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Forum: Show Off Topic: Mirage Realms' new GUI |
Anthony |
Posted: Thu Feb 26, 2009 7:25 am
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Replies: 296 Views: 45353
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Why not make your own instead of trying to replicate Foxs? |
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Forum: General Topic: Successful MS/VB6 Games |
Anthony |
Posted: Sun Feb 22, 2009 3:48 pm
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Replies: 28 Views: 12142
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I believe Odyssey is it's own game coded from scratch. Consty took a lot of the ideas for Mirage from Odyssey. |
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Forum: General Topic: Floor system help |
Anthony |
Posted: Wed Feb 18, 2009 6:39 am
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Replies: 13 Views: 3014
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I have been working on a floor system which would allow for things like bridges, balconies and making cliffs better. Mostly with Dragoons Masters help. He theorized it for me and explained it pretty well but I am having problems still XD. What I have done so far is added a new variable to the Player... |
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Forum: General Topic: Transparency |
Anthony |
Posted: Tue Feb 17, 2009 7:25 am
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Replies: 15 Views: 3418
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Bloody hell, has it ever. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Anthony |
Posted: Sat Feb 14, 2009 8:37 pm
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Replies: 1591 Views: 332478
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What?
I've gone through and added with statements in the ServerTCP and HandleData mods on both server and client side. Also removed the recursive reconnecting.
I haven't been able to talk to DFA to see what else he wants done. He's never around >_> |
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Forum: General Topic: MAC Banning? |
Anthony |
Posted: Sun Feb 08, 2009 7:12 pm
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Replies: 19 Views: 5003
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Forum: General Topic: MAC Banning? |
Anthony |
Posted: Sun Feb 08, 2009 9:21 am
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Replies: 19 Views: 5003
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MAC addresses (in most cases) can easily be changed or disguised. Or even as simple as switching from one 10 dollar wireless USB dongle to another would do the trick and put your ban system to shame.
Don't waste your time with it, go for HDD banning. |
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Forum: Show Off Topic: my First Pixel Art |
Anthony |
Posted: Sat Feb 07, 2009 5:57 pm
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Replies: 22 Views: 8816
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This is actually really nice
The flowers need a little bit of work, maybe shorten the stems or remove them all together? Make more! |
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Forum: Show Off Topic: Random Tiles |
Anthony |
Posted: Wed Feb 04, 2009 8:00 am
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Replies: 19 Views: 7416
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This is really sweet. Very useful |
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Forum: Show Off Topic: Wind's Nocturne |
Anthony |
Posted: Sat Jan 31, 2009 6:20 pm
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Replies: 46 Views: 22031
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Looks good but the green seems out of place around all that brown :/ |
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Forum: Show Off Topic: Mirage Realms' new GUI |
Anthony |
Posted: Fri Jan 30, 2009 7:45 am
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Replies: 296 Views: 45353
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Forum: Show Off Topic: Wind's Nocturne |
Anthony |
Posted: Thu Jan 29, 2009 7:10 am
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Replies: 46 Views: 22031
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Rory? Or you?
Either way it's very nice. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Anthony |
Posted: Sat Jan 24, 2009 1:59 am
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Replies: 1591 Views: 332478
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Just read the change log and make the appropriate changes to your source. DFA is pretty good for documenting things in detail. |
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Forum: Resources Topic: EXP Zone Map Moral? |
Anthony |
Posted: Sat Jan 24, 2009 1:58 am
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Replies: 24 Views: 9290
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Tony wrote: timster0 wrote: I DID test it out, I turns out I had a problem with my playerattacknpc thing. And what was it? |
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Forum: Resources Topic: Turn Based Battle |
Anthony |
Posted: Thu Jan 22, 2009 10:19 pm
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Replies: 19 Views: 7298
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Asrrin, everything you said I already had xD. Currently I can walk around on my tile_type which then does a Int(Rnd * 5) + 1 right now and if it is 1 then it goes ahead and tells the client to load the battle screen as well as setting a TempPlayer.InBattle to YES. I will also be doing a little bubbl... |
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Forum: Resources Topic: EXP Zone Map Moral? |
Anthony |
Posted: Thu Jan 22, 2009 1:55 am
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Replies: 24 Views: 9290
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Forum: General Topic: Code Error |
Anthony |
Posted: Thu Jan 22, 2009 1:15 am
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Replies: 16 Views: 4845
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No, he is missing an End if. Case ITEM_TYPE_WEAPON If Item(GetPlayerInvItemNum(index, InvNum)).TwoHanded < 1 Then If InvNum = GetPlayerEquipmentSlot(index, Weapon) Then Call SetPlayerEquipmentSlot(index, 0, Weapon) Call SendWornEquipment(index) End If MapItem(GetPlayerMap(index), i).Dur = GetPlayerI... |
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Forum: General Topic: Percentages! |
Anthony |
Posted: Thu Jan 22, 2009 1:07 am
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Replies: 15 Views: 3999
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Thanks Lea, that's easy enough.
So.. What if the percentages aren't a static variable? Will this method still work? |
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Forum: Resources Topic: Turn Based Battle |
Anthony |
Posted: Wed Jan 21, 2009 10:23 pm
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Replies: 19 Views: 7298
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Turn based like Pokemon, I talked to Dugor a bit and got some ideas, but can always here more |
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Forum: General Topic: Percentages! |
Anthony |
Posted: Wed Jan 21, 2009 10:22 pm
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Replies: 15 Views: 3999
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So what I have is this: two numbers with percentages attached to them. 1 = 30% 2 = 70% I need to have 1 appear 30% of the time and 2 to appear 70% of the time.. I am thinking I need a third number? Or an amount of times it has to run through and then take an average or something? I don't know how to... |
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Forum: General Topic: I got some of it |
Anthony |
Posted: Tue Jan 20, 2009 7:02 pm
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Replies: 37 Views: 18717
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Forum: Resources Topic: Making advanced items |
Anthony |
Posted: Tue Jan 20, 2009 6:26 am
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Replies: 44 Views: 17930
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I don't see how much better we can explain it O_o haha. |
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Forum: Resources Topic: Turn Based Battle |
Anthony |
Posted: Tue Jan 20, 2009 2:49 am
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Replies: 19 Views: 7298
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Looking more so just for ideas and hints as how to go about doing this in MS. I thought there was a topic talking about it before but I couldn't find it |
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Forum: General Topic: I got some of it |
Anthony |
Posted: Tue Jan 20, 2009 12:31 am
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Replies: 37 Views: 18717
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Forum: General Topic: I got some of it |
Anthony |
Posted: Mon Jan 19, 2009 8:34 pm
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Replies: 37 Views: 18717
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Press Ctrl+F and type that in exactly. It should show up in two spots, maybe more I am not sure but it's there. Should look something like this: ' Calculate exp to give attacker STR = Npc(NpcNum).Stat(Stats.Strength) DEF = Npc(NpcNum).Stat(Stats.Defense) Exp = STR * DEF * 2 |
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