Mirage Source

Free ORPG making software.
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 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Sat May 02, 2009 10:02 pm 

Replies: 1000
Views: 202746


Progress is very slow.
And I'm using pure c++, not visual c++. I'm using Visual STUDIO, for DEVELOPMENT only. Even if I was, there are conversion procedures.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: NPC Vs. NPC

 Post subject: Re: NPC Vs. NPC
Posted: Thu Apr 23, 2009 1:24 am 

Replies: 4
Views: 4510


Type MapNpcRec Num As Integer Target As Integer HP As Long MP As Long SP As Long x As Byte y As Byte Dir As Integer ' For server use only SpawnWait As Long AttackTimer As Long End Type Npcs can attack only other players by now. First you need to be able to specify if you are attacking a Player or a...

 Forum: General   Topic: Good scripting languages..

Posted: Tue Apr 21, 2009 2:42 am 

Replies: 26
Views: 10809


Resuming... it's a Type with not only variables inside, but also functions, called methods.
:D

 Forum: General   Topic: Good scripting languages..

Posted: Sun Apr 19, 2009 10:37 pm 

Replies: 26
Views: 10809


lua

 Forum: General   Topic: Dice Game

 Post subject: Re: Dice Game
Posted: Tue Apr 14, 2009 1:35 am 

Replies: 6
Views: 5886


WTF???
Code:
   if (iPlayerGuess < 0 || iPlayerGuess > 12){
      main();
   }

That's just not a good programming practice. Use a while, try to avoid recursions at most!

 Forum: .NET   Topic: VB.Net

 Post subject: Re: VB.Net
Posted: Tue Apr 14, 2009 1:32 am 

Replies: 8
Views: 7624


I don't know much VB.Net, but I'm good with C#, so what I can see from this: 'AddressOf' expression cannot be converted to 'Long' because 'Long' is not a delegate type. is: Vb.Net does not handle function pointers like VB6, probably it is like it's done in C# (since everything is just .Net). Delegat...

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Tue Apr 14, 2009 1:20 am 

Replies: 1000
Views: 202746


I used Visual Studio Team System 2008 for developing, but it IS 100% compatible with VS 2008 Express.

 Forum: General   Topic: Yay C++

 Post subject: Re: Yay C++
Posted: Sun Apr 12, 2009 7:26 pm 

Replies: 11
Views: 9187


You can post your c++ stuff in the General section of Programmers Haven. Oh alright, just wanted to ask though.. in C++ is namespace the same as types in VB6? No. Namespaces: "In general, a namespace is an abstract container providing context for the items (names, or technical terms, or words)...

 Forum: Visual Basic 6   Topic: Xor Encryption

 Post subject: Re: Xor Encryption
Posted: Fri Apr 10, 2009 4:28 am 

Replies: 4
Views: 3880


http://en.wikipedia.org/wiki/XOR_cipher

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Improvement] Player Update

Posted: Fri Apr 10, 2009 4:24 am 

Replies: 15
Views: 11511


You can't be 100% sure that you can even handle every bug. Lets just say you don't have a no-break and then light goes out. IMO the server does not need to save game state every x time. I'm backing up the db every 24h, on the server restart. If a "unhandleble" error occurs just restore the...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: PHP Scripts. . . =(

 Post subject: Re: PHP Scripts. . . =(
Posted: Fri Apr 10, 2009 4:20 am 

Replies: 11
Views: 9489


Tony wrote:
Dragoons Master wrote:
Change your server to sql based. Then make it only possible to create account from the website, then add a CAPTCHA. Fixed.


You make it sound so easy :\

My game is already in mysql, so all I need is change the registration from the client to the browser.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: PHP Scripts. . . =(

 Post subject: Re: PHP Scripts. . . =(
Posted: Fri Apr 10, 2009 1:56 am 

Replies: 11
Views: 9489


Change your server to sql based. Then make it only possible to create account from the website, then add a CAPTCHA. Fixed.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: [Improvement] Player Update

Posted: Fri Apr 10, 2009 1:54 am 

Replies: 15
Views: 11511


You should not make this. It's not fair.
The players "backup" should be saved for everybody at the same time.

 Forum: Bugs Reports   Topic: Stop Non-numeric strings from crashing the server.

Posted: Thu Apr 09, 2009 6:37 pm 

Replies: 926
Views: 49198


Labmonkey wrote:
Convert to binary packets and you will have to make some free time in your schedule ;).


Anyway, in a bit i will edit my tutorial to use Dugor's method. Thank's for posting.

Well, it consumes time, I can't deny, but it's worth the time.

 Forum: Bugs Reports   Topic: Stop Non-numeric strings from crashing the server.

Posted: Thu Apr 09, 2009 6:14 pm 

Replies: 926
Views: 49198


Convert to binary packets and you'll have no problem with that at all...

 Forum: Announcements   Topic: First Official Post

 Post subject: Re: First Official Post
Posted: Thu Apr 09, 2009 6:07 pm 

Replies: 23
Views: 18641


Let's see how things will go from now on.

 Forum: Tutorials   Topic: String Checks

 Post subject: Re: String Checks
Posted: Sat Apr 04, 2009 2:41 pm 

Replies: 1308
Views: 50738


http://msdn.microsoft.com/en-us/library/swf8kaxw.aspx

 Forum: Tutorials   Topic: String Checks

 Post subject: Re: String Checks
Posted: Fri Apr 03, 2009 11:24 pm 

Replies: 1308
Views: 50738


WOW!!!
I didn't know VB6 has regular expressions!
That really RLZ!
=D

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Player Messages

 Post subject: Re: Player Messages
Posted: Thu Apr 02, 2009 11:56 am 

Replies: 9
Views: 6631


Very good idea. I WILL implement them asap.

 Forum: General   Topic: Client side AI(SERIOUS TOPIC)

Posted: Thu Apr 02, 2009 11:52 am 

Replies: 33
Views: 13184


Stop fighting. I started this thread agreeing that it IS a bad idea.

 Forum: General   Topic: Client side AI(SERIOUS TOPIC)

Posted: Tue Mar 31, 2009 4:53 pm 

Replies: 33
Views: 13184


Post them here :D This way we can have multiple thoughts at the same place, for comparison ^^

 Forum: General   Topic: Client side AI(SERIOUS TOPIC)

Posted: Tue Mar 31, 2009 3:49 pm 

Replies: 33
Views: 13184


It's not smart at all xD
I'm just wondering how it can possibly be made.

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Tue Mar 31, 2009 5:05 am 

Replies: 1000
Views: 202746


Working version almost done. I just need more time. Packets are 100% working, but I need to fix the server it self, because it's not handling them right xD, but packet transfer is 100%) I'm just not sure witch version I'm converting to C++ xD I think it is 3.(40-60) or something like that but I'm no...

 Forum: General   Topic: Client side AI(SERIOUS TOPIC)

Posted: Tue Mar 31, 2009 5:01 am 

Replies: 33
Views: 13184


http://www.jasonfinley.com/SeriousCat.jpg Beside the jk, really serious topic. Back to Topic: This is only an imaginary possibility. I'm really intrigued with this idea. It's not safe at all, but I'm really high on coffee and it's 1:52 AM, so I'm just gona keep typing. You can split the processing ...

 Forum: Tutorials   Topic: Easy to Make Security System

Posted: Thu Mar 26, 2009 5:56 pm 

Replies: 62
Views: 38135


AI CAN be at the client, but it's just not a smart decision.
The client handles a few npcs, then send the data to the server, and the SERVER redistribute the information for every client. It CAN be done, but it's just the dumbest thing I've ever seen, because it is TOTALLY UNSAFE.
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