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Forum: Tutorials Topic: Easy to Make Security System |
Dragoons Master |
Posted: Tue Mar 24, 2009 12:44 am
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Replies: 62 Views: 38163
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Pbcrazy wrote: ...however a lot of the thinking and "AI" (as dumb as it may be in MS), could be used on the client, to keep down usage on the server. Of course, again, with proper security. Impossible(w/ security) |
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Forum: General Topic: graphic section |
Dragoons Master |
Posted: Fri Mar 20, 2009 12:34 am
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Replies: 22 Views: 8338
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Welcome back Nice to see you ^^ |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 + Byte Arrays |
Dragoons Master |
Posted: Tue Mar 17, 2009 6:47 pm
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Replies: 26 Views: 15325
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I store my giant(+-889000 tiles) single map into a database. |
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Forum: Old Competitions Topic: Rudolf and Santa submisison :3 |
Dragoons Master |
Posted: Mon Mar 16, 2009 11:40 pm
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Replies: 34 Views: 22608
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 + Byte Arrays |
Dragoons Master |
Posted: Sat Mar 14, 2009 5:26 pm
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Replies: 26 Views: 15325
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I fixed that when I was developing the MSCPP VB6 Client : The IncomingData sub should look like this: Sub IncomingData(ByVal DataLength As Long) Dim dBytes() As Byte Dim pl As Integer frmMirage.Socket.GetData dBytes, vbByte, DataLength PlayerBuffer = AddToBuffer(PlayerBuffer, dBytes) 'Check to make ... |
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Forum: Old Competitions Topic: Rudolf and Santa submisison :3 |
Dragoons Master |
Posted: Sat Mar 14, 2009 5:10 pm
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Replies: 34 Views: 22608
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William wrote: Gave you green name too, you deserve it ^^ Wee, tnx ^^ |
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Forum: Old Competitions Topic: Rudolf and Santa submisison :3 |
Dragoons Master |
Posted: Fri Mar 13, 2009 7:07 pm
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Replies: 34 Views: 22608
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Tnx |
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Forum: Old Competitions Topic: Rudolf and Santa submisison :3 |
Dragoons Master |
Posted: Fri Mar 13, 2009 3:42 pm
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Replies: 34 Views: 22608
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Actualy, my tut is from 2007 xD |
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Forum: Old Competitions Topic: Rudolf and Santa submisison :3 |
Dragoons Master |
Posted: Fri Mar 13, 2009 3:14 pm
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Replies: 34 Views: 22608
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Weeee, I can die happily now |
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Forum: Old Competitions Topic: Rudolf and Santa submisison :3 |
Dragoons Master |
Posted: Thu Mar 12, 2009 4:11 pm
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Replies: 34 Views: 22608
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I just got a "Congratulations" for mine |
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Forum: Related Products Topic: Everlasting Journey last beta test |
Dragoons Master |
Posted: Tue Mar 10, 2009 7:29 pm
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Replies: 24 Views: 13853
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Didn't like it. Way too simple and colors do not match. |
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Forum: Related Products Topic: Everlasting Journey last beta test |
Dragoons Master |
Posted: Tue Mar 10, 2009 3:35 pm
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Replies: 24 Views: 13853
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Maps semas very nice ^^ Keep the good work. But send us a GAME SS, plz. |
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Forum: General Topic: Puchisoft Dispatcher (Automatic Patcher) |
Dragoons Master |
Posted: Tue Mar 10, 2009 12:08 am
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Replies: 16 Views: 5114
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Wed Mar 04, 2009 3:47 am
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Replies: 1000 Views: 204034
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Wed Mar 04, 2009 1:58 am
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Replies: 1000 Views: 204034
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There are two headers I'm using. The packet length and the packet id(playerhp, attacknpc, etc(enum)). So a valid packet would be(IN DEC): 5 2 3 'h' 'i' '!' That can be interpreted as a packet with 5 bytes, with the id = 2(can be a msg of anything) and a string with 3 bytes(" 3 'h' 'i' '!' "... |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Tue Mar 03, 2009 11:16 pm
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Replies: 1000 Views: 204034
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Robin wrote: "It" doesn't know what's what, but the person who programs the packet knows what order the data is in. Just like you where doing with Parse(). |
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Forum: Show Off Topic: Messing around in new source |
Dragoons Master |
Posted: Tue Mar 03, 2009 7:15 pm
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Replies: 271 Views: 27071
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Tue Mar 03, 2009 2:32 pm
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Replies: 1000 Views: 204034
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The real error is the CopyMemory. It tried to copy too much memory to tBytes, but tBytes is defined as tBytes(tLen - 1), so we don't have that much memory allocated, and then VB6 just bugs like hell. |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Tue Mar 03, 2009 2:13 pm
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Replies: 1000 Views: 204034
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FIXEEEEEED!!!!!!! IT'S ALIVE!!!!!!!!!!!!!!! DAMN YOU VERRIGAN xD Pay attention when you code!!!( jk ) AddToBuffer function is the bitch! It was: Call CopyMemory(tBytes(aLen(Buffer)), Additional(0), aLen(Additional)) and should be: Call CopyMemory(tBytes(aLen(Buffer)), Additional(0), ByteLen) AAAAAAA... |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Tue Mar 03, 2009 12:17 pm
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Replies: 1000 Views: 204034
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Tony wrote: What are you using for network communication? WinSocket2.2, tcpLea wrote: pull the maps over ftp/http Not a bad idea, but I'm trying to make it simple. If you don't have a web site then I'll be totally screwed. MS is supposed to be simple(no offense). All it's needed it a better buffering system xD. |
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Forum: Show Off Topic: Messing around in new source |
Dragoons Master |
Posted: Tue Mar 03, 2009 1:32 am
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Replies: 271 Views: 27071
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Using DX8 is kind of easy, but, well... it's kind of hard(too much work) to use it. |
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Forum: Show Off Topic: Messing around in new source |
Dragoons Master |
Posted: Tue Mar 03, 2009 1:17 am
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Replies: 271 Views: 27071
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Tue Mar 03, 2009 12:41 am
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Replies: 1000 Views: 204034
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It is almost working. I can send/receive data, but not when the packets are too large. MapData is fucking things up xD But I'll fix it soon. |
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Forum: Show Off Topic: NPC Spawn Areas |
Dragoons Master |
Posted: Mon Mar 02, 2009 10:10 pm
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Replies: 21 Views: 11127
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Very nice feature. Congratz ^^ |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Mon Mar 02, 2009 1:07 pm
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Replies: 1000 Views: 204034
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It's going great! I just need to make a better client side buffer to handle the almost 3kbs of the mapdata packet xD Then I'll test a few things more and release beta 0.2, SEMI-WORKING version ^^ |
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