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Forum: General Topic: How do I get a BattleMsg to the topleft? |
Egon |
Posted: Sun Aug 26, 2007 7:39 am
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Replies: 23 Views: 6355
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I think it starts at 0. And this is what I've got so far. If GetPlayerAccess(Index) > 0 Then Call AddLog("[" & GetPlayerName(Index) & "]:" & MSG, ADMIN_LOG) Call BattleMsg(Index, "***", Yellow, 0) Call AdminMsg("[" & GetPlayerName(Index) & ... |
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Forum: General Topic: How do I get a BattleMsg to the topleft? |
Egon |
Posted: Sun Aug 26, 2007 6:57 am
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Replies: 23 Views: 6355
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It's the message you get on the actual map. |
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Forum: General Topic: How do I get a BattleMsg to the topleft? |
Egon |
Posted: Sun Aug 26, 2007 6:44 am
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Replies: 23 Views: 6355
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I'm really not too sure on this, I copied a Call from Code: 'Draw map name and tried to edit that.. But it didn't work.
Edit: Also, how would I made it global so everyone'll see it? |
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Forum: Show Off Topic: A few tiles of my secret game. |
Egon |
Posted: Sun Aug 26, 2007 2:59 am
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Replies: 24 Views: 8212
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The grass really only works with the dirt if you use the long grass every so often... But they do work with one another! |
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Forum: Show Off Topic: A few tiles of my secret game. |
Egon |
Posted: Sun Aug 26, 2007 2:39 am
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Replies: 24 Views: 8212
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Nothing special, just some grass and dirt. I was using the tiles I made for Fox for testing and they're ok and all, I though I should make some just for myself. |
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Forum: Show Off Topic: Fonts? |
Egon |
Posted: Mon Aug 13, 2007 3:24 pm
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Replies: 27 Views: 10925
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I picked the right because the left looked to pixeled. Even though the right looks blurred, it seems to fit nicer. |
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Forum: Show Off Topic: Fonts? |
Egon |
Posted: Mon Aug 13, 2007 7:03 am
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Replies: 27 Views: 10925
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I'd go with the right one. |
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Forum: Show Off Topic: My Current Customs updated. |
Egon |
Posted: Sun Aug 12, 2007 6:32 pm
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Replies: 265 Views: 17527
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Don't let them get you down. We all had to start somewhere and those are a good starting point. |
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Forum: Show Off Topic: Random tiles. 16x16 |
Egon |
Posted: Mon Jul 30, 2007 5:37 pm
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Replies: 27 Views: 10540
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Really? I thought I was over doing it with 3. |
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Forum: Show Off Topic: Random tiles. 16x16 |
Egon |
Posted: Sun Jul 29, 2007 2:12 am
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Replies: 27 Views: 10540
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Nice, haha.
Ok, so..
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Forum: Show Off Topic: Random tiles. 16x16 |
Egon |
Posted: Sat Jul 28, 2007 9:28 pm
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Replies: 27 Views: 10540
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Ah there is always room for detail in 16x16 tiles.. Now 8x8, that's hard. |
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Forum: Show Off Topic: Random tiles. 16x16 |
Egon |
Posted: Fri Jul 27, 2007 5:20 am
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Replies: 27 Views: 10540
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I'm not really going to use them for anything. When I get bored I just make one or two tiles and this is what I've done so far. If you can't tell, I love the 16 bit style. |
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Forum: Resources Topic: Best free Midi thing I have ever found. |
Egon |
Posted: Wed Jul 25, 2007 8:02 pm
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Replies: 15 Views: 4094
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Forum: Resources Topic: Best free Midi thing I have ever found. |
Egon |
Posted: Wed Jul 25, 2007 7:57 pm
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Replies: 15 Views: 4094
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http://www.midicreator.net/Default.asp That website lets you make midis for free and well, it's just the best, easyest, thing I have ever used and I thought I'd share it with everyone :o If its been posted before, I'm sorry, it's just that I've been having so much fun with this thing for, like, a h... |
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Forum: Show Off Topic: Mirage-Realms: Fox's Realm |
Egon |
Posted: Fri Jun 22, 2007 3:30 am
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Replies: 17 Views: 5244
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*Looks at the pictures* What would you of ever done without me, Fox?
PS: I just finished base sprites and orcs for you~ |
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