Mirage Source

Free ORPG making software.
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 Forum: General   Topic: How do I get a BattleMsg to the topleft?

Posted: Sun Aug 26, 2007 7:39 am 

Replies: 23
Views: 6355


I think it starts at 0. And this is what I've got so far. If GetPlayerAccess(Index) > 0 Then Call AddLog("[" & GetPlayerName(Index) & "]:" & MSG, ADMIN_LOG) Call BattleMsg(Index, "***", Yellow, 0) Call AdminMsg("[" & GetPlayerName(Index) & ...

 Forum: General   Topic: How do I get a BattleMsg to the topleft?

Posted: Sun Aug 26, 2007 6:57 am 

Replies: 23
Views: 6355


It's the message you get on the actual map.

 Forum: General   Topic: How do I get a BattleMsg to the topleft?

Posted: Sun Aug 26, 2007 6:44 am 

Replies: 23
Views: 6355


I'm really not too sure on this, I copied a Call from
Code:
'Draw map name
and tried to edit that.. But it didn't work.

Edit: Also, how would I made it global so everyone'll see it?

 Forum: Show Off   Topic: A few tiles of my secret game.

Posted: Sun Aug 26, 2007 2:59 am 

Replies: 24
Views: 8212


The grass really only works with the dirt if you use the long grass every so often... But they do work with one another!

 Forum: Show Off   Topic: A few tiles of my secret game.

Posted: Sun Aug 26, 2007 2:39 am 

Replies: 24
Views: 8212


Image Nothing special, just some grass and dirt. I was using the tiles I made for Fox for testing and they're ok and all, I though I should make some just for myself.

 Forum: Show Off   Topic: Fonts?

 Post subject: Re: Fonts?
Posted: Mon Aug 13, 2007 3:24 pm 

Replies: 27
Views: 10925


I picked the right because the left looked to pixeled. Even though the right looks blurred, it seems to fit nicer.

 Forum: Show Off   Topic: Fonts?

 Post subject: Re: Fonts?
Posted: Mon Aug 13, 2007 7:03 am 

Replies: 27
Views: 10925


I'd go with the right one.

 Forum: Show Off   Topic: My Current Customs updated.

 Post subject: Re: My Current Customs
Posted: Sun Aug 12, 2007 6:32 pm 

Replies: 265
Views: 17527


Don't let them get you down. We all had to start somewhere and those are a good starting point.

 Forum: Show Off   Topic: Random tiles. 16x16

 Post subject: Re: Random tiles. 16x16
Posted: Mon Jul 30, 2007 5:37 pm 

Replies: 27
Views: 10540


Really? I thought I was over doing it with 3.

 Forum: Show Off   Topic: Random tiles. 16x16

 Post subject: Re: Random tiles. 16x16
Posted: Sun Jul 29, 2007 2:12 am 

Replies: 27
Views: 10540


Nice, haha.

Ok, so..
Image

 Forum: Show Off   Topic: Random tiles. 16x16

 Post subject: Re: Random tiles. 16x16
Posted: Sat Jul 28, 2007 9:28 pm 

Replies: 27
Views: 10540


Ah there is always room for detail in 16x16 tiles.. Now 8x8, that's hard. Image

 Forum: Show Off   Topic: Random tiles. 16x16

 Post subject: Random tiles. 16x16
Posted: Fri Jul 27, 2007 5:20 am 

Replies: 27
Views: 10540


Image

I'm not really going to use them for anything. When I get bored I just make one or two tiles and this is what I've done so far. If you can't tell, I love the 16 bit style.

 Forum: Resources   Topic: Best free Midi thing I have ever found.

Posted: Wed Jul 25, 2007 8:02 pm 

Replies: 15
Views: 4094


How so?

 Forum: Resources   Topic: Best free Midi thing I have ever found.

Posted: Wed Jul 25, 2007 7:57 pm 

Replies: 15
Views: 4094


http://www.midicreator.net/Default.asp That website lets you make midis for free and well, it's just the best, easyest, thing I have ever used and I thought I'd share it with everyone :o If its been posted before, I'm sorry, it's just that I've been having so much fun with this thing for, like, a h...

 Forum: Show Off   Topic: Mirage-Realms: Fox's Realm

Posted: Fri Jun 22, 2007 3:30 am 

Replies: 17
Views: 5244


*Looks at the pictures* What would you of ever done without me, Fox?

PS: I just finished base sprites and orcs for you~
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