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Forum: Mirage Source 4 (Visual Basic 6) Topic: Redid modHandleData |
grimsk8ter11 |
Posted: Tue Sep 30, 2008 2:01 am
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Replies: 13 Views: 8695
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he took all that out and move dit around. either way they are all declared in te long run, making it the same size.
I can work on this and add in verrigans way if you guys wish, itll just take a day or two since i have classes. |
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Forum: General Topic: To Nagle or Not To Nagle? |
grimsk8ter11 |
Posted: Wed Jul 30, 2008 2:51 pm
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Replies: 18 Views: 4819
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if it fixes it it would make sense right? |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
grimsk8ter11 |
Posted: Sun Jul 20, 2008 6:12 am
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Replies: 1000 Views: 204948
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it loads with windows and pisses me off >.<
university is a bitch |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
grimsk8ter11 |
Posted: Sat Jul 19, 2008 4:54 am
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Replies: 1000 Views: 204948
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dragoons you should im me |
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Forum: Resources Topic: Adding an RSS Feed reader to your application. |
grimsk8ter11 |
Posted: Sun Apr 20, 2008 4:24 am
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Replies: 28 Views: 12369
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I demand a purple name and 4 cookies
and maybe for you to use MSN once every few years? |
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Forum: Resources Topic: Adding an RSS Feed reader to your application. |
grimsk8ter11 |
Posted: Sat Apr 19, 2008 3:47 pm
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Replies: 28 Views: 12369
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haha if you use the HTML part, i wont release it, but i was just sayyying, its there lol. |
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Forum: Resources Topic: Adding an RSS Feed reader to your application. |
grimsk8ter11 |
Posted: Sat Apr 19, 2008 2:53 am
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Replies: 28 Views: 12369
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If i find it, i actually have the complete code to fox's RSS, since he uses what we used in cryshall. We had an uber simple way to do HTMl, but i need to find the tutorial i made |
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Forum: Show Off Topic: [Mirage Realms] Menu with RSS Feeds [Update #1] |
grimsk8ter11 |
Posted: Sat Apr 19, 2008 2:52 am
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Replies: 25 Views: 10230
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hey fox! thats my code! dont take all the glory lol.. |
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Forum: General Topic: Idea for maps |
grimsk8ter11 |
Posted: Sat Apr 19, 2008 2:45 am
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Replies: 50 Views: 22390
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Psychoboy wrote: The bigger issue is VB6 doesnt support multi-threading so processing all the data is a bit of an issue.
i know this is a necro post, but i thought this to be relevant
vb6 does support multithreading quite well:
http://www.freevbcode.com/ShowCode.Asp?ID=1287 |
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Forum: General Topic: Gameloop optimizing |
grimsk8ter11 |
Posted: Sat Apr 19, 2008 2:39 am
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Replies: 50 Views: 22469
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time based movement is something that was created many many years ago =) |
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Forum: General Topic: Instance Maps? |
grimsk8ter11 |
Posted: Tue Apr 15, 2008 2:24 am
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Replies: 22 Views: 5960
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You could always do exactly what dave said, using robins information. An instance map type that lets only epople in the aprty be sent to the player when it updates player information on map load. The only problem with that that needs a work around is possibly working on instancing through a dynamic ... |
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Forum: Resources Topic: DX8+ |
grimsk8ter11 |
Posted: Fri May 04, 2007 7:50 pm
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Replies: 66 Views: 35691
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Well you can probably create a DLL to wrap the DirectX calls in another language, then call that from VB, but I see absolutely no point in doing that. It'd just be a waste of time. If you want to use a tool that doesn't work with your language, learn a new one. :wink: exactly. and besides if you kn... |
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Forum: Resources Topic: DX8+ |
grimsk8ter11 |
Posted: Fri May 04, 2007 10:47 am
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Replies: 66 Views: 35691
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To my knowledge, and a quick internet search, DX9 has no way to be interfaced with VB6, just because Microsoft said so, and I couldn't find it, doesn't mean its not possible in some shape or form, since DX9 also contains DX8 and DX7. |
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Forum: Resources Topic: DX8+ |
grimsk8ter11 |
Posted: Thu May 03, 2007 3:27 am
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Replies: 66 Views: 35691
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Yes I did, and it worked fine
just takes some fiddling around |
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Forum: Resources Topic: DX8+ |
grimsk8ter11 |
Posted: Thu May 03, 2007 12:33 am
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Replies: 66 Views: 35691
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It actually isn't though. There is alot of changes.
And VB is only supported until DX8, 9+ aren't compatible, or at least said not to be. |
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Forum: General Topic: Networking tutorial |
grimsk8ter11 |
Posted: Sun Apr 29, 2007 11:21 pm
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Replies: 15 Views: 3326
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Seriously, take the way Verr did it for MS, and apply it to your new app. |
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Forum: Show Off Topic: MSE++ |
grimsk8ter11 |
Posted: Mon Apr 23, 2007 3:34 am
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Replies: 18 Views: 6705
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Forum: Show Off Topic: MSE++ |
grimsk8ter11 |
Posted: Mon Apr 23, 2007 3:00 am
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Replies: 18 Views: 6705
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thats what i got so far XD
i just found this again today and started working on it. Added the database and checks a sent password, pretty cool since you don't need to screw with all that MySQL stuff =) |
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Forum: Resources Topic: Verrigans Image System |
grimsk8ter11 |
Posted: Mon Mar 12, 2007 1:56 am
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Replies: 67 Views: 39205
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common gameboy, you can figure it out based on the map editor |
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Forum: General Topic: Npc's... |
grimsk8ter11 |
Posted: Mon Mar 12, 2007 1:55 am
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Replies: 138 Views: 11902
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Fox wrote: i have a suspision whatever it is, its client side
that means it's server side |
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Forum: General Topic: Platform Development |
grimsk8ter11 |
Posted: Sat Mar 10, 2007 11:54 am
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Replies: 426 Views: 34331
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If you chose C++ I'd be more then willing to aid as well.
Even in C I may be able to offer something.
If it's C++, I can most specifically offer MSE++, which is mostly only server code, that needs a bit of a fixer up, but nothing more than that before its worked on more. |
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Forum: General Topic: Access Databases |
grimsk8ter11 |
Posted: Wed Mar 07, 2007 11:38 am
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Replies: 266 Views: 16566
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its ok, not much faster, better going with MySQL.
I believe i have the code for access somewhere though, ill look for you |
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Forum: Resources Topic: Verrigans Image System |
grimsk8ter11 |
Posted: Wed Mar 07, 2007 3:07 am
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Replies: 67 Views: 39205
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zel you've been around forever, you should know this shit.
you add it as a reference. self explanatory instead of staring at the little check boxes =) |
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Forum: Resources Topic: Web Registration? |
grimsk8ter11 |
Posted: Mon Mar 05, 2007 8:01 pm
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Replies: 14 Views: 3425
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best bet is using mysql and then just using the same DB for game and the site |
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Forum: Resources Topic: Adding SadScript Support |
grimsk8ter11 |
Posted: Mon Mar 05, 2007 5:28 pm
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Replies: 100 Views: 61876
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if you use ( and ) you need to use call. |
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