Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: Swords

Posted: Tue Feb 27, 2007 6:25 am 

Replies: 25
Views: 10925


I think he saved them in jpg to stop people stealing them.. But yeah, if he was using it in his game as jpg, that would be evil.. :wink:

Oh yeah Will, awesome work by the way mate.. :D

 Forum: Show Off   Topic: Some sprites

Posted: Mon Feb 26, 2007 1:24 pm 

Replies: 20
Views: 8153


Yeah they look really good.. I like the style.. :wink:

 Forum: General   Topic: Hello

Posted: Sun Feb 25, 2007 12:27 pm 

Replies: 251
Views: 15781


Thats awesome dude.. If only i new how to code stuff.. Like code stuff properly.. :D I mean i know how to do basic, really basic stuff.. But yeah.. I dont have the programming mind.. Oh well.. Keep us updated mate.. :wink:

 Forum: General   Topic: Hello

Posted: Sun Feb 25, 2007 4:57 am 

Replies: 251
Views: 15781


grimsk8ter11 wrote:
..and a stupid dwarf guy that doesnt stop running..


HAHAHAHAHAHAHAHA!!!!!!!!! Dont ask me why, but that sounds so damn funny.. Hahaha... I can imagine it now.. Hahaha.. Oh well.. It sounds bloody awesome nonetheless (one word?).. :D

 Forum: General   Topic: Hello

Posted: Sun Feb 25, 2007 4:41 am 

Replies: 251
Views: 15781


Hows it going mate.. Welcome back.. :wink: I've been following your little project with Grim.. Grims been keeping us updated.. I cant wait for a little demo dude.. :wink: Keep it up mate..

 Forum: General   Topic: Armor

Posted: Fri Feb 23, 2007 2:13 am 

Replies: 258
Views: 18921


Nice.. I love it.. :wink:

 Forum: General   Topic: Need some ideas

Posted: Fri Feb 23, 2007 2:02 am 

Replies: 255
Views: 15329


Well first, what theme are you planning for your game..That would help us know what type of word you're looking.. :wink: Although, a word i just thought of on the spot was Ability.. I dont know.. It doesnt really sound right. But yeah, players have abilities.. You could also add in an element.. Like...

 Forum: Mirage Source 3.x.x, MSx   Topic: Development Log

Posted: Fri Feb 16, 2007 4:20 am 

Replies: 130
Views: 106612


Heres ths thing with MSE2.. MSE2 and Elysium Diamond 3.0 are totally different things.. You can think of MSE2 as a base structure to build upon to make your game.. This means that you will need to know how to code to produce a game you desire.. Elysium Diamond 3.0, im assuming is similar to previous...

 Forum: General   Topic: Revamp NPC, Item, Player data

Posted: Sun Feb 11, 2007 9:25 am 

Replies: 246
Views: 12476


Handle data sub, check the gamelogic as well.. There are a few subs there which work out certain things.. I cant really think at the moment though.. Um.. When you equip items, it does a simple check, you might want to go through that and change accordingly.. Um.. Yeah If you're going to be doing dam...

 Forum: Related Products   Topic: Athrandir: End of Times

Posted: Sun Feb 11, 2007 9:20 am 

Replies: 294
Views: 45916


Asrrin my good man.. That was one mighty find right there.. Nice work mate.. :wink: This should get my arse into gear and back into programming.. :D

 Forum: Related Products   Topic: Athrandir: End of Times

Posted: Fri Feb 09, 2007 4:23 am 

Replies: 294
Views: 45916


Misunderstood wrote:
I think there was a gecko control for VB similar to the IE one. Gecko is the rendering engine used by Firefox.


Hm.. I'll look into it when i get the time.. Thanks dude.. :wink:

 Forum: Related Products   Topic: Athrandir: End of Times

Posted: Thu Feb 08, 2007 11:12 pm 

Replies: 294
Views: 45916


I see.. Damn.. Oh well.. thanks for the info mate.. :wink: Remember mate.. screenshots..

 Forum: Show Off   Topic: New Style

Posted: Thu Feb 08, 2007 11:11 pm 

Replies: 26
Views: 11045


Oh ok.. Yeah i thought it'd be sorta like that.. I guess saving it client side is alright.. Wouldnt it be safer server side?? Although now that i think about it.. Im not really sure what purpose that would serve, saving it server side.. Oh well.. Nice work mate.. :wink:

 Forum: Related Products   Topic: Athrandir: End of Times

Posted: Wed Feb 07, 2007 11:58 pm 

Replies: 294
Views: 45916


Awesome work there mate.. I wonder how you did the inbuilt forums.. That sounds bloody interesting.. But i couldnt help but notice this..

Quote:
Thursday Febuary 7th, 2008


Hahahahaha.. I wouldnt mind seeing some screenshots.. Post some when your free dude.. :wink:

 Forum: Show Off   Topic: New Style

Posted: Wed Feb 07, 2007 11:53 pm 

Replies: 26
Views: 11045


When it loads the file into an item slot.. How does it save the order of the items? I was just curious..

 Forum: Show Off   Topic: DNangel

Posted: Mon Jan 29, 2007 3:43 am 

Replies: 20
Views: 7811


I like it.. Only think i'd change would be the | to something else.. But yeah.. Everytihng else looks good.. :wink:

 Forum: Mirage Source 3.x.x, MSx   Topic: Development Log

Posted: Mon Jan 29, 2007 3:39 am 

Replies: 130
Views: 106612


Find a way to compress map data down so the size of them are a lot smaller before adding any more map attributes or new layers.. It would just increase the size of maps.. We dont want our players waiting when they are receiving a map.. :wink: But yeah, thats really all i can think of at the moment.....

 Forum: Mirage Source 3.x.x, MSx   Topic: Skin Change

Posted: Sun Jan 28, 2007 3:50 pm 

Replies: 17
Views: 12438


I've said this before, i cant remember when but yeah.. I love the new gui.. But like Dave said, you put on the rule where the gui must be changed.. It would be easier to either one leave the gui as the original, still enforce the rule.. Or remove all traces of the gui.. well the graphical part anywa...

 Forum: General   Topic: Fade?

Posted: Wed Jan 17, 2007 3:36 pm 

Replies: 571
Views: 19604


Best way would be to use gettickcount.. maybe 500 should be a good enough.. fade the sprite by a point every half a second.. maybe 333 might be better.. I dont know, how long it takes for the sprite to fade out completely.. But yeah.. use gettickcount.. :wink:

 Forum: Show Off   Topic: Just Chars.. and Tileset

Posted: Mon Jan 08, 2007 12:01 pm 

Replies: 50
Views: 33080


I love them mate, awesome bloody style.. Everything looks fine to me.. :wink: I wouldnt mind seeing some darker colours, but see thats the thing with this style.. It all looks suits, so if you added too many darker colours, it would ruin it..

 Forum: Mirage Source 3.x.x, MSx   Topic: New Interface

Posted: Mon Jan 08, 2007 11:45 am 

Replies: 30
Views: 19394


I like the gui.. the grey one especially.. (sp?) Anyway, as for a new MS gui, i say just leave it plain old VB.. Its a lot simplier and plus, it saves new people coming into MS removing the gui.. I wouldnt mind doing it either.. Also changing all the buttons to command buttons would make things a lo...

 Forum: Mirage Source 3.x.x, MSx   Topic: License Question

Posted: Mon Jan 08, 2007 11:40 am 

Replies: 4
Views: 4788


I thought the MSE license was changed so it mimic 303?

 Forum: General   Topic: Custom Client/Server

Posted: Tue Dec 05, 2006 12:54 am 

Replies: 22
Views: 10623


I know you already mentioned a couple of features, but i think Dave wants a good description of exactly what you want.. Sorry if i was being picky dude.. :wink:

 Forum: General   Topic: New Online List

Posted: Wed Nov 22, 2006 6:08 am 

Replies: 21
Views: 8646


Dude, thats freakin awesome.. I love it.. A cool addition to the website thing, would be to add like a 20 second timer or something.. So like it counts down to the next refresh or seomthing.. But yeah its still awesome regardless.. :wink:

 Forum: Resources   Topic: Optimized Surfaces

Posted: Fri Nov 03, 2006 5:06 am 

Replies: 84
Views: 50313


I think for the different masks, i think if you call them in a certain order and put it on the buffer, it should be fine.. I dont think you need that many buffers.. But yeah.. I think thats how it works after reading through the tute..
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