Mirage Source

Free ORPG making software.
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 Forum: Show Off   Topic: Fonts?

 Post subject: Re: Fonts?
Posted: Mon Aug 13, 2007 8:29 pm 

Replies: 27
Views: 10702


The right one may be blurred to soften it, but it looks much smoother, and is completely legible.

 Forum: General   Topic: Forum titles

 Post subject: Forum titles
Posted: Mon Aug 13, 2007 8:28 pm 

Replies: 26
Views: 8026


The ones right under your name. I'm enjoying them.
Especially because it says Pro under mine :mrgreen:

 Forum: General   Topic: I'm back... in a way. :)

Posted: Sat Aug 11, 2007 7:32 pm 

Replies: 29
Views: 11669


EVE Online is $20 the first month and $15 a month after that. INSANE! I might pay for the first month, I'm still undecided. The trial limits you (in my opinion, severely) from doing a lot of the advanced things which really make the game, so on day 8 of the 14 day trial I have grown bored of the th...

 Forum: General   Topic: I'm back... in a way. :)

Posted: Fri Aug 10, 2007 11:11 pm 

Replies: 29
Views: 11669


Be nice to him or I will be very annoying from now on.

 Forum: Show Off   Topic: Game Text

 Post subject: Re: Game Text
Posted: Thu Aug 09, 2007 5:30 am 

Replies: 22
Views: 8789


You ruin a perfectly good game of hide and go seek :(

 Forum: Show Off   Topic: Game Text

 Post subject: Re: Game Text
Posted: Thu Aug 09, 2007 5:11 am 

Replies: 22
Views: 8789


I used to hid behind tree's at the top of the map during hide-and-go-seek events ingame :wink:

this pretty much switches that tactic to the bottom.

 Forum: Show Off   Topic: Game Text

 Post subject: Re: Game Text
Posted: Thu Aug 09, 2007 4:55 am 

Replies: 22
Views: 8789


Smexy. :wink:

 Forum: Show Off   Topic: Random tiles. 16x16

 Post subject: Re: Random tiles. 16x16
Posted: Fri Jul 27, 2007 7:33 pm 

Replies: 27
Views: 10342


Marble bricks?
They're white, it could be.(im talking about the white ones, btw :P)
And 16x16 leaves little room for detail :?

 Forum: Show Off   Topic: Random tiles. 16x16

 Post subject: Re: Random tiles. 16x16
Posted: Fri Jul 27, 2007 4:05 pm 

Replies: 27
Views: 10342


Depends on the castle.

 Forum: Show Off   Topic: Random tiles. 16x16

 Post subject: Re: Random tiles. 16x16
Posted: Fri Jul 27, 2007 5:50 am 

Replies: 27
Views: 10342


I like the walls, they look very neat.

 Forum: Resources   Topic: Free Simple GUI

 Post subject: Re: Free Simple GUI
Posted: Wed Jul 25, 2007 9:09 pm 

Replies: 15
Views: 5971


My guess would be MS paint.

 Forum: Show Off   Topic: Uber cute sprite! ^^

 Post subject: Re: Uber cute sprite! ^^
Posted: Sun Jun 24, 2007 7:29 pm 

Replies: 287
Views: 33702


Armor's good, though the helmet looks like it was pasted on to me. Like he's not really wearing it, its just there.

 Forum: Show Off   Topic: My classes artwork...

 Post subject: Re: My classes artwork...
Posted: Sun Jun 24, 2007 4:39 am 

Replies: 21
Views: 7449


they look ok, but the giant outlines make it look blurry and it hurts my eyes =[

 Forum: General   Topic: Where are they now?

 Post subject: Re: Where are they now?
Posted: Fri Jun 22, 2007 3:32 am 

Replies: 54
Views: 14732


I'm probably the only one on these forums that still has a copy of uber rpg. Not the source, and it's useless compiled or not. Full of back doors. It's still on my old laptop somewhere..... You act like Shan was a horrible owner. I liked it better back when he owned MS. There were no drastic change...

 Forum: Show Off   Topic: Base character (male)

 Post subject: Re: Base character (male)
Posted: Thu Jun 14, 2007 11:35 pm 

Replies: 41
Views: 16074


unless you wanna make fun of me for having big feet, they're proportional enough.

 Forum: Show Off   Topic: Base character (male)

 Post subject: Re: Base character (male)
Posted: Thu Jun 14, 2007 2:37 am 

Replies: 41
Views: 16074


Im not a fan. They look a little flat, and seem to have gotten an odd tan.
Though everything is proportional and such, so theyre not bad.

Btw Majik i havent seen you around in foreverO_o

 Forum: Show Off   Topic: Mirage-Realms: Fox's Realm

Posted: Fri Jun 08, 2007 4:09 am 

Replies: 17
Views: 5110


the outline on the trees are distracting me for some reason, maybe you might remove it? Though Im not sure since the colors are so much the same to the ground :?

 Forum: Show Off   Topic: First NPC Pixel Art

Posted: Sun Jun 03, 2007 5:26 pm 

Replies: 15
Views: 4890


I can't even tell what it is......a gopher?

Nice effort, though.

 Forum: Show Off   Topic: Website

Posted: Sat Jun 02, 2007 4:21 pm 

Replies: 25
Views: 10554


Meh I like it. Full flash is great, if done correctly :)

 Forum: Show Off   Topic: In-game GUI

Posted: Fri Jun 01, 2007 6:03 pm 

Replies: 270
Views: 25441


From the layout it looks like it would do well in Spodi's vbGORE

 Forum: Show Off   Topic: In-game GUI

Posted: Fri Jun 01, 2007 2:17 am 

Replies: 270
Views: 25441


The symbol's pretty big, and takes up a lot of space. You may want to make it smaller.

 Forum: Show Off   Topic: In-game GUI

Posted: Thu May 31, 2007 2:53 am 

Replies: 270
Views: 25441


I like the transparent Menu. The hotkey bar is bland though.

 Forum: Resources   Topic: Visual Programs

Posted: Thu May 31, 2007 2:47 am 

Replies: 19
Views: 7807


Is this the right VB? I remember finding one like this before, but it was .NET....

 Forum: Show Off   Topic: Shade Wood Tree

Posted: Fri May 25, 2007 12:38 am 

Replies: 274
Views: 27981


I like. The right side of the trunk looks a little blotchy, considering how smooth the rest of it looks.

The leaves are bloody sexy :shock:

 Forum: Show Off   Topic: Wakfu Iop Drawing

Posted: Mon May 21, 2007 12:44 am 

Replies: 26
Views: 10187


halla wrote:
Then its not a drawing its... dun dun dun computerized lol

anyways I erased the shading I will finish the legs later and upload it again

it is a drawing, its how most major cartoonists and artists clean up their stuff. Unless theyre painting it, which, as you say, isnt drawing.
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