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Forum: General Topic: GUI Design! |
Anthony |
Posted: Tue Mar 24, 2009 6:36 am
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Replies: 24 Views: 9186
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I have absolutely no inspiration lately and was hoping you guys could maybe give me some ingame GUI ideas. I am not sure how I want to lay it out and the traditional everything on the left or everything on the right GUI's just not what I really want I don't think. Maybe even some half ass sketches i... |
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Forum: Help Wanted Topic: Looking for a Java programmer |
Anthony |
Posted: Tue Mar 24, 2009 6:27 am
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Replies: 20 Views: 9371
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I wonder why Hikaru never mentioned this to me.. Hum...
Looks good though, Breeze is a nice template to use. It'll be good to have some competition ^_^. |
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Forum: Resources Topic: Cruel's Super Directory |
Anthony |
Posted: Mon Mar 23, 2009 9:41 pm
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Replies: 7 Views: 10247
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Nobody is going to upload it again. Sorry. |
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Forum: Related Products Topic: Bomberman Online [Open Beta 1.1] |
Anthony |
Posted: Mon Mar 23, 2009 2:02 am
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Replies: 102 Views: 67272
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Broojo02 wrote: Pah he wont, GUI implementation is easy if you are using DX7.
GUI implementation is easy if you're using VB6 xD. |
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Forum: Related Products Topic: Blue |
Anthony |
Posted: Sun Mar 22, 2009 7:32 pm
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Replies: 136 Views: 103483
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Thank Christ.
I will be happy to map ^.^. Going to get some tile ripping done today. I'll hit you up on GTalk or MSN later. |
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Forum: Related Products Topic: Blue |
Anthony |
Posted: Sun Mar 22, 2009 3:34 am
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Replies: 136 Views: 103483
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I think I'll be helping Matt and Rian with the resources. Not confirmed yet but I will if they need it. I am probably going to be ripping artwork from Fire Red. Which is almost identical to the old versions, just colored and a bit updated. http://merrimint.net/images/media/mame.png Kru, what Pokemon... |
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Forum: Related Products Topic: Blue |
Anthony |
Posted: Sat Mar 21, 2009 7:58 pm
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Replies: 136 Views: 103483
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Leaf Green/Fire Red graphics ftw! |
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Forum: Show Off Topic: Actually - pick one. |
Anthony |
Posted: Thu Mar 19, 2009 6:19 am
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Replies: 38 Views: 16527
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The difference is so minuscule. Why does it even matter? xD
I am with Robin though, original FTW. |
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Forum: Bugs Reports Topic: Clear chat box on log out |
Anthony |
Posted: Wed Mar 18, 2009 7:50 am
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Replies: 1178 Views: 42249
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Currently MS4 doesn't clear the chat box when you log out. So if you log out then back in right away you'll see all the pervious things that were in the chat box. Even when logging in with a different character. All I did was in frmMirage in the Sub picQuitButton_Click() I added this: Me.txtChat.Tex... |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: MS4 + Byte Arrays |
Anthony |
Posted: Tue Mar 17, 2009 4:54 am
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Replies: 26 Views: 15310
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I assume you use binary saving/loading William? XD. |
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Forum: Mirage Source 4 (Visual Basic 6) Topic: Better GetTickCount Alternative? |
Anthony |
Posted: Tue Mar 17, 2009 4:53 am
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Replies: 15 Views: 9344
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doomteam1 wrote: Matt wrote: Verrigan's method is super precise. Down to the nanoseconds. Lol. It doesn't mess up the system if it loops to a negative number either. who is this verrigan i always hear you guys saying really good stuff about them
Why did you press enter after who is this? Lol. |
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Forum: Competitions Topic: Tiny GUI Competition (Deadline: 2009.04.15) |
Anthony |
Posted: Mon Mar 16, 2009 4:11 pm
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Replies: 69 Views: 44567
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Although Miths is really nice, is this a competition for pixeling the best artwork or pixeling the best GUI? Miths GUI isn't as good as others in my opinion. His game looks nicer though. |
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Forum: Show Off Topic: Merrimint GUI |
Anthony |
Posted: Mon Mar 16, 2009 2:06 am
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Replies: 19 Views: 6766
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Merrimints new GUI is below. This is just the menu. http://merrimint.net/images/showoff/mm_preview1.png The best part about it is that it's three text boxes and one picture box on a single form for every single menu except character creation. There are still some things that don't work yet like all ... |
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Forum: Show Off Topic: Meh, changes to the MR website |
Anthony |
Posted: Mon Mar 16, 2009 12:11 am
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Replies: 23 Views: 9982
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I am not entirely sure why, but I don't like it. I much preferred the older one. |
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Forum: General Topic: DirectDraw vs GDI |
Anthony |
Posted: Sun Mar 15, 2009 6:20 am
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Replies: 16 Views: 4251
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Does anybody know any advantages or disadvantages to DirectDraw and GDI? Would it be better to draw menus, gui and everything else with DirectDraw, BitBlt and BltToDC than it is to use the GDI? If so is it a big difference? |
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Forum: General Topic: Harvest Moon Speed Programming |
Anthony |
Posted: Fri Mar 13, 2009 4:37 pm
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Replies: 124 Views: 68180
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ZOMG!
But why GIAKEN! BUT WHY!?!? |
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Forum: Related Products Topic: Pirate Story Online |
Anthony |
Posted: Fri Mar 13, 2009 2:57 am
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Replies: 87 Views: 60862
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Well it's just that it seemed as if he was trying to accuse him of attempting to replicate Maple Story. Anyways. Sorry. |
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Forum: Related Products Topic: Pirate Story Online |
Anthony |
Posted: Thu Mar 12, 2009 2:11 pm
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Replies: 87 Views: 60862
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Tony. You're being a douche. His sprites are similar but who cares? At least they aren't using RMXP. |
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Forum: General Topic: Puchisoft Dispatcher (Automatic Patcher) |
Anthony |
Posted: Mon Mar 09, 2009 8:51 pm
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Replies: 16 Views: 5091
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Meh, I'd rather make my own. |
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Forum: General Topic: Idea for maps |
Anthony |
Posted: Mon Mar 09, 2009 1:29 am
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Replies: 50 Views: 22356
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Nope, it was removed before I added this. |
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Forum: General Topic: Idea for maps |
Anthony |
Posted: Sun Mar 08, 2009 6:30 am
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Replies: 50 Views: 22356
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I looked and everything seems normal. It's quite strange.. If I am on the map when the server is first loaded the npcs don't appear, if I respawn it warp to it or move off the map and back again they still wont appear. Only if I click send again in the map editor. Possibly something to do with the r... |
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Forum: General Topic: Idea for maps |
Anthony |
Posted: Sat Mar 07, 2009 8:56 pm
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Replies: 50 Views: 22356
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I know this is old. Has anybody tried to get Spodis method working that he posted here? I have been messing around with it in a dynamic map system. With all 4 default layers filling a 100x100 map with attributes randomly placed around and all 5 npcs the default MS saving scheme saves the file as 153... |
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Forum: Show Off Topic: Messing around in new source |
Anthony |
Posted: Thu Mar 05, 2009 7:06 am
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Replies: 271 Views: 26995
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Nean wrote: That's pretty crazy. Is it tough to do these things? I mean, I can't see why it'd be terribly hard, but then again I haven't attempted anything like this.
This sort of stuff is all easy as pie, all the code is basically there for you to do it already. |
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Forum: Show Off Topic: RM2K |
Anthony |
Posted: Sat Feb 28, 2009 4:14 pm
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Replies: 21 Views: 8419
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I like the original better but yours aren't bad. The do look a little flat though. |
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Forum: Show Off Topic: Me and Rian fishing in FPO! |
Anthony |
Posted: Fri Feb 27, 2009 7:11 am
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Replies: 270 Views: 25942
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[HKEY_CURRENT_USER\Control Panel\Desktop] “FeedbackToolEnabled”=dword:00000000
Fishing is nice though. I assume the bar at the bottom is your progress? |
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