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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Sat May 02, 2009 10:02 pm
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Replies: 1000 Views: 202746
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Progress is very slow. And I'm using pure c++, not visual c++. I'm using Visual STUDIO, for DEVELOPMENT only. Even if I was, there are conversion procedures. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: NPC Vs. NPC |
Dragoons Master |
Posted: Thu Apr 23, 2009 1:24 am
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Replies: 4 Views: 4510
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Type MapNpcRec Num As Integer Target As Integer HP As Long MP As Long SP As Long x As Byte y As Byte Dir As Integer ' For server use only SpawnWait As Long AttackTimer As Long End Type Npcs can attack only other players by now. First you need to be able to specify if you are attacking a Player or a... |
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Forum: General Topic: Good scripting languages.. |
Dragoons Master |
Posted: Tue Apr 21, 2009 2:42 am
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Replies: 26 Views: 10809
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Resuming... it's a Type with not only variables inside, but also functions, called methods. |
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Forum: General Topic: Good scripting languages.. |
Dragoons Master |
Posted: Sun Apr 19, 2009 10:37 pm
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Replies: 26 Views: 10809
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Forum: General Topic: Dice Game |
Dragoons Master |
Posted: Tue Apr 14, 2009 1:35 am
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Replies: 6 Views: 5886
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WTF???
Code: if (iPlayerGuess < 0 || iPlayerGuess > 12){ main(); } That's just not a good programming practice. Use a while, try to avoid recursions at most! |
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Forum: .NET Topic: VB.Net |
Dragoons Master |
Posted: Tue Apr 14, 2009 1:32 am
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Replies: 8 Views: 7624
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I don't know much VB.Net, but I'm good with C#, so what I can see from this: 'AddressOf' expression cannot be converted to 'Long' because 'Long' is not a delegate type. is: Vb.Net does not handle function pointers like VB6, probably it is like it's done in C# (since everything is just .Net). Delegat... |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Tue Apr 14, 2009 1:20 am
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Replies: 1000 Views: 202746
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I used Visual Studio Team System 2008 for developing, but it IS 100% compatible with VS 2008 Express. |
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Forum: General Topic: Yay C++ |
Dragoons Master |
Posted: Sun Apr 12, 2009 7:26 pm
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Replies: 11 Views: 9187
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You can post your c++ stuff in the General section of Programmers Haven. Oh alright, just wanted to ask though.. in C++ is namespace the same as types in VB6? No. Namespaces: "In general, a namespace is an abstract container providing context for the items (names, or technical terms, or words)... |
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Forum: Visual Basic 6 Topic: Xor Encryption |
Dragoons Master |
Posted: Fri Apr 10, 2009 4:28 am
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Replies: 4 Views: 3880
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Forum: Mirage Source 4 (Visual Basic 6) Topic: [Improvement] Player Update |
Dragoons Master |
Posted: Fri Apr 10, 2009 4:24 am
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Replies: 15 Views: 11511
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You can't be 100% sure that you can even handle every bug. Lets just say you don't have a no-break and then light goes out. IMO the server does not need to save game state every x time. I'm backing up the db every 24h, on the server restart. If a "unhandleble" error occurs just restore the... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: PHP Scripts. . . =( |
Dragoons Master |
Posted: Fri Apr 10, 2009 4:20 am
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Replies: 11 Views: 9489
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Tony wrote: Dragoons Master wrote: Change your server to sql based. Then make it only possible to create account from the website, then add a CAPTCHA. Fixed. You make it sound so easy :\ My game is already in mysql, so all I need is change the registration from the client to the browser. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: PHP Scripts. . . =( |
Dragoons Master |
Posted: Fri Apr 10, 2009 1:56 am
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Replies: 11 Views: 9489
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Change your server to sql based. Then make it only possible to create account from the website, then add a CAPTCHA. Fixed. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: [Improvement] Player Update |
Dragoons Master |
Posted: Fri Apr 10, 2009 1:54 am
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Replies: 15 Views: 11511
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You should not make this. It's not fair. The players "backup" should be saved for everybody at the same time. |
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Forum: Bugs Reports Topic: Stop Non-numeric strings from crashing the server. |
Dragoons Master |
Posted: Thu Apr 09, 2009 6:37 pm
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Replies: 926 Views: 49198
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Labmonkey wrote: Convert to binary packets and you will have to make some free time in your schedule . Anyway, in a bit i will edit my tutorial to use Dugor's method. Thank's for posting. Well, it consumes time, I can't deny, but it's worth the time. |
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Forum: Bugs Reports Topic: Stop Non-numeric strings from crashing the server. |
Dragoons Master |
Posted: Thu Apr 09, 2009 6:14 pm
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Replies: 926 Views: 49198
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Convert to binary packets and you'll have no problem with that at all... |
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Forum: Announcements Topic: First Official Post |
Dragoons Master |
Posted: Thu Apr 09, 2009 6:07 pm
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Replies: 23 Views: 18641
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Let's see how things will go from now on. |
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Forum: Tutorials Topic: String Checks |
Dragoons Master |
Posted: Sat Apr 04, 2009 2:41 pm
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Replies: 1308 Views: 50738
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Forum: Tutorials Topic: String Checks |
Dragoons Master |
Posted: Fri Apr 03, 2009 11:24 pm
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Replies: 1308 Views: 50738
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WOW!!! I didn't know VB6 has regular expressions! That really RLZ! =D |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Player Messages |
Dragoons Master |
Posted: Thu Apr 02, 2009 11:56 am
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Replies: 9 Views: 6631
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Very good idea. I WILL implement them asap. |
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Forum: General Topic: Client side AI(SERIOUS TOPIC) |
Dragoons Master |
Posted: Thu Apr 02, 2009 11:52 am
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Replies: 33 Views: 13184
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Stop fighting. I started this thread agreeing that it IS a bad idea. |
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Forum: General Topic: Client side AI(SERIOUS TOPIC) |
Dragoons Master |
Posted: Tue Mar 31, 2009 4:53 pm
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Replies: 33 Views: 13184
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Post them here This way we can have multiple thoughts at the same place, for comparison ^^ |
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Forum: General Topic: Client side AI(SERIOUS TOPIC) |
Dragoons Master |
Posted: Tue Mar 31, 2009 3:49 pm
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Replies: 33 Views: 13184
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It's not smart at all xD I'm just wondering how it can possibly be made. |
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Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Tue Mar 31, 2009 5:05 am
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Replies: 1000 Views: 202746
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Working version almost done. I just need more time. Packets are 100% working, but I need to fix the server it self, because it's not handling them right xD, but packet transfer is 100%) I'm just not sure witch version I'm converting to C++ xD I think it is 3.(40-60) or something like that but I'm no... |
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Forum: General Topic: Client side AI(SERIOUS TOPIC) |
Dragoons Master |
Posted: Tue Mar 31, 2009 5:01 am
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Replies: 33 Views: 13184
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http://www.jasonfinley.com/SeriousCat.jpg Beside the jk, really serious topic. Back to Topic: This is only an imaginary possibility. I'm really intrigued with this idea. It's not safe at all, but I'm really high on coffee and it's 1:52 AM, so I'm just gona keep typing. You can split the processing ... |
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Forum: Tutorials Topic: Easy to Make Security System |
Dragoons Master |
Posted: Thu Mar 26, 2009 5:56 pm
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Replies: 62 Views: 38135
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AI CAN be at the client, but it's just not a smart decision. The client handles a few npcs, then send the data to the server, and the SERVER redistribute the information for every client. It CAN be done, but it's just the dumbest thing I've ever seen, because it is TOTALLY UNSAFE. |
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