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Forum: Show Off Topic: Fonts? |
Andrew |
Posted: Mon Aug 13, 2007 8:29 pm
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Replies: 27 Views: 10702
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The right one may be blurred to soften it, but it looks much smoother, and is completely legible. |
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Forum: General Topic: Forum titles |
Andrew |
Posted: Mon Aug 13, 2007 8:28 pm
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Replies: 26 Views: 8026
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The ones right under your name. I'm enjoying them. Especially because it says Pro under mine |
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Forum: General Topic: I'm back... in a way. :) |
Andrew |
Posted: Sat Aug 11, 2007 7:32 pm
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Replies: 29 Views: 11665
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EVE Online is $20 the first month and $15 a month after that. INSANE! I might pay for the first month, I'm still undecided. The trial limits you (in my opinion, severely) from doing a lot of the advanced things which really make the game, so on day 8 of the 14 day trial I have grown bored of the th... |
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Forum: General Topic: I'm back... in a way. :) |
Andrew |
Posted: Fri Aug 10, 2007 11:11 pm
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Replies: 29 Views: 11665
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Be nice to him or I will be very annoying from now on. |
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Forum: Show Off Topic: Game Text |
Andrew |
Posted: Thu Aug 09, 2007 5:30 am
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Replies: 22 Views: 8789
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You ruin a perfectly good game of hide and go seek |
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Forum: Show Off Topic: Game Text |
Andrew |
Posted: Thu Aug 09, 2007 5:11 am
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Replies: 22 Views: 8789
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I used to hid behind tree's at the top of the map during hide-and-go-seek events ingame
this pretty much switches that tactic to the bottom. |
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Forum: Show Off Topic: Game Text |
Andrew |
Posted: Thu Aug 09, 2007 4:55 am
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Replies: 22 Views: 8789
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Smexy. |
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Forum: Show Off Topic: Random tiles. 16x16 |
Andrew |
Posted: Fri Jul 27, 2007 7:33 pm
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Replies: 27 Views: 10342
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Marble bricks? They're white, it could be.(im talking about the white ones, btw ) And 16x16 leaves little room for detail |
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Forum: Show Off Topic: Random tiles. 16x16 |
Andrew |
Posted: Fri Jul 27, 2007 4:05 pm
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Replies: 27 Views: 10342
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Forum: Show Off Topic: Random tiles. 16x16 |
Andrew |
Posted: Fri Jul 27, 2007 5:50 am
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Replies: 27 Views: 10342
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I like the walls, they look very neat. |
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Forum: Resources Topic: Free Simple GUI |
Andrew |
Posted: Wed Jul 25, 2007 9:09 pm
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Replies: 15 Views: 5971
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My guess would be MS paint. |
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Forum: Show Off Topic: Uber cute sprite! ^^ |
Andrew |
Posted: Sun Jun 24, 2007 7:29 pm
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Replies: 287 Views: 33701
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Armor's good, though the helmet looks like it was pasted on to me. Like he's not really wearing it, its just there. |
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Forum: Show Off Topic: My classes artwork... |
Andrew |
Posted: Sun Jun 24, 2007 4:39 am
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Replies: 21 Views: 7446
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they look ok, but the giant outlines make it look blurry and it hurts my eyes =[ |
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Forum: General Topic: Where are they now? |
Andrew |
Posted: Fri Jun 22, 2007 3:32 am
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Replies: 54 Views: 14731
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I'm probably the only one on these forums that still has a copy of uber rpg. Not the source, and it's useless compiled or not. Full of back doors. It's still on my old laptop somewhere..... You act like Shan was a horrible owner. I liked it better back when he owned MS. There were no drastic change... |
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Forum: Show Off Topic: Base character (male) |
Andrew |
Posted: Thu Jun 14, 2007 11:35 pm
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Replies: 41 Views: 16074
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unless you wanna make fun of me for having big feet, they're proportional enough. |
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Forum: Show Off Topic: Base character (male) |
Andrew |
Posted: Thu Jun 14, 2007 2:37 am
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Replies: 41 Views: 16074
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Im not a fan. They look a little flat, and seem to have gotten an odd tan. Though everything is proportional and such, so theyre not bad.
Btw Majik i havent seen you around in foreverO_o |
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Forum: Show Off Topic: Mirage-Realms: Fox's Realm |
Andrew |
Posted: Fri Jun 08, 2007 4:09 am
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Replies: 17 Views: 5109
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the outline on the trees are distracting me for some reason, maybe you might remove it? Though Im not sure since the colors are so much the same to the ground |
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Forum: Show Off Topic: First NPC Pixel Art |
Andrew |
Posted: Sun Jun 03, 2007 5:26 pm
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Replies: 15 Views: 4890
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I can't even tell what it is......a gopher?
Nice effort, though. |
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Forum: Show Off Topic: Website |
Andrew |
Posted: Sat Jun 02, 2007 4:21 pm
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Replies: 25 Views: 10554
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Meh I like it. Full flash is great, if done correctly |
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Forum: Show Off Topic: In-game GUI |
Andrew |
Posted: Fri Jun 01, 2007 6:03 pm
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Replies: 270 Views: 25441
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From the layout it looks like it would do well in Spodi's vbGORE |
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Forum: Show Off Topic: In-game GUI |
Andrew |
Posted: Fri Jun 01, 2007 2:17 am
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Replies: 270 Views: 25441
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The symbol's pretty big, and takes up a lot of space. You may want to make it smaller. |
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Forum: Show Off Topic: In-game GUI |
Andrew |
Posted: Thu May 31, 2007 2:53 am
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Replies: 270 Views: 25441
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I like the transparent Menu. The hotkey bar is bland though. |
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Forum: Resources Topic: Visual Programs |
Andrew |
Posted: Thu May 31, 2007 2:47 am
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Replies: 19 Views: 7807
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Is this the right VB? I remember finding one like this before, but it was .NET.... |
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Forum: Show Off Topic: Shade Wood Tree |
Andrew |
Posted: Fri May 25, 2007 12:38 am
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Replies: 274 Views: 27981
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I like. The right side of the trunk looks a little blotchy, considering how smooth the rest of it looks.
The leaves are bloody sexy |
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Forum: Show Off Topic: Wakfu Iop Drawing |
Andrew |
Posted: Mon May 21, 2007 12:44 am
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Replies: 26 Views: 10187
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halla wrote: Then its not a drawing its... dun dun dun computerized lol
anyways I erased the shading I will finish the legs later and upload it again
it is a drawing, its how most major cartoonists and artists clean up their stuff. Unless theyre painting it, which, as you say, isnt drawing. |
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