, 2008 1:47 am
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Replies: 23 Views: 7453
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The server is up, hopefully it will let you login, I haven't done any changes to it. |
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Forum: General Topic: Issue with hosting |
DarkX |
Posted: Thu Dec 25, 2008 1:06 am
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Replies: 23 Views: 7453
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Forum: General Topic: Issue with hosting |
DarkX |
Posted: Thu Dec 25, 2008 12:41 am
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Replies: 23 Views: 7453
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Yes it is, game_port = 4000 Game_IP = 127.0.0.1 |
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Forum: General Topic: Issue with hosting |
DarkX |
Posted: Thu Dec 25, 2008 12:30 am
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Replies: 23 Views: 7453
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Ok so change 127.0.0.1 to w/e my IP is? and Port 4000 is forwarded on the wireless router.
Like GAME_IP = "67.232.193.xxx" minus the x's |
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Forum: General Topic: Issue with hosting |
DarkX |
Posted: Wed Dec 24, 2008 11:29 pm
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Replies: 23 Views: 7453
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Ok as long as I have been here I should know this, but I have had BS dial up hence never tried hosting. So NOW I am using DSL, and I cannot get my server to let people sign on, I have port 4000 forwarded, as well as my IP is up, and it matches botht the one that's online aswell as the one that is on... |
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Mon Dec 22, 2008 5:18 pm
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Replies: 351 Views: 108131
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That's good, I was figuring you and J would like that a little. |
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Forum: General Topic: Blit Question |
DarkX |
Posted: Mon Dec 22, 2008 2:56 am
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Replies: 17 Views: 5213
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LOL, I was just checking, I have a tendency to over think things when it comes to these things. Just like MS4, hence the reason I cannot get the hang of it. |
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Forum: General Topic: Blit Question |
DarkX |
Posted: Mon Dec 22, 2008 2:04 am
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Replies: 17 Views: 5213
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So what your saying is like DD_Mbackbuffer or something like that, then have it blit in to the new picbox? |
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Forum: General Topic: Blit Question |
DarkX |
Posted: Sun Dec 21, 2008 4:54 pm
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Replies: 17 Views: 5213
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Ok I have got the minimaps working, but I need to make it blit into another box instead of on the map, could someone suggest away to have it blit to a new picbox that pops up when you click f6?
Thanks in advance. |
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Sun Dec 21, 2008 3:24 pm
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Replies: 351 Views: 108131
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Sat Dec 13, 2008 2:48 am
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Replies: 351 Views: 108131
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Yeah, justin fixed that, the delete player issue and the issue with classes, were just making some other updates.
-------------------EDIT----------------
Ok the update is up for all of you. |
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Sat Dec 13, 2008 2:42 am
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Replies: 351 Views: 108131
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Hold off for a little bit, justin is making some bug fixes for the engine. |
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Sat Dec 13, 2008 1:38 am
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Replies: 351 Views: 108131
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Press f4 then key in your player name and the guild name you want. And f5 other wise to check your guild if you don't want to use the other buttons. |
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Fri Dec 12, 2008 5:22 pm
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Replies: 351 Views: 108131
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You want a earlier version the O.S. that is there? I don't have one from a earlier time. Go to my site and look around, there is some source there. |
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Forum: General Topic: Spell Issue |
DarkX |
Posted: Sat Dec 06, 2008 7:19 pm
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Replies: 17 Views: 5599
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This is both of my subs I have done no change to either Public Sub SpellEditorInit() On Error Resume Next Dim I As Long frmSpellEditor.cmbClassReq.AddItem "All Classes" For I = 0 To Max_Classes frmSpellEditor.cmbClassReq.AddItem Trim(Class(I).name) Next I frmSpellEditor.txtName.Text = Trim... |
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Forum: General Topic: Spell Issue |
DarkX |
Posted: Sat Dec 06, 2008 5:20 pm
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Replies: 17 Views: 5599
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Hey I tried out a basic MS3.0.3 and it's the same as the version I am using. same issue with the scrolling bars. |
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Forum: General Topic: Spell Issue |
DarkX |
Posted: Sat Dec 06, 2008 1:21 am
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Replies: 17 Views: 5599
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I applied that tut, this is the first time I have tried to edit spells since, and that's the issue that came up. |
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Forum: General Topic: Spell Issue |
DarkX |
Posted: Fri Dec 05, 2008 9:23 pm
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Replies: 17 Views: 5599
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Ok I was poking around in MS3.0.3 and started programing some spell projects, and I noticed a issue with the spell editor. The give item fra has issues, the scrllevelreq does not set the level, the scrlitemnum actually sets the players required level. Any idea how to fix it? |
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Forum: General Topic: Player Stats problem. |
DarkX |
Posted: Sun Nov 30, 2008 7:16 pm
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Replies: 19 Views: 5960
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I am not anywhere near certain on this, but wouldn't it be "I = 1 to max_Playersonline" or something like that. And do sub dblClick_frmServer.lstOnline picstats.visible = true Call send(whatever stats you have) end sub something like that, maybe. Can't remember the actual code for double c... |
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Forum: Resources Topic: Respawn map at save map |
DarkX |
Posted: Tue Nov 25, 2008 6:15 pm
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Replies: 12 Views: 2799
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Ok I realise that this is fixede in MS4 but for those who want to use MS3.0.3 & 7 or MSE1 or 2 here's a simple fix sub sendmap packet = "MapRespawn" & SEP_CHAR & END_CHAR or just add call sendmaprespawn(i think that was the sub) or add the one above to the cmdsend on mapeditor |
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Forum: Tutorials Topic: Npc's Drop Multiple Items |
DarkX |
Posted: Sun Nov 23, 2008 10:30 pm
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Replies: 1631 Views: 59589
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I'll get to working on it tonight, and try to convert to arrays |
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Forum: Tutorials Topic: Npc's Drop Multiple Items |
DarkX |
Posted: Sun Nov 23, 2008 8:58 pm
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Replies: 1631 Views: 59589
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