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Forum: Resources Topic: Packetbuffer for IOCP |
Obsidian |
Posted: Wed Jan 10, 2007 6:13 pm
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Replies: 17 Views: 6014
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Please read before posting any comments that may be taken as 'flame-bait', and please, if you have the urge to flame someone, PM them and try to keep the forum clean... it really doesn't make anyone look good, or better than the person they decide to flame. It is pointless and annoying for everyone... |
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Forum: General Topic: Something similar to zip, or pak... |
Obsidian |
Posted: Wed Jan 10, 2007 6:00 pm
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Replies: 712 Views: 48828
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Yeah but what about the images? |
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Forum: General Topic: New Type of Map System... |
Obsidian |
Posted: Wed Jan 10, 2007 5:58 pm
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Replies: 914 Views: 34188
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(good assumption! it sends their sprite, if you have paperdoll it sends what they're wearing, and a few other things)
Thanks for the reply as well... i assumed i'd have to do something like that, i just wanted to make sure it was one of the best ways of doing it. Thanks for the confirmation! |
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Forum: General Topic: New Type of Map System... |
Obsidian |
Posted: Wed Jan 10, 2007 5:47 am
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Replies: 914 Views: 34188
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Okay i just recently (in the last 4 hours or so), started working on a new type of map system. There is 1 horrendously large map, and tiles are loaded/destroyed as you move, so the entire game is just 1 map. I was going through it, and i got a lot of really good ideas on how to handle the different ... |
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Forum: General Topic: I hit my head and got a really good idea... (seriously) |
Obsidian |
Posted: Wed Jan 10, 2007 5:02 am
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Replies: 1142 Views: 40665
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Okay right now, for NPCs everytime they're supposed to start moving, the server does a for i = 1 to max_maps, then inside of that it does a for x = 1 to max_map_npcs (or something like that).... wouldn't it be much better... to use a multi-dimensional array, to store the NPCs location (map, x/y), so... |
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Forum: General Topic: Something similar to zip, or pak... |
Obsidian |
Posted: Wed Jan 10, 2007 2:10 am
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Replies: 712 Views: 48828
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Forum: General Topic: Something similar to zip, or pak... |
Obsidian |
Posted: Wed Jan 10, 2007 12:03 am
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Replies: 712 Views: 48828
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i'm not really doing it to protect my graphics, my tiles aren't a complete set. they're individual based on what they are. each tile, also has binary data with it. Now it's not difficult to store both the picture and binary data that goes along with it. I just don't want like... 500 individual image... |
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Forum: General Topic: Something similar to zip, or pak... |
Obsidian |
Posted: Tue Jan 09, 2007 11:38 pm
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Replies: 712 Views: 48828
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well reading is really the biggest deal for me. as long as the program can easily read the data back out of it easily it should be okay. |
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Forum: General Topic: Something similar to zip, or pak... |
Obsidian |
Posted: Tue Jan 09, 2007 11:28 pm
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Replies: 712 Views: 48828
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I was wondering if there was a program that could store a bunch of other graphics and/or files into a single file, but couldn't easily be ripped apart (e.g., using winzip). I'm redoing a lot of my game system, and i wanted to store the majority of info in 1 file. I thought about searching PSCode, bu... |
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Forum: Show Off Topic: Some sprites |
Obsidian |
Posted: Tue Jan 09, 2007 5:57 am
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Replies: 17 Views: 9121
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the weapons just look a bit large for the bodyies |
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Forum: General Topic: Tuts |
Obsidian |
Posted: Tue Jan 09, 2007 5:55 am
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Replies: 285 Views: 19511
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My suggestion would be to check the tutorials section then. Or if you have any specific questions, please feel free to ask, i'd be happy to help. |
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Forum: General Topic: Help me decide... |
Obsidian |
Posted: Tue Jan 09, 2007 5:53 am
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Replies: 826 Views: 50122
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MSE Build 1 is the most stable of current engines... although i cannot speak for vbGore, but it is not MS based.
My suggestion is, like everyone else's, MSE Build 1 |
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Forum: General Topic: RTB |
Obsidian |
Posted: Tue Jan 09, 2007 4:57 am
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Replies: 798 Views: 30185
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yeah there was a tutorial for it a while ago. i might still have it. i'll look and see |
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Forum: Resources Topic: Extra Layers |
Obsidian |
Posted: Tue Jan 09, 2007 1:20 am
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Replies: 29 Views: 12284
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Right now, you have an "attribute" that is saved as Type (a byte), check your "Type TileRec", you'll see... Type as Byte. If you want multiple attributes, my suggestion would be to make a Type2 as Byte, or Even Type2 and 3 depending on how many you want to do. Then, just set the ... |
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Forum: General Topic: Blitting NPC Names with Misunderstood's Scrolling Maps |
Obsidian |
Posted: Mon Jan 08, 2007 5:21 am
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Replies: 700 Views: 34828
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just pass the scrolling variables through to the blt sub, then change it based on that. Very similar to the way that you blt npcs/items/players based on their "offset" |
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Forum: General Topic: RTE 438 |
Obsidian |
Posted: Sun Jan 07, 2007 8:29 am
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Replies: 706 Views: 34699
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Hmmm, i just converted to byte arrays (for the second time... first time was a big mess...), anyways i thought i finally had it all setup and now when there is any kind of client based connection, i get RTE438 Object Does not Support this Property or Method If GameServer.Sockets(Index).Socket Is Not... |
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Forum: Show Off Topic: Photoshop CS2 Map |
Obsidian |
Posted: Sun Jan 07, 2007 3:32 am
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Replies: 23 Views: 9798
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easy way to output maps i guess |
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Forum: Show Off Topic: juste a face |
Obsidian |
Posted: Sun Jan 07, 2007 1:30 am
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Replies: 66 Views: 45977
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... |
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Forum: Show Off Topic: Photoshop CS2 Map |
Obsidian |
Posted: Sat Jan 06, 2007 9:12 pm
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Replies: 23 Views: 9798
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yeah... you could just design everything in photoshop, save them as bmp files, and have maps just read those back instead of having individual tiles and what not... that could work. |
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Forum: General Topic: Small problem |
Obsidian |
Posted: Sat Jan 06, 2007 7:28 pm
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Replies: 792 Views: 37241
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is your inventory full? that would return a zero...
or maybe it's saying that slot 0 is open? |
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Forum: General Topic: Question about sprites |
Obsidian |
Posted: Thu Jan 04, 2007 5:57 am
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Replies: 1366 Views: 43393
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He's right, and besides pando... there's an error in the code you posted. Can you spot it?
(it never hurts to be helpful) |
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Forum: Resources Topic: Optimize Your Packets! |
Obsidian |
Posted: Thu Jan 04, 2007 5:28 am
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Replies: 68 Views: 39977
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i dunno, maybe the sub used to control the long variables for the ComSocketServer.dll had changed? I (thought i) remember verrigan saying he had the source and had changed some of it up. If perhaps it was changed and the functions that you're using for mirage had been altered in the DLL... i dunno.... |
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Forum: Resources Topic: Optimize Your Packets! |
Obsidian |
Posted: Thu Jan 04, 2007 3:26 am
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Replies: 68 Views: 39977
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Wow that may have been my previous problem as well! I'll have to check that out (and i did have a problem sending any kind of Long Values... but to get around it... i just did a Str$(LONGVAR), and then just did a AddStringToBuffer... then on the recieving end i just got it back as a long and did CLn... |
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Forum: General Topic: I am back! |
Obsidian |
Posted: Wed Jan 03, 2007 9:27 pm
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Replies: 1169 Views: 55849
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i remember you! Welcome Back! |
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Forum: Resources Topic: Non-Playable Character Chat |
Obsidian |
Posted: Tue Jan 02, 2007 10:49 pm
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Replies: 24 Views: 9517
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what system is grim talking about? |
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