Mirage Source

Free ORPG making software.
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 Forum: Help Wanted   Topic: Merrimint

 Post subject: Re: Merrimint
Posted: Tue Apr 28, 2009 5:52 pm 

Replies: 271
Views: 27524


I wasn't exactly very clear about that part I guess. If it were one of the vets I wouldn't try and sell it but if it were anybody else I would want to try and get some money for it.. Lol.. I just don't really want to see it die but have put a bit of money into the web server mostly.

 Forum: Help Wanted   Topic: Merrimint

 Post subject: Merrimint
Posted: Tue Apr 28, 2009 6:39 am 

Replies: 271
Views: 27524


This isn't exactly help wanted.. However. I have become quite busy in my life and cannot find time to work on Merrimint, or even be motivated to at all. It's sad the amount of time and effort I have put forth into the project and I do not want to see it go to waste. I am wondering if anybody would l...

 Forum: Bugs Reports   Topic: A little code help

 Post subject: Re: A little code help
Posted: Sun Apr 19, 2009 6:58 pm 

Replies: 908
Views: 39403


Multiply it by 0.2.

-edit-

Oi.. Rian wins.

 Forum: Bugs Reports   Topic: Hard Drive based banning system?

Posted: Thu Apr 16, 2009 7:27 pm 

Replies: 1710
Views: 80022


Something people sometimes miss is making sure you have added the packet name to the enumeration. As well as adding it to the handling area (not sure of official name) in the HandleData sub.

 Forum: Unrelated Products   Topic: [VB.NET] [WIP] Aphelia Engine

Posted: Sat Apr 11, 2009 6:16 pm 

Replies: 33
Views: 30579


I like the URL xD.

Everything here looks good :) I registered too.

 Forum: Tutorials   Topic: Config File

 Post subject: Re: Config File
Posted: Thu Apr 09, 2009 7:07 pm 

Replies: 1378
Views: 61872


I just prefer the binary way, it's less code and seems cleaner to me. Not arguing just trying to show alternatives xD. Other benefits include passwords and user names that aren't easily readable. Another option would be having a check for the clients first time being loaded or if the config file is ...

 Forum: Tutorials   Topic: Config File

 Post subject: Re: Config File
Posted: Thu Apr 09, 2009 6:22 pm 

Replies: 1378
Views: 61872


The thing I was saying though was having it editable within the client. Have the IP Config in the client and then it'll just write it that way. It's easier and I think more noob friendly as well.

 Forum: General   Topic: Help for my game interface

Posted: Thu Apr 09, 2009 6:13 pm 

Replies: 20
Views: 7893


So when you load your picture box you need to use this code, or some variation of it. Depending on if you have more than two classes the select case is probably the best bet. Select Case Player(MyIndex).Class Case 0 picClass.Picture = LoadPicture(App.Path & "/gfx/interface/Class0.bmp")...

 Forum: Tutorials   Topic: Config File

 Post subject: Re: Config File
Posted: Wed Apr 08, 2009 6:32 pm 

Replies: 1378
Views: 61872


I didn't read most of the posts but if it's being configured within the client and you aren't actually going to be editing the ini file then why not just save/load it as a binary file and instead of adding that extra code for read/get/write/whatever you can just do it like maps and stuff. This is wh...

 Forum: Tutorials   Topic: Putting Map Editor in a Different Form

Posted: Tue Apr 07, 2009 3:03 pm 

Replies: 1812
Views: 58873


I've managed to cut my forms down to having 11. Still quite a few but better than the vanilla code :). I also want to get all my editors into a single form like Joost mentioned.

I prefer to have my map editor in it's own form though.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Another useful-ish function

Posted: Mon Apr 06, 2009 6:54 pm 

Replies: 2
Views: 3125


Nice. I prefer this method far more as opposed to the other one.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Mon Apr 06, 2009 4:46 am 

Replies: 136
Views: 103457


Who's Ben?

 Forum: Show Off   Topic: Unveiling of the Pencil Crayon

Posted: Sun Apr 05, 2009 8:48 pm 

Replies: 71
Views: 40234


So much better then the first one you posted xD.

I really like these. Good work.

 Forum: Tutorials   Topic: [Feature] Adding New Layers

Posted: Fri Apr 03, 2009 6:02 pm 

Replies: 1402
Views: 55757


This is slightly more updated but it doesn't really matter. At the time people were asking for a tutorial that worked with the current MS4 without having to think about it and just able to copy and paste. So I made this. This post is old and dead anyways. You look like you're trying to start conflic...

 Forum: Help Wanted   Topic: Programmer required (willing to pay)

Posted: Mon Mar 30, 2009 12:57 am 

Replies: 266
Views: 23758


100 USD.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sun Mar 29, 2009 8:56 pm 

Replies: 136
Views: 103457


How Snorlax is blocking the road.

St.Anne was the ship you take.

How are these things going to apply to each player.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Last safe version?

 Post subject: Re: Last safe version?
Posted: Sun Mar 29, 2009 8:52 pm 

Replies: 3
Views: 3648


3.77 is good. There is minor problems here and there but nothing somebody with experience can't fix.

 Forum: Show Off   Topic: Ravdna tiles/sprite progress thread

Posted: Sun Mar 29, 2009 1:15 am 

Replies: 25
Views: 10504


You should just come work with me on Merrimint Vans XD.

 Forum: Tutorials   Topic: Fishing

 Post subject: Re: Fishing
Posted: Sat Mar 28, 2009 8:54 pm 

Replies: 1258
Views: 113127


In 3.77 all those variables have been replaced with EditorTileX and EditorTileY.

It shouldn't really matter where they are placed, just that they are in there somewhere.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sat Mar 28, 2009 6:13 am 

Replies: 136
Views: 103457


I think Egon is right though, you would never encounter a level 1 Pokemon, 2 at the lowest. Not saying it really matters :P

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Map Respawn

 Post subject: Re: Map Respawn
Posted: Fri Mar 27, 2009 6:15 pm 

Replies: 17
Views: 10378


Private Sub UpdateMapSpawnItems()

Find:

Code:
' Make sure no one is on the map when it respawns
        If Not PlayersOnMap(y) Then


Change it to:

Code:
' Make sure no one is on the map when it respawns
        If PlayersOnMap(y) = NO Then


Fixed.

 Forum: Show Off   Topic: MS Banner

 Post subject: Re: MS Banner
Posted: Fri Mar 27, 2009 6:08 pm 

Replies: 279
Views: 29700


Haha yea, but I just always click on the phpBB logo at the top.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Map Respawn

 Post subject: Map Respawn
Posted: Fri Mar 27, 2009 6:07 pm 

Replies: 17
Views: 10378


In a freshly downloaded MS4 the map respawns even when players on are the map.

 Forum: Show Off   Topic: MS Banner

 Post subject: Re: MS Banner
Posted: Fri Mar 27, 2009 5:55 pm 

Replies: 279
Views: 29700


Fireballs = Fail.

I feel like I don't know where to click the get back to the index.

 Forum: General   Topic: GUI Design!

 Post subject: Re: GUI Design!
Posted: Tue Mar 24, 2009 9:30 pm 

Replies: 24
Views: 9184


Lol. Thanks guys.

I looked at Matts but really there isn't much to see :P.
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