Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Reboot Your Server Remotely - Source

Posted: Wed Oct 25, 2006 12:51 pm 

Replies: 28
Views: 12455


wouldn't it be possible to work the remote app into the mirage client?
you would to have a secondary connection option but you can also use
the players own account info and if their access isn't high enough just
fail the attempt

just an idea for anyone who wants to try it out

 Forum: Resources   Topic: Pick Pocket

Posted: Wed Oct 25, 2006 12:34 pm 

Replies: 45
Views: 23272


i woudl suggest raskingthe player which woudl they like to do.. or setup an option for the pickpocket class to always attempt to pick pockets when on and always attack when off place a simple check in the attack sub to see if they have it set on if so then send the target info to the pickpocket sub ...

 Forum: Resources   Topic: things i would like to see as well as other people.

Posted: Sun Oct 22, 2006 8:08 pm 

Replies: 56
Views: 30473


well that list looks very interesting..
maybe I will check out some of them..
not like I have any programming skill at all

hmm maybe though
(but which one should i choose)

 Forum: General   Topic: rte 9? wth?

Posted: Mon Aug 07, 2006 12:16 am 

Replies: 20
Views: 5826


I know for a fact Map client side is not an array but sMaps is an array
Map = the map you are on
sMaps = the surounding maps
I have gotten the same error but with sMaps

not realy sure how to fix this error though
(been kind of busy not much time to program)

 Forum: Resources   Topic: Stuff for Shops

Posted: Thu Aug 03, 2006 6:40 pm 

Replies: 36
Views: 20942


i see that could be done.. maybe a list of the players inventory adn allselabel items inteh players inventory are enabled adn those not useable are disabled.. this woudlbe onteh shops sell screen where the player sells stuff ot hte shop. adn youcould do the item type to sell ina drop list.. adn youc...

 Forum: Resources   Topic: Stuff for Shops

Posted: Tue Aug 01, 2006 8:24 pm 

Replies: 36
Views: 20942


I am sure it is possible..
and i wouldn't know about magic knights never played it

 Forum: Resources   Topic: Stuff for Shops

Posted: Mon Jul 31, 2006 2:27 pm 

Replies: 36
Views: 20942


and no I have not played any of those games I kind of model things from the real world and in real life stores don't just take any kind of merchandise but pawn shops do take most types of merchandise that can be resold for a profit.. in this sence a pawn shop would have a constantly changing invento...

 Forum: General   Topic: I wanna play a active 2D MMORPG :P

Posted: Sat Jul 29, 2006 12:27 am 

Replies: 25
Views: 8387


secretso fmirage is by Scorpio..
has been even way back when it was a pw game

 Forum: Resources   Topic: Convert Mirage to Direct 3d

Posted: Thu Jul 27, 2006 11:34 pm 

Replies: 26
Views: 10048


you could get high fps in mirage as is without too much work if you really wanted to
it is all in how you do it

 Forum: Resources   Topic: Stuff for Shops

Posted: Thu Jul 27, 2006 11:31 pm 

Replies: 36
Views: 20942


If Item(player(myindex).inv(item).num).Dur < item(itemnum).dur then percent = item(itemnum).dur / item(player(myindex).inv(item).num).dur diff = 100 - percent Cost to shop = item(itemnum).cost - diff else cost to shop = item...

 Forum: Resources   Topic: Stuff for Shops

Posted: Thu Jul 27, 2006 11:10 pm 

Replies: 36
Views: 20942


I see then you would want to go with adding a new data bit to the item rec that is only used when the shops need to buy something from a player so when you make the items you set a predetermined price this would help but I would also recomend adding a percentage to the shops editor so it can sell it...

 Forum: Resources   Topic: Stuff for Shops

Posted: Thu Jul 27, 2006 10:52 pm 

Replies: 36
Views: 20942


well it would be possible.. but it would require you adding another integer or byte to the item type.. simply saveing it as the items regular value or sell value but inrelalife stores only take backor buy bakck what they sell in that way you can make a shop buy the items that it sells at half the pr...

 Forum: General   Topic: Lag when walking left or right

Posted: Thu Jul 27, 2006 6:21 pm 

Replies: 30
Views: 14679


you follow the code path from the press of each direction..
where as it is from left and right the lag happens
I would compare it to the up and down code to see
what the differances are

this would help you to find the possible problem

 Forum: Resources   Topic: more optimizations :/

Posted: Tue Jul 25, 2006 10:25 pm 

Replies: 18
Views: 7823


how about a faster method for building packets faster.. large map packets slow everything down EDIT thoguht you may want to know that only sending the mapdata around the player in a certain radius it kind of cuts down on the packet build time you just have to be sure to recive the packet for what it...

 Forum: General   Topic: Hi

Posted: Tue Jul 25, 2006 10:20 pm 

Replies: 21
Views: 7228


go ahead and add me on msn because that is all i use..
mailto:sortep_u@hotmail.com

and welcome to mirage source

 Forum: Resources   Topic: accessing an offline account

Posted: Mon Jul 24, 2006 3:49 am 

Replies: 23
Views: 9481


add something like this to the already present GetChar sub it would go into the spot where it calls the load temp account that is what i said in that short narative above the bit of code that is were you would put it and it would retrieve the charNum .. which is what you requested are you having any...

 Forum: Resources   Topic: accessing an offline account

Posted: Sat Jul 22, 2006 6:50 am 

Replies: 23
Views: 9481


if you only want the char number of the specific character all you would have to do is scan the right account for the char name to see which one matches it this code takes the characters name and finds the right acocunt by scanning them all if you want to find the specific char number just add in so...

 Forum: Resources   Topic: accessing an offline account

Posted: Wed Jul 19, 2006 5:03 pm 

Replies: 23
Views: 9481


well how did it work out for you?
just curious..
would like some sort of feed back

 Forum: Resources   Topic: accessing an offline account

Posted: Sun Jul 16, 2006 8:04 pm 

Replies: 23
Views: 9481


with only the character name ONLY SERVER SIDE make a new module and name it modOfflineAccount add all of this code to it Type TempAccountRec Login As String * NAME_LENGTH Password As String * NAME_LENGTH Char(1 To MAX_CHARS) As PlayerRec End Type Public TempAccount As TempAccountRec Sub GetC...

 Forum: Resources   Topic: Give Items to a offline player

Posted: Sun Jul 16, 2006 3:29 pm 

Replies: 20
Views: 7665


okay well you want the system as far as scanning the accounts to find the right one then laoding that account into a temp account array serverside then the ability to make your changes and save it.. hmm okay .. I guess I can make a quick copy and paste tutorial on the scanning/loading of the acocunt...

 Forum: Resources   Topic: Give Items to a offline player

Posted: Sun Jul 16, 2006 12:03 pm 

Replies: 20
Views: 7665


so basically you need to scan through all the accounts to find the right character in order to give them something? or load their acocunt to add some thing to it.. well I have managed to make a system of loading an offline players account into a temporary server side account with which you could the...

 Forum: General   Topic: MS 3.0.7 (MYSQL version)

Posted: Fri Jul 14, 2006 3:02 pm 

Replies: 22
Views: 7736


Shannara wrote:
The only thing I try to discourage are tutorials for the old 3.0.3 source code If people want to post a complete engine (or whatever) with fixes, changes or whatever that used the 3.0.3 source, I have no problem with that at all.

 Forum: Show Off   Topic: K2H - New Snow

Posted: Thu Jul 13, 2006 6:41 pm 

Replies: 25
Views: 10738


haveyou ever seen an untrampled field of snow
it looks perfect no flaws minus the occasional dip or rise
now a trampled field of snow is a very different story

 Forum: Resources   Topic: Server Loading %

Posted: Sun Jul 09, 2006 11:52 pm 

Replies: 22
Views: 9237


hmm could be.. lol
but i am sure he will come back with any questions if he has them

 Forum: Resources   Topic: Server Loading %

Posted: Sun Jul 09, 2006 7:03 pm 

Replies: 22
Views: 9237


For y = 1 To MAX_SHOPS Call SetStatus("Loading shops " & y & "/" & MAX_SHOPS & " : " & (y / 2#) * 100 & "%") For i = 1 To MAX_SPELLS Call SetStatus("Loading Spells " & i & "/" & MAX_S...
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