Mirage Source

Free ORPG making software.
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 Forum: General   Topic: Game Name in .ini?

 Post subject: Re: Game Name in .ini?
Posted: Thu Dec 25, 2008 7:53 pm 

Replies: 17
Views: 4058


np and thanks for loging into ToA.

 Forum: General   Topic: Game Name in .ini?

 Post subject: Re: Game Name in .ini?
Posted: Thu Dec 25, 2008 7:49 pm 

Replies: 17
Views: 4058


in form_load on whatever form you want add Dim FileName As String FileName = App.Path & "\config.ini" lblw/e = GetVar(FileName, "CONFIG", "GAME_NAME") then make the lblname what ever you want and change it there. then make a config .ini and it will get [config] game...

 Forum: General   Topic: Issue with hosting

 Post subject: Re: Issue with hosting
Posted: Thu Dec 25, 2008 2:23 am 

Replies: 23
Views: 7453


This is my login packet... please let me know if there is something screwed here. ' :::::::::::::::::: ' :: Login packet :: ' :::::::::::::::::: If LCase(Parse(0)) = "login" Then If Not IsPlaying(index) And Not IsLoggedIn(index) Then ' Get the data Name = Parse(1) Password = Parse(2) ' Che...

 Forum: General   Topic: Issue with hosting

 Post subject: Re: Issue with hosting
Posted: Thu Dec 25, 2008 1:47 am 

Replies: 23
Views: 7453


The server is up, hopefully it will let you login, I haven't done any changes to it.

 Forum: General   Topic: Issue with hosting

 Post subject: Re: Issue with hosting
Posted: Thu Dec 25, 2008 1:06 am 

Replies: 23
Views: 7453


Ok So make the default Ip my Whatismyip.org number, on client side.

---edit---

I have the server up and running, and here's the link to my client if someone could please test it out for me.
http://mid-waytwistedgames.webs.com/toa ... 0lands.rar

 Forum: General   Topic: Issue with hosting

 Post subject: Re: Issue with hosting
Posted: Thu Dec 25, 2008 12:41 am 

Replies: 23
Views: 7453


Yes it is, game_port = 4000 Game_IP = 127.0.0.1

 Forum: General   Topic: Issue with hosting

 Post subject: Re: Issue with hosting
Posted: Thu Dec 25, 2008 12:30 am 

Replies: 23
Views: 7453


Ok so change 127.0.0.1 to w/e my IP is? and Port 4000 is forwarded on the wireless router.

Like GAME_IP = "67.232.193.xxx" minus the x's

 Forum: General   Topic: Issue with hosting

 Post subject: Issue with hosting
Posted: Wed Dec 24, 2008 11:29 pm 

Replies: 23
Views: 7453


Ok as long as I have been here I should know this, but I have had BS dial up hence never tried hosting. So NOW I am using DSL, and I cannot get my server to let people sign on, I have port 4000 forwarded, as well as my IP is up, and it matches botht the one that's online aswell as the one that is on...

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Mon Dec 22, 2008 5:18 pm 

Replies: 351
Views: 108131


That's good, I was figuring you and J would like that a little.

 Forum: General   Topic: Blit Question

 Post subject: Re: Blit Question
Posted: Mon Dec 22, 2008 2:56 am 

Replies: 17
Views: 5213


LOL, I was just checking, I have a tendency to over think things when it comes to these things. Just like MS4, hence the reason I cannot get the hang of it.

 Forum: General   Topic: Blit Question

 Post subject: Re: Blit Question
Posted: Mon Dec 22, 2008 2:04 am 

Replies: 17
Views: 5213


So what your saying is like DD_Mbackbuffer or something like that, then have it blit in to the new picbox?

 Forum: General   Topic: Blit Question

 Post subject: Blit Question
Posted: Sun Dec 21, 2008 4:54 pm 

Replies: 17
Views: 5213


Ok I have got the minimaps working, but I need to make it blit into another box instead of on the map, could someone suggest away to have it blit to a new picbox that pops up when you click f6?

Thanks in advance.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sun Dec 21, 2008 3:24 pm 

Replies: 351
Views: 108131


Ok there is a new version out now. Have a look.
If you need any help with the Engine, the DKE forums are back up and running properly.

Htpp://www.mid-waytwistedgames.webs.com/dke1.4.4.rar

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Dec 13, 2008 2:48 am 

Replies: 351
Views: 108131


Yeah, justin fixed that, the delete player issue and the issue with classes, were just making some other updates.

-------------------EDIT----------------

Ok the update is up for all of you.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Dec 13, 2008 2:42 am 

Replies: 351
Views: 108131


Hold off for a little bit, justin is making some bug fixes for the engine.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Sat Dec 13, 2008 1:38 am 

Replies: 351
Views: 108131


Press f4 then key in your player name and the guild name you want. And f5 other wise to check your guild if you don't want to use the other buttons.

 Forum: Related Products   Topic: Dark Knite Engine

 Post subject: Re: Dark Knite Engine
Posted: Fri Dec 12, 2008 5:22 pm 

Replies: 351
Views: 108131


You want a earlier version the O.S. that is there? I don't have one from a earlier time. Go to my site and look around, there is some source there.

 Forum: General   Topic: Spell Issue

 Post subject: Re: Spell Issue
Posted: Sat Dec 06, 2008 7:19 pm 

Replies: 17
Views: 5599


This is both of my subs I have done no change to either Public Sub SpellEditorInit() On Error Resume Next Dim I As Long frmSpellEditor.cmbClassReq.AddItem "All Classes" For I = 0 To Max_Classes frmSpellEditor.cmbClassReq.AddItem Trim(Class(I).name) Next I frmSpellEditor.txtName.Text = Trim...

 Forum: General   Topic: Spell Issue

 Post subject: Re: Spell Issue
Posted: Sat Dec 06, 2008 5:20 pm 

Replies: 17
Views: 5599


Hey I tried out a basic MS3.0.3 and it's the same as the version I am using. same issue with the scrolling bars.

 Forum: General   Topic: Spell Issue

 Post subject: Re: Spell Issue
Posted: Sat Dec 06, 2008 1:21 am 

Replies: 17
Views: 5599


I applied that tut, this is the first time I have tried to edit spells since, and that's the issue that came up.

 Forum: General   Topic: Spell Issue

 Post subject: Spell Issue
Posted: Fri Dec 05, 2008 9:23 pm 

Replies: 17
Views: 5599


Ok I was poking around in MS3.0.3 and started programing some spell projects, and I noticed a issue with the spell editor. The give item fra has issues, the scrllevelreq does not set the level, the scrlitemnum actually sets the players required level. Any idea how to fix it?

 Forum: General   Topic: Player Stats problem.

 Post subject: Re: Player Stats problem.
Posted: Sun Nov 30, 2008 7:16 pm 

Replies: 19
Views: 5960


I am not anywhere near certain on this, but wouldn't it be "I = 1 to max_Playersonline" or something like that. And do sub dblClick_frmServer.lstOnline picstats.visible = true Call send(whatever stats you have) end sub something like that, maybe. Can't remember the actual code for double c...

 Forum: Resources   Topic: Respawn map at save map

 Post subject: Respawn map at save map
Posted: Tue Nov 25, 2008 6:15 pm 

Replies: 12
Views: 2799


Ok I realise that this is fixede in MS4 but for those who want to use MS3.0.3 & 7 or MSE1 or 2 here's a simple fix sub sendmap packet = "MapRespawn" & SEP_CHAR & END_CHAR or just add call sendmaprespawn(i think that was the sub) or add the one above to the cmdsend on mapeditor

 Forum: Tutorials   Topic: Npc's Drop Multiple Items

Posted: Sun Nov 23, 2008 10:30 pm 

Replies: 1631
Views: 59589


I'll get to working on it tonight, and try to convert to arrays

 Forum: Tutorials   Topic: Npc's Drop Multiple Items

Posted: Sun Nov 23, 2008 8:58 pm 

Replies: 1631
Views: 59589


I googled it and here's what I came up with is that what your thinking of?
http://visualbasic.freetutes.com/learn-vb6/lesson6.html
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