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Forum: General Topic: My first step into Mirage |
Misunderstood |
Posted: Mon Jan 01, 2007 1:34 am
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Replies: 1250 Views: 58772
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funkynut wrote: I always make pattens with my comments, I hate seeing text that doesn't match the patten of the surrounding code (You know, how you sometimes have repeating if statements, or perhaps setting a group of variables or yada yada)
No, I guess I'm just not OCD like you |
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Forum: Show Off Topic: Some sketches |
Misunderstood |
Posted: Mon Jan 01, 2007 12:31 am
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Replies: 55 Views: 45388
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Pft, I'll eat them first. |
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Forum: Show Off Topic: Some sketches |
Misunderstood |
Posted: Sun Dec 31, 2006 7:34 pm
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Replies: 55 Views: 45388
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Kite wrote: You should make a comic about them!
Indeed |
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Forum: Show Off Topic: ><;; A signature |
Misunderstood |
Posted: Sun Dec 31, 2006 7:34 pm
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Replies: 58 Views: 28297
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Ohhh I don't know. That picture...and all those videos of asians jumping around |
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Forum: General Topic: Mis's Seemless Stuff... kinda... |
Misunderstood |
Posted: Sun Dec 31, 2006 5:42 pm
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Replies: 150 Views: 23860
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Ah good point, thanks. Verrigan's version would work, but its much slower than mine.
You would have to blt new regions of the map as they walked, onto your map surface, so it would still require a decent amount of changing. |
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Forum: Show Off Topic: ><;; A signature |
Misunderstood |
Posted: Sun Dec 31, 2006 5:39 pm
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Replies: 58 Views: 28297
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You really love asians don't you? lol |
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Forum: General Topic: Mis's Seemless Stuff... kinda... |
Misunderstood |
Posted: Sun Dec 31, 2006 6:02 am
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Replies: 150 Views: 23860
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I really don't think its much that you have to change :\ |
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Forum: General Topic: My first step into Mirage |
Misunderstood |
Posted: Sun Dec 31, 2006 3:09 am
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Replies: 1250 Views: 58772
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I think you could use a little less comments :P 1 every other line is a little excessive. Oh and the entire do loop(including do and loop should be indented more, nothing else(except some dim statements) should line up with the sub and end sub. Hopefully you don't take this as an insult or bad criti... |
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Forum: Resources Topic: Bit Fields |
Misunderstood |
Posted: Sat Dec 30, 2006 4:27 pm
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Replies: 22 Views: 12131
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Forum: General Topic: Mis's Seemless Stuff... kinda... |
Misunderstood |
Posted: Sat Dec 30, 2006 4:21 pm
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Replies: 150 Views: 23860
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yea but in the bltmap you would blt a tile |
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Forum: Resources Topic: Loading player data |
Misunderstood |
Posted: Sat Dec 30, 2006 4:20 pm
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Replies: 21 Views: 11722
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No, only one file, not 2 gilga. |
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Forum: General Topic: Mis's Seemless Stuff... kinda... |
Misunderstood |
Posted: Sat Dec 30, 2006 5:19 am
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Replies: 150 Views: 23860
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The main part you are having problems with is the modified blttile subs I guess? I'm not sure how your system is different, but the change to blttile converts the passed in x and y values into the actual shifted x and y values, so....yea its hard for me to explain because it just kinda makes sense t... |
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Forum: General Topic: vbNullString |
Misunderstood |
Posted: Sat Dec 30, 2006 12:00 am
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Replies: 445 Views: 37000
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vbNullString is just that, a null string, "" is an empty string, fairly different...
vbNullString doesn't really take any more space, "" does. |
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Forum: Resources Topic: Loading player data |
Misunderstood |
Posted: Fri Dec 29, 2006 11:57 pm
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Replies: 21 Views: 11722
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Yea, save the player(except for the inventory?) when they do /save and load the player and warp them when they die.
by load, it would do pretty much what the load player sub does, minus loading the inventory. |
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Forum: General Topic: vbNullString |
Misunderstood |
Posted: Fri Dec 29, 2006 11:15 pm
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Replies: 445 Views: 37000
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You could just hit replace all, if you wanted to, but like Spodi says, it really doesn't make all that much of a difference. Some instances of '""' are needed. Actually no. It's only used for the Quote = """" And I dont even think that constant is used. Actually no. I ... |
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Forum: Resources Topic: Loading player data |
Misunderstood |
Posted: Fri Dec 29, 2006 11:13 pm
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Replies: 21 Views: 11722
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you should be saving their save location and any other save data you want in their account data or player rec when they do /save, if they haven't I guess it would go to a standard start map(like where they start in the beginning of the game?) When they die, instead of booting them, just call playerw... |
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Forum: Mirage Source 3.x.x, MSx Topic: Old Bug |
Misunderstood |
Posted: Fri Dec 29, 2006 10:34 pm
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Replies: 8 Views: 8659
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I don't see why it needs to be changed.
Whats the diff starting from 0 as opposed to 1?
Arrays in languages outside of vb start at 0...its nothing crazy. |
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Forum: Resources Topic: Visual Basic Programs |
Misunderstood |
Posted: Fri Dec 29, 2006 2:32 pm
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Replies: 19 Views: 9746
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just make a thread in KB, theres no reason for an entire new forum. We have so many already now. KB is hardly used as it is. |
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Forum: Resources Topic: Visual Basic Programs |
Misunderstood |
Posted: Fri Dec 29, 2006 2:54 am
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Replies: 19 Views: 9746
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Forum: Mirage Source 3.x.x, MSx Topic: idea's for mse build 2 |
Misunderstood |
Posted: Thu Dec 28, 2006 5:54 pm
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Replies: 39 Views: 27208
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That's about as stupid as having speed for helmets *rolls eyes* Maybe, just maybe, we should remove the current attributes, and release the source with a tutorial for adding them in? Because I spent ages removing them when I got the source... Or one source with and one without. We don't need any mo... |
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Forum: Show Off Topic: :] |
Misunderstood |
Posted: Thu Dec 28, 2006 5:10 am
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Replies: 25 Views: 16043
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Misunderstood wrote: Nice. Now you need to make it seamless scrolling Showing stuff on the other maps and such.
Like I said ^ |
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Forum: Show Off Topic: :] |
Misunderstood |
Posted: Thu Dec 28, 2006 2:52 am
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Replies: 25 Views: 16043
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Nice. Now you need to make it seamless scrolling Showing stuff on the other maps and such. |
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Forum: Mirage Source 3.x.x, MSx Topic: Development Log |
Misunderstood |
Posted: Mon Dec 25, 2006 3:00 pm
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Replies: 130 Views: 106654
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There is no point in removing them... |
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Forum: Mirage Source 3.x.x, MSx Topic: Development Log |
Misunderstood |
Posted: Sun Dec 24, 2006 11:56 pm
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Replies: 130 Views: 106654
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The JetByte dll, or Verrs modified version?
Verr's modified version increases the size the packets can be(Before the mapeditor packets had some problems) |
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Forum: Mirage Source 3.x.x, MSx Topic: Development Log |
Misunderstood |
Posted: Sun Dec 24, 2006 9:27 pm
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Replies: 130 Views: 106654
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We talked about having a method either using one dll that checked the OS and used either SOX or IOCP, or an ADT with all the basic functions, one class extending it to implement SOX, and one to implement IOCP. Switching would simply mean changing one line. |
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