Author |
Message |
Forum: MSCPP 0.1 Beta Topic: Still Developed? |
Dragoons Master |
Posted: Thu Oct 09, 2008 8:43 pm
|
|
Replies: 1389 Views: 158123
|
Here I am! Sry for the late. I've just been sooo busy that I don't log in to MS for about... a month xD Well, it is stopped because of that damn bug. I will keep moving on when I have time. |
|
|
Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Wed Aug 13, 2008 6:58 am
|
|
Replies: 1000 Views: 209244
|
I think this is more like a good way for people who wants to learn C++, to learn it. If they know the code in VB6, they'll surely understand it in this conversion. The only "complicated" things here are the inheritances, but they just make the code cleaner simpler. I think you have to agre... |
|
|
Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Sun Aug 10, 2008 7:13 am
|
|
Replies: 1000 Views: 209244
|
Yup, simply conversion xD |
|
|
Forum: General Topic: Meh... |
Dragoons Master |
Posted: Sun Aug 03, 2008 1:22 am
|
|
Replies: 25 Views: 8313
|
add a Stop, or a break point just after the addtext, then keep pressing F8 and see where it goes. |
|
|
Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Sat Aug 02, 2008 3:00 pm
|
|
Replies: 1000 Views: 209244
|
Any help with this damn vb6 memory bug is appreciated ^^ Txn
Just re-uploaded the files with a few commentaries and a printable header that shows when loading. Also improved the server side command handling, adding a few more commands. |
|
|
Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Dragoons Master |
Posted: Sat Aug 02, 2008 5:01 am
|
|
Replies: 1592 Views: 336085
|
An other bug. Server side, "updateitem" packet are sent two different forms... SendUpdateItemTo() send it w/ out the data1, data2 and data3, but the SendUpdateItemToAll() Send it with this information. Client Side we never read this datax information, so we need to change the SendUpdateIte... |
|
|
Forum: General Topic: index not defined |
Dragoons Master |
Posted: Sat Aug 02, 2008 4:27 am
|
|
Replies: 16 Views: 3737
|
Index usually is a server variable, and it's local so you need to have it on your function, it's not a global variable. Client Side, sometimes, you need to call the function that sends the packet ordering for something, like in the case of player warping, it's: Call WarpTo(n) Where n is the map numb... |
|
|
Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Dragoons Master |
Posted: Fri Aug 01, 2008 2:05 am
|
|
Replies: 1592 Views: 336085
|
Inside MapRec: Indoors As Byte Is useless. Just remove that line. |
|
|
Forum: General Topic: adding map attributes |
Dragoons Master |
Posted: Fri Aug 01, 2008 2:04 am
|
|
Replies: 14 Views: 3172
|
I'll consider you are using MSE2. wheres the module that has the map attributes?server or client side.... modTypes, client and server side, make them look the same, but you need to Ctrl + F a little to make sure all the packets are being sent correctly. and where would i add another map attribute an... |
|
|
Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Thu Jul 31, 2008 6:27 pm
|
|
Replies: 1000 Views: 209244
|
Released, but read main post. |
|
|
Forum: General Topic: To Nagle or Not To Nagle? |
Dragoons Master |
Posted: Wed Jul 30, 2008 10:01 pm
|
|
Replies: 18 Views: 4892
|
Spodi wrote: your implementation was flawed Fixed it. It was really a bad implementation, but now this damn code is giving me memory errors >< I'll just finish translating everything then I'll release it to see if anybody can fix it. |
|
|
Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Dragoons Master |
Posted: Tue Jul 29, 2008 10:41 pm
|
|
Replies: 1592 Views: 336085
|
Sub AttackNpc: If MapNpc(MapNum, MapNpcNum).Target = 0 And MapNpc(MapNum, MapNpcNum).Target <> Attacker Then ??? That's kind of... obvious. EDIT: And where this affects? Can't find. - When opening doors or using keys, the map now updates, thanks to Perfekt. When you open a door, with the key and ke... |
|
|
Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Dragoons Master |
Posted: Tue Jul 29, 2008 4:38 pm
|
|
Replies: 1592 Views: 336085
|
Sub AttackNpc: If MapNpc(MapNum, MapNpcNum).Target = 0 And MapNpc(MapNum, MapNpcNum).Target <> Attacker Then ??? That's kind of... obvious.
EDIT: And where this affects? Can't find. - When opening doors or using keys, the map now updates, thanks to Perfekt. |
|
|
Forum: General Topic: Variable Required issue... |
Dragoons Master |
Posted: Mon Jul 28, 2008 8:24 pm
|
|
Replies: 14 Views: 3035
|
|
|
Forum: General Topic: To Nagle or Not To Nagle? |
Dragoons Master |
Posted: Mon Jul 28, 2008 5:32 pm
|
|
Replies: 18 Views: 4892
|
If you're packets are arriving out-of-order, you're not using a TCP connection. When Naggling, your computer will wait to send any packets until there is enough data to send. Turn it off, it will send immediately, even for small packets. I am using TCP, but somehow they are not. That's reeeealy wei... |
|
|
Forum: General Topic: To Nagle or Not To Nagle? |
Dragoons Master |
Posted: Mon Jul 28, 2008 5:20 pm
|
|
Replies: 18 Views: 4892
|
Well... while making MSECPP I'm having a little bit of problems with this. The Nagle algorithm is used by us, even if we don't realize. It's an algorithm at WinSocket that... well, just read this: http://www.port80software.com/200ok/archive/2005/01/31/317.aspx I saw that in VBGore(http://www.vbgore.... |
|
|
Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Mon Jul 28, 2008 2:58 pm
|
|
Replies: 1000 Views: 209244
|
Back to work now ^^ I think that by the end of the week it will be done. If not, it will take a while since I'll need to go back to college's town |
|
|
Forum: Show Off Topic: New Gui - Shues Online. |
Dragoons Master |
Posted: Mon Jul 28, 2008 2:44 am
|
|
Replies: 24 Views: 10497
|
|
|
Forum: Show Off Topic: New Gui - Shues Online. |
Dragoons Master |
Posted: Sun Jul 27, 2008 5:04 pm
|
|
Replies: 24 Views: 10497
|
"Fixar"??? Plx, just use "Concertar"... |
|
|
Forum: Show Off Topic: Bridges. |
Dragoons Master |
Posted: Fri Jul 25, 2008 2:48 pm
|
|
Replies: 19 Views: 6600
|
I've added a floor system to my game a while ago, does the same as this, but I don't intend to release it yet. |
|
|
Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Fri Jul 25, 2008 2:42 pm
|
|
Replies: 1000 Views: 209244
|
I'm reeeealy busy on the last days. Just came back from a trip to the beach and tomorrow I'll need to go 400km away from where I live just to speak at a university for 2:30 about XNA ><, then I'll come back to my city, in the same day... So I'll leave at 8:00 AM, taking a bus, then I'll be there at ... |
|
|
Forum: MSCPP 0.1 Beta Topic: MSCPP Beta 0.1 |
Dragoons Master |
Posted: Sat Jul 19, 2008 3:01 am
|
|
Replies: 1000 Views: 209244
|
Microsoft Visio.
UPDATE: It's connecting and creating accounts/chars now I think 2 more days it will be done |
|
|
Forum: Mirage Source 4 (Visual Basic 6) Topic: Mirage Source 4 |
Dragoons Master |
Posted: Fri Jul 18, 2008 3:38 am
|
|
Replies: 1592 Views: 336085
|
An other bug... At PlayerLoad, change the order of this two blocks: ' Check to make sure that they aren't on map 0, if so reset'm If Player(Index).Char(i).Map = 0 Then Player(Index).Char(i).Map = START_MAP Player(Index).Char(i).X = START_X Player(Index).Char(i).Y = START_Y End If ' Position Get #nFi... |
|
|
Forum: General Topic: Random Function? |
Dragoons Master |
Posted: Fri Jul 18, 2008 3:35 am
|
|
Replies: 30 Views: 11486
|
Function Random(Lowerbound As Integer, Upperbound As Integer) as Integer No return type? ? Not this one: A six second google returned this: Code: Select all Function Random(Lowerbound As Long, Upperbound As Long) Randomize Random = Int(Rnd * Upperbound) + Lowerbound End Function |
|
|
Forum: General Topic: Random Function? |
Dragoons Master |
Posted: Fri Jul 18, 2008 12:48 am
|
|
Replies: 30 Views: 11486
|
|
|
Sort by: |