Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Sat Jul 08, 2006 9:10 pm 

Replies: 56
Views: 34976


hmm still no contact..
i wonder why?

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Sat Jul 08, 2006 5:43 pm 

Replies: 56
Views: 34976


lol I have that already..

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Sat Jul 08, 2006 5:29 pm 

Replies: 56
Views: 34976


well I have good news for you.. really really good news.. if al you ever want to change is the characters name from old to new i can get you a quick and easy tutorial on that.. however if you atn to beable toe dite everything aboutthe player well it will take some time but it can be done.. relativel...

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Sat Jul 08, 2006 5:00 am 

Replies: 56
Views: 34976


I am just suplying options.. I can easily readapt my current account editor from PW for mirage source.. which will not require any server client interaction it is a completely seperate program run serverside which allows you to edit all users characters includinttheir inventory and spells list I cou...

 Forum: Resources   Topic: check the name of a player even if he is offline...

Posted: Sat Jul 08, 2006 3:51 am 

Replies: 56
Views: 34976


okay so wha tyou need is a tempaccount and temp players variables tored server side then you get a complete list fo the .ini file sin a file list box.. adn jsut load eachone up in turn then make teh dat visible via a seperate form then allow fo rit to be edited. and then runn teh tempplayer adn temp...

 Forum: General   Topic: New...

Posted: Thu Jul 06, 2006 1:19 pm 

Replies: 19
Views: 9083


determination is a good thing..
but don't be afraid to ask for help if you need it..
that is why they are here
I am only still here becase I provide the common sence approach
which they don't seem to mind so they
let an old fart like me hang around there

 Forum: General   Topic: Borderstyle..

Posted: Thu Jul 06, 2006 1:15 pm 

Replies: 24
Views: 8620


we have obtained a working module for this..
which i have personally tested
it seems to be in proper order and does exactly what we want it to do
if advocate doesn't mind i can post a link to the simple module here
just to share it..

 Forum: Resources   Topic: Grr - Connection Help (Smart People)

Posted: Wed Jul 05, 2006 3:51 am 

Replies: 59
Views: 38943


I could possibly help you if you want to talk about it on msn..
my msn is mailto:sortep_u@hotmail.com
if you so choose to use my assistance

 Forum: General   Topic: Hmmm... Map Send, Error?

Posted: Tue Jul 04, 2006 7:59 pm 

Replies: 25
Views: 9844


no problem
(maybe that is why they still let me in here with all you young kids)

 Forum: Resources   Topic: "Mini" Map Editor

Posted: Tue Jul 04, 2006 7:53 pm 

Replies: 46
Views: 19283


lol i am glad you al like my screen shot.. the funny thing here is that in that screen shot i didn't use any sort of picture boxes.. lol i just loaded teh map are right onto the form andi changed teh top adn left of the min map area so it woudl appear in that position.. also directly placed on the m...

 Forum: Resources   Topic: "Mini" Map Editor

Posted: Tue Jul 04, 2006 8:43 am 

Replies: 46
Views: 19283


well back on topic
click here to see something cool
trust me on this one.. lol

that is done using the code provided in the second post with a few additions..

 Forum: General   Topic: Hmmm... Map Send, Error?

Posted: Sun Jul 02, 2006 10:04 pm 

Replies: 25
Views: 9844


well if the client says it is requesting the map then the server needs to be reciveing that packet and then respond appropriately.. by sending the correct map data back to the client i woudl say now that you have checked sending the request client side youc oudl aslo check the incoming mapdata clien...

 Forum: Resources   Topic: Don't load the map twice

Posted: Sat Jul 01, 2006 6:02 pm 

Replies: 42
Views: 18052


maybe it should be an Exit Sub instead?

 Forum: Resources   Topic: My Quest System

Posted: Wed Jun 21, 2006 5:54 pm 

Replies: 26
Views: 14127


nice system could use a few changes to make it more adptible
for larger games with more quests
maybe scripting of sorts to add new quests to it or a quest editor
a decent idea well thought out

 Forum: General   Topic: The Forums

Posted: Mon May 29, 2006 11:05 pm 

Replies: 274
Views: 33169


lol yeh welcome back all xD nice to see you spoon hows your son i read the post on PW but there was no update My son is doing pretty good he goes in for his last surgery June 1-2 which means I will be out of town for a week including those two days I hope to have a decent project all set up within ...

 Forum: General   Topic: The Forums

Posted: Mon May 29, 2006 6:11 pm 

Replies: 274
Views: 33169


well I thank you all for your generous welcome back.. i hope to be around for alittle while i guess.. maybe I can be of some help to the people of this community again.. I will of course have to get used to MSE maybe I can someday make a tutorial that will be of some sort of help welcome to the new ...
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