Mirage Source

Free ORPG making software.
It is currently Fri Apr 19, 2024 8:56 am

All times are UTC


Search found 404 matches
Search these results:

Author Message

 Forum: General   Topic: GUI Design!

 Post subject: GUI Design!
Posted: Tue Mar 24, 2009 6:36 am 

Replies: 24
Views: 9186


I have absolutely no inspiration lately and was hoping you guys could maybe give me some ingame GUI ideas. I am not sure how I want to lay it out and the traditional everything on the left or everything on the right GUI's just not what I really want I don't think. Maybe even some half ass sketches i...

 Forum: Help Wanted   Topic: Looking for a Java programmer

Posted: Tue Mar 24, 2009 6:27 am 

Replies: 20
Views: 9371


I wonder why Hikaru never mentioned this to me.. Hum...

Looks good though, Breeze is a nice template to use. It'll be good to have some competition ^_^.

 Forum: Resources   Topic: Cruel's Super Directory

 Post subject: Re: Cruel's Super Directory
Posted: Mon Mar 23, 2009 9:41 pm 

Replies: 7
Views: 10247


Nobody is going to upload it again. Sorry.

 Forum: Related Products   Topic: Bomberman Online [Open Beta 1.1]

Posted: Mon Mar 23, 2009 2:02 am 

Replies: 102
Views: 67272


Broojo02 wrote:
Pah he wont, GUI implementation is easy if you are using DX7.


GUI implementation is easy if you're using VB6 xD.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sun Mar 22, 2009 7:32 pm 

Replies: 136
Views: 103483


Thank Christ.

I will be happy to map ^.^. Going to get some tile ripping done today. I'll hit you up on GTalk or MSN later.

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sun Mar 22, 2009 3:34 am 

Replies: 136
Views: 103483


I think I'll be helping Matt and Rian with the resources. Not confirmed yet but I will if they need it. I am probably going to be ripping artwork from Fire Red. Which is almost identical to the old versions, just colored and a bit updated. http://merrimint.net/images/media/mame.png Kru, what Pokemon...

 Forum: Related Products   Topic: Blue

 Post subject: Re: Blue
Posted: Sat Mar 21, 2009 7:58 pm 

Replies: 136
Views: 103483


Leaf Green/Fire Red graphics ftw!

 Forum: Show Off   Topic: Actually - pick one.

 Post subject: Re: Actually - pick one.
Posted: Thu Mar 19, 2009 6:19 am 

Replies: 38
Views: 16527


The difference is so minuscule. Why does it even matter? xD

I am with Robin though, original FTW.

 Forum: Bugs Reports   Topic: Clear chat box on log out

 Post subject: Clear chat box on log out
Posted: Wed Mar 18, 2009 7:50 am 

Replies: 1178
Views: 42249


Currently MS4 doesn't clear the chat box when you log out. So if you log out then back in right away you'll see all the pervious things that were in the chat box. Even when logging in with a different character. All I did was in frmMirage in the Sub picQuitButton_Click() I added this: Me.txtChat.Tex...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: MS4 + Byte Arrays

 Post subject: Re: MS4 + Byte Arrays
Posted: Tue Mar 17, 2009 4:54 am 

Replies: 26
Views: 15310


I assume you use binary saving/loading William? XD.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Better GetTickCount Alternative?

Posted: Tue Mar 17, 2009 4:53 am 

Replies: 15
Views: 9344


doomteam1 wrote:
Matt wrote:
Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either.

who is this
verrigan i always hear you guys saying really good stuff about them


Why did you press enter after who is this? Lol.

 Forum: Competitions   Topic: Tiny GUI Competition (Deadline: 2009.04.15)

 Post subject: Re: Tiny GUI Competition
Posted: Mon Mar 16, 2009 4:11 pm 

Replies: 69
Views: 44567


Although Miths is really nice, is this a competition for pixeling the best artwork or pixeling the best GUI? Miths GUI isn't as good as others in my opinion. His game looks nicer though.

 Forum: Show Off   Topic: Merrimint GUI

 Post subject: Merrimint GUI
Posted: Mon Mar 16, 2009 2:06 am 

Replies: 19
Views: 6766


Merrimints new GUI is below. This is just the menu. http://merrimint.net/images/showoff/mm_preview1.png The best part about it is that it's three text boxes and one picture box on a single form for every single menu except character creation. There are still some things that don't work yet like all ...

 Forum: Show Off   Topic: Meh, changes to the MR website

Posted: Mon Mar 16, 2009 12:11 am 

Replies: 23
Views: 9982


I am not entirely sure why, but I don't like it. I much preferred the older one.

 Forum: General   Topic: DirectDraw vs GDI

 Post subject: DirectDraw vs GDI
Posted: Sun Mar 15, 2009 6:20 am 

Replies: 16
Views: 4251


Does anybody know any advantages or disadvantages to DirectDraw and GDI? Would it be better to draw menus, gui and everything else with DirectDraw, BitBlt and BltToDC than it is to use the GDI? If so is it a big difference?

 Forum: General   Topic: Harvest Moon Speed Programming

Posted: Fri Mar 13, 2009 4:37 pm 

Replies: 124
Views: 68180


ZOMG!

But why GIAKEN! BUT WHY!?!?

 Forum: Related Products   Topic: Pirate Story Online

 Post subject: Re: Pirate Story Online
Posted: Fri Mar 13, 2009 2:57 am 

Replies: 87
Views: 60862


Well it's just that it seemed as if he was trying to accuse him of attempting to replicate Maple Story. Anyways. Sorry.

 Forum: Related Products   Topic: Pirate Story Online

 Post subject: Re: Pirate Story Online
Posted: Thu Mar 12, 2009 2:11 pm 

Replies: 87
Views: 60862


Tony. You're being a douche. His sprites are similar but who cares? At least they aren't using RMXP.

 Forum: General   Topic: Puchisoft Dispatcher (Automatic Patcher)

Posted: Mon Mar 09, 2009 8:51 pm 

Replies: 16
Views: 5091


Meh, I'd rather make my own.

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Mon Mar 09, 2009 1:29 am 

Replies: 50
Views: 22356


Nope, it was removed before I added this.

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Sun Mar 08, 2009 6:30 am 

Replies: 50
Views: 22356


I looked and everything seems normal. It's quite strange.. If I am on the map when the server is first loaded the npcs don't appear, if I respawn it warp to it or move off the map and back again they still wont appear. Only if I click send again in the map editor. Possibly something to do with the r...

 Forum: General   Topic: Idea for maps

 Post subject: Re: Idea for maps
Posted: Sat Mar 07, 2009 8:56 pm 

Replies: 50
Views: 22356


I know this is old. Has anybody tried to get Spodis method working that he posted here? I have been messing around with it in a dynamic map system. With all 4 default layers filling a 100x100 map with attributes randomly placed around and all 5 npcs the default MS saving scheme saves the file as 153...

 Forum: Show Off   Topic: Messing around in new source

Posted: Thu Mar 05, 2009 7:06 am 

Replies: 271
Views: 26995


Nean wrote:
That's pretty crazy. Is it tough to do these things? I mean, I can't see why it'd be terribly hard, but then again I haven't attempted anything like this. :P


This sort of stuff is all easy as pie, all the code is basically there for you to do it already.

 Forum: Show Off   Topic: RM2K

 Post subject: Re: RM2K
Posted: Sat Feb 28, 2009 4:14 pm 

Replies: 21
Views: 8419


I like the original better but yours aren't bad. The do look a little flat though.

 Forum: Show Off   Topic: Me and Rian fishing in FPO!

Posted: Fri Feb 27, 2009 7:11 am 

Replies: 270
Views: 25942


[HKEY_CURRENT_USER\Control Panel\Desktop]
“FeedbackToolEnabled”=dword:00000000

Fishing is nice though. I assume the bar at the bottom is your progress?
Sort by:  
Page 4 of 17 [ Search found 404 matches ]


All times are UTC


Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group