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Forum: Tutorials Topic: Npc's Drop Multiple Items |
DarkX |
Posted: Sun Nov 23, 2008 6:47 pm
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Replies: 1631 Views: 59515
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I am not sure how to work with arrays but I am going to convert it to use with's when I get home to speed it up a little. |
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Forum: Related Products Topic: Current Games In Progress |
DarkX |
Posted: Sat Nov 22, 2008 11:05 pm
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Replies: 51 Views: 29841
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Forum: Tutorials Topic: Npc's Drop Multiple Items |
DarkX |
Posted: Sat Nov 22, 2008 5:14 pm
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Replies: 1631 Views: 59515
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Ok the server side works in MS4 but I had to leave for work so I wasn't able to test out the client side, but I installed it, and it does work in MS3.0.3, and MSEbuild1 so, here's the code. And yes I think someone else did one of these tutorials on the old forums but, I did not see it posted on here... |
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Forum: General Topic: Server Spec Help |
DarkX |
Posted: Mon Nov 17, 2008 5:50 pm
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Replies: 267 Views: 17196
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I tried Vista for a month and thought that it was just another product that Microsoft released to hold the place a please the people sueing them for Piracy, it is a Mac just less functional; I did not like having to download a plugin for almost every single game I play(since 1998 and further back) I... |
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Forum: General Topic: Dumb MS4 question |
DarkX |
Posted: Wed Nov 12, 2008 11:48 pm
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Replies: 17 Views: 3598
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Ok guys I am helping you by helping out Genusis, so please explain to how the f-ing hell MS4 works before I go playing with something I do not understand again, like C++. I just need to know how exactly to add codes to the "Enum" I think it is, and how the packets work now, etc. Thanks in ... |
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Forum: Related Products Topic: Cyclone Engine |
DarkX |
Posted: Wed Nov 12, 2008 11:06 pm
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Replies: 20 Views: 9186
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Hey if you need help with some of this let me know, I will help with what I can. |
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Mon Nov 10, 2008 6:13 pm
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Replies: 351 Views: 108059
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Mon Nov 10, 2008 2:04 am
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Replies: 351 Views: 108059
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I am going to work out a general GUI for it, and then a custom one for myself. I will hopefully have it finished enough to start making my game sonn enough but I have to work out pets and NPC spells first. So you are aware I have kind of put a hold on treasure chests and Player Housing to make the g... |
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Forum: General Topic: Quest Issue |
DarkX |
Posted: Sat Nov 08, 2008 4:25 pm
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Replies: 22 Views: 7714
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Forum: General Topic: Runtime Error |
DarkX |
Posted: Sat Nov 08, 2008 1:26 am
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Replies: 15 Views: 3679
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Look through these forums Savage, there is a answer already posted to that question, did you delete anything, npcs, items etc? If so unzip the engine again and it should fix your problems because other people have been able to test it out. And again direct your questions to my forums or PM me. |
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Sat Nov 08, 2008 1:22 am
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Replies: 351 Views: 108059
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Hey, thanks for choosing my engine Savages, I am not giving out the source yet, I am writting a game as we speak so it's closed source. I will be releasing more versions and to answer your question. 1. This is a engine I am working on for myself. 2. It is closed source for a reason. 3. It is General... |
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Forum: General Topic: Quest Issue |
DarkX |
Posted: Fri Nov 07, 2008 3:48 pm
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Replies: 22 Views: 7714
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I got mine working but if you want it to be converted, I could try to convert it for you. If so pm me the code. |
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Forum: General Topic: Open form on first run |
DarkX |
Posted: Fri Nov 07, 2008 3:43 pm
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Replies: 14 Views: 3569
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Umm you could have frmMainMenu come up and have in the code Form_Load(or add form_load)
Code: frmAbout.visible = true
or something like that and have a close button on it. |
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Forum: Resources Topic: SSTab |
DarkX |
Posted: Thu Nov 06, 2008 9:56 pm
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Replies: 14 Views: 3753
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Hey what are you asking David? Are you wanting to make SSTab like mapproperties basics on one side npcs on the other etc? |
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Forum: General Topic: ShopThing |
DarkX |
Posted: Thu Nov 06, 2008 9:48 pm
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Replies: 16 Views: 4255
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Anthony got my question right, I was just checking to make sure it was correct, thank you. |
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Forum: General Topic: ShopThing |
DarkX |
Posted: Mon Nov 03, 2008 6:06 pm
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Replies: 16 Views: 4255
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Ok I was poking around on my 3.0.3 and noticed that
Code: type shoprec fixesitems as byte
Would that be considered a error? since the thing is fixed items, I have not gotten to look further into it. |
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Forum: Related Products Topic: Dark Knite Engine |
DarkX |
Posted: Thu Oct 30, 2008 1:20 am
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Replies: 351 Views: 108059
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Well, if more interest is shown in this engine I am hoping to stick with it, especially now, thanks to the help provided by Forte. |
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Forum: Resources Topic: Admin Panel |
DarkX |
Posted: Wed Oct 29, 2008 11:22 pm
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Replies: 14 Views: 4702
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the .Text's are anything else like warp player to, jail, setsprite, setaccess, just make new text box for every one of those new features. And there should be a tutorial piece in there that shows you how to set it up so it will call the map editor create a button called btnMapeditor This is Map Edit... |
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Forum: General Topic: Version Outdated |
DarkX |
Posted: Tue Oct 28, 2008 4:00 pm
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Replies: 19 Views: 5470
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I tried that once, it did not work, gave me the same mismatch error, version out of date. |
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Forum: MSCPP 0.1 Beta Topic: Still Developed? |
DarkX |
Posted: Tue Oct 28, 2008 1:06 am
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Replies: 1389 Views: 153426
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Ok, that's cool. Just as a heads up, I am working on a DX9 aswell as MS3.0.3 update, my engine is straight 2d. But will be open source, and I will be supporting codes for full3d, and half and half 2d/3d reversed as well, and it's a very basic ORPG system(which is a pain in the ass) just let me know ... |
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Forum: General Topic: Version Outdated |
DarkX |
Posted: Tue Oct 28, 2008 1:01 am
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Replies: 19 Views: 5470
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If you down graded the version numbers in the properties it will not function correctly, set them back at the default and work your way up there. |
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Forum: MSCPP 0.1 Beta Topic: Still Developed? |
DarkX |
Posted: Tue Oct 28, 2008 12:46 am
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Replies: 1389 Views: 153426
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Ok, well if you want help trying to make it full C++ then let me know. |
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Forum: MSCPP 0.1 Beta Topic: Still Developed? |
DarkX |
Posted: Mon Oct 27, 2008 12:21 am
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Replies: 1389 Views: 153426
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Ok well how is this project working, half VB half C++? |
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Forum: Show Off Topic: First GUI UPDATED |
DarkX |
Posted: Sun Oct 26, 2008 11:59 pm
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Replies: 20 Views: 8182
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Cool update man, do you have the hang of it yet? |
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Forum: MSCPP 0.1 Beta Topic: Still Developed? |
DarkX |
Posted: Sun Oct 26, 2008 7:20 pm
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Replies: 1389 Views: 153426
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Hey DM if you want I could try and help make a full on conversion. |
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