Mirage Source

Free ORPG making software.
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 Forum: General   Topic: My first step into Mirage

Posted: Mon Jan 01, 2007 1:34 am 

Replies: 1250
Views: 58772


funkynut wrote:
I always make pattens with my comments, I hate seeing text that doesn't match the patten of the surrounding code (You know, how you sometimes have repeating if statements, or perhaps setting a group of variables or yada yada)


No, I guess I'm just not OCD like you :P

 Forum: Show Off   Topic: Some sketches

Posted: Mon Jan 01, 2007 12:31 am 

Replies: 55
Views: 45388


Pft, I'll eat them first.

 Forum: Show Off   Topic: Some sketches

Posted: Sun Dec 31, 2006 7:34 pm 

Replies: 55
Views: 45388


Kite wrote:
You should make a comic about them!

Indeed

 Forum: Show Off   Topic: ><;; A signature

Posted: Sun Dec 31, 2006 7:34 pm 

Replies: 58
Views: 28297


Ohhh I don't know. That picture...and all those videos of asians jumping around :P

 Forum: General   Topic: Mis's Seemless Stuff... kinda...

Posted: Sun Dec 31, 2006 5:42 pm 

Replies: 150
Views: 23860


Ah good point, thanks. Verrigan's version would work, but its much slower than mine.

You would have to blt new regions of the map as they walked, onto your map surface, so it would still require a decent amount of changing.

 Forum: Show Off   Topic: ><;; A signature

Posted: Sun Dec 31, 2006 5:39 pm 

Replies: 58
Views: 28297


You really love asians don't you? lol

 Forum: General   Topic: Mis's Seemless Stuff... kinda...

Posted: Sun Dec 31, 2006 6:02 am 

Replies: 150
Views: 23860


I really don't think its much that you have to change :\

 Forum: General   Topic: My first step into Mirage

Posted: Sun Dec 31, 2006 3:09 am 

Replies: 1250
Views: 58772


I think you could use a little less comments :P 1 every other line is a little excessive. Oh and the entire do loop(including do and loop should be indented more, nothing else(except some dim statements) should line up with the sub and end sub. Hopefully you don't take this as an insult or bad criti...

 Forum: Resources   Topic: Bit Fields

Posted: Sat Dec 30, 2006 4:27 pm 

Replies: 22
Views: 12131


no way william
those are mostly powers of 2...
http://en.wikipedia.org/wiki/Fibonacci_number

 Forum: General   Topic: Mis's Seemless Stuff... kinda...

Posted: Sat Dec 30, 2006 4:21 pm 

Replies: 150
Views: 23860


yea but in the bltmap you would blt a tile :P

 Forum: Resources   Topic: Loading player data

Posted: Sat Dec 30, 2006 4:20 pm 

Replies: 21
Views: 11722


No, only one file, not 2 gilga.

 Forum: General   Topic: Mis's Seemless Stuff... kinda...

Posted: Sat Dec 30, 2006 5:19 am 

Replies: 150
Views: 23860


The main part you are having problems with is the modified blttile subs I guess? I'm not sure how your system is different, but the change to blttile converts the passed in x and y values into the actual shifted x and y values, so....yea its hard for me to explain because it just kinda makes sense t...

 Forum: General   Topic: vbNullString

Posted: Sat Dec 30, 2006 12:00 am 

Replies: 445
Views: 37000


vbNullString is just that, a null string, "" is an empty string, fairly different...
vbNullString doesn't really take any more space, "" does.

 Forum: Resources   Topic: Loading player data

Posted: Fri Dec 29, 2006 11:57 pm 

Replies: 21
Views: 11722


Yea, save the player(except for the inventory?) when they do /save and load the player and warp them when they die.

by load, it would do pretty much what the load player sub does, minus loading the inventory.

 Forum: General   Topic: vbNullString

Posted: Fri Dec 29, 2006 11:15 pm 

Replies: 445
Views: 37000


You could just hit replace all, if you wanted to, but like Spodi says, it really doesn't make all that much of a difference. Some instances of '""' are needed. Actually no. It's only used for the Quote = """" And I dont even think that constant is used. Actually no. I ...

 Forum: Resources   Topic: Loading player data

Posted: Fri Dec 29, 2006 11:13 pm 

Replies: 21
Views: 11722


you should be saving their save location and any other save data you want in their account data or player rec when they do /save, if they haven't I guess it would go to a standard start map(like where they start in the beginning of the game?) When they die, instead of booting them, just call playerw...

 Forum: Mirage Source 3.x.x, MSx   Topic: Old Bug

Posted: Fri Dec 29, 2006 10:34 pm 

Replies: 8
Views: 8659


I don't see why it needs to be changed.
Whats the diff starting from 0 as opposed to 1?
Arrays in languages outside of vb start at 0...its nothing crazy.

 Forum: Resources   Topic: Visual Basic Programs

Posted: Fri Dec 29, 2006 2:32 pm 

Replies: 19
Views: 9746


just make a thread in KB, theres no reason for an entire new forum. We have so many already now. KB is hardly used as it is.

 Forum: Resources   Topic: Visual Basic Programs

Posted: Fri Dec 29, 2006 2:54 am 

Replies: 19
Views: 9746


When I used VB, I liked this: http://www.mztools.com/index.htm

 Forum: Mirage Source 3.x.x, MSx   Topic: idea's for mse build 2

Posted: Thu Dec 28, 2006 5:54 pm 

Replies: 39
Views: 27208


That's about as stupid as having speed for helmets *rolls eyes* Maybe, just maybe, we should remove the current attributes, and release the source with a tutorial for adding them in? Because I spent ages removing them when I got the source... Or one source with and one without. We don't need any mo...

 Forum: Show Off   Topic: :]

Posted: Thu Dec 28, 2006 5:10 am 

Replies: 25
Views: 16043


Misunderstood wrote:
Nice. Now you need to make it seamless scrolling :) Showing stuff on the other maps and such.


Like I said ^

 Forum: Show Off   Topic: :]

Posted: Thu Dec 28, 2006 2:52 am 

Replies: 25
Views: 16043


Nice. Now you need to make it seamless scrolling :) Showing stuff on the other maps and such.

 Forum: Mirage Source 3.x.x, MSx   Topic: Development Log

Posted: Mon Dec 25, 2006 3:00 pm 

Replies: 130
Views: 106654


There is no point in removing them...

 Forum: Mirage Source 3.x.x, MSx   Topic: Development Log

Posted: Sun Dec 24, 2006 11:56 pm 

Replies: 130
Views: 106654


The JetByte dll, or Verrs modified version?
Verr's modified version increases the size the packets can be(Before the mapeditor packets had some problems)

 Forum: Mirage Source 3.x.x, MSx   Topic: Development Log

Posted: Sun Dec 24, 2006 9:27 pm 

Replies: 130
Views: 106654


We talked about having a method either using one dll that checked the OS and used either SOX or IOCP, or an ADT with all the basic functions, one class extending it to implement SOX, and one to implement IOCP. Switching would simply mean changing one line.
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