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 Forum: General   Topic: seeing sprite of new character screen

Posted: Wed Nov 15, 2006 9:03 pm 

Replies: 23
Views: 6858


Because thats how vanilla MS does it :\
I agree, its a terrible way to do it, but some people don't know better. Although teaching the wrong methods isn't always good either :P.

 Forum: General   Topic: seeing sprite of new character screen

Posted: Wed Nov 15, 2006 8:00 pm 

Replies: 23
Views: 6858


either picSprites doesn't exist, or picSprites.Picture doesn't exist?

 Forum: Resources   Topic: sprites tranprency

Posted: Wed Nov 15, 2006 8:00 pm 

Replies: 20
Views: 6777


set the rgb long value of key.low and key,high (they should be the same values) in moddirectx.

 Forum: Resources   Topic: Data Types - Visual Basic 6 and C++

Posted: Wed Nov 08, 2006 12:43 am 

Replies: 17
Views: 6934


Now here's a question for you. Why use a boolean variable, when they take two bytes, and you only need one bit to effectively store a true/false condition? Use a Byte instead. If you're good, you can use all 8 bits in the byte to store 8 seperate booleans. Woot Convenience, sometimes you don't need...

 Forum: Resources   Topic: something about the sign tut

Posted: Mon Nov 06, 2006 1:36 pm 

Replies: 17
Views: 6380


The last two snippets you posted seem irrelevant. The first deals with placing signs, the second deals with requesting the sign. by: brings up the thing and the thing for reading placed signs. Does he mean it brings up the sign editor, or the actual sign? Saying the 'thing and the thing' isn't very ...

 Forum: General   Topic: Q&A

Posted: Mon Nov 06, 2006 2:14 am 

Replies: 27
Views: 11823


Look at how MS does other things... MS already has examples for creating folders. Look at how the Maps folder is created. Saving characters, it saves it to one file in a loop. Just change the filename in each loop.(Unless you want the characters all in one file, I'm not real sure what you want) In t...

 Forum: Resources   Topic: something about the sign tut

Posted: Mon Nov 06, 2006 2:07 am 

Replies: 17
Views: 6380


Geee, lets think about this. There is a problem when you press a /, so you trace it from the start, to where you think it ends. The start is the mouse_down, which goes to I think the handlekeypress, which in it has a bunch of ifs. One of those ifs contains a '/' and draws the sign. Look for that cod...

 Forum: General   Topic: Visual Stat Next lvl

Posted: Sun Nov 05, 2006 7:20 pm 

Replies: 16
Views: 5360


What exactly does it highlight...cause caption isn't a sub or function. Does GetPlayerNextLevel not exist?

 Forum: General   Topic: Map Editor - Byte Arrays :-(

Posted: Sat Nov 04, 2006 9:29 pm 

Replies: 24
Views: 8368


Um...you use Len instead of aLen...I dunno if that makes a difference.
I assume the ByteLen variable is also 60?
Maybe its a problem in your handleData...before the HandleMapData gets called.

 Forum: General   Topic: Map Editor - Byte Arrays :-(

Posted: Sat Nov 04, 2006 9:16 pm 

Replies: 24
Views: 8368


I don't know...but its not like you're saying anything. Maybe how its sent and received...because thats the code you're having problems with...

 Forum: General   Topic: Map Editor - Byte Arrays :-(

Posted: Sat Nov 04, 2006 8:58 pm 

Replies: 24
Views: 8368


How would any of us be able to tell what you did wrong with what you provided unless we were psychic?

Gotta say more...

 Forum: General   Topic: Paperdoll, or Not?

Posted: Tue Oct 31, 2006 12:11 am 

Replies: 26
Views: 11489


What he said^

 Forum: General   Topic: VB6

Posted: Mon Oct 30, 2006 9:15 pm 

Replies: 16
Views: 6063


This forum doesn't really wanna support warez...but inteligent people find information via Google :)

 Forum: Resources   Topic: Beginner Tutorial

Posted: Mon Oct 30, 2006 3:30 am 

Replies: 25
Views: 12541


Its very difficult. First you have to click on a Tile on the Mapeditor, then you need to click on the map, then you need to press send :)

Make sure the properties window isn't open when you're adding tiles :P.

 Forum: Resources   Topic: the old seamless map code...

Posted: Sun Oct 29, 2006 7:21 pm 

Replies: 38
Views: 18012


Um....this really shouldn't slow it down much at all :\.
I'm not sure what you did wrong.(Or what I said wrong)

 Forum: Resources   Topic: the old seamless map code...

Posted: Sun Oct 29, 2006 4:00 pm 

Replies: 38
Views: 18012


yea thats where the bug was.. blt items. I think you need to change a - to + or vice a versa Instead of x = MapItem(ItemNum).x - XOffset + 1 y = MapItem(ItemNum).y - YOffset + 1 Try x = MapItem(ItemNum).x + XOffset + 1 y = MapItem(ItemNum).y + YOffset + 1 Also...mine ...

 Forum: Resources   Topic: Beginner Tutorial

Posted: Sun Oct 29, 2006 3:54 pm 

Replies: 25
Views: 12541


You have to make yourself an admin first ;)

 Forum: Resources   Topic: things i would like to see as well as other people.

Posted: Sun Oct 29, 2006 6:31 am 

Replies: 56
Views: 30875


I wasn't calling them anything...I was just asking a question.
Parents can be ignorant...

Sorry you read it wrong.

 Forum: Resources   Topic: things i would like to see as well as other people.

Posted: Sun Oct 29, 2006 2:42 am 

Replies: 56
Views: 30875


That sucks :(. I would hate having dialup.

Quote:
do not push your ignorants any Farther

...what?

 Forum: General   Topic: Free Graphic Editors/Creators

Posted: Sun Oct 29, 2006 2:40 am 

Replies: 42
Views: 18828


Well....now that we are reviving old topics...Paint.NET is a very good free program.

 Forum: Resources   Topic: things i would like to see as well as other people.

Posted: Sun Oct 29, 2006 2:09 am 

Replies: 56
Views: 30875


Just get a decent browser with an inline spell checker(Like Firefox 2) Why are you still using IE...seriously. If you are gonna use IE, atleast get IE7 instead of IE6. Is your native language English? And why do you have dialup? You can't afford cable, don't have access to cable, or are your parents...

 Forum: General   Topic: Simple BitBlt Question

Posted: Sat Oct 28, 2006 9:31 pm 

Replies: 21
Views: 7843


Well then you don't have all code from MS.
Look at how MS actually gets the gfx in picItems...its called around when the form loads....

Now the way ms does it isn't ideal, or even a decent way, imo, but it works.

 Forum: General   Topic: Simple BitBlt Question

Posted: Sat Oct 28, 2006 7:27 pm 

Replies: 21
Views: 7843


What do you have for bltblt exactly?

 Forum: General   Topic: Simple BitBlt Question

Posted: Sat Oct 28, 2006 7:01 pm 

Replies: 21
Views: 7843


The code I'm referring to doesn't even involve anything that is in the directx mod.

I'm talking about what is used to blt the item picture and npc picture in their editors.

 Forum: Resources   Topic: things i would like to see as well as other people.

Posted: Sat Oct 28, 2006 5:57 pm 

Replies: 56
Views: 30875


Don't bother. If you have dial up, don't host a server. And does it really hurt to type one more letter? love instead of luv. Remember what Dave recommended...read your posts before you submit them. People will listen to/help you more if you do that. Not to sound like some cranky jerk or anything......
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