Mirage Source

Free ORPG making software.
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 Forum: Resources   Topic: Adding SadScript Support

Posted: Mon Mar 05, 2007 2:01 am 

Replies: 100
Views: 61869


missing call?

Call PlayerMsg(index, "test" color)

 Forum: Resources   Topic: Adding SadScript Support

Posted: Sun Mar 04, 2007 8:12 pm 

Replies: 100
Views: 61869


your syntax is incorrect, eh?

Sub JoinGame(index)

' Send them welcome
PlayerMsg(index, "Test", white)
End Sub

 Forum: General   Topic: Hello

Posted: Sun Feb 25, 2007 4:44 am 

Replies: 251
Views: 15786


hehe we have all graphics form irrlicht demos XD, so far login is possible with a static name and pass, (grim, grim lol). sky is rendered with static lighting, a basic terrain and height map, some basic physic, eventually to use Ageia PhysX and a stupid dwarf guy that doesnt stop running. and 2d/3D ...

 Forum: General   Topic: Hello

Posted: Sun Feb 25, 2007 4:37 am 

Replies: 251
Views: 15786


i love you =)
\
haha.

 Forum: General   Topic: New Suggestion for not throwing away so many loops...

Posted: Wed Jan 31, 2007 7:31 pm 

Replies: 247
Views: 12310


In theory it would work, and you could shift the onlin players index instead of the players socket, but it really doesnt seem worth it.

 Forum: General   Topic: Npc Chat Interface with Quests.

Posted: Mon Jan 29, 2007 2:44 am 

Replies: 286
Views: 18357


My code for NPC chat is the shit lol.

i have no where to host it or id let it be freely available

 Forum: General   Topic: phpBB update?

Posted: Thu Jan 25, 2007 11:39 am 

Replies: 728
Views: 51337


I have noticed a speed decrease over the last few hours though.

 Forum: General   Topic: phpBB update?

Posted: Wed Jan 24, 2007 11:38 pm 

Replies: 728
Views: 51337


I have the latest Firefox, running fine.

 Forum: Show Off   Topic: Worldmap

Posted: Wed Jan 24, 2007 1:25 am 

Replies: 22
Views: 10974


' Release DC Call DD_BackBuffer.ReleaseDC(TexthDC) ' Get the rect for the back buffer to blit from rec.Top = 0 rec.Bottom = (MAX_MAPY + 1) * PIC_Y rec.Left = 0 rec.Right = (MAX_MAPX + 1) * PIC_X ' Get the rect to blit to Call DX.GetWindowRect(frmMirage.picScreen.hwnd, re...

 Forum: Show Off   Topic: Worldmap

Posted: Tue Jan 23, 2007 11:58 pm 

Replies: 22
Views: 10974


load the maps to a picbox thats large enough to fit the scaled size of a map x number of maps, use bitblt to draw them all and then export it to a bmp. mis had it working very well with his old game, but it was choppy due to the tile quality and size it was made. So if you are aiming for a good map,...

 Forum: Resources   Topic: Clear Player

Posted: Mon Jan 22, 2007 7:30 pm 

Replies: 46
Views: 22581


If PlayerRec is public them Dim EmptyPlayer as PlayerRec player(index) = emptyplayer would work

 Forum: Show Off   Topic: k2h - New Dungeon

Posted: Mon Jan 22, 2007 11:31 am 

Replies: 261
Views: 16018


You need to init everything as DirectX8 not 7 as a heads up. Dunno if thats what you are doing or not.

 Forum: Resources   Topic: Client Side Map Protection

Posted: Mon Jan 22, 2007 3:13 am 

Replies: 21
Views: 6197


yeah the only reason that is possible is because all playerworlds maps have the same types. If your maps differ in order and have many more variables and such, they they will have a hard time copying your maps. One thing i looked into for KoC was saving tiles offset with attributes, since with binar...

 Forum: Resources   Topic: Server Players List

Posted: Sun Jan 21, 2007 6:48 pm 

Replies: 28
Views: 12645


Ya, but for what he wanted, it works perfectly for. For what you want, the code i posted is ideal.

 Forum: Resources   Topic: Server Players List

Posted: Sun Jan 21, 2007 4:51 am 

Replies: 28
Views: 12645


I misread your post about you being lazy then. But the bad method thing is still being scrutinized :P

 Forum: Resources   Topic: Server Players List

Posted: Sat Jan 20, 2007 2:27 pm 

Replies: 28
Views: 12645


Zel, Elmrok's isn't lazy, he is showing whos on a map, not showing everyone online. Maybe that suites his purpose, and if you just didn't see that, read the whole code first. JoinGame: frmServer.lstOnline.AddItem GetPlayerName(index) LeaveGame: this should be the only time you have to refres...

 Forum: Resources   Topic: Spoon's Huge Flying Tutorial

Posted: Fri Jan 19, 2007 7:36 pm 

Replies: 21
Views: 6525


To simplify Advocate's words, he has the code to replace as well as the code to replace with in there, giving it the allusion that its very long and drawn out, really, its rather short just a lot of code segments.

ill go through it and add code blocks

 Forum: General   Topic: Shading a Sprite

Posted: Tue Jan 16, 2007 7:23 pm 

Replies: 794
Views: 27521


DirectX8 conversion is the way to go. Alphablend is the faggot :P

 Forum: General   Topic: aLen use?

Posted: Mon Jan 15, 2007 3:58 pm 

Replies: 975
Views: 40417


You don't need to do Buffer="" for some things. If I remember correctly, if the packet has a string in it you need to do it. Haven't messed with it for a while, and instead of testing each packet it's easier to just include that lien. iw as jsut saying, since shan posted it as Buffer=&quo...

 Forum: Resources   Topic: A complete/working byte based networking tut.

Posted: Mon Jan 15, 2007 2:27 am 

Replies: 18
Views: 5837


Shannara wrote:
I was thinking more along the lines of the basics for client and server. Such as the needed classes/modules, and the method of converting a few commands on both client and server to use this.


Verrigan's original tutorial did just that

 Forum: General   Topic: aLen use?

Posted: Mon Jan 15, 2007 2:26 am 

Replies: 975
Views: 40417


Shan you cant set buffer =" " has to be buffer = ""

 Forum: General   Topic: why cant we make are own type of coding in visual basics....

Posted: Mon Jan 15, 2007 2:19 am 

Replies: 710
Views: 43186


I wasn't referring to you, grimsk8ter, as much as I was to the whole idea of the topic from lordgivemick. I could easily be wrong, but the impression I got from his first post was one very commonly seen by beginner programmers using VB - that if you write the same thing in a different language, it'...

 Forum: General   Topic: Why are we using/wasting so many loops?

Posted: Sun Jan 14, 2007 1:46 pm 

Replies: 711
Views: 48822


Resizing the array is fine, and I mentioned that, but, like I stated, you'd have to interrupt some of the looping that already goes on, like packet handling, or just update the array there, but there is alot to watch out for. I know in C++ I use socket based instead of index based, so the socket is ...

 Forum: General   Topic: why cant we make are own type of coding in visual basics....

Posted: Sun Jan 14, 2007 1:43 pm 

Replies: 710
Views: 43186


Spodi I never said it magically worked. I was just stating I never looked over the code enough to securely be able to tell you why.

 Forum: General   Topic: Why are we using/wasting so many loops?

Posted: Sun Jan 14, 2007 2:25 am 

Replies: 711
Views: 48822


TotalOnlinePlayers to be used to manage was, to an extent, a genius idea. The problem with TotalOnlinePlayers is the opposite of the problem with High_Index, it always fluctuates back downwards, leaving anyone with an index over it, left in the cold. High_Index works only because it keeps the number...
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