Mirage Source

Free ORPG making software.
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 Forum: MSCPP 0.1 Beta   Topic: Still Developed?

 Post subject: Re: Still Developed?
Posted: Thu Oct 09, 2008 8:43 pm 

Replies: 1389
Views: 158123


Here I am!
Sry for the late.
I've just been sooo busy that I don't log in to MS for about... a month xD
Well, it is stopped because of that damn bug. I will keep moving on when I have time.

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Wed Aug 13, 2008 6:58 am 

Replies: 1000
Views: 209244


I think this is more like a good way for people who wants to learn C++, to learn it. If they know the code in VB6, they'll surely understand it in this conversion. The only "complicated" things here are the inheritances, but they just make the code cleaner simpler. I think you have to agre...

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSCPP Beta 0.1
Posted: Sun Aug 10, 2008 7:13 am 

Replies: 1000
Views: 209244


Yup, simply conversion xD

 Forum: General   Topic: Meh...

 Post subject: Re: Meh...
Posted: Sun Aug 03, 2008 1:22 am 

Replies: 25
Views: 8313


add a Stop, or a break point just after the addtext, then keep pressing F8 and see where it goes.

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSECPP
Posted: Sat Aug 02, 2008 3:00 pm 

Replies: 1000
Views: 209244


Any help with this damn vb6 memory bug is appreciated ^^ Txn

Just re-uploaded the files with a few commentaries and a printable header that shows when loading. Also improved the server side command handling, adding a few more commands.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Sat Aug 02, 2008 5:01 am 

Replies: 1592
Views: 336085


An other bug. Server side, "updateitem" packet are sent two different forms... SendUpdateItemTo() send it w/ out the data1, data2 and data3, but the SendUpdateItemToAll() Send it with this information. Client Side we never read this datax information, so we need to change the SendUpdateIte...

 Forum: General   Topic: index not defined

 Post subject: Re: index not defined
Posted: Sat Aug 02, 2008 4:27 am 

Replies: 16
Views: 3737


Index usually is a server variable, and it's local so you need to have it on your function, it's not a global variable. Client Side, sometimes, you need to call the function that sends the packet ordering for something, like in the case of player warping, it's: Call WarpTo(n) Where n is the map numb...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Aug 01, 2008 2:05 am 

Replies: 1592
Views: 336085


Inside MapRec:
Indoors As Byte
Is useless. Just remove that line.

 Forum: General   Topic: adding map attributes

 Post subject: Re: adding map attributes
Posted: Fri Aug 01, 2008 2:04 am 

Replies: 14
Views: 3172


I'll consider you are using MSE2. wheres the module that has the map attributes?server or client side.... modTypes, client and server side, make them look the same, but you need to Ctrl + F a little to make sure all the packets are being sent correctly. and where would i add another map attribute an...

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSECPP
Posted: Thu Jul 31, 2008 6:27 pm 

Replies: 1000
Views: 209244


Released, but read main post.

 Forum: General   Topic: To Nagle or Not To Nagle?

Posted: Wed Jul 30, 2008 10:01 pm 

Replies: 18
Views: 4892


Spodi wrote:
your implementation was flawed

Fixed it. It was really a bad implementation, but now this damn code is giving me memory errors ><
I'll just finish translating everything then I'll release it to see if anybody can fix it.

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Tue Jul 29, 2008 10:41 pm 

Replies: 1592
Views: 336085


Sub AttackNpc: If MapNpc(MapNum, MapNpcNum).Target = 0 And MapNpc(MapNum, MapNpcNum).Target <> Attacker Then ??? That's kind of... obvious. EDIT: And where this affects? Can't find. - When opening doors or using keys, the map now updates, thanks to Perfekt. When you open a door, with the key and ke...

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Tue Jul 29, 2008 4:38 pm 

Replies: 1592
Views: 336085


Sub AttackNpc:
If MapNpc(MapNum, MapNpcNum).Target = 0 And MapNpc(MapNum, MapNpcNum).Target <> Attacker Then
???
That's kind of... obvious.

EDIT:
And where this affects? Can't find.
- When opening doors or using keys, the map now updates, thanks to Perfekt.

 Forum: General   Topic: Variable Required issue...

Posted: Mon Jul 28, 2008 8:24 pm 

Replies: 14
Views: 3035


What's sx ?

 Forum: General   Topic: To Nagle or Not To Nagle?

Posted: Mon Jul 28, 2008 5:32 pm 

Replies: 18
Views: 4892


If you're packets are arriving out-of-order, you're not using a TCP connection. When Naggling, your computer will wait to send any packets until there is enough data to send. Turn it off, it will send immediately, even for small packets. I am using TCP, but somehow they are not. That's reeeealy wei...

 Forum: General   Topic: To Nagle or Not To Nagle?

 Post subject: To Nagle or Not To Nagle?
Posted: Mon Jul 28, 2008 5:20 pm 

Replies: 18
Views: 4892


Well... while making MSECPP I'm having a little bit of problems with this. The Nagle algorithm is used by us, even if we don't realize. It's an algorithm at WinSocket that... well, just read this: http://www.port80software.com/200ok/archive/2005/01/31/317.aspx I saw that in VBGore(http://www.vbgore....

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSECPP
Posted: Mon Jul 28, 2008 2:58 pm 

Replies: 1000
Views: 209244


:D
Back to work now ^^
I think that by the end of the week it will be done. If not, it will take a while since I'll need to go back to college's town :cry:

 Forum: Show Off   Topic: New Gui - Shues Online.

 Post subject: Re: New Gui - Shues Online.
Posted: Mon Jul 28, 2008 2:44 am 

Replies: 24
Views: 10497


xD

 Forum: Show Off   Topic: New Gui - Shues Online.

 Post subject: Re: New Gui - Shues Online.
Posted: Sun Jul 27, 2008 5:04 pm 

Replies: 24
Views: 10497


"Fixar"??? Plx, just use "Concertar"...

 Forum: Show Off   Topic: Bridges.

 Post subject: Re: Bridges.
Posted: Fri Jul 25, 2008 2:48 pm 

Replies: 19
Views: 6600


I've added a floor system to my game a while ago, does the same as this, but I don't intend to release it yet.

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSECPP
Posted: Fri Jul 25, 2008 2:42 pm 

Replies: 1000
Views: 209244


I'm reeeealy busy on the last days. Just came back from a trip to the beach and tomorrow I'll need to go 400km away from where I live just to speak at a university for 2:30 about XNA ><, then I'll come back to my city, in the same day... So I'll leave at 8:00 AM, taking a bus, then I'll be there at ...

 Forum: MSCPP 0.1 Beta   Topic: MSCPP Beta 0.1

 Post subject: Re: MSECPP
Posted: Sat Jul 19, 2008 3:01 am 

Replies: 1000
Views: 209244


Microsoft Visio.

UPDATE: It's connecting and creating accounts/chars now :D
I think 2 more days it will be done :D

 Forum: Mirage Source 4 (Visual Basic 6)   Topic: Mirage Source 4

Posted: Fri Jul 18, 2008 3:38 am 

Replies: 1592
Views: 336085


An other bug... At PlayerLoad, change the order of this two blocks: ' Check to make sure that they aren't on map 0, if so reset'm If Player(Index).Char(i).Map = 0 Then Player(Index).Char(i).Map = START_MAP Player(Index).Char(i).X = START_X Player(Index).Char(i).Y = START_Y End If ' Position Get #nFi...

 Forum: General   Topic: Random Function?

 Post subject: Re: Random Function?
Posted: Fri Jul 18, 2008 3:35 am 

Replies: 30
Views: 11486


Function Random(Lowerbound As Integer, Upperbound As Integer) as Integer No return type? ? Not this one: A six second google returned this: Code: Select all Function Random(Lowerbound As Long, Upperbound As Long) Randomize Random = Int(Rnd * Upperbound) + Lowerbound End Function

 Forum: General   Topic: Random Function?

 Post subject: Re: Random Function?
Posted: Fri Jul 18, 2008 12:48 am 

Replies: 30
Views: 11486


No return type?
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