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Forum: Resources Topic: Adding SadScript Support |
grimsk8ter11 |
Posted: Mon Mar 05, 2007 2:01 am
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Replies: 100 Views: 61869
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missing call?
Call PlayerMsg(index, "test" color) |
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Forum: Resources Topic: Adding SadScript Support |
grimsk8ter11 |
Posted: Sun Mar 04, 2007 8:12 pm
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Replies: 100 Views: 61869
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your syntax is incorrect, eh?
Sub JoinGame(index)
' Send them welcome
PlayerMsg(index, "Test", white)
End Sub |
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Forum: General Topic: Hello |
grimsk8ter11 |
Posted: Sun Feb 25, 2007 4:44 am
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Replies: 251 Views: 15786
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hehe we have all graphics form irrlicht demos XD, so far login is possible with a static name and pass, (grim, grim lol). sky is rendered with static lighting, a basic terrain and height map, some basic physic, eventually to use Ageia PhysX and a stupid dwarf guy that doesnt stop running. and 2d/3D ... |
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Forum: General Topic: Hello |
grimsk8ter11 |
Posted: Sun Feb 25, 2007 4:37 am
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Replies: 251 Views: 15786
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Forum: General Topic: New Suggestion for not throwing away so many loops... |
grimsk8ter11 |
Posted: Wed Jan 31, 2007 7:31 pm
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Replies: 247 Views: 12310
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In theory it would work, and you could shift the onlin players index instead of the players socket, but it really doesnt seem worth it. |
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Forum: General Topic: Npc Chat Interface with Quests. |
grimsk8ter11 |
Posted: Mon Jan 29, 2007 2:44 am
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Replies: 286 Views: 18357
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My code for NPC chat is the shit lol.
i have no where to host it or id let it be freely available |
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Forum: General Topic: phpBB update? |
grimsk8ter11 |
Posted: Thu Jan 25, 2007 11:39 am
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Replies: 728 Views: 51337
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I have noticed a speed decrease over the last few hours though. |
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Forum: General Topic: phpBB update? |
grimsk8ter11 |
Posted: Wed Jan 24, 2007 11:38 pm
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Replies: 728 Views: 51337
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I have the latest Firefox, running fine. |
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Forum: Show Off Topic: Worldmap |
grimsk8ter11 |
Posted: Wed Jan 24, 2007 1:25 am
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Replies: 22 Views: 10974
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' Release DC Call DD_BackBuffer.ReleaseDC(TexthDC) ' Get the rect for the back buffer to blit from rec.Top = 0 rec.Bottom = (MAX_MAPY + 1) * PIC_Y rec.Left = 0 rec.Right = (MAX_MAPX + 1) * PIC_X ' Get the rect to blit to Call DX.GetWindowRect(frmMirage.picScreen.hwnd, re... |
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Forum: Show Off Topic: Worldmap |
grimsk8ter11 |
Posted: Tue Jan 23, 2007 11:58 pm
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Replies: 22 Views: 10974
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load the maps to a picbox thats large enough to fit the scaled size of a map x number of maps, use bitblt to draw them all and then export it to a bmp. mis had it working very well with his old game, but it was choppy due to the tile quality and size it was made. So if you are aiming for a good map,... |
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Forum: Resources Topic: Clear Player |
grimsk8ter11 |
Posted: Mon Jan 22, 2007 7:30 pm
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Replies: 46 Views: 22581
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If PlayerRec is public them Dim EmptyPlayer as PlayerRec player(index) = emptyplayer would work |
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Forum: Show Off Topic: k2h - New Dungeon |
grimsk8ter11 |
Posted: Mon Jan 22, 2007 11:31 am
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Replies: 261 Views: 16018
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You need to init everything as DirectX8 not 7 as a heads up. Dunno if thats what you are doing or not. |
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Forum: Resources Topic: Client Side Map Protection |
grimsk8ter11 |
Posted: Mon Jan 22, 2007 3:13 am
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Replies: 21 Views: 6197
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yeah the only reason that is possible is because all playerworlds maps have the same types. If your maps differ in order and have many more variables and such, they they will have a hard time copying your maps. One thing i looked into for KoC was saving tiles offset with attributes, since with binar... |
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Forum: Resources Topic: Server Players List |
grimsk8ter11 |
Posted: Sun Jan 21, 2007 6:48 pm
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Replies: 28 Views: 12645
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Ya, but for what he wanted, it works perfectly for. For what you want, the code i posted is ideal. |
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Forum: Resources Topic: Server Players List |
grimsk8ter11 |
Posted: Sun Jan 21, 2007 4:51 am
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Replies: 28 Views: 12645
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I misread your post about you being lazy then. But the bad method thing is still being scrutinized |
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Forum: Resources Topic: Server Players List |
grimsk8ter11 |
Posted: Sat Jan 20, 2007 2:27 pm
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Replies: 28 Views: 12645
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Zel, Elmrok's isn't lazy, he is showing whos on a map, not showing everyone online. Maybe that suites his purpose, and if you just didn't see that, read the whole code first. JoinGame: frmServer.lstOnline.AddItem GetPlayerName(index) LeaveGame: this should be the only time you have to refres... |
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Forum: Resources Topic: Spoon's Huge Flying Tutorial |
grimsk8ter11 |
Posted: Fri Jan 19, 2007 7:36 pm
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Replies: 21 Views: 6525
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To simplify Advocate's words, he has the code to replace as well as the code to replace with in there, giving it the allusion that its very long and drawn out, really, its rather short just a lot of code segments.
ill go through it and add code blocks |
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Forum: General Topic: Shading a Sprite |
grimsk8ter11 |
Posted: Tue Jan 16, 2007 7:23 pm
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Replies: 794 Views: 27521
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DirectX8 conversion is the way to go. Alphablend is the faggot |
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Forum: General Topic: aLen use? |
grimsk8ter11 |
Posted: Mon Jan 15, 2007 3:58 pm
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Replies: 975 Views: 40417
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You don't need to do Buffer="" for some things. If I remember correctly, if the packet has a string in it you need to do it. Haven't messed with it for a while, and instead of testing each packet it's easier to just include that lien. iw as jsut saying, since shan posted it as Buffer=&quo... |
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Forum: Resources Topic: A complete/working byte based networking tut. |
grimsk8ter11 |
Posted: Mon Jan 15, 2007 2:27 am
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Replies: 18 Views: 5837
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Shannara wrote: I was thinking more along the lines of the basics for client and server. Such as the needed classes/modules, and the method of converting a few commands on both client and server to use this.
Verrigan's original tutorial did just that |
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Forum: General Topic: aLen use? |
grimsk8ter11 |
Posted: Mon Jan 15, 2007 2:26 am
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Replies: 975 Views: 40417
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Shan you cant set buffer =" " has to be buffer = "" |
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Forum: General Topic: why cant we make are own type of coding in visual basics.... |
grimsk8ter11 |
Posted: Mon Jan 15, 2007 2:19 am
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Replies: 710 Views: 43186
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I wasn't referring to you, grimsk8ter, as much as I was to the whole idea of the topic from lordgivemick. I could easily be wrong, but the impression I got from his first post was one very commonly seen by beginner programmers using VB - that if you write the same thing in a different language, it'... |
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Forum: General Topic: Why are we using/wasting so many loops? |
grimsk8ter11 |
Posted: Sun Jan 14, 2007 1:46 pm
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Replies: 711 Views: 48822
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Resizing the array is fine, and I mentioned that, but, like I stated, you'd have to interrupt some of the looping that already goes on, like packet handling, or just update the array there, but there is alot to watch out for. I know in C++ I use socket based instead of index based, so the socket is ... |
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Forum: General Topic: why cant we make are own type of coding in visual basics.... |
grimsk8ter11 |
Posted: Sun Jan 14, 2007 1:43 pm
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Replies: 710 Views: 43186
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Spodi I never said it magically worked. I was just stating I never looked over the code enough to securely be able to tell you why. |
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Forum: General Topic: Why are we using/wasting so many loops? |
grimsk8ter11 |
Posted: Sun Jan 14, 2007 2:25 am
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Replies: 711 Views: 48822
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TotalOnlinePlayers to be used to manage was, to an extent, a genius idea. The problem with TotalOnlinePlayers is the opposite of the problem with High_Index, it always fluctuates back downwards, leaving anyone with an index over it, left in the cold. High_Index works only because it keeps the number... |
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