Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: Mirage Realms' new GUI

 Post subject: Re: Mirage Realms' new GUI
Posted: Thu Feb 26, 2009 7:25 am 

Replies: 296
Views: 45353


Why not make your own instead of trying to replicate Foxs?

 Forum: General   Topic: Successful MS/VB6 Games

 Post subject: Re: Successful MS/VB6 Games
Posted: Sun Feb 22, 2009 3:48 pm 

Replies: 28
Views: 12142


I believe Odyssey is it's own game coded from scratch. Consty took a lot of the ideas for Mirage from Odyssey.

 Forum: General   Topic: Floor system help

 Post subject: Floor system help
Posted: Wed Feb 18, 2009 6:39 am 

Replies: 13
Views: 3014


I have been working on a floor system which would allow for things like bridges, balconies and making cliffs better. Mostly with Dragoons Masters help. He theorized it for me and explained it pretty well but I am having problems still XD. What I have done so far is added a new variable to the Player...

 Forum: General   Topic: Transparency

 Post subject: Re: Transparency
Posted: Tue Feb 17, 2009 7:25 am 

Replies: 15
Views: 3418


Bloody hell, has it ever.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sat Feb 14, 2009 8:37 pm 

Replies: 1591
Views: 332478


What?

I've gone through and added with statements in the ServerTCP and HandleData mods on both server and client side. Also removed the recursive reconnecting.

I haven't been able to talk to DFA to see what else he wants done. He's never around >_>

 Forum: General   Topic: MAC Banning?

 Post subject: Re: MAC Banning?
Posted: Sun Feb 08, 2009 7:12 pm 

Replies: 19
Views: 5003


http://web.miragesource.com/old-tutoria ... ystem.html

I think that's the one.

 Forum: General   Topic: MAC Banning?

 Post subject: Re: MAC Banning?
Posted: Sun Feb 08, 2009 9:21 am 

Replies: 19
Views: 5003


MAC addresses (in most cases) can easily be changed or disguised. Or even as simple as switching from one 10 dollar wireless USB dongle to another would do the trick and put your ban system to shame.

Don't waste your time with it, go for HDD banning.

 Forum: Show Off   Topic: my First Pixel Art

 Post subject: Re: my First Pixel Art
Posted: Sat Feb 07, 2009 5:57 pm 

Replies: 22
Views: 8816


This is actually really nice :)

The flowers need a little bit of work, maybe shorten the stems or remove them all together? Make more!

 Forum: Show Off   Topic: Random Tiles

 Post subject: Re: Random Tiles
Posted: Wed Feb 04, 2009 8:00 am 

Replies: 19
Views: 7416


This is really sweet. Very useful :)

 Forum: Show Off   Topic: Wind's Nocturne

 Post subject: Re: Wind's Nocturne
Posted: Sat Jan 31, 2009 6:20 pm 

Replies: 46
Views: 22031


Looks good but the green seems out of place around all that brown :/

 Forum: Show Off   Topic: Mirage Realms' new GUI

 Post subject: Re: Mirage Realms' new GUI
Posted: Fri Jan 30, 2009 7:45 am 

Replies: 296
Views: 45353


tl;dr

Nice GUI.

 Forum: Show Off   Topic: Wind's Nocturne

 Post subject: Re: Wind's Nocturne
Posted: Thu Jan 29, 2009 7:10 am 

Replies: 46
Views: 22031


Rory? Or you?

Either way it's very nice.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sat Jan 24, 2009 1:59 am 

Replies: 1591
Views: 332478


Just read the change log and make the appropriate changes to your source. DFA is pretty good for documenting things in detail.

 Forum: Resources   Topic: EXP Zone Map Moral?

 Post subject: Re: EXP Zone Map Moral?
Posted: Sat Jan 24, 2009 1:58 am 

Replies: 24
Views: 9290


Tony wrote:
timster0 wrote:
I DID test it out, I turns out I had a problem with my playerattacknpc thing.


And what was it?

 Forum: Resources   Topic: Turn Based Battle

 Post subject: Re: Turn Based Battle
Posted: Thu Jan 22, 2009 10:19 pm 

Replies: 19
Views: 7298


Asrrin, everything you said I already had xD. Currently I can walk around on my tile_type which then does a Int(Rnd * 5) + 1 right now and if it is 1 then it goes ahead and tells the client to load the battle screen as well as setting a TempPlayer.InBattle to YES. I will also be doing a little bubbl...

 Forum: Resources   Topic: EXP Zone Map Moral?

 Post subject: Re: EXP Zone Map Moral?
Posted: Thu Jan 22, 2009 1:55 am 

Replies: 24
Views: 9290


Uhhh, Safe Zone?

 Forum: General   Topic: Code Error

 Post subject: Re: Code Error
Posted: Thu Jan 22, 2009 1:15 am 

Replies: 16
Views: 4845


No, he is missing an End if. Case ITEM_TYPE_WEAPON If Item(GetPlayerInvItemNum(index, InvNum)).TwoHanded < 1 Then If InvNum = GetPlayerEquipmentSlot(index, Weapon) Then Call SetPlayerEquipmentSlot(index, 0, Weapon) Call SendWornEquipment(index) End If MapItem(GetPlayerMap(index), i).Dur = GetPlayerI...

 Forum: General   Topic: Percentages!

 Post subject: Re: Percentages!
Posted: Thu Jan 22, 2009 1:07 am 

Replies: 15
Views: 3999


Thanks Lea, that's easy enough.

So.. What if the percentages aren't a static variable? Will this method still work?

 Forum: Resources   Topic: Turn Based Battle

 Post subject: Re: Turn Based Battle
Posted: Wed Jan 21, 2009 10:23 pm 

Replies: 19
Views: 7298


Turn based like Pokemon, I talked to Dugor a bit and got some ideas, but can always here more :D

 Forum: General   Topic: Percentages!

 Post subject: Percentages!
Posted: Wed Jan 21, 2009 10:22 pm 

Replies: 15
Views: 3999


So what I have is this: two numbers with percentages attached to them. 1 = 30% 2 = 70% I need to have 1 appear 30% of the time and 2 to appear 70% of the time.. I am thinking I need a third number? Or an amount of times it has to run through and then take an average or something? I don't know how to...

 Forum: General   Topic: I got some of it

 Post subject: Re: I got some of it
Posted: Tue Jan 20, 2009 7:02 pm 

Replies: 37
Views: 18717


viewtopic.php?f=75&t=97

It's made for MS1 but use your brain and it should be easy to figure out.

 Forum: Resources   Topic: Making advanced items

 Post subject: Re: Making advanced items
Posted: Tue Jan 20, 2009 6:26 am 

Replies: 44
Views: 17930


I don't see how much better we can explain it O_o haha.

 Forum: Resources   Topic: Turn Based Battle

 Post subject: Turn Based Battle
Posted: Tue Jan 20, 2009 2:49 am 

Replies: 19
Views: 7298


Looking more so just for ideas and hints as how to go about doing this in MS. I thought there was a topic talking about it before but I couldn't find it :(

 Forum: General   Topic: I got some of it

 Post subject: Re: I got some of it
Posted: Tue Jan 20, 2009 12:31 am 

Replies: 37
Views: 18717


Server Side.

 Forum: General   Topic: I got some of it

 Post subject: Re: I got some of it
Posted: Mon Jan 19, 2009 8:34 pm 

Replies: 37
Views: 18717


Press Ctrl+F and type that in exactly. It should show up in two spots, maybe more I am not sure but it's there. Should look something like this: ' Calculate exp to give attacker STR = Npc(NpcNum).Stat(Stats.Strength) DEF = Npc(NpcNum).Stat(Stats.Defense) Exp = STR * DEF * 2
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