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Free ORPG making software.
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 Forum: General   Topic: rte 9? wth?

 Post subject: rte 9? wth?
Posted: Sun Aug 06, 2006 8:16 pm 

Replies: 20
Views: 5975


hey, so..i added binary arrays and i have seamless maps...so, when i join the server i get this error in blttile:

With Map.Tile(RealX, RealY)


RTE 9


with mousehover it says: With Map.Tile(RealX, RealY)=<Subscrit out of range>

i dunno why :/, please help me guys!


thanks!

 Forum: General   Topic: Trying to convert to binary... Small bug

Posted: Fri Aug 04, 2006 9:33 pm 

Replies: 265
Views: 15189


Dave wrote:
my school is a 15 minute car ride, or a 25 minute bus ride. I get up at 6:00 in the morning, get to school at 7:00 and school officially starts at 7:25.

yay wisconsin!



i have to walk to school ^^, i get up at 6:50, leave my house at 7:30 and school starts at 8:05, so 35 mins way :/

 Forum: Resources   Topic: Chest Editor and Tiles

Posted: Fri Aug 04, 2006 8:03 pm 

Replies: 18
Views: 8633


yay, new tuts^^

 Forum: Show Off   Topic: BlindNight new adds

Posted: Wed Aug 02, 2006 11:05 pm 

Replies: 29
Views: 14137


so much work, really. I was working in my game only in vacations, but i wanted post updates, no only talk ^^U i try to work a little everyday, but my university don't give me the free time i want XD looooong story hmm...too bad for you..slowly i am getting the same problems...i ma in grad 11 now (a...

 Forum: Show Off   Topic: BlindNight new adds

Posted: Wed Aug 02, 2006 6:53 pm 

Replies: 29
Views: 14137


Xentar wrote:
yep, i have a tablet xD i can do things with mouse... but is a little hard.

ty for the comments, i will post more screens later, when i finish the new designs for the shop and market.


uhm, btw, why were you afk for such a long itme? havent seen you around here for months :O

 Forum: Show Off   Topic: BlindNight new adds

Posted: Wed Aug 02, 2006 2:15 pm 

Replies: 29
Views: 14137


Kite wrote:
ZOMG!!! Mesch knows other languages :O



oh yes i do! *doing a cool pose* ^^

 Forum: Show Off   Topic: BlindNight new adds

Posted: Wed Aug 02, 2006 1:58 pm 

Replies: 29
Views: 14137


Vans wrote:
Que lindo juego, me dan ganas de jugarlo xD



that means something like: pretty game, i want to play it :D


(yup, google is such nice invention ^^)


pretty nice game, can you show us more screenies?

 Forum: Resources   Topic: Use attack frame as a walking frame (Smoother walking)

Posted: Mon Jul 31, 2006 1:14 pm 

Replies: 18
Views: 7987


pretty nice :), i ll add this later and check it out ( the other tuts didnt really work for me at all :S )

 Forum: Show Off   Topic: What do you think? GUI + Map

Posted: Sun Jul 30, 2006 12:02 pm 

Replies: 48
Views: 20281


Dave wrote:
statisticlly, people spend less time looking at dark colored websites, perhaps it's the same with GUIs?


thats interristing :O

 Forum: Show Off   Topic: What do you think? GUI + Map

Posted: Sun Jul 30, 2006 12:44 am 

Replies: 48
Views: 20281


Nexarcon wrote:
I don't think anyone would be stupid enough to sit there and stare at a gui instead of playing the game, lol.



that is exactly what i thought lol ^^

 Forum: Show Off   Topic: What do you think? GUI + Map

Posted: Sat Jul 29, 2006 8:43 pm 

Replies: 48
Views: 20281


this looks a lot better....but its still too empty, btw, red makes the players aggresive :P, you dotn want that, do you?

 Forum: General   Topic: I wanna play a active 2D MMORPG :P

Posted: Fri Jul 28, 2006 11:05 pm 

Replies: 25
Views: 8576


the second one looks cool, by whom is it?

 Forum: General   Topic: how to updated the mousex and mousey

Posted: Fri Jul 28, 2006 10:25 am 

Replies: 21
Views: 7621


hmm, this doesnt work...i tried the same, but i mean tit like this: a timer will always calculate on what tile your mouse is right now, so its like the this: Private Sub picBackSelect_MouseMove(Button As Integer, Shift As Integer, x As Single, y As Single) where it gets the x and y automatically whe...

 Forum: Resources   Topic: Map Converter, PW to MS

Posted: Fri Jul 28, 2006 12:45 am 

Replies: 17
Views: 6317


omg :O 2 servers? one for maps and one for other stuff :O that would be awsome lol....

 Forum: Resources   Topic: more optimizations :/

Posted: Wed Jul 26, 2006 10:43 am 

Replies: 18
Views: 7999


Stuff like String$() instead of String will speed it up, but you wont even notice the difference unless you are calling it about 100,000 times a second. Most optimizations you have to actually look through the code and think outside the box - reading files in binary instead of getprivateprofilestri...

 Forum: General   Topic: how to updated the mousex and mousey

Posted: Wed Jul 26, 2006 10:38 am 

Replies: 21
Views: 7621


Are you just talking about the whole form? yeah, in frmmirage, all the time i want my mousex and y to be updated in a variable,lets say mousecorx and mousecory, and both will have all the time the mousex and y, even if i dont move my mouse, they will get the positio. the normal way is: pic_screenmo...

 Forum: Resources   Topic: Optimize Your Packets!

Posted: Tue Jul 25, 2006 8:21 pm 

Replies: 68
Views: 40179


is there an easy way to add this :lol:

i looked at the code and didnt really understand it :/

 Forum: Resources   Topic: more optimizations :/

Posted: Tue Jul 25, 2006 6:32 pm 

Replies: 18
Views: 7999


alright thanks! havent thought about that :D

 Forum: Resources   Topic: more optimizations :/

 Post subject: more optimizations :/
Posted: Tue Jul 25, 2006 6:12 pm 

Replies: 18
Views: 7999


hey guys, i seriously need help with optimizing the serevr and client, i have added iocp and the code where it just send everything to the players that are currently online (1 to HighIndex, code was written by DarkDragon if i remember that right...), in addition to that i changed some stuff ike: Str...

 Forum: General   Topic: how to updated the mousex and mousey

Posted: Tue Jul 25, 2006 6:07 pm 

Replies: 21
Views: 7621


Misunderstood wrote:
can you explain a little more?


alright, i need a lilttle piec eof code that tells a 2 variables where my current x and y is, all the time, even though i dont move my mouse

thanks!

 Forum: General   Topic: how to updated the mousex and mousey

Posted: Tue Jul 25, 2006 12:54 pm 

Replies: 21
Views: 7621


no answere? :/

 Forum: General   Topic: pacet buffer added, get RTE 340:

Posted: Tue Jul 25, 2006 12:53 pm 

Replies: 20
Views: 6775


no help :/

 Forum: General   Topic: pacet buffer added, get RTE 340:

Posted: Mon Jul 24, 2006 6:33 pm 

Replies: 20
Views: 6775


Misunderstood wrote:
so?


ok, now i can start the serevr, but if someone connects i get the same error

(i had to change 0 to max_players to, 0 to high_index)

 Forum: General   Topic: pacet buffer added, get RTE 340:

Posted: Mon Jul 24, 2006 5:59 pm 

Replies: 20
Views: 6775


Misunderstood wrote:
That section is probably being called before you initialize the sockets.


but its being called by a timer :O

 Forum: General   Topic: pacet buffer added, get RTE 340:

Posted: Mon Jul 24, 2006 5:56 pm 

Replies: 20
Views: 6775


Dave wrote:
Check the definition of frmServer.socket(i) in your source code. Is the first element in the array number 0 or number 1? In the case it's number 0, you need to change for i = 1 To MAX_PLAYERS to i=0



doesnt work :/
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